[MasterClass.com] Уилл Райт учит теории и дизайну игр / Will Wright Teaches Game Design And Theory [2018, инженерия, психология, WEBRip, ENG] (Видеоурок)

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TongJ

Стаж: 6 лет 5 месяцев

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TongJ · 23-Фев-19 13:56 (5 лет 8 месяцев назад)

Уилл Райт учит теории и дизайну игр / Will Wright Teaches Game Design And Theory
Автор: MasterClass.com
Страна: США
Тематика: инженерия, психология
Тип раздаваемого материала: Видеоурок
Продолжительность: 04:16:28
Год выпуска: 2018
Язык: Английский
Перевод: Отсутствует
Ссылка на видеокурс на сайте производителя: https://www.masterclass.com/classes/will-wright-teaches-game-design-and-theory
Описание: Изучите искусство и науку игрового дизайна с Уиллом Райтом, который стоит за некоторыми из самых популярных игр-симуляторов всех времен - SimCity и The Sims. Уилл научит вас, как создавать игры, которые расширяют возможности игроков и раскрывают их творческий потенциал. Вы разработаете набор инструментов для понимания психологии игроков, а также изучите подход Уилла к генерации и распространению идей, созданию прототипов, тестированию игр и созданию сообщества.
Содержание курса
01.The Fundamentals of Game Design
Meet your new instructor: Will Wright, visionary game designer behind The Sims. In your first lesson, you’ll learn the core tenets of Will’s multidisciplinary game design process.
02.Generating Game Concepts
For Will, the natural and social worlds are a rich source of material. Learn what inspired the creation of The Sims and Spore, and how to find and hone your own ideas through wide-ranging research.
03.Early Prototyping
Rapid prototyping is a central component of Will’s game design process. Explore various types of prototyping and learn how to “find the fun” in the early stages of the design process.
04.The Relationship Between Story and Games
Games are capable of producing emotions that other media cannot, since they allow players to create their own stories. Will teaches you how to create a sense of agency and responsibility in your players and offer them expressive tools.
05.Exploring Player Psychology
Will believes game development is as much about programming a player’s brain as it is about programming the game itself. Learn Will’s strategies for creating compelling games that take player psychology into account.
06.Design Player-Centered Experiences
Will believes that failure is critical to helping players learn, and making failure fun is a key part of game design. Learn how Will keeps players entertained throughout their experience.
07.Develop a Game Language
Games use a system of signs and symbols to communicate meaning to the player. Will teaches how to create and use your own “game language” to educate players about the rules of your game world.
08.Designing a Visual Aesthetic
Your visual aesthetic helps define your game language and impacts your overall design. Will shares tips for discovering your own aesthetic and collaborating with art directors and illustrators to achieve your vision.
09.Game Mechanics
Game mechanics govern the interactions within your game system. Will teaches you how to identify mechanics in other games, and how to choose the game mechanics that will enhance your player experiences.
10.Game Demo: Morey
Watch while Will shares his insights and perspectives with an aspiring game designer as they review her latest prototype and he gives her suggestions for areas of focus and iteration.
11.Iteration and Scoping
An iterative process can continually improve your design. Learn Will’s strategies for scoping and iterating, including his helpful “feature triage” method.
12.Prototyping Case Study: Proxi
Will and his programmer reveal and iterate on prototypes they are developing for their new game, Proxi. Witness how collaboration and prototyping can influence design decisions.
13.Playtesting
Player feedback is your most valuable resource as a designer, and the playtest is your first chance to get inside your player’s mind. Will teaches you to use playtesting to identify your audience, interpret feedback, and more.
14.Designing a Sound Aesthetic
Great sound can improve the experience of your game exponentially. Learn how to utilize music and sound design to expand your player’s imagination and heighten their emotional experience.
15.Pitching Ideas
When it comes to pitching ideas, one size does not fit all. Will shares tips for structuring your initial pitch and modifying your message to connect with diverse audiences.
16.Game Demo: Flooded Market
Will provides feedback and advice to a game designer who is in the late stages of the game design process.
17.Choosing and Understanding Your Platform
When deciding what platform your game will use, you’re also deciding which audiences it will reach. Will teaches you what to consider—such as independence, monetization, and hardware—when making this choice.
18.System Design
Understanding the fundamentals of system design will help you build more robust interactions in your game. Will shares his tips for what to take into account when designing an interactive system for your players.
19.Leadership and Collaboration
The lead designer sets the tone for the rest of the team and helps ensure a smooth production process. Learn Will’s leadership techniques and why he believes that creating a collaborative environment is so important.
20.The Future of Game Design
What’s next? Will speculates on the future and advises game designers to stay open-minded in the wake of technological advancements.
21.Final Thoughts
Will ends his class encouraging you to use your new toolset, outlook, and approach to create something innovative and surprising.
Ссылки на другие раздачи с MasterClass.com:
https://rutr.life/forum/tracker.php?f=1552,1568,615&nm=MasterClass



Качество: WEBRip
Формат: MP4
Видео кодек: H.264
Аудио кодек: AAC
Видео: AVC, 1280x720, 16:9, 768 kb/s, 24fps
Аудио: AAC, 127 kb/s, 48kHz, 2 channels
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KostaKazakow

Стаж: 17 лет

Сообщений: 92

KostaKazakow · 21-Мар-19 15:23 (спустя 26 дней)

Спасибо! А субтитров нет? А то к другим курсам вроде есть, а тут почему-то нет...
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НикиYo

Стаж: 10 лет 1 месяц

Сообщений: 4


НикиYo · 14-Ноя-19 21:53 (спустя 7 месяцев)

Спасибо большое! Неожиданная находка. С субтитрами правда было бы лучше. Дикция у Вилла не четкая. Для слушателей со слабым английским - не рекомендую.
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ibn_krabe

Стаж: 14 лет 8 месяцев

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ibn_krabe · 06-Дек-19 09:18 (спустя 21 день)

Есть у кого GDD template который в воркбуке упоминается, по ссылке требует подписку, в гуглах пошерстил - тоже не нашел.
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andrew_mm

Стаж: 15 лет 10 месяцев

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andrew_mm · 09-Мар-20 18:08 (спустя 3 месяца 3 дня)

Только от самих pdf файлов больше информации.
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Askaldon

Стаж: 14 лет 7 месяцев

Сообщений: 156

Askaldon · 08-Окт-20 16:35 (спустя 6 месяцев)

GDD Template, prototype library Template - хорошо было бы вложить в раздачу
Спасибо
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TongJ

Стаж: 6 лет 5 месяцев

Сообщений: 563


TongJ · 08-Окт-20 21:20 (спустя 4 часа)

Askolddragon
да неплохо бы, найдете дайте ссылку
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kuruk

Стаж: 16 лет 4 месяца

Сообщений: 17


kuruk · 27-Окт-20 20:29 (спустя 18 дней)

сиды есть? раздайте плз
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danich_28

Стаж: 8 лет 7 месяцев

Сообщений: 6


danich_28 · 28-Апр-23 02:47 (спустя 2 года 6 месяцев, ред. 28-Апр-23 02:47)

Спасибо за раздачу! А мастеркласс по Game Writing от него же есть?
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