Murdock K. - Autodesk 3ds Max 2025 Basics Guide [2024, PDF, ENG]

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Autodesk 3ds Max 2025 Basics Guide
Год издания: 2024
Автор: Murdock K.
Издательство: SDC Publications
ISBN: 9781630576783
Язык: Английский
Формат: PDF
Качество: Издательский макет или текст (eBook)
Интерактивное оглавление: Нет
Количество страниц: 922
Описание: Takes a beginner-friendly approach that assumes no prior knowledge of Autodesk 3ds Max
Uses clear, easy-to-follow tutorials with accompanying video instruction to enhance your learning experience
Detailed lessons progress from basic functions to advanced techniques
Real-world examples help you apply your skills in a professional setting
Includes coverage of the newest features and improvements to Autodesk 3ds Max 2025
Discover the world of 3D Modeling and animation with Autodesk 3ds Max 2025 Basics Guide, a comprehensive and user-friendly guide designed for beginners and professionals alike. Authored by renowned 3D artist Kelly L. Murdock, this essential handbook incorporates an array of easy-to-follow tutorials, covering everything from interface navigation to advanced lighting techniques.
Whether you're a complete novice or a seasoned professional looking to expand your skills, this guide will help you develop the knowledge and confidence necessary to create stunning 3D models, animations, and renderings. With meticulously organized chapters, each focusing on a specific skill set, you'll be smoothly guided through the entire process, from exploring the interface to simulating physics-based motion and working with hair and cloth.
Autodesk 3ds Max 2025 Basics Guide begins by introducing you to the user interface and scene navigation, then delves into object manipulation, 3D asset modeling, material application, camera and lighting techniques, rendering, animation, character creation, special effects, and dynamic animation systems.
As both a beginner's guide and a reference for experienced users, this invaluable resource offers expert advice from popular author Kelly Murdock. The book begins with a 'getting started' section for instant immersion, and contains countless tips and timesavers throughout. Learn how to harness the power of Autodesk 3ds Max, one of the most popular 3D modeling, animation, rendering, and compositing softwares used by game developers and graphic designers in the film and television industry. Unlock your creative potential and start creating breathtaking 3D animations with the Autodesk 3ds Max 2025 Basics Guide.
What You'll Learn
Get started navigating the user interface, Viewports and working with files
Explore 3D modeling and how to apply materials and textures
Learn how to reference, select, clone, group, link and transform objects
Set impressive scenes with backgrounds, cameras and lighting
Master intelligent techniques for rendering, compositing and animating
Create characters, add special effects, and finish with dynamic animations such as hair and cloth
Get comfortable with key tools such as Track View, Arnold, Quicksilver, Space Warps and more
Discover all the new features and changes in 3ds Max 2025
Примеры страниц (скриншоты)
Оглавление
Preface
The Growth of 3ds Max?
About This Book
Table of Contents
Part I: Getting Started with Autodesk 3ds Max 2025
Chapter 1: Exploring the 3ds Max Interface
Chapter 2: Controlling and Configuring the Viewports
Chapter 3: Working with Files, Importing, and Exporting
Part II: Manipulating Objects
Chapter 4: Creating and Editing Primitives and Selecting Objects
Chapter 5: Transforming Objects, Pivoting, Aligning, and Snapping
Chapter 6: Cloning Objects and Creating Object Arrays
Chapter 7: Grouping, Linking, and Parenting Objects
Chapter 8: Organizing Scenes with Layers, Containers, and XRefs
Part III: Modeling 3D Assets
Chapter 9: Accessing Subobjects and Modifiers and Using the Modifier Stack
Chapter 10: Drawing and Editing 2D Splines and Shapes
Chapter 11: Modeling with Polygons
Chapter 12: Using the Graphite Modeling Tools and Painting with Objects
Chapter 13: Working with Compound Objects
Chapter 14: Using Mesh Modifiers and Deforming Surfaces
Part IV: Applying Materials and Textures
Chapter 15: Creating and Applying Materials with the Slate Material Editor
Chapter 16: Adding Material Details with Maps
Chapter 17: Creating Compound Materials and Using Material Modifiers
Part V: Setting the Scene: Cameras, Lights, and Rendering
Chapter 18: Configuring Cameras and Environments
Chapter 19: Using Lights and Basic Lighting Techniques
Chapter 20: Rendering a Scene and Working with Arnold
Part VI: Animating Objects and Scenes
Chapter 21: Understanding Animation and Keyframes
Chapter 22: Using Animation Layers and Animation Modifiers
Chapter 23: Animating with Constraints and Simple Controllers
Chapter 24: Editing Animation Curves in the Track View
Part VII: Working with Characters and Special Effects
Chapter 25: Understanding Rigging, Kinematics, and Working with Bones and Skin
Chapter 26: Animating Characters with CAT
Chapter 27: Using Particles and Space Warps
Chapter 28: Using Atmospheric, Render, and Lighting Effects
Part VIII: Using Dynamic Animation Systems
Chapter 29: Simulating Physics-Based Motion with MassFX
Chapter 30: Working with Hair, Cloth, and Fluids
Index
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