Character Animation Fundamentals in 3ds Max
Год выпуска: 2012
Производитель: Lynda.com
Сайт производителя:
http://www.lynda.com/3ds-Max-tutorials/Character-Animation-Fundamentals-ds-Max/92565-2.html
Автор: George Maestri
Продолжительность: 5 ч. 56 мин.
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: Character Animation Fundamentals in 3ds Max demonstrates the basic principles of character animation that help bring simple 3D characters to life. Starting with an overview of the character rig, author George Maestri provides guidelines for creating strong poses and explains how to animate from pose to pose in an organized fashion. The course also covers locomotion—animating realistic gestures, walks, and runs; explores the basics of facial expressions and dialogue; and culminates with an animated scene built entirely from scratch.
Topics include:
- Posing digital characters
- Creating stock poses
- Understanding forces, character motion, and secondary motion
- Keyframing initial poses
- Animating weight shifts and pose-to-pose transitions
- Animating walks and runs
- Adding personality to a walk
- Animating facial movement: blinks, head turns, and mouth movement
- Animating an entire scene
Содержание
0. Introduction
Welcome
Using the exercise files
Character rig overview: a simple character
Character rig overview: a full character
Using screen drawing tools
1. Posing Digital Characters
Creating strong poses
Using Selection Sets to help pose characters
Using layers to select characters
Learning the basics of posing characters
Creating stock poses
2. Animating Characters in Motion
Understanding forces and character motion
Understanding drag
Working with secondary motion
Bringing the character to life
Refining the animation
3. Creating Pose-to-Pose Animation
Keyframing initial poses
Creating the blocking pass
Moving holds
Animating weight shift
Animating pose-to-pose transitions
Animating a wave
4. Animating Walks
Analyzing a walk
Setting up a character for a basic walk
Animating a walk: the feet
Animating a walk: the lower body
Animating a walk: making the cycle symmetrical
Animating a walk: working with the spine
Animating a walk: arm motion
Animating a walk: the head
5. Adding Character to a Walk
Changing a walk using poses
Changing a walk using foot placement
Exaggerating a walk: the extended position
Exaggerating a walk: the passing position
Exaggerating a walk: the cushion position
6. Animating Runs
A run in four poses
Animating a run: the passing pose
Animating a run: the extended pose
Animating a run: mirroring the basic poses
Animating a run: adding weight
Animating a run: the spine
Animating a run: left arm motion
Animating a run: right arm motion
7. Facial Animation and Dialogue
Animating blinks
Animating changes in eye direction
Animating a head turn
Working with audio
Overview of the mouth controls
Animating vowels: A, E, and I
Animating vowels: O, U, and Y
Animating consonants: B, D, and G
Animating consonants: F, M, and S
Animating lip sync: assigning phonemes
Animating lip sync: head motion
Animating lip sync: the eyes
Animating lip sync: the body
8. Animating a Scene
Creating the main poses
Blocking poses to dialogue
Animating moving holds
Creating weight
Adding secondary motion
Animating dialogue
Adjusting head motion
Adding blinks
9. Conclusion
Goodbye
Файлы примеров: присутствуют
Формат видео: MP4
Видео: H-264 - MPEG-4 AVC 960x540 15 kbps
Аудио: MPEG AAC Audio (mp4a) 48000 Hz stereo 15 kbps