Borboriun · 10-Сен-19 13:49(5 лет 2 месяца назад, ред. 25-Авг-23 03:56)
Blasphemous
Платформа: Windows Дата выхода: 10 сентября 2019 Жанр: Action, Platformer, Metroidvania, Souls-like, 2D Разработчик: The Game Kitchen Издатель: Team17 Digital Ltd Версия: 4.0.67 Тип издания: Лицензия Релиз: GOG Язык интерфейса: Русский, Английский, Французский, Итальянский, Немецкий, Испанский, Китайский (упр.), Японский, Португальский (бр.), Корейский Язык озвучки: Английский, Испанский Таблэтка: Не требуется (DRM-Free)Системные требования: Операционная система: Windows 7 + (x64)
Процессор: Intel Core2 Duo E8400 или AMD Phenom II x2 550
Оперативная память: 4 Гб
Видеокарта: GeForce GTX 260 или Radeon HD 4850
Место на диске: 4 ГбОписание: На земли Квстодии и всех ее обитателей пало ужасное проклятье, которое называют просто Чудом. Вам предстоит примерить на себя роль Кающегося — единственного, кто выжил в бойне под названием «Безмолвное горе». Герой попал в ловушку бесконечного цикла смерти и возрождения, и теперь ему предстоит спасти мир от ужасной судьбы, добравшись до причины всех мучений. Исследуйте кошмарный мир, подчиненный извращенной религии, чтобы открыть множество таящихся в нём секретов. Используйте разрушительные комбо и жестоко расправляйтесь с ордами гротескных монстров и гигантских боссов, готовых разорвать вас на куски. Находите и применяйте реликвии, бусины четок и молитвы, которые позволят воззвать к небесным силам, получить помощь и в конце концов спасут вас от вечного проклятья.
Changelog for Update 1.0.25 (added 25 September 2019): Major issues
Player save game could be corrupted on rare occasions.*
Player progress could be partially reset on rare occasions.*
A backup system has been created.
The player could be softlocked after killing Tres Angustias.
Fixed "Grievance Ascend" gate locked after respawning if the player died while defeating Tres Angustias.
Unfortunately, if your save was corrupted it won't be recoverable. To help protect our players should future bugs arise, the mentioned backup system has been created. UI issues
Menu can’t be opened during interactions anymore Gameplay issues
The player could accumulate large amounts of vertical speed by pausing in certain conditions.
There were screen shake and vibrations occurring after the player crouched at the bottom of a ladder.
Crisanta could be damaged before the fight started using projectile attacks.
The player couldn’t attack upwards immediately after a dash.
The player could get stuck in the Wallclimb animation and could be exploited to levitate horizontally. Level geometry fixes
Fixed Penitent One getting stuck on the lower part of a wall-climb in Jondo (Right chain screen)
Removed breakable wall leading to an infinite fall in Library of Negated Words.
Fixed collisions in a room in Mercy Dreams where the Penitent One could get stuck into geometry after dashing and being hit with a projectile.
Muddy floors in Holy Line and Desecrated Cistern had some collision issues and have been fixed.
Modified shortcut connecting Desecrated Cistern with Wasteland of the Buried Churches. Replaced blood platforms by normal platforms. Storyline fixes
The prayer Taranto to My Sister was missable. Now spawns if Esdras is dead and TPO doesn't own it.
Gemino quest was missable and players could be locked out of the 100% completion.
Empty Golden Thimble spawns near Gémino if he converts to the tree form before talking to him. Balance tweaks
Blood Penitence cost has been increased and now scales with player Mea Culpa level.
Fixed a bug affecting player upgrades (HP, fervour, flasks, etc) after talking to certain NPCs
Fixed a bug where the player sometimes couldn’t receive the Cord of the True Burying from Lvdovico.
Completing the game with Ending A now also unlocks the Ending B skin!
Fixed a bug where the player could get stuck on ledges next to movable platforms.
Fixed a bug where His Holiness Escribar could be damaged before the start of the battle.
Fixed a bug where there could be a softlock after calling the elevator from the Archcathedral Rooftops.
Fixed a bug where the elevator from the Archcathedral Rooftops could push the player inside the ground.
Fixed a bug where the Incorrupt Hand relic still rang after destroying a secret wall.
Fixed a bug where certain enemies in Grievance Ascends were unable to be damaged for several seconds after respawning.
Fixed a bug where there was a missing ledge grab inside Redento's challenge in Brotherhood.
Fixed a gap in the map in Grievance Ascends
28.01.2020: Обновил игру до актуальной версии 1.0.13
Список изменений:
Changelog for Update 1.0.13 Hotfix #2:
Fixed a bug where on some occasions, the top floor of the Archcatedral Rooftops could be reached without obtaining the third mask.
Fixed a bug where certain controllers would not retain their button re-bindings after restarting the game.
Fixed a bug where if the player collected all cherubs before visiting Jocinero for the first time, they would not receive the rewards.Patch 2: Platforming improvements: These improvements were made thanks to feedback from you, our players. Thank you to everyone who took the time to share their experiences on platforming in Blasphemous, we hope you enjoy these changes.
Collision detection during jumps tweaked to improve jump feeling.
Jumping in mid-air is now possible for a few frames after running off a platform (Coyote time / ghost jump).
Grab cancel action added.
The Penitent One is now be able to jump off walls, ledges and ladders by pressing the Grab cancel action.
The Penitent One still can hold down to fall while hanging from a ledge, but the holding time has been adjusted.
The Penitent One will only climb a ledge if the players press Up, to prevent accidental climbing.
Damage while wall climbing now doesn't prevent further wall climbing. Before it was only available after touching the ground again. New controls screen: The new controller screen was rebuilt from the ground up, including a much wider range of controller compatibility. Who’ll be the first person to achieve true penance using a steering wheel setup?
On a more serious note we hope these widened options provide more accessibility for those with different controller wants and needs.
Extended controller support. Even playing with a dance mat is possible!
Mouse buttons and swipe gestures added.
Improved control screen UI.
Every action is now rebindable.
Button tooltips are shown correctly after rebinding actions in every UI screen. Moving platforms rework: Following some comments we’d seen here on the forums and social media, the team made some changes to reduce player downtime in areas that include moving platforms.
This should maintain a challenge for players, without the slow down in pace.
Fixed a collision issue that made some players go through them on certain jumps.
Added and reworked some annoying moving platforms to shorten wait times and improve level navigation.
Iterated a few areas featuring moving platforms, to improve platforming and navigation, and make wait times shorter. Localization:
Added full Japanese language support.
Fixed several typos in different languages. Player fixes and changes:
Fixed a bug that caused TPO to pass through walls in certain jump conditions.
Removed ladder landing screen shake effect
Fixed a bug that caused falling attacks to continually loop in rare situations.
Improved Weight of Sin timing. Level changes:
Improved navigation in shortcut between Sleeping Canvases and Mercy Dreams (The infamous room full of spikes!)
Slight geometry tweaks in Wasteland of the Buried Churches and Archcathedral Rooftops. Guilt Fragment placement fixes:
All spike traps have been corrected to prevent a strange behaviour forcing guilt fragments to appear in Albero.
Fixed a bug that caused Guilt Fragments to get stuck in between scenes under the elevator at Library of Negated Words sometimes.
Fixed a bug that caused Guilt Fragment appearing right in front of the burning tree on Perpetva's fight to be impossible to retrieve. Graphical fixes:
Damage effects and other Vfx were not being shown on PC builds.
Reflections were not working in scenes like the Halite Lake and the dark room after Melquiades.
Fixed level sprites.
Added decorative sprites of wax below red and blue candles on scenes.
Socorro's animation loops fixed.
When using a controller to exit the teleport menu, TPO didn't make an exit animation and remained invisible.
Fix snow falling inside screen space (Mountains).
Fixed door sprites clipping through the penitent one in Wasteland of Buried Churches.
Fixed an issue with the Retribution animation
In certain locations, the head of The Penitent One could be seen sticking out when falling down a pit. Softlock fixes:
The Great Elevator in Archcathedral Rooftops could cause a softlock
Interacting with Our Lady of the Six Sorrows a second time could cause a softlock
Dying when falling through a pit with the inventory open could cause a softlock Level fixes:
Mea Culpa level could be increased several times at the same shrine.
The Penitent One could be hit while resting on a certain Prie Dieu.
Fixed transitions to a few screens in which enemies will start attacking The Penitent One if the loading time took too long.
Players could bypass abyss deathtraps when falling into them using the Weight of Sin skill.
Removed an extra blue candle on Engracias' room that shouldn't be there.
Fixed transitions where TPO would be facing the opposite direction they came from.
Hanging chains of giant clapper in Jondo sometimes disappeared when they shouldn't
Fixed Penitent One falling off the world when sliding through the door of the Bridge of the Three Calvaries. Storyline/NPC fixes:
Duplicated Golden Thimble on gemino quest.
Shroud of Dreamt Sin could be lost on force quit.
Altasgracias' Egg could be lost on force quit.
Escribar cutscene 3 doesn't show properly sometimes.
Viridiana can be exploited if TPO leaves the boss room before she vanishes.
Offering the 3rd mask to the Elevator and force quitting won't let the player access the fourth level.
Fixed an issue that caused the last conversation with Our Lady of Our Six Sorrows to never be played. Item fixes:
Chalice of Inverted Verses couldn't be refilled in certain conditions.
Chalice of Inverted Verses empties itself after the pontiff cutscenes. Bosses fixes:
Our Lady of the Charred Visage's laser could still fire and doesn't disappear even after she's dead, and still deals damage.
Players could skip fighting Quirce using air impulse to reach the other side of the gap that led to his battle.
Fixed Warden of the Silent Sorrow collider.
The Penitent One will appear and perform the execution animation from both sides of Crisanta. Enemy fixes:
Monfràgora errors fixed.
Tizona flickering fixed.
Amargura collider issues fixed. Improved hitbox.
Guardainfante shockwave animation fix.
Fixed Wraith enemy and projectile colliders. Misc fixes:
Fixed flasks refilling after defeating Ten Piedad and Charred Visage bosses due to an outdated saving state script.
Mouse is now hidden by default.
Map icon location fixes. Credits fixes:
Backer credits updated and fixed.
Credits updated.
18.02.2021: Обновил игру до актуальной версии 3.0.32a
09.12.2021: Обновил игру до актуальной версии 4.0.67
Игра тупо не понимает геймпад, она его видит, на стартовом экране на "Нажмите любую кнопку" тыкаешь в геймпад и оно воспринимает ввод, но потом ни в меню ни в игре ни одна кнопка не работает @___@ x360ce не помогает, или я не понимаю какие нужны настройки. У кого-то еще такое же?
Пожалуй, "Blasphemous" - на две головы выше "Death's Gambit" и "Dark Devotion", и играется куда приятнее, несмотря на отсутствие поддержки мыши. Антураж вызывает необходимый для данного жанра микс ощущений из "ЧЕЗАНАХ" и пронзительной тоски (в хорошем смысле). И наконец-то максимально отзывчивое управление персонажем, затупов, как в DG, например, никаких не возникает, и засилья лишних фреймов, как в DD, тоже нет. Короче, стоит того, чтобы купить.
Как разрешение в игре поменять? У меня 2560х1080, в настройках оно есть, и DSR тоже работает, но вот оно не применяется, после перезапуска там чет на подобии 800 на 600, после смены в меню ниче не меняется.
Мб файл конфига знает кто где лежит?
На Win10 даже простой клик по установщику 100% приводит к зависанию проводника. Понятия не имею, что к чему, никаких лог-файлов и сообщений об ошибках не даёт.
Игра тупо не понимает геймпад, она его видит, на стартовом экране на "Нажмите любую кнопку" тыкаешь в геймпад и оно воспринимает ввод, но потом ни в меню ни в игре ни одна кнопка не работает @___@ x360ce не помогает, или я не понимаю какие нужны настройки. У кого-то еще такое же?
Та же самая проблема, пробовал настройки xinput ставить разных версий - не помогает. ПЛИЗ ХЕЛП))
У меня игра сломалась, не могу собрать фрагмент вины (дух после смерти), пишет "у вас нет доступных подношений", че за бредятина, меня убило тупым багом, я убил босса, началась какая то невменяемая анимация, герой встал как истукан, а босс уже кастанул молнии и я умер, вернулся к духу своему и не могу собрать, просто пиздц. UPD: Мдааа... Шикарная игра, кароч мой дух стоит прямо на каком то интерактивном дубе, типо я нажимаю на дух, но активируется дуб который требует дары, весело
77948718Спасибо за раздачу. Есть у кого идеи как разлочить стрелки в управлении? Очень уж кривое управление на клавиатуре по умолчанию стоит.
Либо ждать патча от разработчиков, (если они конечно добавят такую возможность) либо использовать сторонний софт: AutoHotkey, ATNSOFT Key Manager, Virtual Joystick.