deuce0 · 13-Июл-20 15:25(4 года 7 месяцев назад, ред. 18-Июл-23 21:40)
WarplanДата выхода игры: 24 октября 2019 г. Жанр: Воргейм Разработчик: Kraken Studios Издатель: Slitherine Ltd. Платформа: Windows Тип издания: Неофициальный Релиз: Scene Версия: 1.00.25 Язык интерфейса: Английский Язык озвучивания: Английский Таблетка: Вшита (Unleashed)Системные требования: √Операционная система:Microsoft® Windows® 7+ (64 bit only); √Процессор:Intel Core i3 or equivalent; √Оперативная память:4 Гб; √Видеокарта:Graphics card with DX10 (shader model 4.0) capabilities; √Звуковая карта:Звуковая карта совместимая с DirectX 9.0.c; √Свободное место на жестком диске:414 Мб;Описание:WarPlan - невероятно точный симулятор Второй мировой войны. Это баланс реалистичности и играбельности, включающий в себя лучшее из 50-летних настольных военных игр.
Подробнее:
WarPlan is an incredibly accurate World War II simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War II board wargaming. Play a recreated World War II in every detail, thanks to the engine flexibility and database. Developer Kraken Studios places their emphasis on games that are easy to use, hard to win. WarPlan employs one of the best interfaces to lower micromanagement as much as possible so players can focus on playing and thinking. SCALES The game's scale is massive, covering 70 different potential countries, in a map large 30 miles / 50km per hex using a Peters map scaling (which better represents real distances). The land scale is 15k - 60k men, air scale is 300-400 aircraft and naval scale is 2 capital ships + support ships. COMBAT SYSTEM Combat takes place on Land, with multihex attack based on operation points allowing for multiple moves and attack tactics allowing for frontline breakthroughs, on Air, where you can attack selected targets and may automatically support land attacks, and on Sea, where fleet and raider modes affect detection. Night action, Surface, Sub, and Carrier combat are available. Use the Zone of control to restrict the movement of the enemy. 20 different units with 15 different attributes, 17 different technological advancements, 5 different specialties. Each country has their own units with their own attributes. Additionally, units can be impacted by: Breakdown - Land units can be split or reformed, corps may detach a division, armies may split, Formation – Small formations may be grouped into larger ones, Generals - Each player comes with their own generals that affect combat, mobile attack, and retreats, Support pool Units - 11 different support types. Naval units stack in fleets. 1 land, 1 air, 1 fleet per hex. Land units have the capacity of having a specialization. This is an attachment of equipment, elite trained units, or gear. With advancements, this allows for 120 different land unit configurations. COUNTRY MANAGEMENT Production takes into account oil, manpower, logistics, strategic resources, trade agreements, convoy zones. The system allows you 17 different advancements and each unit has at minimum 2 advancement choices. You can have 47 different unit configurations. The supply system is based on cities, rail, ports, headquarters, and distance from railways. The supply system more accurately represents the North African Campaign. From a diplomatic standpoint, players may declare war, influence, attempt a coup, or negotiate a surrender. Each country has a loyalty score and an entry-level. Actions in-game may alter the entry and loyalty of various countries. MAP The map is Hex based, with 15 different types of terrains subdivided in to sizes with each different features including motorized and non-motorized movement, airfield capacity, and defensive bonuses; 12 different resource types, 5 different strategic resources. Realism is enhanced by the presence of Fog of War, with detection levels that determine information of units. Moreover, 5 different weather conditions make the whole gameplay more challenging. FEATURES [*]70 different potential countries
[*]Map scale 30 miles / 50km per hex using a Peters map scaling which better represents real distances
[*]15 different types of terrains subdivided into sizes with each different features including motorized and non-motorized movement, airfield capacity, and defensive bonuses
[*]12 different resource types
[*]5 different strategic resources
[*]Fog of War – detection levels determine information of units
[*]5 different weather conditions
[*]20 different units with 15 different attributes, 17 different technological advancements, 5 different specialities
[*]17 different advancements. Each unit has at minimum 2 advancement choices
[*]Automatic repair and advancement
[*] Multiplayer: play vs the A.I., in hotseat, and PBEM mode WarPlan includes an editor to allow modding and creation of scenarios
NFO
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Warplan PacificДата выхода игры: 17 марта 2022 г. Жанр: Воргейм Разработчик: Kraken Studios Издатель: Slitherine Ltd. Платформа: Windows Тип издания: Неофициальный Релиз: Scene Версия: 1.00.10 Язык интерфейса: Английский Язык озвучивания: Английский Таблетка: Вшита (Unleashed)Системные требования: √Операционная система:Microsoft® Windows® 8.1/10/11; √Процессор:SSE2 instruction set support, ARM, ARM64; √Видеокарта:Graphics card with DX11 (shader model 4.0) capabilities; √Звуковая карта:Звуковая карта совместимая с DirectX 11; √Свободное место на жестком диске:550 Мб;Описание:War Plan Pacific использует ту же игровую систему, что и WarPlan Europe, с дополнительными функциями и улучшениями. Игра охватывает все страны, воевавшие на Тихоокеанском театре военных действий с декабря 1941 по 1945 год. Масштаб игры огромен, она охватывает 62 различных потенциальных страны, на карте размером 50 миль / 80 км на гектар с использованием модифицированного масштабирования карты Меркатора, чтобы обеспечить плавную игру, которая не перегружает игрока. Сухопутный масштаб составляет 15-60 тысяч человек, воздушный масштаб - 300-400 самолетов, а военно-морской масштаб - 1 основной корабль + корабли поддержки.
Подробнее
MAP
The map is Hex based, with 15 different types of terrains subdivided into sizes with each different features including motorized and non-motorized movement, airfield capacity, and defensive bonuses; 12 different resource types with new city images, 5 different strategic resources.
Realism is enhanced by the presence of Fog of War, with detection levels that determine information of units. Moreover, 5 different weather conditions make the whole gameplay more challenging. With the Pacific theatre communications intelligence is introduced for more enhanced naval action.
COMBAT SYSTEM
Combat takes place on Land, with multihex attack based on operation points allowing for multiple moves and attacks allowing for frontline breakthroughs, on Air, where you can attack selected targets and may automatically support land attacks, attack supply convoys, and protect convoys, and on Sea, where fleet and raider modes affect detection. Night action, Surface, Pursuit, Sub, Sub Hunter, and Carrier combat are available. Use the Zone of control to restrict the movement of the enemy land formations. 22 different units with 15 different attributes, 17 different technological advancements, 14 different specialties. Each country has their own units with their own attributes. Additionally, units can be impacted by: Breakdown - Land infantry units can be split or reformed, corps may detach a division, armies may split, Formation – Small infantry formations may be grouped into larger ones, Generals - Each player comes with their own generals that affect combat, mobile attack, and retreats, Support pool Units - 11 different support types. Naval units stack in fleets. Stacking is 1 land, 1 air, 1 fleet per hex. Land units have the capacity of having a specialization. This is an attachment of equipment, elite trained units, or gear. With advancements, this allows for 120 different land unit configurations.
COUNTRY MANAGEMENT
Production takes into account oil, manpower, logistics, strategic resources, trade agreements, convoy zones. The system allows you 17 different advancements and each unit has at minimum 2 advancement choices. You can have 47 different unit configurations. The supply system is based on cities, rail, ports, headquarters, and distance from railways. The supply system more accurately represents the difficulties of supplying troops overseas in the Pacific. The WarPlan engine has a built in diplomatic mechanic available but for the Pacific theatre it is disabled at the scenario level.
SCENARIOS
Pacific 1941 – This scenario starts on December 7th 1941 with the attack at Pearl Harbor. It allows the players to experience the full war from start to finish. Pacific 1942 – This scenario starts on May 1942 just before the Battle of Coral Sea. This allows players to skip the initial landings and get right into the carrier battle action. China 1937 – Replay the invasion of China until the start of the war in Europe. Excellent introduction scenario for the land war. Okinawa 1945 – A short introduction scenario so players can get a feel for the land and naval systems. Solomons 1942 – Experience one of the most challenging and interesting segments of the Pacific war. Equal sides, different strengths, weaknesses, and goals.
NFO
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