The Complete Guide to Blender Graphics
Computer Modeling and Animation
Год: 2012
Автор: John M. Blain
Жанр: CG 3D Graphics
Издательство: A K Peters/CRC Press
ISBN: 978-1466517035
Язык: Английский
Формат: PDF
Качество: Отсканированные страницы + слой распознанного текста
Интерактивное оглавление: Нет
Количество страниц: 390
Описание: A refreshing approach to teaching is reflected throughout The Complete Guide to Blender Graphics which is a book meticulously tailored for new Blender users. When learning to master the graphical user interface (GUI) with its access to the functions for modeling, rendering and animating beginners feel as if they have a patient instructor sitting beside them guiding them every step of the way.
Blender is a comprehensive program which includes modeling objects and characters, the application of colors and textures, the creation of scenes for still images and animations and rendering with Blender's inbuilt system or external render engines. The book explains the use of the interface and the many tools included in Blender in a step by step method which guides the student gently through the process.
Blender instructors, as well as students, welcome The Complete Guide to Blender Graphics because in addition to the detail and reliability of the content, the author has taken an empathetic approach towards teaching beginners. Each section is explained and illustated carefully yet succinctly, and because the basics of Blender remain constant, none of the information is obsolete. This is a unique instruction book for new Blender users as well as a valuable tool for Blender instructors. The high standard of the content makes this book a pleasure to use and to review.
This book is to be highly commended for teaching the basics of Blender modeling and animation in a clearly written, logical step by step method. It is a quality book which is user friendly from start to finish! It is an excellent book for getting started with Blender because the well written text is very easy to follow and is complemented by high quality images and diagrams. I recommend The Complete Guide to Blender Graphics to anyone wishing to learn computer modeling and animation using Blender and it would also be a great textbook tutorial or reference manual. I have no hesitation in giving this quality publication five stars.
Оглавление
1 The Blender Interface 19
1.1 The Blender Screen................................................................................................................. 19
1.2 The User Preferences Window.............................................................................................. 22
1.3 Preset Interface Arrangements.............................................................................................. 24
1.4 The 3D Window...................................................................................................................... 25
1.5 Window Modes....................................................................................................................... 28
1.6 Layers........................................................................................................................................ 29
1.7 Moving in 3D Space................................................................................................................ 30
1.8 The Blender View Menu......................................................................................................... 32
1.9 The Properties Window.......................................................................................................... 33
1.10 Blender Controls................................................................................................................... 35
1.11 Blender Windows.................................................................................................................. 36
1.12 Add-Ons................................................................................................................................. 38
2 Navigation 39
2.1 Navigate and Save.................................................................................................................... 39
2.2 Windows Explorer.................................................................................................................. 43
2.3 The Append or Link Command............................................................................................ 44
2.4 Packing Data............................................................................................................................ 45
2.5 Importing Objects................................................................................................................... 46
3 Creating and Editing Objects 49
3.1 Working with Basic Meshes................................................................................................... 49
3.2 Placing Objects on the Screen............................................................................................... 49
3.3 Edit Mode and Object Mode................................................................................................. 50
3.4 Mesh Types.............................................................................................................................. 51
3.5 Cursor Placement.................................................................................................................... 52
3.6 Moving Objects....................................................................................................................... 52
3.7 Scaling Objects........................................................................................................................ 53
3.8 Rotating Objects...................................................................................................................... 53
3.9 Precision Manipulation.......................................................................................................... 53
3.10 The Transformation Widget................................................................................................ 55
3.11 Mesh Vertex Editing............................................................................................................. 55
3.12 Selecting Vertices.................................................................................................................. 56
3.13 Edit Mode Selection Options.............................................................................................. 56
3.14 Creating Vertices................................................................................................................... 57
3.15 Center Points......................................................................................................................... 58
3.16 Object Display....................................................................................................................... 59
3.17 Smooth and Flat Shading Options...................................................................................... 60
3.18 Extruding Shapes.................................................................................................................. 60
3.19 Proportional Vertex Editing................................................................................................ 61
3.20 Creating Ground................................................................................................................... 61
3.21 Edge Loop Selection............................................................................................................. 62
3.22 Joining and Separating Meshes........................................................................................... 65
3.23 Deleting Vertices, Edges, or Faces....................................................................................... 65
3.24 Adding Faces.......................................................................................................................... 65
3.25 Modifiers................................................................................................................................ 66
3.26 The Knife Tool....................................................................................................................... 72
3.27 Sculpt Mode........................................................................................................................... 75
4 Materials.................................................................................................................................... 85
4.1 Introduction to Materials....................................................................................................... 85
4.2 Material Settings...................................................................................................................... 85
4.3 Material Buttons...................................................................................................................... 87
4.4 Material Colors........................................................................................................................ 87
4.5 Adding a New Material.......................................................................................................... 87
4.6 The Preview Tab...................................................................................................................... 88
4.7 The Diffuse Tab........................................................................................................................ 88
4.8 The Specular Tab..................................................................................................................... 90
4.9 The Hardness Value................................................................................................................ 91
4.10 Ramp Shaders........................................................................................................................ 92
4.11 Transparency......................................................................................................................... 92
4.12 Halo Settings.......................................................................................................................... 93
4.13 Vertex Painting...................................................................................................................... 93
4.14 The Application of Materials and Material Slots............................................................... 99
5 Textures 109
5.1 Introductiont to Textures..................................................................................................... 109
5.2 Texture Mapping................................................................................................................... 112
5.3 Displacement Mapping........................................................................................................ 113
5.4 UV Texture Mapping............................................................................................................ 114
5.5 Selective UV Texture Mapping............................................................................................ 117
5.6 Unwrapping with Seams...................................................................................................... 119
5.7 Texture Paint.......................................................................................................................... 121
6 World Settings 125
6.1 Introduction to World Settings........................................................................................... 125
6.2 Mist......................................................................................................................................... 127
6.3 Stars......................................................................................................................................... 127
6.4 Texture as Background......................................................................................................... 127
6.5 Image as Background............................................................................................................ 129
6.6 Image as Template................................................................................................................. 130
7 Lighting and Cameras 131
7.1 Lighting.................................................................................................................................. 131
7.2 Cameras.................................................................................................................................. 134
8 Rendering and Ray Tracing 137
8.1 Render Settings...................................................................................................................... 137
8.2 Rendering a JPEG Image...................................................................................................... 138
8.3 Creating a Video Clip........................................................................................................... 139
8.4 Ray Tracing............................................................................................................................ 140
9 Animation Basics 143
9.1 Introduction to Animation.................................................................................................. 143
9.2 Moving, Rotating, and Scaling............................................................................................ 144
9.3 Viewing Your Animation..................................................................................................... 149
9.4 The Graph Editor Window.................................................................................................. 149
9.5 Editing the Curve.................................................................................................................. 152
9.6 Other Types of Curves.......................................................................................................... 153
9.7 Modifying Curves................................................................................................................. 155
9.8 Automatic Key Framing....................................................................................................... 157
9.9 Animating Other Features................................................................................................... 157
9.10 Keying Sets........................................................................................................................... 159
9.11 Wind Strength Animation................................................................................................. 160
9.12 Animation Following Curves............................................................................................ 162
10 3D Text 177
10.1 Introduction to 3D Text..................................................................................................... 177
10.2 Creating 3D Text in Blender.............................................................................................. 177
10.3 The Object Data Button...................................................................................................... 178
10.4 Creating Text on a Curve................................................................................................... 180
10.5 Converting Text to a Mesh Object.................................................................................... 181
10.6 Converting Text to a Curve............................................................................................... 182
10.7 Elefont 3D Text.................................................................................................................... 182
11 NURBS and Meta Shapes 185
11.1 Using NURBS...................................................................................................................... 185
11.2 Creating a Lofted Tunnel................................................................................................... 187
11.3 Meta Shapes......................................................................................................................... 188
12 Modifiers 191
12.1 Introduction to Modifiers.................................................................................................. 191
12.2 Modifier Stacks.................................................................................................................... 192
12.3 Modifiers for Generating................................................................................................... 193
12.4 Modifiers for Deforming.................................................................................................... 213
12.5 Modifiers for Simulating.................................................................................................... 223
13 Particle Systems 239
13.1 Overview.............................................................................................................................. 239
13.2 Setting Up a Particle System.............................................................................................. 240
13.3 Particle Settings and Material Influence.......................................................................... 248
13.4 The Particles Panel.............................................................................................................. 250
13.5 Starting a Particle System................................................................................................... 252
13.6 Material Influence on Particles.......................................................................................... 254
13.7 Particle Interaction............................................................................................................. 257
13.8 Wind..................................................................................................................................... 258
13.9 Sample Particle Settings..................................................................................................... 260
13.10 Keyed Particle Systems..................................................................................................... 262
13.11 Boids Particle Systems...................................................................................................... 264
13.12 Hair Particle Systems........................................................................................................ 270
13.13 The Assignment Tab......................................................................................................... 275
14 Child/Parent Relationships and Constraints 283
14.1 Child/Parent Relationships................................................................................................ 283
14.2 Introduction to Constraints............................................................................................... 285
14.3 Transform Constraints....................................................................................................... 286
14.4 Tracking Constraints.......................................................................................................... 288
14.5 Relationship Constraints.................................................................................................... 290
14.6 Duplicating along Curves.................................................................................................. 297
14.7 Extruding along Curves..................................................................................................... 299
14.8 The Follow Path Constraint............................................................................................... 299
15 Armatures 307
15.1 Adding an Armature........................................................................................................... 307
15.2 Single Bone Armatures....................................................................................................... 307
15.3 Armature Display Types..................................................................................................... 308
15.4 Multibone Armatures......................................................................................................... 309
15.5 Deforming a Mesh Object.................................................................................................. 310
15.6 Armature Modifiers............................................................................................................ 312
15.7 Humanoid Armatures........................................................................................................ 314
15.8 Disconnected Bones........................................................................................................... 315
15.9 Vertex Groups or Field of Influence................................................................................. 319
15.10 Inverse Kinematics............................................................................................................ 320
16 Shape Key and Action Editors 323
16.1 Introduction......................................................................................................................... 323
16.2 Shape Key Editor................................................................................................................. 323
16.3 Action Editor....................................................................................................................... 325
17 Fluid Simulation 329
17.1 Introduction to Fluid Simulation...................................................................................... 329
17.2 Basic Setup (Scenario 1)..................................................................................................... 329
17.3 Basic Setup (Scenario 2)..................................................................................................... 334
17.4 Fluid Simulation with Particle Objects............................................................................ 338
17.5 Fluid Simulation with Control Objects............................................................................ 340
18 Nodes 341
18.1 Introduction to Nodes........................................................................................................ 341
18.2 Node Groups........................................................................................................................ 344
18.3 Material Nodes.................................................................................................................... 345
18.4 Texture Nodes...................................................................................................................... 353
18.5 Compositing Nodes............................................................................................................ 356
19 The Blender Game Engine 359
19.1 Introduction to the Game Engine..................................................................................... 359
19.2 Game Animation................................................................................................................. 363
20 Video Sequence Editing 365
20.1 Making a Movie................................................................................................................... 365
20.2 The Video Editing Screen................................................................................................... 366
A Basic Blender Commands 371
B Supplements 375
B.1 Installing Add-Ons............................................................................................................... 375
B.2 The Outliner Window.......................................................................................................... 379
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