Murdock K. - Autodesk Maya 2025 Basics Guide [2024, PDF, ENG]

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Autodesk Maya 2025 Basics Guide
Год издания: 2024
Автор: Murdock K.
Издательство: SDC Publications
ISBN: 9781630576653
Язык: Английский
Формат: PDF
Качество: Издательский макет или текст (eBook)
Интерактивное оглавление: Нет
Количество страниц: 684
Описание: Designed for users completely new to 3D modeling and animation
Covers the fundamentals of Autodesk Maya using easy to follow steps
Introduces you to the Maya interface, modeling, texturing, animating, visual effects and more
Advanced topics such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced
Teaches you how to use Maya to create stunning 3D models, stills and animations like a pro
Written by renowned author and 3D artist Kelly L. Murdock, Autodesk Maya 2025 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is enriched by an extensive collection of video tutorials. Each chapter has a series of corresponding videos that parallel the tutorials in the textbook. They introduce you to the topics and allow you to watch and learn how functions are performed in a way that a text alone cannot do.
Autodesk Maya 2025 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced.
Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya.
Who this book is for
This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text.
What you'll learn
How to create models using primitives, curves, NURBS, Polygons and more
How to assign materials and textures to make realistic-looking models
How to use Paint Effects to paint on and quickly create complex 3D Models
How to use lights, cameras, and depth of field to render captivating scenes
How to use keyframes, motion paths and the Graph Editor to create animations
How to use character rigging, skinning, and inverse kinematics to animate realistic movements
How to use various deformers to manipulate objects, animations and special effects
How to add influence objects, skin weights and hair to a character for a more realistic look
How to use dynamics to create fire, smoke, lightning, explosions, cloth and ocean effects
How to enable raytracing, motion blur, and fog effects for increased realism
How to render stills and animations using Maya Vector and Mental Ray for different looks
How to use the Command Line and MEL Scripting to work faster
About Autodesk Maya
Maya is a program, created by Autodesk, used to model, animate, and render 3D scenes. 3D scenes created with Maya have appeared in movies, television, advertisements, games, product visualizations, and on the Web. With Maya, you can create and animate your own 3D scenes and render them as still images or as animation sequences.
Примеры страниц (скриншоты)
Оглавление
Contents
Chapter 1: Learning the Maya Interface
Chapter 2: Controlling the View Panel
Chapter 3: Starting with Primitive Objects
Chapter 4: Working with Objects
Chapter 5: Creating and Editing Polygon Objects
Chapter 6: Working with NURBS Surfaces
Chapter 7: Drawing and Editing Curves
Chapter 8: Using Deformers
Chapter 9: Assigning Materials and Textures
Chapter 10: Adding Paint Effects
Chapter 11: Using Cameras and Lights
Chapter 12: Animating with Keyframes
Chapter 13: Working with Characters
Chapter 14: Animating with Dynamics
Chapter 15: Rendering a Scene
Chapter 16: Using MEL Scripting
Glossary
Index
Download
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