https://grisk.itch.io/rife-app/devlog
Rife-App 2.80
It have new models for animation and RL.
It have an alpha channel option for PNG seq. and gif output
A few minor fixes, like a filename with a dot in its name.
A lot of the memory improvements are kinda of experimental, so let me know if you find any error and I will fix asap.
Rife-App 3.0
Version 3.0 with both Anime and Live action (new name, it's real life model) models.
The idea was to release it after the Anime model was ready (as in the pool result), but I had to re-train it with a few modifications, so it gave me time to finish the Live action model.
This version have pretty much the same options for the last update, plus the new models and bug fixes.
Instead of 4 options per model, there is 3 now. You can calculate the flow using 100% of the resolution, 50% and a fixed aspect ratio. The fixed aspect usually is good for most stuff, but you need to try what is best for each footage.
The fixed aspect bigger advantage is that is fast and it will probably never run out of Vram.
Rife-App 3.10
Pretty much the stuff from the last posts. Some changes in the models, lighter and a little faster.
A new option "Clean Jpeg Artifacts", but is still in alpha, there is a lot to improve on it yet.
Rife-App 3.20
So here is my first attemp with the AMD card support. If anyone have a AMD card please send me some feedback after testing it.
You just need to select "AMD" on the device list.
The models are also slighter better than the last release.
Rife-App 3.30
Pretty much it have new models for animation and Life-Action.