Thinking Particles Tutorials
Год выпуска: 2008 - 2010
Производитель: community.ro
Сайт производителя:
http://community.ro
Автор: Panait Mihai
Продолжительность: 01:24:28
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: Несколько уроков касающихся разных аспектов Thinking Particles. Подробнее на английском в содержании.
Содержание
Dust from Collision Map
Tutorial Length 18:33 min
In this tutorial we want to use a collision map to create dust like particles on the impact with the floor. Why to use a collision map to create particles on intersection points? Because it’s only being calculated once, meaning that it doesn’t require processing power to calculate intersection on every frame. On the other hand if you change the animation and the collision happens in different places then you have to export again the collision map. What is the collision map? It’s a gray scale sequence of images. White where collision happens and black elsewhere. In this case we have an animation done with reactor, baked into the fragments, and it’s less likely to change it once we have it done. So this is the perfect case for a collision map.
TexMap Color Helper
Tutorial Length 8:46 min.
This is an ERRATA to the Thinking Particles & MaxScript Part 1 tutorial. In that tutorial seems that the material doesn't stick to the particles. It moves as the particles are changing position. So in this one I'll pass again through that part. TexMap Color Helper explained.
Thinking Particles & MaxScript 01
Tutorial Length 17:09 min.
Hello, in this tutorial I try to demonstrate how you can use MaxScript to access some of the Thinking Particles Properties.
Thinking Particles & MaxScript 02
Tutorial Length 17:22 min.
In this tutorial I’ll try to make a peeling effect, to demonstrate the use of the Export Operator in Thinking Particles, and how we can access the exported particles in Max Script. The Particles System used in this scene is very simple. We only need two particles groups. We use the object to particle Operator to transform a sphere in particle. Then we fragment the sphere instance. In the end we export the fragments so we can access them in the MaxScript. We run the script, then the scene is ready to render.
Surface Follow
Tutorial Length 12:38 min.
This tutorial is about the Surface Follow Operator - how to make particles follow the surface of an object.
Thinking Particles Deformation
Tutorial Length 10:00 min.
TP Operators used in this tutorial: (O) Object to Particle, (O) PPass, (O) Force, (H) Point 3, (O) Shape Collision, (H) Node.
Файлы примеров: присутствуют
Формат видео: MOV
Видео: AVC, 1280 x 720, 16:9, 25.000 fps, ~386 Kbps
Аудио: AAC, 44100 Hz, ~64 Kbps, 2 канала