Mudbox 2013 Essential Training
Год выпуска: 2012
Производитель: Lynda.com
Сайт производителя:
http://lynda.com
Автор: Ryan Kittleson
Продолжительность: 4hrs. 14mins.
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: This course introduces Mudbox, the Autodesk digital sculpting suite, and teaches digital artists how to create realistic assets in Mudbox, including 3D characters, immersive game environments, and product designs. Author Ryan Kittleson focuses on modeling, sculpting, and texturing, as well as topics such as extracting normal maps and exporting assets to Maya and 3ds Max for further rendering and animation. The final chapter covers techniques for showcasing your work in Mudbox.
Содержание
Introduction
Introduction
What you should know before watching this course
Using the exercise files
Understanding where to store user-made tools
1. Getting Started
Optimizing a Wacom tablet for Mudbox
Getting a first look at Mudbox
Understanding the limitations of Mudbox
Loading a model
Moving the camera
Focusing and framing
Customizing hotkeys
Importing a reference image planes
Working with subdivision levels
Subdivision level tips and tricks
Editing materials
Using the selection tools
Hiding and unhiding parts of a model
Selection tips and tricks
2. Sculpting
Sculpting in Mudbox
Using the standard sculpting tools
Using the special sculpting tools
Customizing the sculpt tools
Making a custom crease tool
Using stamps
Using stencils
Freezing parts of a sculpt
Sculpting custom stamps and stencils
Sculpting with layers
Editing sculpt layers
Working with multiple sculpt layers
Sculpting symmetrical details on an asymmetrical model
Bringing it together: Sculpting demo
3. Working with Multiple Objects
Using the Object List
Translating objects
Duplicating and flipping an object
Transferring detail between two models
Cleaning up problems with transfer details
Using materials with multiple objects
4. Painting Textures
Using UV maps
Creating and importing UVs
Creating paint layers
Using basic painting tools
Using adjustment painting tools
Painting with the advanced tools
Editing stencils
Working with paint layers
Texturing with Ptex
5. Using Texture Channels
Understanding texture channels
Painting bump maps
Making the most of texture channels
Transfering paint layers between models
Making normal maps
Creating ambient occlusion maps
Generating displacement maps
Preparing texture files for use in other applications
6. Posing a Character
Introduction to joints and posing
Creating joint skeletons
Painting weights
Posing a character
7. Presenting Work
Lighting the scene
Using point and image-based lights
Setting up viewport effects
Rendering still images and movies
Conclusion
Next steps
Файлы примеров: присутствуют
Формат видео: MOV
Видео: AVC, 960x540, 16:9, 15 кадров/сек, 159 Кбит/сек
Аудио: AAC, 96,0 Кбит/сек, 48 КГц, 2 канала