Autodesk 3ds Max Techniques Collections
Производитель:
Autodesk
Язык: английский
Дата выпуска: 2005 - 2008
Видео кодек: QuickTime
Разрешение: 1024 х 768
System requirements:
Windows
• Win2K or WinXP, Pentium IV
• 512MB RAM
• Web Browser (Microsoft Internet Explorer, Mozilla Firefox 1.5 or later)
• Apple®
QuickTimeTM Player 7.2 or later
• 1024 x 768 screen resolution (recommended)
Achieve Believable Lip Synchroniszation in 3ds Max
Product Details
Your Media Key is:
002-02212008-080
URL:
http://store.autodesk.com/DRHM/servlet/ControllerServlet?Action=DisplayProductDet...ductID=104285800
Product Details
Skill Level: Intermediate
Format: e-DVD [approx. 84 minutes]
Date Published: March 2008
Includes
* Instructor notes & Support files
Learning Objectives
* Traditional Animation Approaches
* 3D Typical Approaches, visemes
* Create and enhance morph targets
* Lip-sync process, and automation of the lip-sync process
* Reference Books, Q&A Session
Advanced Animation Effects Using Simple But Effective Rigs
Anaglyph Stereoscopy Techniques
Product Details
This presentation covers the theory and practice of furthering the illusion of 3D by using stereoscopic techniques. Louis covers the approach of an 'easy camera setup' with rules for efficiency. Next, he demonstrates the process of a 'true camera setup'. Finally, Louis explains the method of 'anaglyph stereoscopy' for red/blue glasses. This includes a chapter on compositing in Autodesk Combustion. Please note that although much of the presentation is conducted in 3dsMax, these techniques can be applied in Maya as well.
Use this serial : 04-2012-016
Design Visualization
Product Details
Focus is on 3ds Max as a tool for presenting client visions such as architectural and product designs The primary focus will be on materials and lighting within 3ds Max Includes integration with Autodesk Combustion will also be explored including RPF, the discreet olor Corrector and Render Elements Authored by Gary Davis, certified training specialist for 3dsMax, Combustion and Toxik. He regularly acts as instructor at the Oregon3D and Planet Digital training centers
Learning Objectives:
Presenting:
Architectural designs
Product designs
Materials and lighting
Integration with Autodesk Combustion
RPF
Discreet Color Corrector
Render Elements.
Use this serial : 002-05142007-080
Film Visual Effects in 3ds Max
Product Details
The first part of this class will overview the process for creating digital pyrotechnics through particles and fluid simulations. Explosions, fire, smoke and various other effects as well as various creature effects. NOTE: The techniques demonstrated in this presentation equire the following plug-ins: FumeFX created by Sitni Sati (available on the Autodesk eStore) and Particle Flow Tools created by Orbaz Technologies.
Use this serial : 002-06212007-075
Hair And Fur in Commercial Production
Rapid Tools Development
Product Details
Rapid Tools Development will focus on best practices for user interface creation and the optimal workflows for designing artistic tools in the shortest time possible Authored by Borislav "Bobo" Petrov, Technical Director of Visual Effects at Frantic Films
Learning Objectives: User interface creation Optimal workflows for designing artistic tools
Use this serial : 002-04282007-070
The Emergence Of The Architectural Film Using 3ds Max In Architectural Animation
Product Details
- Using the language of filmmaking, visual effects, motion design, and architectural illustration, explore elements of pre-production such as pre-visualization and animatics
- Animation with a heavy emphasis on camera moves
- Post-production techniques including rendering, creating and using matte passes, and utilizing render passes
- The class uses a "movie-breakdown" and "shot-breakdown" approach to illustrate the various methods
- There is also some discussion of optimizing workflow with MAXScript, as well as scene and file organization
Use this serial : 002-02282008-080
The Quest For The Make Art Button
Whats New In Autodesk 3ds Max 2008
Building a Character for Games
Product Details
Get the inside story with Building a Character for Games where an industry professional reveals the intricacies of character modeling. Using the library of body parts included on this DVD, build a low-poly model that is optimized for game play and then refine it to reate the hi-poly model you need to generate normal maps. Work with symmetrical and asymmetrical geometry; add just enough detail to make the character stand out; adjust smoothing groups as needed. Learn to identify trouble spots and avoid quirks that would otherwise come up during the debug phase in a professional games pipeline.
Finally, admire your results in a convincing human figure that is ready for rigging.
Character Rigging Think Outside the Box
Product Details
Learn a variety of character rig creation methods Authored by Laurent M. Abecassis, founder of Di-O-Matic, a company that develops character animation plug-ins and custom plug-ins for 3ds Max as well as interactive training CDs
Learning Objectives:
Creating Interactive Tools to Improve Your Workflow
Correcting Motion Capture Animation on a Biped
Using Mesh Slicing for Better Character Rig Approximation
Creating a Complex Rig in Minutes
Use this serial : 003-16042006-004
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