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Bladru
Стаж: 18 лет 1 месяц Сообщений: 542
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Bladru ·
27-Июн-24 19:27
(1 год 5 месяцев назад)
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JetSetMsc
Стаж: 13 лет 7 месяцев Сообщений: 700
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JetSetMsc ·
28-Июн-24 14:25
(спустя 18 часов)
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Loki-Asgard
Стаж: 16 лет 2 месяца Сообщений: 13
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Loki-Asgard ·
30-Июн-24 05:18
(спустя 1 день 14 часов)
Как перейти на русский язык? Стоит немецкий, мод с русским языком горит восклицательный знак.
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JetSetMsc
Стаж: 13 лет 7 месяцев Сообщений: 700
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JetSetMsc ·
18-Июл-24 22:42
(спустя 18 дней)
Больше патчей не выходило?
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Bladru
Стаж: 18 лет 1 месяц Сообщений: 542
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Bladru ·
21-Июл-24 11:27
(спустя 2 дня 12 часов)
Неофициальный патч 72907 -> 73138 от McChickn (1 MB):
https://pixeldrain.com/u/df4F7kZh
После патча нужно также применить OW-73138.reg, чтобы не было проблем с официальными обновлениями в будущем.
Old World July 10th Hotfix update
A hotfix update to the main branch has been released today which is now 1.0.73138 release 2024-07-10 This hotfix fixes a bug with the Barbarian Horde scenario preventing the horde from appearing.
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Bladru
Стаж: 18 лет 1 месяц Сообщений: 542
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Bladru ·
25-Июл-24 11:23
(спустя 3 дня)
Неофициальный патч 73138 -> 73323 от McChickn (40 MB):
https://pixeldrain.com/u/g8146xC2
После патча нужно также применить OW-73323.reg, чтобы не было проблем с официальными обновлениями в будущем.
Old World July 24th update
Main Branch 1.0.73323 Release 2024-07-24
Headline Changes
- Performance and memory optimizations
- Civilian units can no longer defend cities
- Game of the Week now uses all DLC nations and dynasties and will randomise enabled DLC regardless of DLC ownership
Design
- Civilian units (Workers, Caravans, etc) can no longer defend when in a city center and will get bounced out if attacked when the city has no HP
- Game of the Week now uses all DLC nations and dynasties and will randomise enabled DLC regardless of DLC ownership
- Temporarily set Game of the Week to use the No Events setting
- Only Diplomat leaders can control the units of their national ally. All leaders can still control tribal allies units
- Cohorts now requires Manor instead of Land Consolidation
- Land units can no longer stun units on water tiles
- Stunned units now keep their Zone of Control
- Removed attack penalty for Tactician leader general
- Inland Sea map script no longer has desert and mountains at the top and bottom of the map
- Tweaks to eligible events for Minimal Event Level and No Events
- Kush Scouts with a Schemer leader are no longer invisible when building Forts
- Starting leaders now have more protection against dying in the first 20 turns (up from 10)
- Caravans no longer exist in 1v1 duels or games with one nation
- Truce with a tribe no longer costs legitimacy in some cases
- Caravans can enter Anarchy-owned tiles
- Impious characters are no longer restricted from becoming Clergy (Sacred and Profane)
- Colosseum now creates a Swordsman every 10 turns instead of 5 (Wonders and Dynasties)
Programming
- AI no longer builds other projects in border cities if it can build walls
- AI now buys resources for unit upgrades
- AI no longer plans to expand against a player or tribe if it would otherwise have a zero percent chance to declare war against them
- AI improvements to handle worker blockades
- AI performance optimizations
- Many memory optimizations
- Mods can now have custom event art
UI
- Updated localization text
- No Events toggle moved to Event Level dropdown
- Improved road visibility on minimum terrain detail
- Added new hotkey (Ctrl+L) to toggle between the two most recently used languages
- General name is a now a link on the unit selection panel
- Adjusted spacing in unit tooltip bonus table
- Rural specialists on non-resource tiles are now shown on the resources/improvements overlay
- Improvement help reorganization. Added Potential Bonuses / Other Bonuses links to some improvement tooltips to help readability
- Added organized tribal unit concept and indication on unit tooltip
- Added notification icon for Occurrences (Era of Peace, Civil War etc)
- Laws screen now potentially scrollable (affects mods that add laws)
- Units can now be selected through world UI elements (Harvested icon, text from overlays)
- Attack preview tooltip prioritized over other world UI tooltips
- Improved handling of grammatical gender
- Tech cards display now updated when science stockpile changes
- Tile yield overlay now shows negative yield values (but does not include consumption)
- Moved All Characters list to the right side of character filters.
- Character list now sorts by family, with head at top and then by age
- Family and Religion heads now have their background highlighted in the character list
- Available DLC section added to menu
- Active DLC now shown in game parameters
- Added divider for CTRL-selection helptext for agent/governor button on city widget
- Simplified MP setup screen and added Advanced Options button
- Added games completed to Hall of Fame achievements page. Games won now shows games actually won
- Enhancements to coloring on recommended improvement widget
Bugs Fixed
- Fixed Garrison/Stronghold/Citadel stone upkeep issue in Barbarian Horde scenario
- Fixed occasionally-hidden yield costs on production buttons
- Fixed null reference in AI bonus value calculation for tribe cities
- Fixed artefacts at the edges of fog of war from some viewing angles
- Fixed stats breakdown tooltips
- Fixed Learn to Play menu scenario expansion
- Fixed simple setup screen not correctly applying the difficulty level from the options file
- Fixed a No Events event appearing incorrectly
- Fixed religion opinion tooltip issue
- Fixed reign years display for bypassed rightful heir
- Fixed autobuild cities sometimes not selecting something to build
- Fixed some issues with in-game language changing
- Fixed inland tribes setting for Continent map script
- Fixed some truncated link hovering issues
- Fixed AI not advancing to occupy a settlement
- Fix player power display in German
- Fixed truce and peace missions having no outcome in No Events mode
- Fixed preset game options from the previous game not being applied on starting a new game
- Fixed selection issues around city widget
- Fixed clicks on popups / menus affecting the map
- Fixed manage luxuries button sometimes closing city screen
- Fixed rebels not appearing if the player has no military tech
- Fixed several load/save errors
- Fixed Game of the week selecting invalid archetype and dynasty option combinations
- Fixed premade map MP setup screen with nations that are not enabled
- Fixed null reference on improvement tooltip
- Fixed AI not finishing Wonders left unfinished
- Fixed Tribes not moving when blocked by another unit that then moves
- Fixed some missing scenario options
- Fixed incorrect default nation selection on setup
- Fixed Barbarian sites no longer regenerating after the last Barbarian settlement eliminated
- Fixed some shaders failing to render on Macs
- Fixed law/improvement help indentation in tech tooltip
- Fixed a bug related to AI unit upgrading
- Fixed null ref in Hall of Fame when scenario doesn't have a scenario class
- Fixed religion opinion load/save error
- Fixed Event Browser scaling
- Fixed AI ignoring targets that are not reachable from its own territory
- Miscellaneous AI fixes
- Fixed Grand Vizier incorrectly triggering the "no councilors from our family" opinion penalty (Behind the Throne)
- Fixed border expansion preview for building a farm not taking into account the free farmer from the Jerwan Aqueduct (Wonders and Dynasties)
- Fixed specialist bug after capturing a city with the Jerwan Aqueduct (Wonders and Dynasties)
- Text and event fixes
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Bladru
Стаж: 18 лет 1 месяц Сообщений: 542
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Bladru ·
16-Авг-24 12:09
(спустя 22 дня)
Неофициальный патч 73323 -> 73566 от McChickn (39 MB):
https://pixeldrain.com/u/ADNcvxpY
После патча нужно также применить OW-73566.reg, чтобы не было проблем с официальными обновлениями в будущем.
Old World Aug 14th update
Main Branch 1.0.73566 Release 2024-08-13
Design
- Game of the Week Event Level now has a 4% chance to be each of the non-default settings
- Growth required for next citizen now increases quadratically after 20 growths. This makes very large population cities harder to achieve
- Revelry and Seek Political Allies missions more likely to succeed (Behind the Throne)
- Lowered Growth bonus for Rising Star governors from 50% to 25% (Behind the Throne)
Programming
- Major Unity version upgrade (2021.3.34f1 to 2022.3.39f1)
- AI performance and behavior improvements
- Improved the rare case of the AI defending a city when the city's territory is divided in multiple parts by a mountain range
- Exposed minimum turn for 1 city ambitions to XML for use by modders
- Moved some hardcoded AI parameters to globalsAI.xml for use by modders
UI
- Added Notable Characters filter. All characters now have a mission to allow manually pinning and unpinning them to/from the notable characters list
- Added player notification when their previously hidden units become visible
- Converting a cloud game into a network game now removes it from the cloud so that there is only one active instance
- No longer possible to convert a network game to cloud if there are any unclaimed player slots
- MP setup screen now has an Advanced Settings header instead of hiding them behind a toggle
- Improved tooltip for specialist luxuries
- Per-specialist and per-religion yields are no longer considered "potential" bonuses in effectCity help text
- Added Game of the Week icon to Hall of Fame games
- Game credits updates
- Ambitions with multiple yield types now show yield progress in the same order as defined in the ambition
- Improvements to culture tooltips
- Context menus are no longer closed when clicking on a locked tooltip
Bugs Fixed
- Fixed diplomatic missions in No Events mode
- Fixed GIF export path on Mac and Linux
- Fixed date completed not populating Hall of Fame entry when game completed
- Fixed some scenario leader names not displaying correctly in Hall of Fame
- Fixed some completed games being excluded from Hall of Fame
- Fixed Alliance Victory display in Hall of Fame
- Fixed AI assert
- Fixed AI thinking it cannot occupy a city tile with both land and water units
- Fixed opinion rates appearing over multiple lines in tab panels
- Fixed client assert on load
- Fixed invalid player index
- Fixed hotseat turn state button refresh
- Fixed hotseat selection issue on player switch
- Fixed MP join screen for teams with many players
- Fixed turn button label text in MP
- Fixed incorrect religion/city colors in turn summary
- Fixed general character tooltip not locking from unit widget archetype icon
- Fixed inconsistent ESC key behavior on scenario screen
- Fixed AI saying they refuse to declare war when they are already at war
- Fixed possible resources on urban terrain with mirror maps
- Fixed unit selection causing flickering on adjacent objects
- Fixed clicking on city widget selecting units first
- Fixed click issues with family seat icon and city healthbar
- Fixed display of units in stacks
- Fixed popups not always closing when the active player changes in hotseat
- Fixed improvement recommendations showing on tiles with recommended improvement already started
- Fixed issue with religion founding game log
- Fixed warrior built event not popping automatically in Learn to Play 2
- Fixed character filter lists not updating immediately
- Fixed errors occuring when rapidly scrolling lists
- Fixed double-submit in file browser when input field is focused
- Fixed nested link in tutor mission links
- Fixed Pharaohs of the Nile scenario 2 bug where Libyan raid could spawn directly at player city (Pharaohs of the Nile)
- Fixed rare Jerwan Aqueduct bug (Wonders and Dynasties)
- Text and event fixes
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Bladru
Стаж: 18 лет 1 месяц Сообщений: 542
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Bladru ·
21-Авг-24 07:47
(спустя 4 дня)
patch_old_world_73566_(75538)_to_73676_(75706).exe (5 MB)
https://pixeldrain.com/u/YQh9zQdq
(Спасибо McChickn)
Old World August 20th Hotfix update
A hotfix update to the main branch has been released which is now 1.0.73676 release 2024-08-20
Bugs Fixed
- Fixed issue with game getting stuck due to looping attack animation
- Fixed hidden units being visible on minimap and selectable.
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Nepreste
Стаж: 13 лет 3 месяца Сообщений: 47
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Nepreste ·
12-Сен-24 16:01
(спустя 22 дня)
Нравится! Не любитель поздних эпох в Циве; в шестую почти не играл, но помню, что игра превращалась в сумасшедший дом на планете КНДР. Арбалетчики против танков, города, размером в пол континента, которые границы не могут поделить, бедняги... Рекомендую всем, кто хочет одновременно и более логичного, и более спокойного геймплея. И отдыхаешь, и думаешь.
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Bladru
Стаж: 18 лет 1 месяц Сообщений: 542
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Bladru ·
21-Сен-24 11:59
(спустя 8 дней)
Неофициальный патч 73676 -> 74111 от McChickn (93 MB):
https://pixeldrain.com/u/XGqkLJQy
После патча нужно также применить OW-74111.reg, чтобы не было проблем с официальными обновлениями в будущем.
Old World: Free Content Update (New Maps, Events, Items, and more!)
Hello, everyone!
We’re releasing a free content update for Old World. This update brings new premade maps, a collection of unique events, new items, and significant gameplay refinements. Elements of this update are rooted in the feedback we’ve gathered from the community. Let's dive into the major changes. We'll have a full patch changelog right below with all the fixes and other details included in the update.
NEW WORLD MAPSThis update introduces two carefully crafted duel maps designed for focused and intense single-player and multiplayer engagements.
Цитата:
Punic Duel
This map recreates the struggle between Carthage and Rome, one of the most iconic struggles in the Old World.
Цитата:
Median Duel
The second map features Greece against Persia.
NEW EVENTS
This update also expands the narrative depth of Old World with over 20 new events. Four of these events require the Behind the Throne expansion, and they introduce new interactions that will challenge your decision-making and shape the development of your empire.
Event List
- [CHARACTER]’s Travels
- The Streets of [CITY]
- Ransom
- [CITY] Within Reach
- A Gift
- A Gift (alt)
- A Crown from [NATION]
- Towering Stones
- Under Attack
- A Dream in the Forest
- Taking Root
- The Ground
- Stitched Together
- [CHARACTER]’s Gift
- From the Dead
- Unwavering
- Something to Remember Them By
- Another Sunrise
- The New Face of [NATION]
- To Rule is to Disappoint (Behind the Throne)
- A Waning Star (Behind the Throne)
- A Towering Reputation (Behind the Throne)
- [NATION] Rules [NATION], for Now (Behind the Throne)
- [NATION] Rules [NATION], for Now (Alt - Behind the Throne)
Цитата:
Stitched Together
New Items
Many new items have been added. These are unique leader & character abilities, mostly accessed by character exploration in events.
Full Item List:
- Harvest Crown
- Banner of Loyalty
- Unyielding Banner
- Bulwark Armor
- Planter's Cloak
- Banner of Unity
- Silvered Clasp
- Fickle Band
- Crown of the Unjust
- Crown of the Just
- The Cornerstone
Gameplay Changes
Several gameplay systems have been reworked further to refine Old World’s mechanics:
- Law Rebalancing: Following detailed community feedback, we’ve adjusted the game’s law system to create more meaningful choices and outcomes.
- Tech Tree Adjustments: The tech tree has been reworked to create a more logical progression path, ensuring smoother advancement through the eras while preserving strategic depth. This change addresses pacing issues and creates more compelling decision points.
- Hall of Fame Improvements: The Hall of Fame now better reflects your achievements and the legacies of your leaders, giving you a clearer sense of your long-term impact across multiple playthroughs.
- Campaign Updates: The Rise of Carthage and Heroes of the Aegean campaigns have received fine-tuning, with updated objective displays, improved balance, and smoother progression. These adjustments ensure that each campaign remains challenging and rewarding, especially as players become more familiar with the game’s mechanics.
- Performance Enhancements: General performance improvements have been made across the board, ensuring that even the most significant and most complex battles run smoothly. These optimizations will enhance the overall experience, particularly in late-game scenarios where the map is densely populated with units and cities.
AI Improvements:
- Significantly increased the effect of Ruthless AI on player opinion and war declaration modifier
- Tribal unit movement AI is now somewhat more sophisticated
- AI no longer declares war on tribes to expand when it's already actively fighting other players
- AI is now more likely to build farms around the Jerwan Aqueduct and less likely to build the Cothon in small seas
- Improved AI unit danger estimate
To the Community
This update is another step forward in the ongoing evolution of Old World. We continue to listen closely to the community and refine the game accordingly.
We appreciate your ongoing involvement and feedback and are eager to hear your thoughts on this latest update in a Steam review.
—The Old World Team
Main Branch 1.0.74111 Patch Notes Release 2024-09-18
Headline Changes
- 24 new events and 11 new items
- Two new premade maps designed for 1v1 duels
- Tech tree and Law rebalancing
- Performance and AI improvements
- Hall of Fame improvements
- Polishing updates to the Rise of Carthage and Heroes of the Aegean campaigns
Design
- Added 19 base game events, 5 Behind the Throne events and 11 new items
- Base game events have a focus on Exploring characters and acquiring items that give unique benefits
- Behind the Throne events relate to Rising Star leaders. The Rising Star trait is no longer automatically removed on becoming leader
Base Game Events
- [CHARACTER]’s Travels
- The Streets of [CITY]
- Ransom
- [CITY] Within Reach
- A Gift
- A Gift (alt)
- A Crown from [NATION]
- Towering Stones
- Under Attack
- A Dream in the Forest
- Taking Root
- The Ground
- Stitched Together
- [CHARACTER]’s Gift
- From the Dead
- Unwavering
- Something to Remember Them By
- Another Sunrise
- The New Face of [NATION]
Behind the Throne events
- To Rule is to Disappoint
- A Waning Star
- A Towering Reputation
- [NATION] Rules [NATION], for Now
- [NATION] Rules [NATION], for Now (alt)
Tech Tree Changes
- Moved Free Akkadian Archer card to Forestry
- Moved Free Battering Ram and Exotic Fur cards to Spoked Wheel
- Free Battering Ram, Akkadian Archer and Hoplite card costs brought in line with other nations free level 1 unique unit cards (200 -> 100)
- Moved Free Scholar tech card from Forestry to Metaphysics
- Moved Architecture and Vaulting back a tier in the tech tree
- Increased the cost of all 7th tier techs to compensate for the reduction in cost of Architecture and Vaulting (1500 -> 1600)
- Architecture requires Drama instead of Portcullis
- Portcullis no longer requires Drama
- Stirrups requires Portcullis instead of Citizenship
- Martial Code now requires Citizenship
- Windlass requires Manor instead of Architecture
- Siege Tower bonus card requires Windlass
- Free Perfume card requires Architecture instead of Portcullis
- Money Boost bonus card increased from 2000 to 4000 money
Law Changes
- Slavery now gives +4 Iron and +4 Stone per city instead of increasing Mine and Quarry output. No longer gives +1 Discontent
- Freedom now gives +1 Happiness and +20% Growth in all cities instead of Money per Specialist
- Tyranny now gives +20% Training in all cities instead of a global Training boost. Money per unit in territory increased from 8 to 10
- Divine Rule now gives +1 Order per Pagan Religion in all cities instead of Happiness per Shrine
- Pilgrimage now gives +25% State Religion spread. Holy City Money per Religion boost increased from +5 to +10. No longer affects Science from Groves
- Grove improvements now always give +2 Science in addition to previous effects
New Maps
- Two new 1v1 premade maps added
- Punic wars: Rome against Carthage
- Median wars: Greece against Persia
- These are accessible using the Premade Map option on the setup screen and from the Scenario menu under World Maps
Other Design Changes
- Most map scripts in multiplayer now place all human players on the same landmass.
- Exceptions are Archipelago, Continents, Player Islands and Disjunction
- This is optional on Mediterranean and Lakes and Gulfs maps using 'Connected Player Starts' as this can significantly affect player starting positions
- In MP games using the Player Development setting, extra cities have to obey the connection requirements of starting locations. If they can't the player will not get them
- Significantly increased the effect of Ruthless AI on player opinion and war declaration modifier
- Laurion Mines now enable a Miner specialist on the tile
- Undo is no longer available in cloud games using the Strict (Teams) turn style. This does not affect cloud games using Strict (Players) which still have undo.
- Slums and Estates are now permanent and cannot be built over or pillaged (Behind the Throne)
Programming
- Performance improvements relating to unit movement and reminders
- Tribal unit movement AI is now somewhat more sophisticated
- AI no longer declares war on tribes to expand when it's already actively fighting other players
- AI is now more likely to build farms around the Jerwan Aqueduct and less likely to build the Cothon in small seas
- Improved player start selection on premade maps that do not dictate specific starting locations
- Added randomization of player start selection on premade maps
- Achievement code cleanup
- Add virtual function for sorting of city site candidates, better for mods
- Improved AI unit danger estimate
- AI now helps their allies count down the capture timer for cities
UI
- Added sorting and filtering dropdowns and a regenerate button to Hall of Fame
- Hall of Fame now has a SP/MP (Singleplayer / Multiplayer) column and this is shown on the game tooltip
- Hall of Fame now shows icons instead of text for Load and Delete
- Added audio option for continuing audio track when switching fullscreen tabs
- Added obsoleting information to unit encyclopedia entries
- Added Religion Opinion tracking to stats screen
- Goals/Ambitions with time limits now show limit in bonus text
- Removed some details of unlocked missions from tech tooltips
- Tiles are now highlighted when hovering over event options that affect specific tiles
- In Rise of Carthage scenario 4 the anchor command will now show an explanatory tooltip if ships can't anchor due to scenario rules
- Added notification for units that you kill during your turn
- City borders now pulse when hovering over the city center
- Pin Character mission removed. Pinning is now performed with a new star icon found under character actions
- Leader icon changed to a crown and non-succession royals to an asterisk to differentiate them from the pin icon
- Notable characters filter now only shows manually pinned characters and is ordered by turn pinned
- Harvested resource tooltip now shows regrow chance as a percentage instead of a die roll
- Family tree toggles now remember their previous state
- Yields are now shown for all agent network cities regardless of agent status when sorting by base yields
- Added support for a more complete set of stats in No Characters mode
- Refactored ignore reminders code. Now supports ignoring reminder types separately for characters with multiple roles
- Smaller tech status icons to reduce overlap on mini tech tree
- All laws and theologies now show yield previews where relevant
- Moved the generic improvement pings to the top of the dropdown list
- Ambitions and goals with multiple requirements now show progress for each requirement on separate lines
- Added yield name and sign in some bonus helptext
- Improved text selection in ping and bug reporting popups
- Heroes of the Aegean scenario 6 now highlights goal cities on the map
- Updated Credits
Bugs Fixed
- Rise of Carthage and Heroes of the Aegean campaign polishing pass, many bugs fixed
- Fixed damaged unit healthbar not always showing
- Fixed resources staying faded when a unit exits a tile
- Fixed fatigue increasing effects (Swift, Zealot leader) not always affecting hired tribal units
- Fixed raiding units not raiding after making peace with their original tribe
- Fixed pinned characters getting removed on leaders death
- Fixed tribe widgets being occluded by terrain in some cases
- Fixed the effect of multiple holy cities in the same city not stacking
- Fixed abdication sometimes leaving permanently exploring leaders
- Fixed mirror maps sometimes not having symmetric vegetation on resource tiles
- Fixed events not popping up on start of turn in hotseat
- Fixed clicks on locked tooltip links not registering actions (e.g. selecting a character)
- Fixed hover effect not showing on tech cards
- Fixed nation/tribe opinion not updating immediately after diplomacy changes
- Fixed city camera state not resetting at start of turn when selecting a city between turns
- Fixed Royal characters sometimes not appearing in family tree
- Fixed Assyrian capital combat preview being blocked by buildings on adjacent tile
- Fixed invalid index exception from rebels spawning from a city without a family
- Fixed raiders disappearing while inside city territory or adjacent to Kemet/Aten units in Pharaohs of the Nile scenario 3
- Fixed Pharaohs of the Nile scenario 4 not completing when playing in Hotseat against the AI
- Fixed errors with portrait interpolation enabled when portraits are not setup for it
- Fixed portraits of characters without a tribe or nation
- Fixed AI hang
- Fixed inheritance preview showing wrong character when there will be no heir
- Fixed AI danger calculation for units that need to be unlimbered
- Fixed AI unit protection bug
- Fixed grammar on Unit Killed notification
- Fixed nested link issue in unit type link with promotions
- Fixed assert from using waypoints to move units
- Fixed critical hit icon sometimes briefly appearing before a unit goes on cooldown
- Fixed undo crash
- Fixed AI building ships where it should not be building any i.e. in small seas
- Fixed Inheritance screen not updating
- Fixed some reminders starting dismissed
- Fixed "No Team Movement" game option
- Fixed autonomous rule cities not repairing
- Fixed units not fully resetting their animation queue when an undo or redo occurs
- Fixed loading of lost games from the Hall of Fame
- Fixed bug preventing the hire of allied tribal units when in a player city
- Fixed loss of existing border expansion preview after selecting an event option
- Fixed credits popup null reference on application close
- Fixed dynastic mechanics of Ptolemy, Ashur-Uballit, Khufu and Mursili in No Events mode (Wonders and Dynasties)
- Text and Event fixes
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Bladru
Стаж: 18 лет 1 месяц Сообщений: 542
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Bladru ·
25-Окт-24 12:43
(спустя 1 месяц 4 дня)
patch_old_world_74111_(76402)_to_74622_(77268).exe (27 MB)
https://pixeldrain.com/u/5WrvAA5Z
(Спасибо McChickn)
Old World Update: Shrine Rebalance, Critical Hits for Cities, & UI Improvements
Old World Release Update 2024.10.24 Changes Overview
- Shrine Rebalancing: Adjustments to shrine effects.
- City Damage: Now affected by critical hits.
- Modded MP Games: Easier to start thanks to relaxed version checking.
- UI Improvements: Various interface updates.
Design:
- Shrines of Water: (Melqart, Poseidon, Anahita) now give 2 money per water tile in the city, in addition to previous effects.
- Shrines of Healing: (Eshmun, Isis) now give a free Healer promotion to units built in the city instead of the previous healing ability.
- City Damage: Now affected by critical hits.
- Improvement Build Times: Now take 1 extra turn to build per 5 points of Worker damage (+1 turn at 15-19 HP to +4 turns at 1-4 HP).
- Undo Functionality: Re-enabled for strict(teams) turnstyle cloud games. After starting to play a turn, it must be completed before other players on the team can take their turn.
- Law Switch Costs: First switch costs 200 Civics, with each subsequent change costing 100 extra.
- Power Comparison: Now solely calculated on military unit strength, with ships counting for less based on the amount of water on the map.
- Unit Upgrade Restrictions: Can no longer upgrade a unit if the upgraded unit is not allowed to be in that tile.
- Fort Building: Can no longer build forts on non-urban tribe settlement ruins (affects non-default City Site Number options).
- Rally Defense: Now only activates on killing promotable military units (i.e., not Militia).
- Unit Spawning from Improvements: Improvements that spawn units (Colosseum, Cothon, Holy Sites, etc.) now try to spawn them on the tile of the improvement.
- Punic Duel Balance Pass: Adjustments made to the premade map.
- Drunk Trait: Now gives -20 opinion to religious and family heads, down from -40.
- Event Options Delay: Added turn delay to most event options with random traits or relationships.
- Mission Costs: Slander, High Synod, and Trade missions now cost Money instead of Civics.
- Competitive Mode (Behind the Throne): Grand Vizier position disabled.
- Beja Archers: No longer have the Pierce effect (Pharaohs of the Nile).
- Scheme Against a Rival Mission: Reduced chance of an event from this mission (Behind the Throne).
Programming:
- Relaxed Version Checking: Modded MP games now show a warning popup when versions do not match but allow the game to proceed.
- Version Mismatch Warning: MP players without identical mods will see a "Version Mismatch" warning in their tooltip.
- Simultaneous MP AI Turns: AI now waits for all human players to end their turn, or for the turn timer to nearly expire, before taking its turn.
- Event Processing Optimization: Performance improvements.
- Raider AI Improvements: AI now prioritizes building roads, connecting cities, and exploring more.
- AI Code Cleanup: General improvements and optimization.
- Ctrl-Shift-X Functionality: No effect when it’s not your turn in cloud games.
- Modio Errors Suppressed: Suppressed "Invalid Token" errors on game start.
- Mac Terrain Rebuild: Removed unneeded terrain rebuild on application focus for Macs.
- Mod Support Updates: Added support for new diplomacy types and dynamic improvement names.
- Yield Price Calculation: Now moddable via XML.
- Map Editor: Max map size increased to 180x180 (modifiable via XML).
- XML Changes: Updates to units and event links (see Notes for Modders section).
- New Event Triggers: Added EVENTTRIGGER_PLAYER_ALLIANCE_OFFER and EVENTTRIGGER_PLAYER_ALLY_DECLARED_WAR.
- New Statistics: Added STAT_CHILDREN_COUNT.
- City Luxuries Info: Added InfoGoal.miCityLuxuries.
- Script Support: Old World no longer supports runtime compiled scripts; standalone compiler removed.
UI:
- Mission Target List Sorting: Characters now sorted by importance in mission target lists.
- Shift-Click Improvements: Shift-clicking on recommended improvements now adds them to the worker’s queue.
- Shrine Pings: Shrine improvement pings can now be placed even if the shrine already exists.
- Improvement Pings: Improved accuracy of yields for out-of-territory improvements.
- Luxury Management Menu: Now scrollable for easier management.
- Unit Tooltips: Now scrollable, with unit effects ordered alphabetically.
- Cloud Game Tooltips: Now show the elapsed time since the last upload.
- Yield Icons: Recently added yield name and sign removed from help text (now shows yield icon only, as previously).
- Legitimacy Graph: Added to the Records screen.
- Family Unit Banners: Family unit banner shape now shown on the family tab panel.
- Specialists on Pillaged Tiles: Existing specialists now shown on pillaged tiles.
- Replay for Team Games: Improved functionality.
- Resource Removal Warning: Added for Add Urban action.
- Project Help Text: Now includes information about other projects that add the same project (e.g., Inquiry shows different levels).
- Opinion Yield Rate Help Text: Moved from potential to main effects.
- Contact Event Truce Flags: Made more consistent in event options.
- Religion Icon on Unit Production: Now shown on unit production buttons when applicable.
- Religion Tooltips: Simplified for clarity.
- Character Pinning: Any non-leader character can now be pinned (e.g., foreign leaders), and pins are no longer cleared on character death.
- Trait Display Order: Reordered for clarity.
- Scenario Screen Arrows: Category toggle arrows no longer select scenario class.
- EffectPlayer and EffectCity Help Text: Total yields display removed from most entries to simplify tooltips.
- Foreign City Widget: Clicking on the nation name now selects the nation.
- Game Log Graphics: Re-aligned for improved presentation.
- Mod Folder Display: Mod folders that begin with "." are no longer displayed.
Bugs Fixed:
- Fixed religious improvements being affected by other religions’ theologies.
- Fixed workers stopping rout of African and Turreted Elephants.
- Fixed double religion indicators on tribe widgets.
- Fixed raycasting issues on tribe widget and character list religion icons.
- Fixed former regents affecting succession in some cases.
- Fixed yield rates not updating when units move to/from improvements.
- Fixed minimized decision UI not working for diplomacy decisions.
- Fixed effectCity improvement yield help text.
- Fixed unit yield consumption estimate for effectPlayer to show yields saved instead of new yields consumed.
- Fixed yield preview overlays getting stuck.
- Fixed ally declared war event trigger.
- Fixed monitor option setting.
- Timeline screen map now only shows city borders that the player currently has visibility of (fixes bug showing unrevealed borders).
- Fixed missing damage preview for civilian units/ships if they are the only unit in a city.
- Fixed Passive AI attacking cities when it shouldn't.
- Fixed EffectCity terrain yields being counted twice.
- Fixed fog reveal animation not clearing tiles it has already animated.
- Fixed unit animations freezing.
- Fixed bad player start placement asserts.
- Fixed hidden units not getting bounced when hostile borders expand to include their location.
- Fixed unexpected click behavior on city screen.
- Fixed multiplayer replay for games where multiple players can take their turns simultaneously.
- Fixed mission results not appearing in target player's turn summary (e.g., city damage from treachery).
- Fixed tribute bug which sometimes allowed tribute while at war.
- Fixed issues starting multiplayer games from the mods screen.
- Fixed unloading mods when toggling off "Use Mods" in the MP setup screen.
- Fixed null check for notification help text.
- Fixed exception when right-clicking the empty head of a not-yet-founded religion.
- Fixed AI unit protection calculation and possible divide-by-zero errors when attackers can't do any damage (affects mods).
- Fixed missing trait in Hanno II's dynasty tooltip (Wonders and Dynasties).
- Text and Event fixes.
Notes for Modders:
- Units in unit.xml: Add a bRegular flag (after bGeneral in the order) to denote a "regular military" unit. The flag makes the unit count as "regular military" in the stats, and the AI assumes that non-regular units are worth less.
- Event Links in eventLink.xml:
- aeSubjectClasses is no longer needed. The link will save all subjects in the triggering event and figure out the classes by itself.
- If you only want some subjects saved, put iNumSubjects on the link (in eventLink.xml) to save that many subjects.
- Use iNumSubjects = 0 if you don’t care about any subjects and are only using the link as a shortcut to trigger something else.
- For immediate event links, tag the link with bImmediate = 1 in eventLink.xml. Use EventLinkAdd in eventOption.xml. EventLinkStart will be removed in the future.
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Bladru
Стаж: 18 лет 1 месяц Сообщений: 542
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Bladru ·
30-Окт-24 17:06
(спустя 5 дней)
patch_old_world_74622_(77268)_to_74722_(77388).exe (5 MB)
https://pixeldrain.com/u/vzSUgSLC
(Спасибо McChickn)
Old World October 29th Hotfix
Main Branch Hotfix 1.0.74722 Release 2024-10-29
UI
- Improved resolution of icons on family list
- Added stability warning popup for i9-13900K CPUs
Bugs Fixed
- Fixed Timeline map display after game is completed
- Fixed Offer Tribute for Truce and Demand Tribute for Truce missions silently failing
- Fixed Map Editor cursor position
- Fixed issue with load dialog not working in some cases
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Frothuss2
Стаж: 17 лет 9 месяцев Сообщений: 271
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Frothuss2 ·
31-Окт-24 18:20
(спустя 1 день 1 час)
Спасибо что не бросаете обновлять эту прекрасную игру!
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Саман Хамар
Стаж: 16 лет 10 месяцев Сообщений: 109
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Саман Хамар ·
12-Ноя-24 23:46
(спустя 12 дней)
Огромное спасибо автору и обнвлейшеству данной раздачи. Игра прекрасная, всё работает. Спасибо от души!
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Bladru
Стаж: 18 лет 1 месяц Сообщений: 542
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Bladru ·
21-Ноя-24 14:27
(спустя 8 дней)
patch_old_world_74722_(77388)_to_75012_(77795).exe
patch_old_world_75012_(77795)_to_75065_(77917).exe
https://pixeldrain.com/u/BSocoLj3 (162 MB)
(Спасибо McChickn)
Old World November 15th Hotfix
Main Branch Hotfix 1.0.75012 Release 2024-11-15
Bugs Fixed
- Fixed crash issue affecting players using Chinese language
Old World Update: More kids, permanent improvements and better AI
Main Branch 1.0.75065 Release 2024-11-20
Changes Overview
- More kids: Increased chances for leaders to have children
- Permanent improvements: Shrines, Slums, and Estates are now permanent improvements
- AI improvements
Design
- More kids: leaders with no children now have a higher chance to have kids
- VP calculation: Points required to win are now increased when projects that grant VP are available (i.e. Opulence in Behind the Throne)
- Permanent improvements: Shrines, Slums, and Estates are now permanent improvements that can be pillaged but do not get destroyed, and cannot be replaced
- Tribal Divorces: Divorcing a tribal spouse now results in a negative opinion with that tribe
- Distant raids: No longer include ships
- AI unit building:
- The traits of Grand Viziers and AI leaders now influence their decisions of how many units they build
- Heroes, Commanders, Tacticians, and Warlike characters build more units and Builders, Scholars, Diplomats, and Timid characters build fewer units
- AI is more likely to build units in cities that give unit promotions and experience
- Alliance events: Most alliance and tribal alliance events now either require a diplomat leader or are disabled in competitive mode
- City reveal: Cities are now revealed from a greater distance, like settlements
- City capture: Cities now take 1 turn longer to capture
- Unit spawn location: Rebels from Slums spawn on Slum tiles and Religious Dissent rebels spawn on religious buildings, if possible
- Starting units no longer spawn on the same tile, even if they are allowed to do so
Programming
AI improvements:
- Less aggressive in saving yields for many turns when spending results in an immediate, albeit lesser, benefit
- Better evaluation of laws to properly take into account the unlocking of unique units
- Increased the value of growth for a city that is building Settlers/Workers
- Decreased value of disciples, AI avoids building them if has no use for them
- Revised AI build hurrying priorities
- Improved AI danger assessment and retreating
- Improved AI unit build selection
Headless autoplay:
- Added support for AI auto-runs in headless mode
- Run OldWorldAutorun.bat in the same folder as the game executable
- All players in the save are controlled by the AI for the specified number of turns, after which the game exits
- Can examine runs by opening the autosaves that are placed in the Auto folder
Other programming changes:
- Performance optimizations: Improved performance of terrain rendering, tile ownership changes and event processing
- Improvement and Project Legitimacy: now tied to effectCity and always converted to orders in no characters mode
- Added triggers: EVENTTRIGGER_PLAYER_DIPLOMACY_CHANGED and EVENTTRIGGER_TRIBE_DIPLOMACY_CHANGED
- Moving capital: Added support for moving the capital. Player's original capital is now remembered and exposed to the event system
- Roads from improvements: Added support for improvements adding roads to the tile
- ZOC changes from improvements: Added support for improvements allowing units to ignore enemy ZOC
- Mission bonus rework: InfoMission.miXP replaced with SubjectCharacterBonus
- Diplomacy methods: now take players as arguments instead of teams, to that events are triggered for the most relevant players
UI
- Family tab icons: removed player color
- Marriage missions: now grouped together
- Inheritance and Tech Tree screens: now scrollable with camera keys (WASD)
- Religion Tooltips: Active Clergy and Current Followers no longer shown if there are none. Added +2 civics to Holy City line
- City Tooltips: Added tile tooltip content to bottom of city tooltip
- Royal characters: Changed 'your Relative' to 'A Royal'
- Nation tooltips: Now always show number of cities on nation tooltips
- Honey resource audio: Reduced volume of honey environmental audio
- Custom campaign audio: Added custom sounds for priest attacks in Pharoahs of the Nile scenario 3
- Tutorial events: Adjusted timing and added more to No Events mode
- Button dragging: Disabled unnecessary button clone when dragging buttons
- Laurion Mines: No longer show extra text on map
Bugs Fixed
- Fixed recruitment with legitimacy penalty not getting applied on loading a save
- Fixed info loading bug that could cause new games to fail to start
- Fixed undo/redo related to tribal invasions
- Fixed bug with random seed for event story trigger test not matching the seed of the actual triggered event
- Fixed silent event failures caused by type cast issue
- Fixed units failing to spawn from improvements in Barbarian Horde games after the invasion had started
- Fixed disable environment audio toggle not taking effect immediately
- Fixed Fickle Band effects not triggering when divorce happened from an event
- Fixed ships exiting Great Cothon not always getting their size updated
- Fixed multiple selection highlights
- Fixed title of MP setup screen when coming from Mod selection screen
- Fixed improvement spawned units not respecting DLC checks
- Fixed project ambitions not respecting DLC checks
- Fixed border expansion preview not updating when selecting option in minimized event
- Fixed issues with unit list scrolling and units becoming unselectable
- Fixed AI value placed on Strongholds and Citadels (will now be built more often)
- Fixed spurious assert triggering when a nation is eliminated
- Fixed graphical display issue affecting Arid Hills
- Fixed inconsistency with the number of capture turns of cities
- Fixed eliminated tribes being eligible for forming an alliance
- Fixed improvement max player count not working for improvements with no improvement class
- Fixed exception when submenus scrolled off-screen
- Fixed bug where goal subject weight could result in an ineligible subject being chosen
- Fixed acquired techs cost in Encyclopedia and added cost to tooltips in tech tree
- Fixed some rebel spawn issues
- Fixed event cache bug
- Fixed modified collection exception
- Fixed sort exception
- Fixed incorrect iTriggerExtra in EVENTTRIGGER_CITY_CAPTURED
- Fixed bug with bSingle effectCity effects that spawn rebels possibly being counted multiple times (affects mods only)
- Text and event fixes
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Bladru
Стаж: 18 лет 1 месяц Сообщений: 542
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Bladru ·
18-Янв-25 19:10
(спустя 1 месяц 27 дней)
Неофициальный патч 75065 -> 75717 от McChickn (45 MB):
https://pixeldrain.com/u/E2TtSfi1
После патча нужно также применить OW-75717.reg, чтобы не было проблем с официальными обновлениями в будущем.
Old World Update: New Crowning Ambitions and Grand Vizier Rework
Build 1.0.75717 brings several adjustments to the Stable Branch based on player feedback. Difficulty settings have been renamed to better differentiate between preset modes and custom configurations, with custom settings now clearly displayed in-game, along with a breakdown of their individual components.
Crowning ambitions have been expanded, offering more choices in events to increase the variety and make ambition victories easier to achieve. The Grand Vizier role has been reworked: they now serve as governors in cities without a named governor, focusing solely on production management in those locations. This simplifies their function while aligning with their intended purpose.
Other changes include updates to war declaration missions, improved AI decision-making, UI improvements for tooltips and notifications, and a wide range of bug fixes addressing issues with events, ambitions, and gameplay scenarios.
Build 1.0.75717's Headline Changes
- Difficulty Settings Renamed: Difficulty settings were renamed to make the difference between presets and individual settings clearer. Settings outside the preset are now shown as 'Custom' difficulty in the game with a breakdown of the individual settings.
- Crowning Ambitions: Increased variety of crowning ambitions. This should make winning an Ambition victory easier and more varied.
- Grand Vizier Changes (Behind the Throne): A big change to Grand Viziers based on player feedback: they now act as governors in all cities without a named governor and only control production in these cities.
Design Difficulty Rename
- The Advanced Setup Difficulty setting is now called Prosperity.
- The Simple Setup Difficulty presets remain unchanged.
- Difficulty components are now grouped together and indented under the difficulty mode in the game parameters tooltip.
- Difficulty is displayed as "Custom" for combinations outside of the simple difficulty presets.
- Distant raids are now tied to Tribe Level instead of Difficulty.
- Achievements related to difficulty are now tied to Difficulty instead of Prosperity.
Changes to "Ask to Declare War" Mission
- "Ask to Declare War" mission now requires a Leader with the Schemer archetype.
- Removed mission tech requirement and lowered the opinion threshold to Cautious.
- Mission disabled for allies.
- New "Ask to Join War" mission added, which requires you to already be at war with the target. This mission requires Pleased opinion.
- With Ruthless AI enabled, war requests will be denied if the player is close to victory.
Crowning Ambitions
- Family preferences have been removed.
- Most crowning ambition events now offer three choices instead of two.
- Bug fixes have increased the variety of crowning ambitions available.
Alliance Victory
- Alliance victory is now a setup option (default: off).
Unit and Territory Updates
- Upgrading a unit retains its fortification state.
- Units can no longer be gifted, converted, hired, or recruited into territories where they shouldn't be.
- Units can now be upgraded inside cities owned by teammates, even if they are not your own.
Achievement Updates
- The "Alexander the Great" achievement no longer requires the "Great" cognomen. It now requires only the destruction of Persia as Alexander.
Scenario Adjustments
- Restrictions on marrying Libyans in the Rise of Carthage Scenario 1 have been removed.
- The Random Improvements option now allows any combination of shrine effects instead of selecting a set from a random nation.
Gameplay Mechanics Adjustments
- Launch Offensive can now be used from a unit with a rout cooldown. It also removes rout cooldowns from adjacent units.
- Pathfinder trait adjustments:
- Now gives a 50% bonus to Camps and Nets as Governor and a 20% bonus as Leader (previously 100/50%).
- Maintenance costs swapped for the following:
- Philosophy/Engineering.
- Professional Army/Volunteers.
Neutral territory is now defined as:
- Unclaimed.
- Anarchy (city being captured).
- Owned by a nation or tribe you are not at war with.
Territory-Specific Mechanics
- Fort defensive bonus, road and exploration river movement, Hero and Fort healing, and Scout tree invisibility now require neutral or friendly territory.
- Road and Fort construction requires friendly, unclaimed, or Anarchy territory.
Miscellaneous Updates
- Added a regular reminder to complete the Influence goal in Learn to Play 3.
- Characters with religion traits (e.g., Clergy, Mani) can no longer be targeted by conversion missions.
- Conquered cities can no longer be given to a family that has not yet been founded.
Grand Vizier Rework (Behind the Throne)
- Grand Vizier now acts as a governor in cities without a named governor, controlling production in those cities only.
- All other Grand Vizier yields have been removed.
- Grand Vizier-managed cities can no longer rush buy.
- Grand Vizier courtiers are no longer giftable in multiplayer.
Unpopular Trait Update (Behind the Throne)
- The Unpopular trait now gives a nationwide 5% rebel spawn chance.
Programming
- AI performance optimization.
- AI now builds fewer duplicate roads.
- Improved AI decision-making for retreat versus attack scenarios.
- Added more detailed logging for AI unit priority comparison failures.
- Hall of Fame games now store the active player, ensuring consistency upon loading.
- Replay functionality improved to work even if data is only from the current turn.
- Removed improvement dynamic text objects from each tile to save memory.
- Bonuses and EffectCities now provide only EffectUnits, not Promotions.
- Promotions are now exclusive to units capable of gaining XP.
- Unit effects from disabled promotions can now be assigned via bonuses and city effects.
- Disabled implicit subject conversion for DiplomacySubjects bonuses.
- Turn Lock function removed.
UI
- Character tooltips no longer display trait effects.
- All attacks are now listed under Units Attacked notifications (kills were previously omitted).
- Free promotions are now indicated in the city production list and unit type tooltip.
- "Death of Governor" decisions now auto-invalidate if the city can no longer have a governor.
- Defeat status is displayed when the active player is eliminated in multiplayer, even if the game continues.
- Event browser story previews improved.
- Law strategy notes updated.
- Added a minimize toggle to the player goals/ambitions display.
- Red/green warning text for negative yields is inverted in some cases.
- User-assigned hotkeys now offer more flexibility and can conflict with previously reserved keys.
- Crowning ambitions are now marked with the legitimacy crown icon.
- Missing keyboard shortcuts added to button help.
- Improved Choose Governor tooltip.
- Pillaged permanent improvements now display a pillaged icon.
- Encyclopedia updated with various improvements.
Bugs Fixed
- Fixed invalid moves adding undo points.
- Fixed some events failing to appear with the Ruthless AI setting enabled.
- Fixed player connection state UI for single-player network games.
- Fixed Thracians in Learn to Play 4 being visible before they should be.
- Fixed server games preventing eliminated players from rejoining one last time to see the outcome, and to save the game locally as a loss.
- Fixed bug where the client could be in a different language than the active player.
- Fixed Hall of Fame bug where regenerating replaced scenario-specific text with generic text for nation, leader names, and difficulty.
- Fixed Hall of Fame difficulty sorting.
- Fixed network messages being sent out of order.
- Fixed achievement text referencing Kushite Cavalry instead of Mounted Lancers.
- Fixed "Ten Crowns" achievement incorrectly counting regents twice.
- Fixed improvement pings not appearing when law requirements were unmet.
- Fixed vegetation help text to correctly state a ranged attack penalty.
- Fixed possible array out-of-range error for bad event links.
- Fixed bug preventing some Crowning Ambitions from appearing.
- Fixed bug allowing ambitions to appear in events with random selections that should only appear in specific events.
- Fixed cycle button position not updating shortcut keys and not being saved.
- Fixed road pathfinding issues.
- Fixed player start location bug in the desert map script and made start location picking more robust.
- Fixed illegal urban tiles placed in mirror maps.
- Fixed character ratings appearing with a divider in some cases.
- Fixed research popup closing after using Redraw.
- Fixed null reference in the encyclopedia.
- Fixed duplicate Hall of Fame entries when reloading a completed cloud game.
- Fixed character suffix bug where rulers incorrectly received the "II" suffix if a parent had the same name but never ruled.
- Fixed incorrect suffix on Ptolemy II.
- Fixed an event system bug that could very rarely deem valid subjects invalid.
- Fixed tooltip expansion when hotkeys were changed.
- Fixed order yield rates not updating when starting or finishing construction.
- Fixed broken Civ Fanatics forum link on the main menu.
- Fixed AI movement null reference.
- Fixed several Portrait Editor bugs.
- Fixed load/save bug for mods that give bonus EffectUnits.
- Fixed duplicated Hittite portrait.
- Fixed errors when loading saves with deprecated promotions.
- Fixed incorrect memory display when giving a conquered city to a family.
- Fixed opinion and legitimacy bonus from founding a family seat being applied more than once in some cases.
- Fixed enlist effect not being cleared after use.
- Fixed cases where opinion and legitimacy for founding a family seat could be applied multiple times for the same family.
- Fixed spymaster context menus sometimes not appearing.
- Fixed agent missions and network menus appearing for foreign spymasters.
- Fixed formatting of tile and city tooltips.
- Fixed improvements from inactive DLC showing up in build menus.
- Fixed invalid improvements sometimes appearing under the Valid Improvements filter.
- Fixed goals display spacing.
- Fixed AI modified collection exception.
- Fixed event audio issues.
- Fixed trait loss triggering unrelated events.
- Fixed tribal invasions getting stuck
- Fixed Rise of Carthage Scenario 2 goals sometimes not being offered.
- Fixed olive-counting goals in Rise of Carthage Scenarios 2 and 3.
- Fixed Rise of Carthage starting heirs not being Royal and therefore not being tutorable.
- Fixed Macedonia not receiving family promotions on starting units in Heroes of the Aegean Scenario 6.
- Fixed a bug in Heroes of the Aegean Scenario 6.
- Fixed Pharaohs of the Nile Scenario 2 event triggering multiple times.
- Fixed Grand Vizier traits not affecting the cities where they are acting as governor (Behind the Throne).
- Fixed some UI instances where the acting governor was treated as the actual governor (Behind the Throne).
- Fixed unit widgets failing to display icons and shapes not included in their respective default sprite atlases (affects mods).
- Fixed Generals not being removed when upgrading a unit to a type that cannot have one (affects mods).
- Various text and event fixes.
Цитата:
Notes for Modders
- EffectCity.aeFreePromotion becomes EffectCity.aeFreeEffectUnit
- Promotion.aeGrantsEffectUnit is replaced by EffectUnit.aeKillGrantsEffectUnit
- Bonus.aePromotions no longer exists, bonuses should grant EffectUnits instead
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grozzzz
Стаж: 17 лет 3 месяца Сообщений: 12
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grozzzz ·
09-Фев-25 15:20
(спустя 21 день, ред. 09-Фев-25 15:20)
Bladru писал(а):
87277018Неофициальный патч 75065 -> 75717 от McChickn (45 MB):
https://pixeldrain.com/u/E2TtSfi1
После патча нужно также применить OW-75717.reg, чтобы не было проблем с официальными обновлениями в будущем.
Спасибо за поддержку игры!!!
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malish1980
Стаж: 20 лет 3 месяца Сообщений: 6
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malish1980 ·
13-Фев-25 22:26
(спустя 4 дня)
Bladru писал(а):
87277018Неофициальный патч 75065 -> 75717 от McChickn (45 MB):
https://pixeldrain.com/u/E2TtSfi1
После патча нужно также применить OW-75717.reg, чтобы не было проблем с официальными обновлениями в будущем.
Old World Update: New Crowning Ambitions and Grand Vizier Rework
Build 1.0.75717 brings several adjustments to the Stable Branch based on player feedback. Difficulty settings have been renamed to better differentiate between preset modes and custom configurations, with custom settings now clearly displayed in-game, along with a breakdown of their individual components.
Crowning ambitions have been expanded, offering more choices in events to increase the variety and make ambition victories easier to achieve. The Grand Vizier role has been reworked: they now serve as governors in cities without a named governor, focusing solely on production management in those locations. This simplifies their function while aligning with their intended purpose.
Other changes include updates to war declaration missions, improved AI decision-making, UI improvements for tooltips and notifications, and a wide range of bug fixes addressing issues with events, ambitions, and gameplay scenarios.
Build 1.0.75717's Headline Changes
- Difficulty Settings Renamed: Difficulty settings were renamed to make the difference between presets and individual settings clearer. Settings outside the preset are now shown as 'Custom' difficulty in the game with a breakdown of the individual settings.
- Crowning Ambitions: Increased variety of crowning ambitions. This should make winning an Ambition victory easier and more varied.
- Grand Vizier Changes (Behind the Throne): A big change to Grand Viziers based on player feedback: they now act as governors in all cities without a named governor and only control production in these cities.
Design Difficulty Rename
- The Advanced Setup Difficulty setting is now called Prosperity.
- The Simple Setup Difficulty presets remain unchanged.
- Difficulty components are now grouped together and indented under the difficulty mode in the game parameters tooltip.
- Difficulty is displayed as "Custom" for combinations outside of the simple difficulty presets.
- Distant raids are now tied to Tribe Level instead of Difficulty.
- Achievements related to difficulty are now tied to Difficulty instead of Prosperity.
Changes to "Ask to Declare War" Mission
- "Ask to Declare War" mission now requires a Leader with the Schemer archetype.
- Removed mission tech requirement and lowered the opinion threshold to Cautious.
- Mission disabled for allies.
- New "Ask to Join War" mission added, which requires you to already be at war with the target. This mission requires Pleased opinion.
- With Ruthless AI enabled, war requests will be denied if the player is close to victory.
Crowning Ambitions
- Family preferences have been removed.
- Most crowning ambition events now offer three choices instead of two.
- Bug fixes have increased the variety of crowning ambitions available.
Alliance Victory
- Alliance victory is now a setup option (default: off).
Unit and Territory Updates
- Upgrading a unit retains its fortification state.
- Units can no longer be gifted, converted, hired, or recruited into territories where they shouldn't be.
- Units can now be upgraded inside cities owned by teammates, even if they are not your own.
Achievement Updates
- The "Alexander the Great" achievement no longer requires the "Great" cognomen. It now requires only the destruction of Persia as Alexander.
Scenario Adjustments
- Restrictions on marrying Libyans in the Rise of Carthage Scenario 1 have been removed.
- The Random Improvements option now allows any combination of shrine effects instead of selecting a set from a random nation.
Gameplay Mechanics Adjustments
- Launch Offensive can now be used from a unit with a rout cooldown. It also removes rout cooldowns from adjacent units.
- Pathfinder trait adjustments:
- Now gives a 50% bonus to Camps and Nets as Governor and a 20% bonus as Leader (previously 100/50%).
- Maintenance costs swapped for the following:
- Philosophy/Engineering.
- Professional Army/Volunteers.
Neutral territory is now defined as:
- Unclaimed.
- Anarchy (city being captured).
- Owned by a nation or tribe you are not at war with.
Territory-Specific Mechanics
- Fort defensive bonus, road and exploration river movement, Hero and Fort healing, and Scout tree invisibility now require neutral or friendly territory.
- Road and Fort construction requires friendly, unclaimed, or Anarchy territory.
Miscellaneous Updates
- Added a regular reminder to complete the Influence goal in Learn to Play 3.
- Characters with religion traits (e.g., Clergy, Mani) can no longer be targeted by conversion missions.
- Conquered cities can no longer be given to a family that has not yet been founded.
Grand Vizier Rework (Behind the Throne)
- Grand Vizier now acts as a governor in cities without a named governor, controlling production in those cities only.
- All other Grand Vizier yields have been removed.
- Grand Vizier-managed cities can no longer rush buy.
- Grand Vizier courtiers are no longer giftable in multiplayer.
Unpopular Trait Update (Behind the Throne)
- The Unpopular trait now gives a nationwide 5% rebel spawn chance.
Programming
- AI performance optimization.
- AI now builds fewer duplicate roads.
- Improved AI decision-making for retreat versus attack scenarios.
- Added more detailed logging for AI unit priority comparison failures.
- Hall of Fame games now store the active player, ensuring consistency upon loading.
- Replay functionality improved to work even if data is only from the current turn.
- Removed improvement dynamic text objects from each tile to save memory.
- Bonuses and EffectCities now provide only EffectUnits, not Promotions.
- Promotions are now exclusive to units capable of gaining XP.
- Unit effects from disabled promotions can now be assigned via bonuses and city effects.
- Disabled implicit subject conversion for DiplomacySubjects bonuses.
- Turn Lock function removed.
UI
- Character tooltips no longer display trait effects.
- All attacks are now listed under Units Attacked notifications (kills were previously omitted).
- Free promotions are now indicated in the city production list and unit type tooltip.
- "Death of Governor" decisions now auto-invalidate if the city can no longer have a governor.
- Defeat status is displayed when the active player is eliminated in multiplayer, even if the game continues.
- Event browser story previews improved.
- Law strategy notes updated.
- Added a minimize toggle to the player goals/ambitions display.
- Red/green warning text for negative yields is inverted in some cases.
- User-assigned hotkeys now offer more flexibility and can conflict with previously reserved keys.
- Crowning ambitions are now marked with the legitimacy crown icon.
- Missing keyboard shortcuts added to button help.
- Improved Choose Governor tooltip.
- Pillaged permanent improvements now display a pillaged icon.
- Encyclopedia updated with various improvements.
Bugs Fixed
- Fixed invalid moves adding undo points.
- Fixed some events failing to appear with the Ruthless AI setting enabled.
- Fixed player connection state UI for single-player network games.
- Fixed Thracians in Learn to Play 4 being visible before they should be.
- Fixed server games preventing eliminated players from rejoining one last time to see the outcome, and to save the game locally as a loss.
- Fixed bug where the client could be in a different language than the active player.
- Fixed Hall of Fame bug where regenerating replaced scenario-specific text with generic text for nation, leader names, and difficulty.
- Fixed Hall of Fame difficulty sorting.
- Fixed network messages being sent out of order.
- Fixed achievement text referencing Kushite Cavalry instead of Mounted Lancers.
- Fixed "Ten Crowns" achievement incorrectly counting regents twice.
- Fixed improvement pings not appearing when law requirements were unmet.
- Fixed vegetation help text to correctly state a ranged attack penalty.
- Fixed possible array out-of-range error for bad event links.
- Fixed bug preventing some Crowning Ambitions from appearing.
- Fixed bug allowing ambitions to appear in events with random selections that should only appear in specific events.
- Fixed cycle button position not updating shortcut keys and not being saved.
- Fixed road pathfinding issues.
- Fixed player start location bug in the desert map script and made start location picking more robust.
- Fixed illegal urban tiles placed in mirror maps.
- Fixed character ratings appearing with a divider in some cases.
- Fixed research popup closing after using Redraw.
- Fixed null reference in the encyclopedia.
- Fixed duplicate Hall of Fame entries when reloading a completed cloud game.
- Fixed character suffix bug where rulers incorrectly received the "II" suffix if a parent had the same name but never ruled.
- Fixed incorrect suffix on Ptolemy II.
- Fixed an event system bug that could very rarely deem valid subjects invalid.
- Fixed tooltip expansion when hotkeys were changed.
- Fixed order yield rates not updating when starting or finishing construction.
- Fixed broken Civ Fanatics forum link on the main menu.
- Fixed AI movement null reference.
- Fixed several Portrait Editor bugs.
- Fixed load/save bug for mods that give bonus EffectUnits.
- Fixed duplicated Hittite portrait.
- Fixed errors when loading saves with deprecated promotions.
- Fixed incorrect memory display when giving a conquered city to a family.
- Fixed opinion and legitimacy bonus from founding a family seat being applied more than once in some cases.
- Fixed enlist effect not being cleared after use.
- Fixed cases where opinion and legitimacy for founding a family seat could be applied multiple times for the same family.
- Fixed spymaster context menus sometimes not appearing.
- Fixed agent missions and network menus appearing for foreign spymasters.
- Fixed formatting of tile and city tooltips.
- Fixed improvements from inactive DLC showing up in build menus.
- Fixed invalid improvements sometimes appearing under the Valid Improvements filter.
- Fixed goals display spacing.
- Fixed AI modified collection exception.
- Fixed event audio issues.
- Fixed trait loss triggering unrelated events.
- Fixed tribal invasions getting stuck
- Fixed Rise of Carthage Scenario 2 goals sometimes not being offered.
- Fixed olive-counting goals in Rise of Carthage Scenarios 2 and 3.
- Fixed Rise of Carthage starting heirs not being Royal and therefore not being tutorable.
- Fixed Macedonia not receiving family promotions on starting units in Heroes of the Aegean Scenario 6.
- Fixed a bug in Heroes of the Aegean Scenario 6.
- Fixed Pharaohs of the Nile Scenario 2 event triggering multiple times.
- Fixed Grand Vizier traits not affecting the cities where they are acting as governor (Behind the Throne).
- Fixed some UI instances where the acting governor was treated as the actual governor (Behind the Throne).
- Fixed unit widgets failing to display icons and shapes not included in their respective default sprite atlases (affects mods).
- Fixed Generals not being removed when upgrading a unit to a type that cannot have one (affects mods).
- Various text and event fixes.
Цитата:
Notes for Modders
- EffectCity.aeFreePromotion becomes EffectCity.aeFreeEffectUnit
- Promotion.aeGrantsEffectUnit is replaced by EffectUnit.aeKillGrantsEffectUnit
- Bonus.aePromotions no longer exists, bonuses should grant EffectUnits instead
спасибо за патчи!
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Humanophage
Стаж: 11 лет 3 месяца Сообщений: 15
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Humanophage ·
06-Мар-25 00:51
(спустя 20 дней)
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Nepreste
Стаж: 13 лет 3 месяца Сообщений: 47
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Nepreste ·
08-Мар-25 13:47
(спустя 2 дня 12 часов)
Присоединяюсь к вопросу и ожиданию.
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Humanophage
Стаж: 11 лет 3 месяца Сообщений: 15
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Humanophage ·
10-Мар-25 01:40
(спустя 1 день 11 часов)
Nepreste писал(а):
87494874Присоединяюсь к вопросу и ожиданию.
Вообще игра крайне аддиктивна и сжирает много времени, поэтому я с одной стороны хочу этот DLC, с другой стороны надеюсь его выложат попозже и я пока смогу нормально работать.
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Aldar-Kose
  Стаж: 4 года 7 месяцев Сообщений: 299
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Aldar-Kose ·
10-Мар-25 17:33
(спустя 15 часов)
Тоже трейлер посмотрел и жду с нетерпением Wrath of Gods
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Frothuss2
Стаж: 17 лет 9 месяцев Сообщений: 271
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Frothuss2 ·
10-Мар-25 21:27
(спустя 3 часа)
Humanophage писал(а):
87502102
Nepreste писал(а):
87494874Присоединяюсь к вопросу и ожиданию.
Вообще игра крайне аддиктивна и сжирает много времени, поэтому я с одной стороны хочу этот DLC, с другой стороны надеюсь его выложат попозже и я пока смогу нормально работать.
Как же я с вами согласен!
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jalko1
Стаж: 4 года 1 месяц Сообщений: 1
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jalko1 ·
22-Мар-25 14:03
(спустя 11 дней)
Установщик якобы ГОГ, но нет проверенного издателя. Зачем было портить и так бесплатный установщик... Без доступа к и интернету игра просто крашится. Подставная какая-то раздача...
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Nepreste
Стаж: 13 лет 3 месяца Сообщений: 47
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Nepreste ·
24-Мар-25 12:40
(спустя 1 день 22 часа)
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deuce0
Стаж: 15 лет 9 месяцев Сообщений: 3456
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deuce0 ·
24-Мар-25 13:27
(спустя 47 мин.)
Nepreste
В сети нет 76900
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refreg
Стаж: 12 лет 10 месяцев Сообщений: 28
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refreg ·
29-Апр-25 16:32
(спустя 1 месяц 5 дней)
Есть ли какой-нить мод для более тщательной сортировки военных юнитов? Например, я не хочу, чтобы ополченцев показывало вместе с милишниками, и не хочу что бы при выборе лукарей показывало всех, у кого есть дальнобойная атака (катапульты, кони, верблюды). Хочу иметь возможность "приморозить" юнит, что бы его не было видно ни в одном списке, ну кроме списка "замороженных". И, есть ли вообще какие-нибудь "полезные" моды, которыми Вы может быть пользуетесь...
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DebieCooper
Стаж: 14 лет 2 месяца Сообщений: 77
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DebieCooper ·
27-Май-25 20:52
(спустя 28 дней)
Не запускает новую игру. Не удалось сгенерировать карту или что-то типа того)
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Awasaky
  Стаж: 18 лет 1 месяц Сообщений: 11616
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Awasaky ·
02-Июн-25 22:52
(спустя 6 дней)
Заменено на 78114 + 6 DLC от 2 июня 2025
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Gerbayfan
Стаж: 12 лет 2 месяца Сообщений: 3
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Gerbayfan ·
05-Июн-25 13:01
(спустя 2 дня 14 часов)
tigrenok12 писал(а):
83268980Вторая игра с достойными первоначальными идеями уходит мимо -))) Концепция первоначальной задумки игры не выполнена полностью + основная тема игры "не открыта" в должной мере -)
Ну, и сделано все на Юнитях, со всеми вытекающими. За год ничего не оптимизировано. Чесслово, лучше уж 2-3-4-5-6 Циву, по 100-му кругу...
Тут хотя бы интересно играть против искуственного интелекта, в циве против компа играть себя не уважать. Говорю как поклонник серии цивилизации.
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