Borboriun · 31-Мар-21 14:20(3 года 8 месяцев назад, ред. 17-Дек-21 20:12)
The Binding of Isaac: Rebirth
Платформа: Windows Дата выхода: 4 ноября 2014 Жанр: Экшен, Рогалик Разработчик: Nicalis, Inc., Edmund McMillen Издатель: Nicalis, Inc. Версия: 1.7.5 Build 7692126 Тип издания: Неофициальный Релиз: Scene Релиз от: PLAZA Язык интерфейса: Русский, Английский, Японский, Корейский, Испанский, Немецкий, Китайский (упрощенный) Язык озвучки: Английский Таблэтка: Присутствует (CODEX) Системные требования:
Операционная система: Windows XP +
Процессор: Core 2 Duo
Оперативная память: 2 GB
Видеокарта: Discreet video card
Место на диске: 1,5 GBОписание: The Binding of Isaac: Rebirth — это RPG-шутер с элементами игр жанра Rogue. Главный герой Исаак будет находить сокровища, наделяющие его сверхчеловеческими способностями для борьбы с ордами таинственных тварей и поиска секретов и пути к спасению. Это полностью переработанный ремейк на базе нового эффективного игрового движка, с новой графикой в пиксельном стиле, отточенными визуальными эффектами, новыми музыкальными треками и сотнями других улучшений. The Binding of Isaac: Repentance — дополнение к аркадному экшену с видом сверху Binding of Isaac: Rebirth. В состав дополнения вошла фанатская модификация Antibirth и огромное количество нового контента. В игре вас ожидает более сотни новых предметов, полностью переделанная история, уникальные боссы, новые персонажи, захватывающие испытания и обновленный дизайн.
Дополнения:
The Binding of Isaac: Rebirth - Soundtrack
The Binding of Isaac: Afterbirth
The Binding of Isaac: Afterbirth+
The Binding of Isaac: Repentance
NFO:
░░▒▒▒▒▒ ▒▒ ░▒▓▓▓▓▓▓▓▓█████▓░ ▓████ ▓▓▒ ░▓███░ ███ ▓▓ ░█░ ▓██▒ ███░ ▓██ █ █░ ░███ ░███ ███ █▒ ░█ ███ ░███ ▓██ ▓█ ██ ███▒ ███▓ ██▓▒█ ░██▓░ ███ ███▓ ▒████ ░▓██▓░ ▓▓▓▓█▓█▓███▓ ░▓██▓ ████ ▓███ ▒▓████░ ████▒ ███████▓ ▒████████████ ███████▓ ▒▒ ███▒ ▓███▓░ ███▓ ███░ ██░ █░ ███▓ ███░ ██▒ ░███ ███ ███ ▓██ █ ▒██▒ ███ ▓██ ███▒ ██▒ ▒██ ▒███ █▒ ▒██▒ ▓██ ▒███ ▒ ▒░ ░███ ██▒ ██▒ ███▒ █▒ ▓█▓ ▒▓▒██▒ ███▒ █▓ █▓ ███ ██▓ ▒███ ░████ ▒█▓ ██▒▓▓▒ ██ ░████ ░█▓ ▓██████ ▒█████░▒████░ █████▓ ▓▓▓▓██ ▒████▒ █████▓ ▓▓▒ ░▓█▒ ░▓▓ ░▓█▓░ ▓█▓░ ██ ░▓▓ ▓█▓░ ██ ▒██ ██░ ▒██▓ ▒██████▓ ▓▓▓▒ -P-R-E-S-E-N-T-S- The Binding of Isaac: Rebirth Complete Edition (c) Nicalis, Inc. Release Date : 11/2021 Protection : Steam Discs : 1 Genre : Action ▄▀▀▀▀▀▀▀▀▀▀▀ ▀ ▀ ▄▀▀▀█ █▀▀▀▄ ▄▀▀▀█ █ █ █ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▄ █ █▀▀▀█ █▀▀▀█ █ █ █ █ █▀▀ █ ▀▀▀▀▀▀▀▀▀▀▀ ▀ ▀ █ █ █▄▄▄█ █▄▄▄▀ █▄▄▄▀ █▄▄▄▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀ When Isaacs mother starts hearing the voice of God demanding a sacrifice be made to prove her faith, Isaac escapes into the basement facing droves of deranged enemies, lost brothers and sisters, his fears, and eventually his mother. The Binding of Isaac is a randomly generated action RPG shooter with heavy Rogue-like elements. Following Isaac on his journey players will find bizarre treasures that change Isaacs form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety. For more info go to : http://store.steampowered.com/app/250900/ ▄▀▀▀▀▀▀▀▀▀ ▀ ▀ ▀ █▀▀▀▄ ▄▀▀▀▀ █ ▄▀▀▀█ █ █ ▀ ▀ ▀▀▀▀▀▀▀▀▀▄ █ █ █ █ ▀▀▀▀█ █▀▀ █▀▀▀█ █ █ █ ▀▀▀▀▀▀▀▀▀ ▀ ▀ █ █ █ ▄▄▄▄▀ █▄▄▄▀ █ █ █▄▄▄▀ █▄▄▄▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀ 1. Extract release 2. Mount ISO 3. Install the game 4. Copy crack from the PLAZA folder 5. Play! NOTES: This release is standalone and includes the following DLC: > The Binding of Isaac: Rebirth - Soundtrack > The Binding of Isaac: Afterbirth > The Binding of Isaac: Afterbirth+ > The Binding of Isaac: Repentance The game is updated to v1.7.5. For more information on what is new see the following link. https://store.steampowered.com/news/?appids=250900 General Notes: - Block the game's exe in your firewall to prevent the game from trying to go online .. - If you install games to your systemdrive, it may be necessary to run this game with admin privileges instead - Only SiMPLEX is allowed to use our isos for 0day releases. ▄▀▀▀▀▀▀▀▀▀▀ ▀ ▀ ▄▀▀▀▀ ▄▀▀▀█ ▄▀▀▀▀ ▄▀▀▀▀ █ ▄▀▀▀▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▄ █ █ ▀▀█ █▀▀▀▄ █▀▀▀▀ █▀▀▀▀ █▀▀ ▀▀▀▀█ █ ▀▀▀▀▀▀▀▀▀▀ ▀ ▀ █▄▄▄█ █ █ █▄▄▄▀ █▄▄▄▀ █▄▄▄▀ ▄▄▄▄▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀ CODEX - STEAMPUNKS - CPY - SiMPLEX - ACTiVATED ▄▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀ ▀ █▀▀▀▄ ▄▀▀▀▀ █ █ █ ▄▀▀▀▄ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▄ █ █ █ █▀▀▀▀ █ █ █ ▀▀▀▀█ █ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀ ▀ █ █ █▄▄▄▀ █▄█▄▀ ▄▄▄▄▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ Coming soon...
Порядок установки:
Смонтировать образ, используя программу эмуляции приводов (Alcohol 120%, UltraISO или Daemon Tools - на Windows 10 .iso образы монтируются без посторонних программ)
Следовать инструкциям программы установки, не обращая внимание на возможные предупреждения антивирусной защиты.
Копировать содержимое папки PLAZA, с образа, в папку с игрой с заменой файлов.
Играть!
История обновлений раздачи:
21.04.2021: Торрент-файл обновлён. В раздачу добавлен патч: The.Binding.of.Isaac.Rebirth.Repentance.Update.v4.0.2-PLAZA
Список изменений:
Update v4.0.2: General fixes:
Fixed a crash caused by teleporting in Mines/Ashpit II (for real this time!)
Fixed Death Certificate crashing the game when used in the Void
Fixed Member Card and the Stairway crashing in Greed Mode
Fixed a rare crash caused by using Potato Peeler right as the player is respawning from an extra life
Fixed a softlock caused by white champion Peeping Fatties
Fixed a potential softlock when fighting a certain version of Death
Fixed Curse of the Labyrinth sometimes causing trapdoors to never open in the Isaac's Awakening challenge
Fixed Curse of the Labyrinth sometimes causing softlocks in a certain secret path
Fixed player spawning in the wrong spot in a special version of Basement I, sometimes resulting in unavoidable damage
Fixed a certain red door closing itself when it shouldn't
Fixed an issue preventing Dad's Key and Filigree Feather from being unlocked
Fixed alternate credits music not playing after unlocking Blue Baby
Fixed certain voices not stopping when quitting or restarting a run
Fixed Confessionals not paying out with Angel room items as intended
Fixed The Lost's Birthright not blacklisting items as intended
Fixed familiars spawned by Giant Cell causing the Forgotten to be pushed back when hitting enemies with their melee attack
Fixed the Eraser causing a rare crash in the D____ fight
Health Up and Health Down horse pills now play their correct announcer lines
Fixed cancelling the Red Candle causing it to briefly appear as the regular blue Candle in Isaac's hands before disappearing
Fixed a certain final boss not counting as "beating the game" and not granting Eden tokens
Fixed ""Eden"" not taking Eden tokens away when restarting a run
Fixed a certain dark twin still attempting to attack the player during certain cutscenes
Fixed Brimstone Bombs causing self-damage in the Hot Potato challenge
Fixed being able to create trapdoors in Corpse 2 or Corpse XL
Red Key can no longer create doors to the Error Room on final floors
Fixed double tap items having flipped controls in a certain secret area
Fixed active items obtained in a certain secret area having no charge
Fixed Ventricle Razor being able to create portals between dimensions (i.e. some secret areas)
Fixed being able to teleport out of a certain final boss fight using Ventricle Razor
Fixed another bug which prevented daily runs from ending properly
Fixed tarot card dropped from a certain special rock sometimes turning into a sack if the player has Sack Head
This same tarot card will now turn into Telepills if the player has Little Baggy
Fixed R Key not resetting the game properly and causing softlocks on certain paths Changes and improvements:
Increased the drop rate of soul hearts from blue fires from 10% back to 25% in Normal Mode
Increased lighting around the player in Curse of Darkness
Soul heart devil deals can now be taken even if the player cannot afford them
Removed double tap trigger from Dark Arts since it could often be accidentally triggered
Dark Bum can no longer be found by ""The Lost""
Dark Bum and Brimstone Bombs now cost 1 heart container in deals with the devil
Added a few more missing Bestiary entries
Genesis room will now contain a trapdoor back to the starting room on final floors
Helper summoned by Soul of the Forgotten now deals more damage and constantly swings its bone as long as the attack buttons are held down instead of charging a bone throw
Bombs thrown by a certain end game boss now interact as expected with Safety Scissors
Added a charge bar to Sumptorium to indicate when a blood clot will be spawned
White fires no longer trigger on-hit effects
Sacrifice room spikes will no longer teleport the player to the Dark Room when on a challenge or daily run that does not end there Misc:
Updated various room layoutsUpdate v4.0.1: General fixes:
Fixed a crash caused by dying and reviving during the Rotgut fight
Fixed a crash caused by Mucormycosis tears
Reap Creep can no longer appear on the Scat Man challenge to reduce the likelihood of unfair softlocks
Fixed I Found Pills causing Keeper, Apollyon, Blue Baby and the Forgotten's head to disappear
Fixed Chub and other bomb eating bosses causing a crash when swallowing rockets
Fixed being able to unlock Golden Razor by saving and resuming a run or by entering a certain area
Fixed Doctor's Remote getting cancelled when taking damage before the rocket hits the ground
Fixed Delirium's death animation getting stuck in an endless loop when he dies while slowed or sped up
Added a tentative fix for corrupted graphics caused by burrowing enemies on AMD graphics drivers
Entering certain floors now attempts to place the player in a safe spot to prevent instant damage from any room hazards
Fixed pickup animation getting stuck when using certain active items while holding a red bomb
Fixed Bestiary entries for some Vis enemies that were missing graphics
Touching certain fires no longer triggers Shard of Glass' bleed effect
Touching certain fires no longer rerolls Eden
Fixed an unintended interaction with certain fires and Pyromaniac
Fixed a rare situation involving Eden tokens which could cause the character selection menu to be stuck on the wrong side
Fixed a crash caused by using Dark Arts while having Midas' Touch
Fixed Butter allowing single use items to be reused endlessly
Fixed Wormwood sometimes getting stuck underwater when slowed down
Lightning flashes in Downpour have had their brightness reduced to accommodate for users with sensitive vision Balance changes:
Chance to find max level Shops in Hard mode increased to 50%
Added Restock Machines back to Shops, with a 25% chance to replace the Donation Machine
Tinted rocks are now slightly more common in both Normal and Hard mode Book of Virtues fixes:
Added D12 wisps
Fixed Spin To Win wisps not dying as expected
Fixed a crash caused by Box of Friends wisps
Fixed a possible crash caused by Diplopia wisps
Fixed a possible crash caused by Compost wisps
Fixed a possible crash caused by Stitches wisps
Fixed a possible crash caused by Ventricle Razor wisps
Fixed interaction between wisps and BFFs Co-op fixes:
Fixed infinite boss item respawn exploit
Dead co-op players are now revived only when the end-of-floor boss is defeated
Fixed challenge runs
Fixed dead co-op player being able to unlock certain doors
Fixed not being able to start co-op if Player 1 has one or less red hearts Misc:
Added several missing bestiary entries
Updated various room layouts
Updated sprites for Sins and Super Sins
17.07.2021: Торрент-файл обновлён. В раздачу добавлен патч: The.Binding.of.Isaac.Rebirth.Repentance.Update.v4.0.4-PLAZA
Список изменений:
Update v4.0.4: Minor fixes:
Fixed Vanishing Twin being able to turn into Dark Esau
Fixed Locust of War + Brimstone Bombs being able to damage the player when spawned by Cricket Leg
Fixed a bug which caused the first two floors of the alternate path to always share the same variant, making it impossible to see both Downpour and Dross in the same run General modding changes:
Mod support has been re-enabled!
Mods are now stored in a "mods" folder in the same directory as the rest of the game files
This directory can be easily accessed by right clicking The Binding of Isaac: Rebirth in the Steam library, then clicking on "Properties", "Local Files", and finally "Browse..."
Mod save data is now stored separately in a "data" folder, meaning that updating or unsubscribing from a mod will no longer cause its save data to be wiped
The name of the subfolder used to store save data is determined by the "directory" property in metadata.xml
Added a loading screen that appears when installing or updating mods from Steam Workshop XML changes:
Players (players.xml)
Added the following properties:
broken: Number of broken hearts this player begins with
pocketActive: Gives this player the specified starting active item in the pocket item slot
birthright: The unique description that should be displayed when this character picks up Birthright
bSkinParent: If present, marks this character as the "tainted" version of the regular character that bears the specified name
Usually, this should be set to the same name as the character, unless the tainted and regular version of this character bear different names
If there is no regular character to attach to, this character will not be available in the character selection menu
hidden: If set to "true", hides this character from the character selection menu
Custom coop selection graphics can be set for all modded characters by supplying the following animation file (non-tainted characters only):
"content/Coop Menu.anm2": Must contain one animation per character, each animation must bear the same name as the character it was made for
Custom menu graphics can be set for tainted characters by supplying the following animation files:
"content/CharacterMenuAlt.anm2"
"content/CharacterPortraitsAlt.anm2"
"content/Death Screen Alt.anm2"
"content/Coop Menu Alt.anm2"
"content/CharacterMenu.anm2" and "content/CharacterMenuAlt.anm2" no longer require a "Background" layer as the game now renders the paper background automatically
Items (items.xml)
Added the following properties:
shopprice: Sets a custom shop price for this item
initcharge: Overrides the initial charge for this item (this can be used for active items that do not start with a full charge)
chargetype: Can be set one of the following 3 values: normal (recharges on room clear), timed (recharges over time), special (never recharges automatically, cannot be recharged by batteries or item effects)
passivecache: If set to true on an active item, evaluates the player's stats on pickup like a passive item rather than when using the item
hidden: If set to true, cannot be obtained in game unless explicitly spawned or given to the player
persistent: If set to true, temporary effects tied to this item persist between rooms
quality: Sets the quality of this item (0 to 4, where 0 is the lowest quality and 4 is the highest)
tags: Adds one or more tags to this item (see items_metadata.xml for reference) Lua changes:
Added a new include() function which acts like a "raw" version of require() and will always load the specified file even if it was loaded before
Fixed the spelling of EntityPlayer:GetMaxPocketItems() and EntityPlayer:DropPocketItem()
Previous spellings are still present for backwards compatibility but should no longer be used
Sprite:SetFrame() can now be called with only an int argument, this will adjust the current frame for the current animation without stopping it
Vector multiplication is now commutative (number * vector is a valid operation) and supports element-wise vector by vector multiplication
Color(R, G, B, A, RO, GO, BO) has been updated:
Only the first three arguments (R, G, B) are required, A defaults to 1 when omitted
The offset parameters (RO, GO, BO) default to 0 when omitted and are now in the 0-1 range instead of 0-255 for consistency
Mods that use this feature will need to be updated
Added constants Vector.Zero, Vector.One and Color.Default for convenience purposes
If Tainted is omitted or set to false, only matches non-tainted characters
If Tainted is set to true, only matches tainted characters
Tear flags are now represented by the BitSet128 data type, this was a necessary change due 64 bits no longer being enough to hold every tear effect in the game
Most AB+ mods should be backwards compatible, however due to a limitation from Lua, expressions such as "Tear.TearFlags & TearFlags.TEAR_POISON == 0" no longer work correctly
This can be quickly fixed by either replacing "==" with "<=", replacing 0 with TearFlags.TEAR_NORMAL, or using the convenience functions below
The following convenience functions have been added:
MC_PRE_SPAWN_CLEAN_AWARD, MC_PRE_NPC_UPDATE and all MC_PRE_xxx_COLLISION callbacks will now only skip remaining callbacks when returning a non-nil value
MC_GET_SHADER_PARAMS will now only skip remaining callbacks when returning a table
Updated arguments passed to MC_USE_CARD (int CardId, EntityPlayer Player, int UseFlags)
Updated arguments passed to MC_USE_PILL (int PillId, EntityPlayer Player, int UseFlags)
Updated arguments passed to MC_PRE_USE_ITEM (int ItemId, RNG ItemRng, EntityPlayer Player, int UseFlags, int ActiveSlot, int CustomVarData)
Updated arguments passed to MC_USE_ITEM (int ItemId, RNG ItemRng, EntityPlayer Player, int UseFlags, int ActiveSlot, int CustomVarData)
If a table is returned instead of a boolean, the following fields can be set to a non-nil value for extra functionality:
Discharge: Determines whether the item should be discharged or not after being used
Remove: Determines whether the item should be removed from the player or not after being used
ShowAnim: Plays the default use animation if set to true (equivalent to simply returning true in AB+)
Updated PlayerTypes.ActiveItemDesc
Added:
int TimedRechargeCooldown: Number of frames before an item with a timed cooldown can recharge again (used by Spin To Win to pause its recharge after fully discharging it)
float PartialCharge: How close the item is to gaining another charge (0-1 range, used by 4.5 Volt)
int VarData: Holds extra information for some active items (such as the number of uses for Jar of Wisps)
Removed:
boolean Lock
Updated EntityPickup:
Added:
int OptionsPickupIndex: Any non-zero value causes the item to form an option group with any other item with the same OptionsPickupIndex value.
When an item belonging to an option group is picked up, all other items belonging to the same group disappear.
0 is the default value and means the item doesn't belong to any group.
Removed:
boolean TheresOptionsPickup: see above
Updated GridEntity:
Added:
RNG GetRNG()
The object returned from this function is now a reference rather than a copy
Many more additions and changes to existing functions, the full list of changes can be found here: https://pastebin.com/748vEEdRUpdate v4.0.3: General fixes:
Fixed Ashpit crashing the game when lighting is disabled
Fixed some challenges showing up as locked despite being previously available
Fixed several controller rebinding issues with Jacob and Esau and other controllable player entities (i.e. Strawman, Found Soul)
Fixed the Void portal having no animation in Mausoleum 2 under certain circumstances
Fixed Tech X rings bouncing endlessly with Rubber Cement
Fixed bouncy and orbiting tears never disappearing in side scrolling sections
Fixed Mucormycosis tears becoming much larger than intended when splitting
Fixed Ultra Greed's health bar not disappearing as intended during his death animation
Fixed Ultra Greedier not having boss armor (that was a bug sorry!)
Fixed items generated by TMTRAINER not being saved correctly by Glowing Hour Glass or upon saving and resuming a run
Fixed Spirit Sword and Urn of Souls not triggering effects that occur when tears are fired (i.e. Isaac's Tears, Mom's Wig, Immaculate Heart)
Fixed pause screen sometimes not playing its appear animation
Fixed Wild Card being tied to the wrong achievement
Fixed the Backasswards challenge giving the player two of each key piece
Fixed items not being removed correctly each floor in the Backasswards challenge
Fixed 1up causing Dark Judas to die instantly upon reviving
Fixed an infinite loop caused by using the Joker in an Angel shop
Fixed "Lazarus" sometimes turning into Isaac upon saving and resuming a run
Fixed some rooms not being saved correctly in Greed Mode, causing crashes upon resuming a run (this was most notable with crawlspaces)
Fixed "The Forgotten" not showing any items on the gameover screen
Fixed golden trinkets not being saved correctly upon resuming a run
Fixed Delirious breaking the backdrop in a certain final boss fight
Fixed Delirium's death static effect sometimes not rendering correctly
Fixed Red Key becoming unusable when absorbed by Void
Fixed co-op player respawns in Greed Mode
Fixed a crash that could occur from throwing rocks
Fixed a crash that occurred when using Glowing Hour Glass under certain circumstances in co-op mode
Fixed Bethany reviving at one half soul heart instead of one half red heart with Guppy's Collar.
Fixed Thunder Thighs / Leo killing the player if they touched a spike rock at one half soul heart.
Fixed a softlock from Ventricle Razor being used on a certain final boss fight. Changes:
Raised the cooldown of Blank Card from 2 to 4 when used with Holy Card
Souls dropped by enemies with the Urn of Souls are now automatically collected when exiting the room
Added a few more unique Dirty Mind dips for certain special poops
The following items now count towards the Planetarium unlock: Deck of Cards, Tarot Cloth, Zodiac, Card Reading, Echo Chamber
The following items can no longer by found by "The Lost": Best Bud, Hallowed Ground
Rotten hearts will now be replaced by half red hearts in room layouts that contain them if they haven't been unlocked yet
Red Key can no longer be obtained in Greed Mode
Brimstone/Technology+Ipecac+Ludovico now only starts exploding 1 second after entering a room and no longer explodes on contact with room boundaries (this could cause unavoidable damage)
Added unique appearances for Book of Virtues wisps created from Delirious and Mom's Bracelet
Да. Просто я в процессе оформления. Был. Кста, саундтрек в папки с игрой лежит. Список изменений в последнем обновление: https://newtextdocument.com/f072e8cd1e
Большое спасибо, даже не ожидал, что его сегодня зальют) Ждал Repentance с момента его анонса (если правильно помню, это август 2018) Разработчики утверждают, что выпустят для Repentance ещё апдейты/багфиксы и т.д., собственно, хотелось бы узнать, будут ли их сюда выкладывать? Ещё раз большое спасибо)
81194710Кто знает как перекинуть сюда сохранения с Afterbirth +?
Мне тоже интересно. Я раньше играл на репаке от borissuworov, но на данный момент там нет Repentance. Скачал этот, но игра теперь в упор не видит моего сохранения в Afterbirth +, только 2-х летнее с Rebirth. Конечно, начинать с начала довольно интересно, но я не выдержу ещё игры в Greed mod-е.
81194710Кто знает как перекинуть сюда сохранения с Afterbirth +?
1. Находишь сохранения AB+ (У меня в C:\Users\Public\Documents\Steam\CODEX\250900\remote)
2. Меняешь apb_persistentgamedata1 на rep_persistentgamedata2
3. Переносишь их в My games\isaac repentance....
Для тех, у кого белый экран долго висит: попробуйте запустить игру не с ярлыка на рабочем столе, а из папки установки. Кстати, подскажет кто, есть ли мод на обновление, что показывает названия и характеристики подбираемых предметов на русском?
Я выяснил, в чём была проблема.
У меня не работало из-за Аваста.
Отключил и всё заработало.
fynjy1309 писал(а):
81195964
bodia92 писал(а):
81194710Кто знает как перекинуть сюда сохранения с Afterbirth +?
1. Находишь сохранения AB+ (У меня в C:\Users\Public\Documents\Steam\CODEX\250900\remote)
2. Меняешь apb_persistentgamedata1 на rep_persistentgamedata2
3. Переносишь их в My games\isaac repentance....
А какой именно apb_persistentgamedata1? У меня там файлов с таким названием штук сорок....
81198088Для тех, у кого белый экран долго висит: попробуйте запустить игру не с ярлыка на рабочем столе, а из папки установки. Кстати, подскажет кто, есть ли мод на обновление, что показывает названия и характеристики подбираемых предметов на русском?
ай да славяне, что же вы творите) у меня куплен rebirth+afterbirth+af+ и я перебросил файлы в стим игру и вуаля игра с первого раза запустилась и показалась красная вывеска репентанс. сразу заметны изменения звуков щелчков в меню и мелкие изменения. на первый взгляд ради такого уже можно отдать деньги (куплю когда найду бабки) кста сейв с первого раза продолжился как и появились заблок герои и новые челенджы, а вот в стиме в доп контенте не засчитано что купил у меня показывается 637 ачивок общих (17%открыты)
81199834ай да славяне, что же вы творите)
ради такого уже можно отдать деньги (куплю когда найду бабки)
И не говори
Даже я, пират-халявщик, каких мало, давным-давно предзаказал дополнение и очень сильно ждал. За Айзека ничего не жалко мало в какие еще игры я столько часов наиграл, хотя в последние годы играю куда реже, чем в былые времена.
chpekerok4ek писал(а):
81199834у меня показывается 637 ачивок общих (17%открыты)
Всё верно, их и есть 637. У меня выполнены 403 из 637 (63%). До выхода дополнения у меня были открыты все ачивки. Стало быть, 234 новые ачивки. Некисло так... Контента будет много, полагаю
81196939Работает. сейвы перенес с переименованием со старого Isaac
А можно, пожалуйста, узнать как? А то я уже всё попробовал, все файлы в папке с сохранениями попереименовал и поперекидывал, дофига сайтов просмотрел, но нигде не нашёл нормального гайда
81196939Работает. сейвы перенес с переименованием со старого Isaac
А можно, пожалуйста, узнать как? А то я уже всё попробовал, все файлы в папке с сохранениями попереименовал и поперекидывал, дофига сайтов просмотрел, но нигде не нашёл нормального гайда
Если сохранения в C:\Users\<имя пользователя>\Documents\My Games\Binding of Isaac Afterbirth+ то они должны сами подхватиться. По крайней мере у меня так было, даже ничего не нужно было переименовывать и перемещать(айзек сам создал рядом папку Binding of Isaac Repentance и туда все перебросил). Правда я не отсюда качал, а качал без кряка и потом сломал Steamless'ом.
Вот способ рабочий на сохранения. Лично проверил
Ищешь сохранения Afterbirth+ у себя в папке profile (эта папка там же где и сам лаунчер расположен).
У тебя там будет 1-3(может и 4, в зависимости от количества профилей в игре) файла: abp_presistentgamedata1_dat
abp_presistentgamedata2_dat
abp_presistentgamedata3_dat
Могут быть ещё файлы без инициалов "abp_", на всякий случай перенеси их тоже.
Далее тебе нужно стереть инициалы "abp_" у каждого файла из перечисленных выше. После того, как их стёр, тебе нужно копировать эти файлы в C: пользователи/WIN/Мои документы/My games/The binding of Isaac Repentance.
После чего в этой же папке ищешь файл options.ini открываешь его и ищешь пункт steamCloud=1. И вместо 1 ставишь ноль и сохраняешь.