[Udemy] Blender to Unreal Engine 5: Stylized Greek Environment [7/26, RUS, ENG]

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nosize

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nosize · 23-Июл-26 19:40 (1 день 20 часов назад, ред. 24-Июл-26 15:48)

Blender to Unreal Engine 5: Stylized Greek Environment
Год выпуска: 7/26
Производитель: Udemy
Сайт производителя: https://www.udemy.com/course/blender-to-unreal-engine-5-stylized-greek-environment/
Автор: 3D Tudor
Продолжительность: 12h 1m
Тип раздаваемого материала: Видеоклипы
Язык: Русский, English
Описание: Stop Building Assets That Only Work Once
Have you ever spent hours modelling a building, only to discover that its pivots are useless, the UVs stretch, the pieces refuse to snap, or the Unreal Engine import turns the whole thing into a clean-up project? The missing skill is not another random modelling trick. It is learning how to design the kit, the hand-off, and the final environment as one connected production system.
In this course, you will create a bright, stylized Mediterranean village from the ground up. You will begin with reference planning, human scale, blockouts, and silhouette. Then you will build a reusable family of white-plaster buildings, blue domes and trims, terracotta roofs, stairs, walls, doors, windows, lanterns, pots, rocks, and architectural details in Blender.
Once the kit is ready, you will clean it for export, transfer it through GLB, validate it inside Unreal Engine 5, and rebuild the village from separate, editable building blocks. The final stages cover ambient occlusion, tangents, skybox and sun setup, fog, exposure, rock foundations, custom shrubs, colour grading, CineCamera framing, camera animation, and final video output.
The result is more than a single finished scene. You will leave with a repeatable modular environment-art workflow you can apply to future game worlds, stylized architecture, portfolio pieces, and real-time projects.
What You Will Build
Your finished project is a compact Greek-island-inspired village with a clear blue-domed church landmark, stepped white architecture, terracotta roof accents, exterior stairways, courtyards, warm rounded rocks, green foliage, a bright clouded sky, and a cinematic 16:9 presentation.
A complete reusable modular architecture kit in Blender
A clean, tested GLB asset library with practical pivots and separate meshes
A layered Unreal Engine 5 village assembled from editable building blocks
A real-time lighting and material-readability setup for clean stylized surfaces
A polished hero image and an optional short CineCamera animation
Содержание
1 - Base Buildings & Clean Modifiers
1. 1. Lesson 1 - Setting Up the Blender Resource Pack for Unreal Engine 5.mp4 - 08:22
2. 2. Lesson 2 - Bevel and Weighted Normal Modifiers for Clean Bases.mp4 - 13:18
3. 3. Lesson 3 - Building Scaled Primitives with Bevel and Cylinders.mp4 - 15:18
4. 4. Lesson 4 - Creating Modular Floor Rings with Bevel Weights.mp4 - 12:08
5. 5. Lesson 5 - Duplicating Upper Details with Bevel Weights.mp4 - 14:47
2 - Roofs, Materials & UV Unwrapping
1. 6. Lesson 6 - Modeling Rounded Roofs with Vertex Bevel.mp4 - 09:53
2. 7. Lesson 7 - Roof Variations Using Edge Bevel Weight Control.mp4 - 10:58
3. 8. Lesson 8 - Cycles Lighting and Ambient Occlusion Preview Setup.mp4 - 11:39
4. 9. Lesson 9 - Smart UV Project and Material Setup in Blender.mp4 - 09:54
5. 10. Lesson 10 - Manual UV Unwrapping for Perfect Wood Grain.mp4 - 11:40
3 - Roof Tiles & Terracotta Detailing
1. 11. Lesson 11 - Procedural Roof Tiles with Array Modifiers.mp4 - 14:38
2. 12. Lesson 12 - Roof Tile UVs and Lattice Deformation.mp4 - 15:43
3. 13. Lesson 13 - Curved Roof Tiles with Array, Bevel and Lattice.mp4 - 11:18
4. 14. Lesson 14 - Fix Roof Shading and N-gons After Lattice Deform.mp4 - 11:49
5. 15. Lesson 15 - Correct Roof Materials and Clean Wood Assignments.mp4 - 06:36
4 - Doors & Rounded Roof Details
1. 16. Lesson 16 - Create Rounded Roof Details with Subdivided Sphere.mp4 - 11:46
2. 17. Lesson 17 - Modeling a Rounded Arch Door with Solidify and Bevel.mp4 - 14:07
3. 18. Lesson 18 - Mirror Modifier Workflow and Detailed Wooden Door.mp4 - 12:23
4. 19. Lesson 19 - Professional UV Unwrapping and Boolean Trim Details.mp4 - 13:52
5. 20. Lesson 20 - Scaling Door Variants and Fixing UV Distortion.mp4 - 16:02
5 - Windows, Shutters & Small Props
1. 21. Lesson 21 - Modeling Circular Windows with Clean UV Mapping.mp4 - 10:15
2. 22. Lesson 22 - Creating Wooden Shutters and Square Windows.mp4 - 11:04
3. 23. Lesson 23 - Texturing Windows and Building an Arched Variant.mp4 - 15:52
4. 24. Lesson 24 - Modeling Decorative Supports, Crosses, and Pillars.mp4 - 13:14
5. 25. Lesson 25 - Modeling Mediterranean Plant Pots with Shading.mp4 - 13:21
6 - Chimneys, Lanterns & Modular Blocks
1. 26. Lesson 26 - Finishing Pots and Building a Stylized Chimney.mp4 - 08:21
2. 27. Lesson 27 - Modeling a Decorative Lantern with Panel Details.mp4 - 11:00
3. 28. Lesson 28 - Creating a Curved Lantern Wall Mount with Bezier Curves.mp4 - 12:46
4. 29. Lesson 29 - Fix Shading with Auto Smooth and Custom Normals.mp4 - 09:16
5. 30. Lesson 30 - Modular Block and Geometry Nodes Staircase Setup.mp4 - 18:33
7 - Stairs, Walls & Background Rocks
1. 31. Lesson 31 - Beveled Staircase Details with Clean UV Mapping.mp4 - 14:31
2. 32. Lesson 32 - Modeling Curved Walls and Seamless Corners.mp4 - 13:58
3. 33. Lesson 33 - Rock Generator and Sculpt Mode Shaping.mp4 - 13:45
4. 34. Lesson 34 - Optimizing Rocks with Decimate and Clean Unwraps.mp4 - 12:32
5. 35. Lesson 35 - Rounded Stair Variant and Randomized Roof Tiles.mp4 - 14:33
8 - Exporting from Blender to Unreal Engine 5
1. 36. Lesson 36 - Organizing, Renaming and Fixing Normals for Export.mp4 - 10:32
2. 37. Lesson 37 - Exporting GLB with Correct glTF Settings.mp4 - 07:55
3. 38. Lesson 38 - Importing GLB into Unreal Engine 5 Properly.mp4 - 11:35
4. 39. Lesson 39 - Fixing Mesh Naming and Manual Exposure Setup.mp4 - 08:05
5. 40. Lesson 40 - Building a Custom Skybox Material with Parameters.mp4 - 15:54
9 - Lighting, Fog & Environment Setup
1. 41. Lesson 41 - Warm Skylight, Exponential Height Fog and Additive Sun.mp4 - 11:18
2. 42. Lesson 42 - Ground Plane UV Layout and Building Placement.mp4 - 08:54
3. 43. Lesson 43 - Detailed Windows, Stairs and Viewport Bookmarks.mp4 - 13:44
4. 44. Lesson 44 - Blocking the Silhouette and Refining Lighting.mp4 - 13:41
5. 45. Lesson 45 - Distance Field Ambient Occlusion for Materials.mp4 - 10:44
10 - Building the Village Layout
1. 46. Lesson 46 - Fixing Tangents and Enhancing Ambient Occlusion.mp4 - 09:25
2. 47. Lesson 47 - Stepped Wall Details and Beam Silhouette Control.mp4 - 08:49
3. 48. Lesson 48 - Layered Stepped Buildings for Stronger Composition.mp4 - 14:26
4. 49. Lesson 49 - Tall Building Silhouette and Window Composition.mp4 - 10:57
5. 50. Lesson 50 - Building Platforms and Aligning Diagonal Rooflines.mp4 - 13:14
11 - Refining Silhouettes & the Church
1. 51. Lesson 51 - Refining Building Silhouettes with Modular Blocks.mp4 - 11:44
2. 52. Lesson 52 - Detailing the Front Building with Roofs and Beams.mp4 - 12:18
3. 53. Lesson 53 - Final Environment Details Windows, Stairs, Pots.mp4 - 11:59
4. 54. Lesson 54 - Bending a Curved Church Door with Warp Bend.mp4 - 05:59
5. 55. Lesson 55 - Blocking Out Large Rock Silhouettes for Strong Composition.mp4 - 10:54
12 - Rocks, Foliage & Cinematics
1. 56. Lesson 56 - Refining Rock Placement with Clusters and Overlaps.mp4 - 17:01
2. 57. Lesson 57 - Placing and Scaling Shrubs for Natural Interior Foliage.mp4 - 11:03
3. 58. Lesson 58 - Building Lush Exterior Vegetation with Shrub Clusters.mp4 - 14:03
4. 59. Lesson 59 - Color Grading and Cloud Light Function for Directional Light.mp4 - 08:18
5. 60. Lesson 60 - CineCamera Actor Animation with Level Sequence.mp4 - 09:29
Файлы примеров: не предусмотрены
Формат видео: MP4
Видео: AVC, 1920x1080, 16:9, 30fps, ~2Mbps
Аудио: Русский, AAC, 48kHz, 51kbps, mono
English, AAC, 44.1kHz, 112kbps, stereo
Скриншоты
Присоединяйтесь к краудфандинг проекту по переводу и озвучке видеокурсов на русский язык.
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