Moonlighter Дата выхода: 29 мая 2018 г. Жанр: Экшн, Приключение, Менеджмент Разработчик: Digital Sun Издатель: 11 bit studios Платформа: Windows Версия: 1.14.37 Тип издания: Лицензия Релиз: GOG Язык интерфейса: русский, английский, французский, немецкий, испанский, японский, корейский, португальский, китайский (упр.), польский Язык озвучки: отсутствует Таблэтка: Не требуется Системные требования:
Минимальные системные требования:
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Скриншоты
6.11.2019 - добавлен DLC
Список изменений
Changelog for Update 1.9.19 (added 13 February 2019): NEW FEATURES AND MAJOR CHANGES * Companions: We have developed 9 new familiars. To get them, you need to kill a particular enemy type 10 times. Then, a special Egg will appear! After 3 days, the egg will hatch inside your farm - and your new friend is going to be ready for action! Each familiar has different mechanics. They can damage enemies, restore your life, get items for you, act as an additional chest and more!
* Minibosses: We have added 8 minibosses! They will appear as guardians of the dungeons, securing gateways leading to deeper rooms. They will emerge at the end of the first and second floor in each dungeon.
* Zenon’s Campfire: From now on, when you visit the dungeons at night, Zenon will be there, sitting by his campfire, ready to tell you some stories of old, about Rynoka and Moonlighter’s world. Those tales will be unlocked with the game’s progression.
* Tomo Stories: We've modified and added more lines for Tomo. They should explain her relationship with Will better, shedding some light on their mutual past.
* Banker Information: We have introduced a lot of special warnings and UI changes to avoid the Banker stealing your money. A lot of you forgot to revisit that mustachioed capitalist and were losing the investment.
* Sorting Items: We've added a sorting method inside the inventory.
* Get the Broom!: We’ve added the possibility to get the Broom™ from Le Retailer (if you’ve managed to lose it somehow!). The Broom™ is important for getting some achievements - so we hope you’re gonna like that little feature!
* Prices Update: We’ve added a new system in the Shop to better inform whenever Item’s price gets updated. MINOR CHANGES AND FIXES General Fixes:
* Improved item picking-up mechanic. Items should no longer fly away from Will
* Damage absorption buff (orange health bar) gained from sleeping in the upgraded bed was increased in the New game+
* Fixed issue where some weapons could not be enchanted beyond the first upgrade
* Fixed issue where Wishlist could display wrong information about ingredients when an item was added to it at the Witch
* Fixed issue with ingredients for weapon enchanting
* Fixed minor issue with Hawker item prices
* Fixed minor UI issues at the Witch and Wishlist
* Fixed minor localization issues Dungeon Fixes:
* Desert dungeon pillars should no longer lock the player in the dungeon roomHermit Slime no longer can mix up corrupted dungeon items in the character's inventory
* An issue where Bard Puppet could become invincible (flying golem from the Desert Dungeon) is now finally fixed
* Character no longer gets stuck when opening a chest when the Wanderer (green monster) is about to destroy it
* Golem Dungeon Boss' hand slam attack should now follow the character properly
* Fixed issue where 5th Dungeon Boss did not receive damage from arrows during one animation
* Fixed Forest Dungeon Boss' leap attack damage Shop Fixes:
* Fixed issue where Will could get stuck in the shop not able to open counters, sleep or exit through the door
Есть отличия от этой https://rutr.life/forum/viewtopic.php?t=5568188 раздачи? Ну кроме отсутствия необходимости ее взламывать?
Кстати, на ноуте с характеристиками железа вдвое слабее рекомендуемых идет на 60 фпс. Правда непонятные просадки, иногда, на пол минуты случаются. Игра также залочена на 60 фпс. Поэтому, если, например, падает до 40, происходят подвисания.
Концовка,всё-таки неожиданной чутка оказалась)
Правда попытка всунуть юмор в игру,как-то неудалась.
Копьё решает. И самый хардовый босс 3й (имхо)....4йго завалил без единой хилки. Играл на харде xD
Но в целом,хотел бы 2ю часть. Первый заход в игру,закончился тем,что я вышел из неё спустя 7 часов)
Ребят, кто знает игру похожую на эту? Я имею ввиду 2D графику, вид сверху(желательно), простое управление и подземелья с комнатами? А Moonlighter прошел уже два раза взахлеб
75461470Ребят, кто знает игру похожую на эту? Я имею ввиду 2D графику, вид сверху(желательно), простое управление и подземелья с комнатами? А Moonlighter прошел уже два раза взахлеб
Dreamer39 rayf
"Они молчали девять лет, и наконец нашли друг друга!" Игр подобных этой немерено, это целый жанр, Dungeon Crawler. Советовать что-то конкретное - навлекать на себя анафему сообщества. Читайте обзоры.
У меня почему-то идут пролагивания каждый раз, когда я ударяю противника. Во время всего остального игра идёт плавно, лагов нет, только когда ударяю противника.
75461470Ребят, кто знает игру похожую на эту? Я имею ввиду 2D графику, вид сверху(желательно), простое управление и подземелья с комнатами? А Moonlighter прошел уже два раза взахлеб
Игра оказалась простенькой, приятной и ненапряжной.
Ps1hoPhob1a писал(а):
75460747Концовка,всё-таки неожиданной чутка оказалась)
Правда попытка всунуть юмор в игру,как-то неудалась.
Копьё решает. И самый хардовый босс 3й (имхо)....4йго завалил без единой хилки. Играл на харде xD
Но в целом,хотел бы 2ю часть. Первый заход в игру,закончился тем,что я вышел из неё спустя 7 часов)
4й босс на удивление слабый. Лук вторым оружием - читопушка. Перчатки и меч+щит как-то не пошли. Финал удивил
Народ, подскажите, а листать побыстрее цены как-нибудь можно? А то если к примеру надо выставить цену в 1500, то с зажатой кнопкой приходится минут 5 сидеть(((
А в остальном игра мне зашла!!
Не хочет запускаться на Вин7х32. (на 10х64 работает).
=(
Хотел на пылесосе погонять.
Danichca писал(а):
75481651Народ, подскажите, а листать побыстрее цены как-нибудь можно? А то если к примеру надо выставить цену в 1500, то с зажатой кнопкой приходится минут 5 сидеть(((
А в остальном игра мне зашла!!
Вправо-влево цифру разряда менять (на стике, по крайней мере).
=========================
Рюкзаки побольше будут?
Жадность одолевает %)
Скачал за минуту. Поставилось также.
Графон - адовый трындец.
Подключил джойпад - пока что работает. Вот только подсказки от пада для х-коробки, а у меня пад от плойки. Ничерта непонятно, что жать. Чорт. С управлением разобрался. Менеджмент магазина неудобный(
75491408Скачал за минуту. Поставилось также.
Графон - адовый трындец.
Подключил джойпад - пока что работает. Вот только подсказки от пада для х-коробки, а у меня пад от плойки. Ничерта непонятно, что жать. Чорт. С управлением разобрался. Менеджмент магазина неудобный(
Странно. У меня оба джоя (Xbox One/PS4) показывают каждый свои кнопки. Даже ТАЧ у плойки обозначается.
75471284На клаве управление п-ц стремное, полчаса выдержал и удалил. Может на геймпаде в это и можно играть.
я её прошёл на клаве... на харде... наверно я странный.
Navasivari писал(а):
75475025Игра оказалась простенькой, приятной и ненапряжной.
Ps1hoPhob1a писал(а):
75460747Концовка,всё-таки неожиданной чутка оказалась)
Правда попытка всунуть юмор в игру,как-то неудалась.
Копьё решает. И самый хардовый босс 3й (имхо)....4йго завалил без единой хилки. Играл на харде xD
Но в целом,хотел бы 2ю часть. Первый заход в игру,закончился тем,что я вышел из неё спустя 7 часов)
4й босс на удивление слабый. Лук вторым оружием - читопушка. Перчатки и меч+щит как-то не пошли. Финал удивил
Всё время бегал с Луком и Щитом и Мечом (придрочился отражать множество ударов. Ага, на клаве). Проблем доставил 3-й и последний. И то, только во второй фазе, до тех пор пока не допетрил, как избегать ударов.
Changelog for Patch 1.4 (added 04 June 2018): GENERAL PATCH NOTES
1. **Key binding improvements** (some extra freedom and mouse button support). We might continue to improve this, let us know if this helps a little.
2. Bug fixing, as much as possible as soon as possible after our release. There will still be bugs but we will keep working, your feedback has been super helpful. Thank you!
3. We've added a special logging system to the game that will allow you to send us more information when something crazy happens, so we can find and smash those dirty bugs.
4. Other minor improvements (mostly following requests from you and/or our own ideas) IMPROVEMENTS
* **Key binding now allows for independent binding of each key** separating Will actions and GUI actions on both Keyboard, Mouse Buttons and Controllers
* There is a default key binding available
* Now sleep is activated by holding the action buttonSo - yeah. We've listened to your feedback and **now you can totally redefine your controls the way you like it**. No limitations - as we're all different and we like to play games our own way. However, we have a layout to propose, that you may want to give a try. **This is a special layout loved by our QA department** and here it is: Will section
Main Attack - LMB (Left Mouse Button) Pendant Shortcut - F Secondary Attack - RMB (Righ Mouse Button) Inventory - MMB (Middle Mouse Button) Change Weapon - Q ! GUI section
Interact - LMB (Left Mouse Button) Close - RMB (Righ Mouse Button) Back - MMB (Middle Mouse Button) Of course - that's a layout that we really like. Feel free to suggest yours, though! We'd love to hear your opinion - so for the next patch we could maybe include it as a preset - ready to be selected by other players! BUG FIXES
As far as we know - we solved below issues completely - but if some of them still persist - please let us know. Critical fixes
* Solved several problems with closing the shop mechanics
* Problems closing the main menu after using pendant
* Several problems related to quests givers
* General memory leak related to something called materials that might be behind several other issues.
* Not dropping welding rods (achievement blocker)
* Issues related to buying upgrades for Will's shop and other shops High priority fixes
* Possible softlock when killing final boss
* Getting stuck inside the town board
* Soft lock when dying inside slime (nice one!)
* Clone Items exploit
* Soft lock in pre-menu when opening pause menu
* Forest: Player able to place spinning mushroom into obstacles
* Customer entering the shop when everyone else is leaving (it's a free town!)
* Hawker's items not decreasing the probability of thieves.
* Visual glitch after upgrading weapon.
* Vase still remaining as an obstacle after being destroyed
* Desert: Patrol Golem freezes in place upon re-entering room
* Golem Dungeon: Player can open inventory and spend money on pendant before tutorial
* Store opening/closing text switched in German
* Character disappearing after using the merchant emblem
* Font problem: no umlauts
* Chest in shop gets blocked when interacted directly before shop closing
* After entering Desert II weird things were happening (yeah, this is a vague one!)
* Game was starting always with the V-sync option on
* Soft lock upon placing teleport directly above secret rooms abyss
Changelog for Patch 1.5 (added 08 June 2018): Usability changes:
* Added a binding option for the Map key. Shop-oriented Fixes:
* Shop assistant is now working as designed again
* Item names are now displayed properly
* Game no longer crashes while paused inside the shop
* Enchanted weapon do not get de-enchanted after returning from Dungeon
* Items do not disappear from Helper and do not return to inventory upon exiting to main menu from dungeons
* Word 'Skip' on shop summary is not cut off in German anymore
* Added models for two NPCs in Notebook Dungeons Fixes:
* No more game freezes on the loading screen after killing the 2nd boss
* Pathway to exit the dungeon is now displayed as it should
* Damage over time can no longer kill Will after the boss was defeated
* Dungeon doors are no longer opening while still being boarded up with planks
* Players no longer get teleported to next level of Dungeons after killing enemies near the teleport
* Desert Dungeon: Infinite loading when going through emblem to the room before boss should not be appearing
* Last boss room should not cause damage before the fight starts
* Map is displayed even upon placing emblem and going back to a dungeon
* Vases should no longer have colliders after they are visually destroyed
* Tech Dungeon: Electric Post now have death animation
* Tech Dungeon: No redundant collisions after killing Tesla boss General:
* Updated Korean translations.
* Updated PT-BR translations.
* Russian: New controls translations
* Adding deadzone on controller sticks.
* Fixed the FPS drop after soaking on Pause Menu
* Fixed crash while talking to NPC (Zenon).
* Fixed crash while switching between books.
* Player can no longer interact with Roll button
* Mouse controls buttons appear properly during tutorial
* Shield icons is now displayed properly on health bar
* Trails behind characters when using special attack no longer appear
* Wishlist are now displaying selected items properlyAs always - more updates are coming in the future! We're working on the game all the time, every day. Don't hesitate to contact us - to report any issues and share cool ideas.
75462739У меня почему-то идут пролагивания каждый раз, когда я ударяю противника. Во время всего остального игра идёт плавно, лагов нет, только когда ударяю противника.
У меня аналогично, не разобрался как это исправить?
Или возможно кто-то еще знает как убрать пролагивания при нанесении урона?
75459547Размер: 664.1 MB | Зарегистрирован: 1 месяц 17 дней | .torrent скачан: 1,015 раз
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664.1 MB · FD917D506A0F49D0267CB0F7476EA7D14EFF5E85
setup_moonlighter_1.6.9.0_(22330).exe 664.11 MB 696374864
Список изменений
Changelog for Patch 1.6.9.0 (added 19 July 2018): MAJOR CHANGES
New Items' Popularity System!
* We've received a lot of feedback about game's economy and decided to adjust that. This is one of the biggest changes introduced to our game so far - 'cause it really alters the general feeling of Moonlighter's economy. Popularity system now highly affects when people decide buy or don't buy items. Better be prepared to actively swap those items so your shop can prosper! Also, from now on, Rich and Tourist type of customers can buy from any place, not only the crystal showcases. We've also modified the crystal showcases themselves: every item you put there is going to have an increased popularity level and it's going to be protected from those pesky thieves! Last used price is now saved
* Ok, we admit: that was kind of annoying. Every time you were putting a price for a new item - it always went back to zero until you sold it. This was also frustrating with thieves, because you could forget the price you used. Now, if you don't know the good price, the system will remember the last price you've set. Yay! Improved Horde Room
* We have improved the animations for this room and it works slightly different. Now, for every round inside the Horde Room you will have to select: open the chest or keep fighting? So you won't be able to open all the chests anymore. We believe it adds a little bit more risk and spices up the experience. Buying multiple Potions
* A highly requested feature, indeed! Now you can buy up to 99 potions at the same time from the Witch! FIXES
Dungeon Fixes
* Wanderer can no longer be spawned outside of the map
* Wanderer no longer gets stuck on obstacles
* Character is not going to get automatically teleported to next level of Dungeons right after all enemies in the room are killed
* Wanderer icon will not be visible during boss battle
* Tech Dungeon: Improved Death Generator behavior during fight
* Forest Dungeon: Game no longer freezes in one specific room
* No longer possible to exploit damage and attacks by switching weapons in the shop
* Items sent home from the Dungeon do not disappear upon exiting the game Shop fixes
* Price of the second sold item was not updated in Notebook
* Items from previous sale will no longer be displayed on sales summary if the game was quit before closing the shop
* Fixed Soft lock on opening pause menu during tutorial General fixes
* Soft lock upon interacting with the Witch
* Soft Lock upon crafting weapon/armor at the Blacksmith
* [OS X] Game crash when character is enveloped by Slime and character's health reaches 0
* It is no longer possible to get stuck inside Townboard or Witch's Wooden Hat
* No longer possible to control character during credits
* GUI does not appear during final cinematic
* Missing Space between Will and GUI sections in controls