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alex4316
 Стаж: 18 лет 8 месяцев Сообщений: 406
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alex4316 ·
01-Мар-09 22:16
(16 лет 6 месяцев назад)
Насчет того как убить того или иного босса
1) Прокачать по максимуму магию для оружия - я использовал огонь (2 перса) и лед (2 перса) Если выувидите в действии ледяной шторм полной мощности то половина вопросов
отпадет
2) Атаковать вблизи 1 персом -лучше воином -бегать кругами и выманивать на себя
Остальные бьют издали льдом и огнем . Через какое то время босс сдохнет
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Пайаци
Стаж: 16 лет 4 месяца Сообщений: 1
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Пайаци ·
03-Май-09 08:11
(спустя 2 месяца 1 день)
У меня торрент скачен, но не открывается. Пишет, что не удается найти программу для открытия - что-то такое... что делать?
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dwemer2
Стаж: 16 лет 8 месяцев Сообщений: 194
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dwemer2 ·
09-Май-09 18:29
(спустя 6 дней)
Пайаци писал(а):
У меня торрент скачен, но не открывается. Пишет, что не удается найти программу для открытия - что-то такое... что делать?
Это образ диска, для работы с ним нужен Alcohol 120% или Демон туллз.
alex4316,bulbatino,nadss
Спасибо,
надеюсь теперь пройду игру.
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dwemer2
Стаж: 16 лет 8 месяцев Сообщений: 194
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dwemer2 ·
10-Май-09 13:29
(спустя 18 часов, ред. 13-Май-09 13:22)
Еле завалил дьяблу,
может он от огня подпитывается?
Я огненного мага отключал.
P.S Прошел игруху.
Последняя тварь вообще жуть,
удалось таки ее сжечь.
P.S.S
На самом деле очень советую
сохраняться у сундуков,
выпадают классные вещи,
даже в начале игры,
во втором мире(где деревни)
выпал магик скипетр,
который я продал за 60тысяч,
к концу игры у меня было 700000. Если в кольчугу вбить магические камни,то при ударе
по ней будут выбиваться штормы,
аналогично атаке магическим(с камнями) оружием по монстрам.
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Ipkes
Стаж: 16 лет 3 месяца Сообщений: 6
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Ipkes ·
16-Июн-09 15:40
(спустя 1 месяц 6 дней)
Necrohorde
Beast Warrior появляется после его уничтожения без всяких спеллов я его одним персонажем завалил.
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Ipkes
Стаж: 16 лет 3 месяца Сообщений: 6
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Ipkes ·
16-Июн-09 16:23
(спустя 42 мин.)
Неописанные факты: Если использовать бассейн в ancient и персонаж не погибнет и не добавится "мегавесщч' то у него кажется:1) золото будет 0;2)добавятся навсегда очки к урону или защите иле сразу и к урону и к защите(как повезет(может быть не совсем так, но определённо что-то добавляется)) Магические(holy,ice,dark,fire) камни можно вставлять как в оружию так и в броню максимальный уровень 6 если прокачать до максимума то на уровне перед frozen shrine все умирают со 1го удара(кроме босса на троне)(я играл за Berserker'а было так(на счёт др. не знаю)).(Кажеца урон будет больше если повышать магию которая написана в описании персонажа(Berserker-dark повышается holy камнями) Самый мощный персонаж из начальных это Berserker(фиолетовая баба) т.к. у неё есть:
1)невидимость-используя эту магию персонаж не становится невидимым как писал bulbatino,
а становится неуязвимым на время действии магии чем больше уровень тем дольше длится т.к. энергия растёт и энергии востанавливается больше на 20м уровне энергия совсем не отнимается.2)2ая магия Holy sword(кажеца)-8ми кратное повреждение Максимальное повышение от камней 64 т.е. если у вещи все speed -64 то повысить больше нуля не получится. Все повышения можно вложить в другую вещ без потерь. Если повышать speed то больше 32(или 64 не помню точно) изменений в скорости не будет.
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Ipkes
Стаж: 16 лет 3 месяца Сообщений: 6
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Ipkes ·
16-Июн-09 16:42
(спустя 18 мин.)
А в этой версии есть заставки? А то я прошёл игру, поставленную CD сборника, заставок не оказалось. Хотя давно брал диск с одним BL, на нём заставки были. И ещё в конце игры когда остаётся 1 артефакт(кажется лук), его ложишь на пъедестал и идёт финальный ролик?(В моей версии меня выбило в меню т.к. без заставок нет) А если там побродить то видна переграда которая до этого снималась другими артефактами а за ней какоето строенее ранее не где не встречавшееся. По логике должен открываться проход.
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alex4316
 Стаж: 18 лет 8 месяцев Сообщений: 406
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alex4316 ·
18-Июн-09 19:58
(спустя 2 дня 3 часа)
Ipkes
Заставка в начале есть а насчет конца не помню
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Гость
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Гость ·
12-Авг-09 20:23
(спустя 1 месяц 24 дня)
спасибо за раздачу! долго искал ету игру
нашёт списка героев и скиллов то помну когда у меня был диск с игрой (от руссобита) , там был мануал с описанием всех героев и их скиллов (и даже с какова левела скиллы ) ! играл игру давно но помню что неудобно был играть отрядом из 4 героев (больно было смотреть как они помирают и одевать всех надо ) поетму играл один "мутантом" и главные скиллы были от той тётки с перчаткой и чела из леса( тоже с перчаткой , скилл ешё волну посылал)
игра завлекает не по детски !
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teslakun
Стаж: 16 лет 6 месяцев Сообщений: 3
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teslakun ·
11-Окт-09 18:29
(спустя 1 месяц 29 дней, ред. 11-Окт-09 18:29)
Заставка в конце есть.
Игра ломается легоко и просто , вдоль и поперек. Предметы множатся и передаются из хайлевельного магазина в лоулевельный.
Марса так и не разморозил.
Кстати попробуйте начать игру за фиолетовую тетку, потом скрестите с берсерком, а после с королем зверей. На 20 лвл получится имба с 9030 жизнями, +вампиризм тетки и крушаший кулак берсерка. Танк просто непроносимый!!! И ледяные доспехи скрафтите ему!!!! Или же темного мага с королем зверей скрестите. Тоже имба!!!
Кстати от 5 последних босов в пентограмме лучше всего защищают ледяные доспехи. А насчет дамага вроде огонь. Свет там вообще без шансов. На свет вешают всякие гадости боссы финальные.
Если выкладывать предметы в магазин и не сохраняться, то при начале новой игры эти предметы будут в магазине. Остается только взломать артмани и купить эту красоту. Передавал в магазин на начальном уровне самыю дорогую и до нельзя прокаченную рукавицу и драконьи доспехи. Потеха получилась. 3/4 игры можно пройти не ощущая монстров.
Увеличить число камней, бутылок или предметов можно так:
1. заходим в магазин, скупаем что нужно, сейвимся, выходим из игры, заходим обратно и список товаров в магазине рандомно обновляется.(удоно для камней и бутылок)
2. заходим в магазин, продаем что то, но не сохраняем игру. Заходим в другой сейв ( к примеру в начале игры) и товар оказывается в этом магазине. Можно повторять это действие раз за разом и тем самым множить предметы, или передавать хайлевельные арты
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manofdeath
Стаж: 16 лет 1 месяц Сообщений: 3
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manofdeath ·
24-Окт-09 17:27
(спустя 12 дней)
Сам игру не прошел до конца, тк когда оказался на 5 части звезд, то ли оружие не клалось куда надо, то ли само это оружие отсутствовало. До туда дошел базовым лучником, ледяным магом, огненным магом и черным рыцарем. Диск покупал паленый, вроде бы в олимпийском лет 10 назад, и назывался он "Проклятые земли", правда был даже не в коробочке, а просто в пакетике, перевод в заставке значился "Фаргус"овский.
Ну и собственно прилагаю английский Ридми файл (к сожалению нет времени переводить, да и знания языка хромают):
RULES OF THE GAME
Who placed the terrible curse upon the wealthy and happy Heaven and
tore the God tribe apart? The entire world is controlled by evil
monsters who massacre everyone they meet. Heaven is turning into the
most frightening hell. And now, even the courage to fight evil is
waning. Brave warriors! Can you break this horrible curse and reunite
the Broken Land? Use your intelligence, bravery and wisdom to sweep
away all the barriers in front of you. The promised land is near...
THE STORY
Legend has it that thousands of years ago, the Undead Mars, the king
of all gods, governed Heaven. Neither conflicts nor sorrows or pain
were to be found in his kingdom, a peaceful and holy spirit filled
the land. On the first day of every year, the five gods that ruled
the Holy, Dark, Ice, Fire and Life realms would carry their relics -
the Holy Staff, the Dark Sword, the Snow Bow, the Flaming Axe and the
Gauntlet of Life - in a procession, leading all gods in prayer for
the bliss of Heaven. But one day, a terrible tragedy occurs during
this ceremony... While the five gods prepare for prayer, the wicked Priest of the God
tribe breaks into the holy Shrine to steal the Goddess of Harvest,
who is guarded by Undead Mars. In the fierce battle that ensues,
Undead Mars - nearly beaten - casts an ultimate spell on the Priest
to save the Goddess of Harvest. The Priest dies in an explosion, but
Heaven also crumbles in the resulting burst of energy. The dead body of the wicked Priest, his evil spirit and blood, are
scattered over every inch of the land in the western Heaven. The
whole land has been cursed ever since. The broken souls have turned
into monsters wandering the Broken Lands: the World of Iron, the
World of Forests, the World of Darkness and the Frozen Shrine. The
Heaven of the God tribe has become a burning hell. A dark era begins, and only the five relics, lost in the tragedy, can
unite the energy of the mother earth. But even the descendants of the
five gods hate and fight each other. Finally, the warriors in their
quest for justice risk their own lives to save the shattered Heaven.
Be an Axewoman, Archer or a Berserker. Enter the most dangerous
battlefield to regain all the relics and reunite the Broken Land!
SYSTEM REQUIREMENTS
Operating System: Window 2000, 98, 95 or NT
CPU: Pentium 200MHz or greater
Hard Disk: 550MB free space
Memory: 32MB RAM
CD-ROM: 4x CD-ROM
Input Device: Mouse, Keyboard
Video Card: DirectDraw certified video card with 1MB RAM or greater
Soundcard: Direct X6.0 certified soundcards
Make sure to close all other application programs, such as ICQ or
anti-virus programs before starting the game.
GAME OPERATION.INSTALLATION
Put the game CD into the CD-ROM drive and the installation program
will launch automatically. You can also run setup.exe directly from
the CD. <SetUp Welcome_>
The first screen will show a welcome message. Click on the "Next"
button to proceed. <SetUp _______>
The installation wizard will ask you to specify a directory to store
the game files in. You can either enter a path name directly (e.g.,
the hard disk drive C:...), or click on the "Browse" button to choose
one. When done, click on "Next" to proceed. <SetUp _______>
The installation wizard will then ask you to enter a folder name.
When done, click on "Next" to proceed. <SetUp ____>
Click on "Finish." Congratulations! The installation process is
complete. Put the soundtrack CD coming with the game package into the
CD-ROM drive. The folder name you entered in the previous step is
what you will find when you click on the Windows "Start" button and
choose "Programs." Choose the folder name you entered, then select
"The Broken Land" to start the game.
GAME CHARACTERISTICS
Obtaining the Five Relics The aim of "The Broken Land" is to find the Five Relics: the Flaming
Axe, the Bow of Snow, the Gauntlet of Life, the Holy Staff and the
Dark Sword that are scattered over the four parts of the Broken Land.
Your mission is to put them back in the Frozen Shrine at the end of
the journey. Only then, through the ancient and mysterious force of
the Relics, the Broken Land will be together as one again. An Adventuring Party of Four Members "The Broken Land" is a fantasy/adventure role-playing game with a
real-time combat environment. You will encounter many characters that
will join your party during the game and assemble an adventuring
party with a maximum of four members. You have hands-on control only
over one of the members. The rest of the party react according to the
skill settings configured by you. For example, if you configure a
character to use healing skills, then he/she will inspect the Health
Points of other characters and use this skill to heal others when
appropriate. If configured to use melee combat skills, he/she will
attack the target in front of you. You're the one to choose any
combination of these skills! Level-Up During the adventure, characters will receive new skills as their
levels increase. The levels that one character must achieve before
he/she can receive a new skill depend on the class he/she belongs to. Merging of Characters You can also use a character merging scroll to merge two characters
together as one new character, who will have all the skills of both
characters. Please also refer to "Character Information: Use of the
Character Merging Scroll" below. Attributes There are Fire, Ice, Holy, Dark and General attributes throughout the
Broken Land. Characters, weapons, armors and spells all have
attributes. Fire and Ice are mutually exclusive, as are Holy and
Dark. This also means that characters with the Ice attribute will
receive extra damage from the attack of weapons and spells with the
Fire attribute. Generally, attacks by Fire attributes inflict the most damage.
Attacks from an Ice attribute will freeze targets, attacks from a
Dark attribute will poison targets. Attacks from a Holy attribute are
more efficient on characters with a Dark attribute than any other
attributes. Characters There are 16 controllable characters in all, with differing levels of
wealth, magic, vitality, speed and attack/defense skills. Besides the
four basic characters that will not appear at the same time there are
also uncontrollable characters with their own attitudes of attack
(cowardly or fierce, etc.). Please refer to "Character Information"
below for detailed descriptions.
MAIN MENU(тут же базовые персонажи и их характеристики)
<____>
<1 -> Start new game. Choose your character>
There are four portraits on the upper screen. Select one of them as
your main character to start a new adventure. The four main menu
characters and their powers are: 1. Berserker These are cold-blooded female fighters, with violet hair and armor.
They have bruises all over their bodies -and a man's arm transplanted
on their right. Despite their painful and mysterious past, the
Berserkers are still known as the strongest fighters in the World of
Forge. Character attribute: Dark Health Points (HP)
50 (Basic Value)
+12 (Every Level Up)
Attack Points (AP)
30 (Basic Value)
+ 7 (Every Level Up)
Defense Points (DP)
30 (Basic Value)
+12 (Every Level Up)
Magic Defense Points (MDP)
10 (Basic Value)
+ 5 (Every Level Up)
Magic Points (MP)
30 (Basic Value)
+ 5 (Every Level Up)
Vitality Points (VP)
30 (Basic Value)
+ 5 (Every Level Up) Skill
Boxing
Level Required - 1
Merging - No
VP Cost - 0
MP Cost - 0
Persistent VP Cost - 0
Invisibility
Level Required - 4
Merging - Yes
VP Cost - 10
MP Cost - 10
Persistent VP Cost - 7
Holy Sword
Level Required - 8
Merging - No
VP Cost - 20
MP Cost - 0
Persistent VP Cost - 0
Blood Sucking
Level Required - 12
Merging - Yes
VP Cost - 10
MP Cost - 10
Persistent VP Cost - 0 Usable weapon: Gauntlet Wearable Armor: Beast Armor 2. Human Knight They are the most common knights in the Broken Land. They are not
very distinguished, know a little about healing - but they never give
up the dream of finding the Relics. Character attribute: General Health Points (HP)
40 (Basic Value)
+10 (Every Level Up)
Attack Points (AP)
20 (Basic Value)
+ 5 (Every Level Up)
Defense Points (DP)
30 (Basic Value)
+ 5 (Every Level Up)
Magic Defense Points (MDP)
5 (Basic Value)
+ 5 (Every Level Up)
Magic Points (MP)
25 (Basic Value)
+ 5 (Every Level Up)
Vitality Points (VP)
10 (Basic Value)
+ 5 (Every Level Up) Skill
Slash
Level Required - 1
Merging - No
VP Cost - 0
MP Cost - 0
Persistent VP Cost - 0
Healing
Level Required - 2
Merging - Yes
VP Cost - 6
MP Cost - 10
Persistent VP Cost - 0
Slash Twice
Level Required - 5
Merging - No
VP Cost - 10
MP Cost - 0
Persistent VP Cost - 0
Jumping Attack
Level Required - 9
Merging - No
VP Cost - 20
MP Cost - 0
Persistent VP Cost - 0 3. Archer Although these human fighters are not tough, they are very quick and
smart. They are good at ranged attacks. Character attribute: General Health Points (HP)
40 (Basic Value)
+10 (Every Level Up)
Attack Points (AP)
15 (Basic Value)
+ 5 (Every Level Up)
Defense Points (DP)
30 (Basic Value)
+ 35 (Every Level Up)
Magic Defense Points (MDP)
5 (Basic Value)
+5 (Every Level Up)
Magic Points (MP)
25 (Basic Value)
+ 5 (Every Level Up)
Vitality Points (VP)
10 (Basic Value)
+ 5 (Every Level Up) Skill
Shooting
Level Required - 1
Merging - No
VP Cost - 0
MP Cost - 0
Persistent VP Cost - 0
Healing
Level Required - 2
Merging - Yes
VP Cost - 6
MP Cost - 0
Persistent VP Cost - 10
Ice Arrow
Level Required - 5
Merging - Yes
VP Cost - 15
MP Cost - 15
Persistent VP Cost - 10
Fire Arrow
Level Required - 9
Merging - Yes
VP Cost - 20
MP Cost - 20
Persistent VP Cost - 10 Usable weapon: Bow Wearable armor: Metallic Armor 4. Axewoman Although the constitution of the Axewomen seems weak compared to the
power of the giant axes in their hands, their bravery is no less than
that of any man. Character attribute: General Health Points (HP)
40 (Basic Value)
+10 (Every Level Up)
Attack Points (AP)
20 (Basic Value)
+ 5 (Every Level Up)
Defense Points (DP)
30 (Basic Value)
+10 (Every Level Up)
Magic Defense Points (MDP)
5 (Basic Value)
+ 5 (Every Level Up)
Magic Points (MP)
25 (Basic Value)
+ 5 (Every Level Up)
Vitality Points (VP)
10 (Basic Value)
+ 5 (Every Level Up) Skill
Swing
Level Required - 1
Merging - No
VP Cost - 0
MP Cost - 0
Persistent VP Cost - 0
Healing
Level Required - 2
Merging - Yes
VP Cost - 6
MP Cost - 10
Persistent VP Cost - 0
Retreat
Level Required - 5
Merging - Yes
VP Cost - 30
MP Cost - 15
Persistent VP Cost - 0
Throwing Axe
Level Required - 9
Merging - Yes
VP Cost - 15
MP Cost - 15
Persistent VP Cost - 0 Usable weapon: Axe Wearable armor: Metallic Armor <2 -> Load Game>
Select "Load Game" to load previously saved game. <3 -> Quit>
Select "Quit" to exit to Windows.
QUICK REFERENCE ON USER OPERATIONS
A. Positioning the mouse cursor over any object which has functions
on the screen for more than half a second will bring up a brief
description of that object. Also, if you move the mouse cursor over
an operable object, the cursor will change its shape to reflect the
operable actions. B. These are some useful hot keys: SPACE - toggle the display of the information window
TAB - switch team leader
F1, F2, F3, F4 - quick button hot keys at the bottom of the screen
(1, 2, 3, 4 are also applicable)
CTRL + Left Click - attack a fixed location Basic Operations:
Left Click - attack targets, pickup items, grab items, specify
movement destination, and activate button functions
Right Click - use skills, use items, and quick buy
Left Drag - drop characters, drop skills, assign a skill to a hot key
GAME SCREEN
<_____>
<1 -> Game Playing Area>
The character in the center of the game playing area is currently
under your control. When you move the cursor over characters that can
be attacked or talked to, a red symbol will pop up. Left click on the
characters and you can attack or talk to them. When your opponents die, they will sometimes leave some of their gear
to you. You can left click on those items to pick them up. If you
move the cursor over one item for more than half a second, you can
get a brief description of that item. After configuring your skills, you can right click on any part of the
game screen to use the skill, e.g., heal your party members. If you
intend to use the skill on a specific target, just right click on the
target. <2 -> Reduced Map>
This shows the terrain around you, and the relative positions of your
party members and opponents. Yellow denotes the character currently
under your control. White denotes the other party members. Red
denotes the enemies. Left click on the reduced map to switch to the world map. Please
refer to the section "World Map" below for more information. <3 -> Party Quick Status>
The Quick Status of the four party members can be found at the right
side of each portrait. The blood veins from top to bottom denote HP,
MP and VP respectively. When HP reaches 0, the character dies. You
can use red healing potions to recover HPs. When you use skills, this
will always cost some MPs. You can use blue mana potions to recover
MP. If you use persistent skills, the duration time depends on VPs.
You can use green vitality potion to recover VPs, though it will also
gradually recover by itself over time. The character currently under your control always has the brightest
portrait. You can switch your control to another character by left
clicking on his/her portrait, or by pressing the TAB key. Note that
if you are "grabbing an item" with the cursor, you cannot switch your
main character. <4 -> Skill button>
This is the skill currently used by the main role. Every character
also has six other skills besides his/her basic attack skill. Press
the skill button to configure the skills that the characters will
use. Press this button again and it will come up, indicating that
only basic attack skills will be used. Discard unwanted skills by
left dragging them to the trashcan (located in the character
information panel). Please refer to "Character Information: Trashcan"
below for more information. <5 -> Character Information Toggle Button>
Left click on this button to show the character information
interface. Press again to return to the game. You can also press
SPACE to toggle. <6 -> Hot Key Panel>
Items can be put into hot key panels. Please refer to "Character
Information -> Inventory" below on how to do this. After configuring the hot keys, you can easily activate these items
with the respective keys during the game. The keys from left to right
are F1, F2, F3, F4, or 1, 2, 3, 4. These keys are only valid for the
main role, though. <7 -> Auxiliary Hot Keys>
The functions and settings of these auxiliary hot keys are the same
as for the hot keys, but they are activated with the middle button of
the mouse. Please note that this function can only be used under
Windows NT and some Windows 98 systems.
CHARACTER INFORMATION
This part will give you detailed information on the main role, the
inventory and the system menu. <1 -> Detailed Information of the Main Role>
This section contains detailed information on the main role. From
left to right and top to bottom, this is: "Level" (LV): You will advance to the next level once you have
accumulated enough experience. HPs, MPs, VPs, MDPs, DPs and APs will
also increase with the level. When you reach certain levels, you will
have the chance to learn new skills. Please refer to "Game World: The
Characters" for more information. Note that when your level is
getting higher, the experience required to advance to the next level
also increases. The highest level is 20. If you try to modify the
character's level with a third party toolkit, please don't let the
level exceed 20, or the game will not run properly. "Health Points" (HP): When the character's HPs reach zero, he/she dies.
"Magic Points" (MP): The points needed when using magic skills. You
cannot use magic skills without enough magic points.
"Vitality Points" (VP): Using persistent skills will cost many VPs.
When VPs reach zero, persistent skills will stop functioning.
"Speed Points" (SP): This is used to determine attack speed.
"Next Level Experience" (NEXT EXP): The experience needed to advance
to the next level.
"Attack Points" (AP): Determines the damage you can do to an enemy,
including magical attack, melee combat and ranged attack.
"Defense Points" (DP): The ability to resist enemy attacks.
"Magic Defense Points" (MDP): The ability to resist a magical attack.
It is used to determine the possibility of being poisoned, frozen,
incarnated etc.
"Gold" (GOLD): The money currently owned by the entire party. <2 -> Portrait of the Main Role>
This is the portrait of the main role. If you move the mouse cursor
over the portrait for more than half a second, the attribute system
which he/she belongs to and the class of items which he/she can use
show up on the screen. Different characters can only use certain weapons or armors based on
their characteristics. For example, human knights can only wield
swords and wear armors. Please refer to the brief prompt during the
game or see "Game World: The Characters" below for detailed
information. <3 -> Weapon Slot>
This is used to place the weapon of the main role. Left click a
weapon in the inventory below to grab the weapon. Move the cursor
over the weapon slot and left click on it to equip the weapon. If you cannot equip a weapon properly, the reason could be that you
are not allowed to use this weapon. Put the weapon back into the
inventory, position the mouse cursor over that weapon for a moment
and check if this item can be used by the main role. If you want to put down a weapon, just left click on the weapon slot. <4 -> Armor Slot>
The Armor slot works much like the weapon slot. The only difference
is that the items grabbed or dropped here are armors. <5 -> Inventory>
This is the place to store your items. The characteristics are as follows:
- Four party members share the same inventory.
- Every slot of the inventory can hold up to nine identical items.
- You can left click on any item to grab it. Then move the cursor
over an empty slot and left click on it to put the item into the
slot. If you grab something and left click on a slot that has another
item in it, the already existing and the new item will be exchanged.
- Right click on any useable item to use it on the main role. Usable
items include red "Healing Potions," blue "Mana Potions," green
"Vitality Potions," all magic scrolls and three magic stones.
- You can also grab a potion and left click on the portrait of any
character to use it on him/her.
- You can grab an item and left click on the trashcan located in the
bottom right of the inventory to discard it. Discarded items will be
scattered around the main role, and can be picked up during the game.
- Grab an item and left click on the hot key panel located at the
bottom of the inventory. Thus, you will have configured the hot key
to enable the item when activated.
- Don't put your item on the floor, or it will disappear after a
while and you won't be able to take it back up. <6 -> Trashcan>
Here, you can discard any item, skill or character you don't want.
Just grab an item and left click on the trashcan, and the item will
be dropped on the ground near the main role. If you left click on the
portrait of a character, hold down the mouse button and drag it to
the trashcan, you can dismiss him/her from your party. The same
procedure can also be applied to the skills located at the bottom of
the screen. But be warned that once you drop a character or skill,
you will lose them forever. So think twice before you leap. <7 -> Quit Game>
Quit the current game. Pressing this button, you will be prompted
with a dialogue box containing a YES and a NO option. If you want to
quit the game, left click on YES to return to the main menu. If you
change your mind, left click on NO. <8 -> Load Game>
Load a previously saved game. Please refer to "Save Game" further
down for more information. <9 -> Save Game>
Save the current game. Please refer to "Save Game" below for more information. <10 > Use of Character Merging Scrolls>
Select the character you want to merge as the main role. Right click
on the character mergence scroll and the character information
interface will disappear. There will be smoke around the main role.
Left click on the character to be merged on the screen to complete
the process. The original main role will disappear. Besides the basic
skills of the current main role, the skills of the original main role
will be transferred to the character to be merged. Please note that the skills of physical attack cannot be merged
(e.g., jumping attack and slash twice).
THE ITEM SHOP
It sells all kinds of items, such as potions, forge stones and magic scrolls. <1 -> Merchandise Slot>
The slot used by the shops to sell their merchandise. The Merchandise
Slot works like the inventory:
- Left click on an item to buy one; right click on an item to buy
all. The items you bought will be grabbed by your mouse cursor.
- Your inventory will only hold nine of each item in the same slot.
- If you want to cancel the trade, move the mouse cursor over any
empty slot of the shop and click the right button.
- You can grab items from your inventory and put them in any slot of
the shop. Left click to sell one item, and right click to sell them
all.
Note: The price you sell an item at is only half the price you bought it for. <2 -> Merchandise Scroll Bar>
Click on the up and down buttons of the scroll bar to scroll the
merchandise by rows. You can also drag the scroll bar itself up and
down to scroll through the merchandise fast. <3 > Gold>
The money currently owned by your party. <4 -> Inventory>
It is the same as the one in "Character Information" above. It is
placed here just to make buying things handier.
THE WEAPON SHOP
Here, weapons and armors are sold. <1 -> Merchandise Slot>
This works the same way as the merchandise slot in the Item Shop. <2 -> Merchandise Scroll Bar>
This works the same way as the merchandise scroll bar in the Item Shop. <3 -> Gold>
The money currently owned by your party. <4 -> Weapon Forging Slot>
You can put weapons you want to forge in these slots. <5 -> Attribute Purifying Slot>
You can put items you want to purify in these slots. These items are
usually the forging minerals or objects with special attributes. <6 -> Start Forging Button>
After you have placed the proper items in the weapon forging slot and
attribute purifying slot, the start forging button will appear. Press
the button to begin forging. Procedures of Forging: Place the weapons or armors whose attributes you want to change in
the weapon forging slot first. At this point, you can preview the
finished product and its attributes. Now place forging stones or any
item with special attributes in the attribute purifying slot. The
attributes of the finished product will change according to the items
you place in the attribute purifying slot. Click on the start forging
button to forge this new weapon/armor. Please note:
- The data of the weapon forging slot, attribute purifying slot and
finished product slot will not be saved when saving the game.
- Forging weapons and armors is a free service provided by the weapon shops.
- You cannot place forging stones in the weapon forging slot.
- You can place previously forged weapons in the attribute purifying
slot to transfer their attributes to other new weapons.
- When you preview the attributes of finished products, it won't show
any excessive attributes.
- When you merge the attributes that can increase APs into weapons,
the APs of the weapons will increase, whereas if you merge these
attributes into armors, the DPs of the armors will increase.
- You cannot increase APs, DPs, MDPs, VPs, SPs... by more than 64
points. For example, if the SPs of a weapon is -54, you can only
increase its SPs to +10 at the most.
- The level of Fire, Ice, Holy, and Dark stones will increase by one
when you have accumulated 20 points. They are limited to level 3 and
20 points.
- Magic weapons will activate their magic when attacking, whereas
magic armors activate their magic when being attacked. They hold
different magic powers in different levels.
- If the attributes of weapons and armors are the same as the
character, the attributes will be added together. But if the
attributes are opposed, they will be deducted.
- For those forging stones that can increase Aps: Use them on weapons
to increase their APs; use them on armors to increase their DPs. <7 -> Finished Products of Forge>
The finished products of Forge will be placed here. Left click on it
to grab it.
WORLD MAP
This shows the map of the entire Broken Land. The World of Forge is
at the bottom. The World of Forests is at the top. The World of
Darkness is to the left, while the Shrine is in the center of the
map. The black dots in the map denote different teleport portals
between different worlds; the flashing symbol denotes the current
position of your party. Left click on the button at the bottom right of the screen to return
to the game.
SAVE GAME/LOAD GAME
Save the current game. <1 -> Saved Game Slot>
This shows the information on saved games, including a reduced screen
shot, sequence, name of stage and time. Left click on any slot to
save a game. <2 -> Save Game Button>
Confirm to save the game. After you choose a slot to save the game,
click on this button to save the game and you will go back to the
game directly. <3 -> Cancel>
Change your mind and go back to the previous menu. LOAD GAME This works the same way as "Save Game" above does.
GAME WORLD
THE SCENARIO The World of Iron We start our journey from the gloomy Iron World. The first stage is
the Jail of Colossus. You can hear loud clanking sounds from far
away. Suddenly, fierce Colossuses attack with clubs. There are also
humans around, but they are disfigured beyond recognition. Cooks,
Pangolins, Hell Hounds, red Giant Beetles and Ice Mage all gather in
the Jail of Colossus. They conserve energy and build up strength so
that they are ready to attack any intruder. The second stage is the Village of Gnome. Ghastly Gnomes, hostile to
any intruder, breed a horde of Hydro Beasts due to the lack of water.
As they are the descendants of the God of Forge, forging is their
talent. Mining in the mine shafts is their daily routine. There are
also many Iron Turtles and the Headless and the Dark Knight in the
Gnome village. The third stage are the Mine Shafts. Fire bats are flying over the
lava near the entrance of the mine shafts, Exploding Balls and
Mecurians roam the area. Rocky Monsters and Rocky Hedgehogs attack
everything that appears before them, and Ice Mages cast spells to
attack. But one creature attacks even more savagely to put intruders
to death: the fierce God of Fire. The World of Forests Next is The World of Forests. The Elf tribes in this area are evil.
They appear to wander like ghosts, however, they are really cruel
attackers who will kill intruders at any cost. And as if this wasn't
enough, there are also Floral Man-eaters, Gnarled Trees,
Transporters, Puppeteers and Incarnators in this area - all very
tough opponents. Just walk out of the territories of the Elf tribe and you will enter
the territories of the Bugs. These bugs make sharp sounds and fly all
over the sky. The frightening sounds they make when attacking
intruders can be heard in every corner of the Forests. The wicked
female elves wait for the right moment to make their move, while the
Floral Man-eaters take their enemies by surprise. The ultimate forbidden area of the Forests is the territory of the
Beast tribe. Snakemen and Werewolves throw their fists with brute
force. Female Beasts strike with their clubs, Harpies flap their
wings fiercely to attack. Snowmen scream like hell and attack enemies
quickly and directly. And then there's the King of Beasts who wields
a giant, heavy axe. The flesh and bones of his victims are scattered
all around, and his howl is heard throughout the area. If you want to
enter this skull-covering area and manage to make it back alive, make
sure you are strong enough to survive. The World of Darkness Destroyed by curses, decaying ruins and lands are what you will find
in the World of Darkness. It seems that the lands have been engulfed
by fire for thousands of years. There are two things you will have to
face in the World of Darkness: decaying corpses scattered all around
and creatures with blood running from their organs. The conflicts
between gods and devils fill the gloomy battlefields. After entering the Graveyard of the Undead, beware of the slick bats
that attack your arms by surprise. Baby Giants smash heavy iron
chains to the ground. The Lord of Death smiles coldly and slashes his
scythe when you are weak. Grave Diggers dig up ancient graves to free
more ghosts, aged Zombies and Mushrooms can also jump out at you and
attack. The tough Beast Warriors hide in the corners of the graveyard
and prepare to launch their critical hits. After you have made your way out of the Graveyard of the Undead, you
will soon find yourself in the territories of the Undead Mars. Probe
Mages and Dark Mages swarm and strike your front while enormous
Skeleton Soldiers, Skeleton Knights, Skeleton Archers and Skeleton
Captains also seek the opportunity to launch their attacks on the
intruders. The betrayal of the God tribe from Heaven led to Devils roaming all
over the world. But the most horrible hell, where Gods and Devils
have fought for thousands of years, is the Heart of Priest across the
Bridge of Beast Bones. Thousands of years ago, the leader of Gods and
the Priest of Devils fought a fierce battle, and the result of this
Armageddon caused destruction to both sides. That day, the lead of
Gods was sealed in the ice and became the Frozen Mars. The Heart of
the Priest was torn apart, blood flowing all over the ground. The
wounds became pustules on the heart with disgusting pus flowing
through it. This attracts many deadly monsters. Slim and fat Corpse
Slimes swarm around. Body parts mixed with men and women try to
squeeze you. Men hanging upside down from the ceiling fly down and
attack frantically. The Two-headed generate frightening sounds when
grinding their teeth, as they are ready to tear the flesh and bones
off the intruders. The most evil Aliens have also sharpened their
teeth and claws, ready to massacre any intruder. The Frozen Shrine After the massacres you have been through, the Armageddon of justice
and darkness is in the final and also most difficult scenario, The
Frozen Shrine. Can you survive?
Controllable Characters(персонажи, которые будут доступные для игры за них)
1. Ice Mage Severely injured in the mine shaft of the World of Forge and stripped
of all his abilities, he fled to the Jail of Colossus, but
unfortunately, he was captured. He is the only one who knows where
the Flaming Axe is. Character Attribute: Ice Health Points (HP)
40 (Basic Value)
+20 (Every Level Up)
Attack Points (AP)
30 (Basic Value)
+ 8 (Every Level Up)
Defense Points (DP)
15 (Basic Value)
+ 5 (Every Level Up)
Magic Defense Points (MDP)
30 (Basic Value)
+10 (Every Level Up)
Magic Points (MP)
30 (Basic Value)
+10 (Every Level Up)
Vitality Points (VP)
20 (Basic Value)
+10 (Every Level Up) Skill
Ice Drill
Level Required - 1
Merging - No
VP Cost - 0
MP Cost - 0
Persistent VP Cost - 0
Ice Storm
Level Required - 4
Merging - Yes
VP Cost - 10
MP Cost - 10
Persistent VP Cost - 0
Ice Dragon
Level Required - 8
Merging - Yes
VP Cost - 25
MP Cost - 25
Persistent VP Cost - 0
Ice Barrier
Level Required - 12
Merging - Yes
VP Cost - 10
MP Cost - 40
Persistent VP Cost - 7 Usable Weapons: Staff Wearable Armors: Robe 2. Fire Mage Ever since he ventured into the mine shaft to find the Flaming Axe
thousands of years ago, no one has seen him. He is a mage who
possesses overwhelming attacking powers. Character Attribute: Fire Health Points (HP)
60 (Basic Value)
+10 (Every Level Up)
Attack Points (AP)
46 (Basic Value)
+ 8 (Every Level Up)
Defense Points (DP)
30 (Basic Value)
+ 5 (Every Level Up)
Magic Defense Points (MDP)
50 (Basic Value)
+10 (Every Level Up)
Magic Points (MP)
40 (Basic Value)
+10 (Every Level Up)
Vitality Points (VP)
20 (Basic Value)
+10 (Every Level Up) Skill
Fireball
Level Required - 1
Merging - No
VP Cost - 0
MP Cost - 0
Persistent VP Cost - 0
Fire Storm
Level Required - 4
Merging - Yes
VP Cost - 10
MP Cost - 10
Persistent VP Cost - 0
Fire Wall
Level Required - 8
Merging - Yes
VP Cost - 25
MP Cost - 25
Persistent VP Cost - 0
Fire Barrier
Level Required - 12
Merging - Yes
VP Cost - 10
MP Cost - 40
Persistent VP Cost - 7 Usable weapons: Staff Wearable armors: Robe 3. Holy Mage She is a young and immature girl. But she possesses overwhelming
magical powers and vows to destroy all monsters in the World of
Darkness. Seeking the holy symbol of The Goddess of Harvest is her
only wish. Character Attribute: Holy Health Points (HP)
100 (Basic Value)
+10 (Every Level Up)
Attack Points (AP)
90 (Basic Value)
+ 8 (Every Level Up)
Defense Points (DP)
70 (Basic Value)
+10 (Every Level Up)
Magic Defense Points (MDP)
100 (Basic Value)
+10 (Every Level Up)
Magic Points (MP)
60 (Basic Value)
+10 (Every Level Up)
Vitality Points (VP)
30 (Basic Value)
+ 5 (Every Level Up) Skill
Holy Bolt
Level Required - 1
Merging - No
VP Cost - 0
MP Cost - 0
Persistent VP Cost - 0
Great Healing
Level Required - 4
Merging - Yes
VP Cost - 30
MP Cost - 30
Persistent VP Cost - 0
Holy Light
Level Required - 8
Merging - Yes
VP Cost - 20
MP Cost - 20
Persistent VP Cost - 0
Holy Barrier
Level Required - 12
Merging - Yes
VP Cost - 10
MP Cost - 40
Persistent VP Cost - 7 Usable weapons: Staff Wearable armors: Robe 4. Dark Mage He is the master of the World of Darkness. Cold and cruel, he treats
all Holy Mages as enemies. Character Attribute: Dark Health Points (HP)
100 (Basic Value)
+10 (Every Level Up)
Attack Points (AP)
90 (Basic Value)
+ 8 (Every Level Up)
Defense Points (DP)
40 (Basic Value)
+10 (Every Level Up)
Magic Defense Points (MDP)
100 (Basic Value)
+30 (Every Level Up)
Magic Points (MP)
60 (Basic Value)
+10 (Every Level Up)
Vitality Points (VP)
30 (Basic Value)
+5 (Every Level Up) Skill
Dark Ball
Level Required - 1
Merging - No
VP Cost - 0
MP Cost - 0
Persistent VP Cost - 0
Poison Gas
Level Required - 4
Merging - Yes
VP Cost - 25
MP Cost - 25
Persistent VP Cost - 0
Invisibility
Level Required - 8
Merging - Yes
VP Cost - 15
MP Cost - 15
Persistent VP Cost - 7
Dark Barrier
Level Required - 12
Merging - Yes
VP Cost - 10
MP Cost - 40
Persistent VP Cost - 7 Usable weapons: Staff Wearable armors: Robe 5. Beast Warrior He is the fiercest warrior of the Beast tribe. He, too, wants to find
the Priestess who has been sealed for millenniums. He manages to
escape from the control of the Beast tribe, but loses his direction
in the strange forests. Character Attribute: General Health Points (HP)
100 (Basic Value)
+20 (Every Level Up)
Attack Points (AP)
65 (Basic Value)
+15 (Every Level Up)
Defense Points (DP)
80 (Basic Value)
+15 (Every Level Up)
Magic Defense Points (MDP)
40 (Basic Value)
+ 5 (Every Level Up)
Magic Points (MP)
20 (Basic Value)
+ 5 (Every Level Up)
Vitality Points (VP)
20 (Basic Value)
+10 (Every Level Up) Skill
Boxing
Level Required - 1
Merging - No
VP Cost - 0
MP Cost - 0
Persistent VP Cost - 0
Concentration
Level Required - 4
Merging - Yes
VP Cost - 20
MP Cost - 0
Persistent VP Cost - 4
Storm Fist
Level Required - 8
Merging - Yes
VP Cost - 10
MP Cost - 10
Persistent VP Cost - 0 Usable weapons: Gauntlet Wearable armors: Beast Armor 6. Beast King The king of the World of Forests. He possesses extremely high
attacking powers and is second only to the fiercest warrior of the
God tribe. He is a descendant of the pets of Mars. Rumor has it that
when he reaches level 10, he will regain the life of the God tribe
again. Character Attribute: Ice Health Points (HP)
100 (Basic Value)
+30 (Every Level Up)
Attack Points (AP)
100 (Basic Value)
+25 (Every Level Up)
Defense Points (DP)
80 (Basic Value)
+10 (Every Level Up)
Magic Defense Points (MDP)
100 (Basic Value)
+0 (Every Level Up)
Magic Points (MP)
20 (Basic Value)
+5 (Every Level Up)
Vitality Points (VP)
20 (Basic Value)
+10 (Every Level Up) Skill
Swing
Level Required - 1
Merging - No
VP Cost - 0
MP Cost - 0
Persistent VP Cost - 0 Note that when you confront the Beast King, you should avoid engaging
in melee combat with him face-to-face, because no one can take a
single fierce blow from him. Usable weapons: Axe Wearable armors: Beast Armor 7. Dark Knight He is the most powerful knight of the World of Forge. All his life,
he has been seeking the portals to other worlds and has challenged
fiercer opponents. Character Attribute: General Health Points (HP)
80 (Basic Value)
+15 (Every Level Up)
Attack Points (AP)
50 (Basic Value)
+ 8 (Every Level Up)
Defense Points (DP)
40 (Basic Value)
+10 (Every Level Up)
Magic Defense Points (MDP)
3 (Basic Value)
+1 (Every Level Up)
Magic Points (MP)
20 (Basic Value)
+10 (Every Level Up)
Vitality Points (VP)
40 (Basic Value)
+10 (Every Level Up) Skill
Slash
Level Required - 1
Merging - No
VP Cost - 0
MP Cost - 0
Persistent VP Cost - 0
Tornado Slash
Level Required - 4
Merging - No
VP Cost - 20
MP Cost - 0
Persistent VP Cost - 0
Concentration
Level Required - 8
Merging - Yes
VP Cost - 20
MP Cost - 0
Persistent VP Cost - 4 Usable weapons: Sword Wearable armors: Metallic Armor 8. Elf In the dark of night, Elf stole the Holy Staff relic, which had been
kept for thousands of years by the Elf tribe. No one has seen him
ever since. Character Attribute: General Health Points (HP)
100 (Basic Value)
+20 (Every Level Up)
Attack Points (AP)
50 (Basic Value)
+10 (Every Level Up)
Defense Points (DP)
50 (Basic Value)
+5 (Every Level Up)
Magic Defense Points (MDP)
40 (Basic Value)
+5 (Every Level Up)
Magic Points (MP)
20 (Basic Value)
+5 (Every Level Up)
Vitality Points (VP)
20 (Basic Value)
+10 (Every Level Up) Skill
Shooting
Level Required - 1
Merging - No
VP Cost - 0
MP Cost - 0
Persistent VP Cost - 0
Holy Shooting
Level Required - 4
Merging - Yes
VP Cost - 1
MP Cost - 1
Persistent VP Cost - 0
Dark Shooting
Level Required - 8
Merging - Yes
VP Cost - 1
MP Cost - 1
Persistent VP Cost - 0
Triple Shooting
Level Required - 12
Merging - Yes
VP Cost - 1
MP Cost - 1
Persistent VP Cost - 0 Usable weapons: Bow Wearable armors: Beast Armor 9. Puppeteer He is a sorcerer who can manipulate the minds of other creatures.
Although he is physically weak, he is still a powerful enemy. Character Attribute: General Health Points (HP)
60 (Basic Value)
+10 (Every Level Up)
Attack Points (AP)
100 (Basic Value)
+10 (Every Level Up)
Defense Points (DP)
30 (Basic Value)
+5 (Every Level Up)
Magic Defense Points (MDP)
100 (Basic Value)
+10 (Every Level Up)
Magic Points (MP)
60 (Basic Value)
+10 (Every Level Up)
Vitality Points (VP)
30 (Basic Value)
+5 (Every Level Up) Skill
Puppet
Level Required - 1
Merging - No
VP Cost - 5
MP Cost - 25
Persistent VP Cost - 4 Usable weapons: Staff Wearable armors: Beast Armor 10. Conjurer He looks down upon everything in the world. He possesses the ability
to summon creatures and calls himself the master of life. Character Attribute: General Health Points (HP)
60 (Basic Value)
+10 (Every Level Up)
Attack Points (AP)
100 (Basic Value)
+10 (Every Level Up)
Defense Points (DP)
30 (Basic Value)
+ 5 (Every Level Up)
Magic Defense Points (MDP)
100 (Basic Value)
+10 (Every Level Up)
Magic Points (MP)
60 (Basic Value)
+10 (Every Level Up)
Vitality Points (VP)
30 (Basic Value)
+5 (Every Level Up) Skill
Summoning
Level Required - 1
Merging - No
VP Cost - 5
MP Cost - 25
Persistent VP Cost - 0 Usable weapons: Staff Wearable armors: Beast Armor 11. Incarnator He is strange and hard to understand. His physical shape will
disappear when he incarnates other life forms. Character Attribute: General Health Points (HP)
60 (Basic Value)
+10 (Every Level Up)
Attack Points (AP)
100 (Basic Value)
+10 (Every Level Up)
Defense Points (DP)
30 (Basic Value)
+ 5 (Every Level Up)
Magic Defense Points (MDP)
100 (Basic Value)
+10 (Every Level Up)
Magic Points (MP)
60 (Basic Value)
+10 (Every Level Up)
Vitality Points (VP)
30 (Basic Value)
+5 (Every Level Up) Skill
Incarnation
Level Required - 1
Merging - No
VP Cost - 5
MP Cost - 25
Persistent VP Cost - 4 Usable weapons: Staff Wearable armors: Beast Armor 12. Priestess She has been sealed because she refused to participate in the
conspiracy of the Dark Priest. The second before she lost all her
powers, she transferred them into three gems, hoping that one day
someone would break the seal and free her. Character Attribute: Holy Health Points (HP)
160 (Basic Value)
+10 (Every Level Up)
Attack Points (AP)
180 (Basic Value)
+10 (Every Level Up)
Defense Points (DP)
70 (Basic Value)
+20 (Every Level Up)
Magic Defense Points (MDP)
100 (Basic Value)
+10 (Every Level Up)
Magic Points (MP)
60 (Basic Value)
+10 (Every Level Up)
Vitality Points (VP)
30 (Basic Value)
+5 (Every Level Up) Skill
Holy Ball
Level Required - 1
Merging - No
VP Cost - 0
MP Cost - 0
Persistent VP Cost - 0
Puppet
Level Required - 4
Merging - Yes
VP Cost - 5
MP Cost - 25
Persistent VP Cost - 4
Summoning
Level Required - 8
Merging - Yes
VP Cost - 5
MP Cost - 25
Persistent VP Cost - 0
Incarnation
Level Required - 12
Merging - Yes
VP Cost - 5
MP Cost - 25
Persistent VP Cost - 4 Usable weapons: Staff Wearable armors: Robe
Other Creatures(соответсвтенно персонажи с которыми будем воевать)
Creatures in the World of Forge Pangolins These creatures live in the World of Forge. Although they are
cowardly, they will still attack people when they see them. The most
difficult part of confronting them is not how they can retreat
swiftly, but they are immune to any attack when they crawl toward you. Colossuses They are the native dwellers of the World of Forge and feed on
Gnomes. They hate it when their area is entered by other creatures. Hell Hounds These timid creatures are fed by the Colossus. Their favorite meal is
the bones of Gnomes left over by the Colossus. Giant Beetles These fierce bugs dwell in the area between the Colossus and the
Gnome. They are tough, but they can also be weak. That's why they
have managed to coexist with Gnomes and Colossus until now. Hydro Beasts The water that the Gnomes need for daily life and forging is located
only in the area of the Colossus. The Gnomes can only use Hydro
Beasts to get past the Giant Beetles and steal water from the
Colossus. Gnomes They are the descendants of the God of Forge. Although they wandered
to the World of Forge due to the civil wars of the God tribe, they
still possess a great enthusiasm about forging things. They are
somewhat timid, but they are still very brave in their way. They
never trust other people and don't allow outsiders to intrude their
villages. Gnome Archers These Gnomes can shoot accurately and are well-trained troops. Their
duty is to stop outsiders intruding their villages. Headless These newborn creatures, bred by the Gnomes, are still in the
experimental stages and are used to attack the Colossus. Although
they are very powerful, their birthrate is low. Fire Bats These bats with fire attributes dwell in the mine shafts. They always
attack other creatures by surprise. Rocky Hedgehog The Gnomes develop these odd creatures out of a failed experiment.
Their bodies are hard as rock and covered with iron swords. When they
spin in high speed, they can shoot the swords to hurt people. Since
they sometimes injure Gnomes accidentally, they are abandoned in the
mine shafts. Mecurian Nobody knows where these metallic creatures are from. They are the
main ingredients when forgingthings. However, they are also hard to
deal with. They can only get hurt when transforming into human forms. Exploding Balls Be with great caution when you approach such creatures: They will
explode when you come close to them, and they cannot be dealt with
easily. Creatures in the World of Forests Gnarled Trees The only thing these senseless trees know is to work persistently for
the sorcerers. They never know if they possess real life and spirit,
or if they are just plants manipulated by magic. Fairies Though they are small in size, they can wield swords as long as their
heights swiftly. So don't look down upon them. Male Elves They are the main fighting forces of the bellicose Elf tribe. They
guard the Elf altars and Elf villages. Evil Elves These Elves were banished from the Elf tribe and gathered as a new
tribe. They are cruel and wicked. Transporters Fairies usually ride on transporters and risk their lives to collect
the loot left by dead adventures in front of the Ancient Ruins. Female Beasts Their actions are sharp and swift. Not only do they attack accurately
and fast, but they also flee as fast as they appeared. Harpies The wicked Harpies always ambush you from behind and flee just before
you can react. They are quite annoying. Werewolves They are the common people of the Beast tribe. They hunt Snow Bulls
for the nobles of the Beast tribe to eat. Snakemen They are the nobles of the Beast tribe. Their attacks are quick and
fierce, and their snake venom is extremely frightening. Snow Bulls They are the main dish of the Beast tribe. Although they have thick
skin and overwhelming physical strength, they are mild creatures.
That's why the Beast tribe can hunt them. Bugs These Bugs are capable of spitting acid spray and are everywhere in
the ruins. There's an enormous number of them, and they are very
annoying. Fighting Bugs These Bugs have overwhelming killing powers, but they move very
slowly. So there is nothing to be afraid of. Parasites They are humans parasitized by bugs. They lose their lives and wander
blindly in the ruins. Beware, they act fast. Hybrid Bugs Once the fast Parasites and the Fighting Bugs get together, they
become one powerful and strong creature. Creatures of the World of Darkness Grave Diggers They wander in the Graveyard of the Undead. Cruel and cold-blooded,
they will attack any adventurer just for the money. Vampire Bats These Bats are large in size, and the worst part is that you will
have to deal with these annoying creatures face-to-face. It is the
worst nightmare you will ever have in your life... Lord of Death He swings his bloody giant scythe toward his opponents and tears them
apart mercilessly. His ability to vaporize instantly makes him the
butcher of the World of Darkness. Slim Corpse Slime They parasitize in the bodies of the corpses, and control the corpses
to find their next victims. Fat Corpse Slime Another kind of Corpse Slime. The difference is that this kind of
slime will produce edema on the corpses and spit deadly poison. Skeleton Soldier They wield long swords and are continuously reborn. They cannot be
killed, but they fear holy attacks. Tough opponents. Skeleton Archer These undead warriors are good at shooting. They are cruel and
cold-blooded and usually attack enemies together with the Skeleton
Soldiers. Probe Mage They float in the air and love to ambush their enemies. Their attacks
involve deadly poison. Creatures of the Frozen Shrine Holy Knight They guard the shrine loyally and will administer severe punishment
to unauthorized intruders.
The Weapons
A. Swords Used by: Human Knight, Dark Knight Short Sword
AP - +6
Price - 300
Long Sword
AP - +12
SP - -4
Price - 800
Dark Sword
AP - +128
SP - -64
MDP - +64
Price - 1
Notes - Relic
Broad Sword
AP - +20
SP - -20
Price - 1,400
Great Sword
AP - +32
SP - -32
Price - 5,000
Alloy Sword
AP - +48
SP - -16
Price - 15,000
Steel Sword
AP - +64
SP - -64
Price - 35,000
Sword of Star
AP - +128
SP - -64
Price - 60,000
Sword of Phantom
AP - +72
SP - -64
MDP - +64
Price - 80,000
Sword of Holy
AP - +80
SP - -64
Price - 100,000
Sword of Vampire
AP - +96
SP - -64
MDP - +96
Price - 120,000 B. Staves Used by: Fire Mage, Ice Mage, Holy Mage, Dark Mage, Puppeteer,
Incarnator, Conjurer, and Goddess. Short Staff
AP - +6
MDP - +2
Price - 400
Long Staff
AP - +12
SP - -2
Price - 1,000
Holy Staff
AP - +128
SP - -64
Price - 1
Notes - Relic
Iron Staff
AP - +24
SP - -24
Price - 4,000
Magic Staff
AP - +40
SP - -40
MDP - +24
Price - 10,000
Staff of Taoism
AP - +64
SP - -64
Price - 32,000
Staff of Skull
AP - +70
SP - -32
Price - 51,000
Jade Staff
AP - +80
SP - -64
Price - 70,000
Staff of Devil's Eye
AP - +96
SP - -64
MDP - +64
Price - 85,000
Staff of Angel's Prayer
AP - +96
SP - -64
MDP - +64
Price - 100,000
Ancient Scepter
AP - +128
SP - -64
MDP - +128
Price - 120,000 C. Axes Used by: Beast King, Axewoman Battle Axe
AP - +16
SP - -10
Price - 400
Great Axe
AP - +24
SP - -16
Price - 900
Flaming Axe
AP - +160
SP - -64
Price - 1
Notes - Relic
Titan Axe
AP - +32
SP - -24
Price - 4,000
Sapphire Axe
AP - +48
SP - -16
Price - 10,000
Blood Axe
AP - +64
SP - -48
Price - 30,000
Vampire Blade
AP - +80
SP - -32
Price - 50,000
Specter Axe
AP - +96
SP - -64
MDP - +32
Price - 70,000
Axe of Devil's Wing
AP - +128
SP - -64
MDP - +72
Price - 90,000
Axe of Angel's Wing
AP - +128
SP - -64
MDP - +64
Price - 110,000
Axe of Dragon
AP - +160
SP - -32
Price - 130,000 D. Gauntlets Used by: Berserker, Beast Fighter Cloth Glove
AP - +6
MDP - +4
Price - 300
Leather Glove
AP - +16
MDP - +8
Price - 600
Gauntlet of Life
AP - +96
SP - -64
MDP - +64
Price - 1
Notes - Relic
Iron Gauntlet
AP - +24
MDP - +12
Price - 1,400
Steel Gauntlet
AP - +32
MDP - +16
Price - 4,000
Alloy Gauntlet
AP - +40
MDP - +20
Price - 10,000
Gauntlet of Ripper
AP - +48
MDP - +24
Price - 30,000
Gauntlet of Spur
AP - +64
MDP - +32
Price - 50,000
Gauntlet of Holy Knight
AP - +80
SP - +64
MDP - +48
Price - 70,000
Gauntlet of Skull
AP - +80
SP - +64
MDP - +48
Price - 90,000
Gauntlet of Blood
AP - +96
SP - +80
MDP - +48
Price - 110,000 E. Bows Used by: Elf, Archer Short Bow
AP - +6
Price - 300
Horn Bow
AP - +12
SP - -8
Price - 900
Snow Bow
AP - +96
SP - -64
MDP - +64
Price - 1
Notes - Relic
Long Bow
AP - +16
SP - -16
Price - 1,600
Fur Bow
AP - +24
SP - -24
Price - 4,000
Bow of Frost Bull
AP - +32
SP - -32
Price - 10,000
Bow of Red Bat
AP - +48
SP - -48
Price - 30,000
Bow of Skull
AP - +64
SP - -32
MDP - +32
Price - 50,000
Bow of Devil's Wing
AP - +80
SP - -64
MDP - +64
Price - 70,000
Bow of God's Wing
AP - +80
SP - -64
MDP - +64
Price - 90,000
Ancient Crossbow
AP - +96
SP - -64
Price - 110,000
The Armors
A. Metallic Armor Used by: Human Knight, Dark Knight, Axewoman, Archer Scale Armor
DP - +8
SP - -8
Price - 400
Chainmail
DP - +10
SP - -8
Price - 700
Plate Armor
DP - +16
SP - -14
Price - 1,200
Knight Armor
DP - +24
SP - -24
Price - 5,000
Alloy Armor
DP - +32
SP - +10
Price - 15,000
Glory Armor
DP - +48
SP - -48
Price - 25,000 Combat Armor
DP - +52
SP - -64
Price - 40,000
Holy Armor
DP - +64
SP - -32
Price - 60,000
Specter Armor
DP - +72
MDP - +48
Price - 80,000
Ancient Armor
DP - +96
SP - -64
Price - 100,000
Dragon Armor
DP - +96
SP - -64
MDP - +64
Price - 120,000 B. Mage Robes Used by: Fire Mage, Ice Mage, Holy Mage, Dark Mage, Priestess Cloth Robe
DP - +6
Price - 500
Leather Robe
DP - +10
Price - 1,000
Mage Robe
DP - +16
Price - 3,000
Priest Robe
DP - +24
Price - 7,000
Specter Robe
DP - +28
MDP - +28
Price - 10,000
Robe of Lord
DP - +32
MDP - +32
Price - 20,000
Magic Cloak
DP - +48
MDP - +48
Price - 80,000
Robe of Tao
DP - +96
MDP - +64
Price - 65,000
Robe of Illusion
DP - +48
Price - 40,000
Robe of Wizard
DP - +64
SP - +64
Price - 105,000
Robe of Ancient Priest
DP - +64
MDP - +96
Price - 120,000 C. Beast Armor Used by: Elf, Beast King, Puppeteer, Conjurer, Incarnator, Beast
Fighter, Berserker Fur Leather
DP - +6
Price - 400
Fur Robe
DP - +10
Price - 900
Bone Armor
DP - +20
SP - -16
MDP - +16
Price - 2,000
Armor of Frost Bull
DP - +32
SP - -24
Price - 5,000
Armor of Human Skin
DP - +24
MDP - +32
Price - 10,000
Armor of Snake's Belly
DP - +48
SP - -32
MDP - +24
Price - 20,000
Armor of Beast
DP - +64
SP - -32
Price - 40,000
Armor of Earth Dragon
DP - +80
SP - -48
MDP - +48
Price - 60,000
Armor of Demon
DP - +96
SP - -64
Price - 80,000
Armor of Insectoid
DP - +128
SP - -64
Price - 100,000
Armor of Dragon's Belly
DP - +146
SP - -64
MDP - +64
Price - 120,000
The Items
Potions Lesser Health Potion
Effect - HP+50
Price - 50
Great Health Potion
Effect - HP+150
Price - 150
Lesser Mana Potion
Effect - MP+50
Price - 50
Great Mana Potion
Effect - MP+150
Price - 150
Lesser Vitality Potion
Effect - VP+50
Price - 40
Great Vitality Potion
Effect - VP+150
Price - 120 Scrolls Scroll of Healing
Effect - HP+50
Price - 50
Teleport
Effect - Transport party to the shop's front door
Price - 150
Merge
Effect - Merge the skills of two characters
Price - 1
Fire Storm
Effect - Fire Spell
Price - 150
Ice Storm
Effect - Ice Spell
Price - 150
Holy Bolt
Effect - Holy Spell
Price - 150
Poison Gas
Effect - Dark Spell
Price - 150
Fire Dragon
Effect - Fire Spell
Price - 250
Ice Dragon
Effect - Ice Spell
Price - 250
Holy Dragon
Effect - Holy Spell
Price - 250
Poison Dragon
Effect - Dark Spell
Price - 250
Fire Wall
Effect - Fire Spell
Price - 350
Ice Wall
Effect - Ice Spell
Price - 350
Holy Wall
Effect - Holy Spell
Price - 350
Poison Wall
Effect - Dark Spell
Price - 350
Fire Wind
Effect - Fire Spell
Price - 450
Ice Wind
Effect - Ice Spell
Price - 450
Holy Wind
Effect - Holy Spell
Price - 450
Poison Wind
Effect - Dark Spell
Price - 450
Cure Poison
Effect - Neutralize Poison
Price - 100 Stones Steel Stone
Effect - AP+2
Price - 350
Steel
Effect - AP+3, SP-1
Price - 250
Aluminum
Effect - AP-1, SP+2
Price - 250
Stone of Prayer
Effect - MDP+3, SP-1
Price - 250
Stone of Wish
Effect - MDP+3, AP-1
Price - 250
Stone of Vitality
Effect - VP+3, MDP-1
Price - 250
Fire Stone
Effect - Fire Attribute+1, AP-1, MDP-1
Price - 450
Ice Stone
Effect - Ice Attribute+1, AP-1, MDP-1
Price - 450
Holy Stone
Effect - Holy Attribute+1, AP-1, MDP-1
Price - 450
Dark Stone
Effect - Dark Attribute +1, AP-1, MDP-1
Price - 450 Miscellaneous Stone of Puppet
Effect - Summon Puppeteer
Price - 1
Stone of Conjure
Effect - Summon Conjurer
Price - 1
Stone of Incarnation
Effect - Summon Incarnator
Price - 1
Goddess of Harvest
Price - 1 The Skills Slash Twice
Class - General skill
Effect - Damage x 2
Jumping Attack
Class - General skill
Effect - Damage x 3
Healing
Class - General skill
Effect - Recover HPs
Tornado Slash
Class - General skill
Effect - Attack 3 targets close by
Concentration
Class - General skill
Effect - Double DPs
Ice Storm
Class - Ice Spell
Effect - Generate explosive ice balls randomly
Ice Dragon
Class - Ice Spell
Effect - Trace enemies with persistent ice balls
Ice Barrier
Class - Ice Spell
Effect - Round spinning ice balls that cause great damage
Fire Storm
Class - Fire Spell
Effect - Generate explosive fire balls randomly
Fire Wall
Class - Fire Spell
Effect - Generate continuous fire cylinders
Fire Barrier
Class - Fire Spell
Effect - Round spinning fire balls that cause great damage
Puppet
Class - General Spell
Effect - Let enemies lose their minds and attack themselves
Summoning
Class - General Spell
Effect - Summon creatures
Incarnation
Class - General Spell
Effect - Incarnate other creatures
Poison Gas
Class - Dark Spell
Effect - Accurately attack enemies around your main character with
poison gas
Invisibility
Class - General Spell
Effect - Enemies can see your vaporized figure but they cannot attack you
Dark Barrier
Class - Dark Spell
Effect - Round spinning poisonous bombs causing great damage
Concentrated Attack
Class - General Spell
Effect - Double APs
Shattering Fist
Class - General Spell
Effect - Attack enemies within 3 slots
Light Saber
Class - General Skill
Effect - Damage x 8
Blood Sucking
Class - General Skill
Effect - Absorb enemies' HPs and transfer them to the caster
Great Healing
Class - Holy Spell
Effect - Heal all party members
Holy Light
Class - Holy Spell
Effect - A Holy Spell resembling Ice Dragon
Holy Barrier
Class - Holy Spell
Effect - Round spinning holy balls that cause great damage
Retreat
Class - General Skill
Throwing Axe
Class - General Spell
Effect - AP x 4
Ice Arrow
Class - Ice Spell
Effect - Ranged attack with Ice Arrows
Fire Arrow
Class - Fire Spell
Effect - Ranged attack with Fire Arrows
Holy Shooting
Class - Holy Skill
Effect - Ranged attack with Holy Arrows
Dark Shooting
Class - Dark Skill
Effect - Ranged attack with Dark Arrows
Triple Shooting
Class - General Skill
Effect - Shoot 3 arrows at the same time
Сейчас то уже не помню, но возможно, что тут как и в Цезаре, действия с РидМи, могут облегчить игру.
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teslakun
Стаж: 16 лет 6 месяцев Сообщений: 3
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teslakun ·
24-Окт-09 20:56
(спустя 3 часа)
Раз пятый прошел игру. На этот раз королем зверей скрещенным с берсерком мужчиной и фиолетовой женщиной берсерком. Имба герой. Правда на этот раз не встретил в игре темного мага из церкви. Надо попробовать скрестить берсеркершу, темного мага и короля зверей =)
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Necrohorde
Стаж: 16 лет 11 месяцев Сообщений: 9
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Necrohorde ·
03-Ноя-09 23:21
(спустя 10 дней)
В упор не понимаю как вы скрещиваете короля зверей с кем-то - ему ведь не передаются спеллы и навыки.
Последнего босса так и не смог завалить королём зверей и тёмным магом на полном фарше - не хватило терпения, очень у него много хитпойнтов.
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teslakun
Стаж: 16 лет 6 месяцев Сообщений: 3
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teslakun ·
17-Янв-10 10:33
(спустя 2 месяца 13 дней)
Necrohorde надо просто при скрещивании короля еще с кем то нажимать использование свитка не на короля, а на того с кем хочешь скрестить. Все навыки передаются.
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Evil Dildo
 Стаж: 15 лет 8 месяцев Сообщений: 18
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Evil Dildo ·
20-Янв-10 14:22
(спустя 3 дня)
Блях... ето просто адовьій психадел.
Интересно, ето клон Даибло или его праобраз?
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djanubis
Стаж: 16 лет 4 месяца Сообщений: 1169
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djanubis ·
03-Мар-10 17:59
(спустя 1 месяц 14 дней, ред. 05-Мар-10 15:16)
Абалденная игрулина!!! Спасибо за инфу, никак не мог догнать когда пойнты переходят в левелы. Я только начал, - зачистил первую карту и тоже заметил исчезновение монстров, просто подошел к сундуку и сейвлод 100500 раз (собираю камни), а тут глядь - исчезли. Но у меня исчезают только те что за закрытыми дверьми. И ещё - при ковке передаются не все атрибуты и не всегда, и даже не обязательно исходные :). И ещё вопрос - я играю без звука - для проведения атаки надо ждать завершения анимации атаки или можна щёлкать со всей дури? :)) P.S. Обнаружил что иногда статы глючат. Прокачал броню дарком 21 камня, алюминия 13 камней, в результате когда надеваю броню то статы меняются не так как показывает броня...них не понимаю...
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Necrohorde
Стаж: 16 лет 11 месяцев Сообщений: 9
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Necrohorde ·
20-Мар-10 00:14
(спустя 16 дней)
Цитата:
P.S. Обнаружил что иногда статы глючат. Прокачал броню дарком 21 камня, алюминия 13 камней, в результате когда надеваю броню то статы меняются не так как показывает броня...них не понимаю...
Если качаешь вещь профильными камнями - статсы увеличиваются на большее значение.
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djanubis
Стаж: 16 лет 4 месяца Сообщений: 1169
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djanubis ·
22-Мар-10 16:47
(спустя 2 дня 16 часов, ред. 22-Мар-10 16:47)
Necrohorde. Нет. Они УМЕНЬШАЮТСЯ.
Детальнее.
Броня. Вложил 20 Dark, 10 Aluminium, 10 Steel Stone (ap добавляется как dp). Итог dp +21, mdp -24, sp -4. Надел её. Изменение статсов (на сколько они изменились): dp +27, mdp -10, sp -34.
Перчатка. Прокачанная обычными камнями. ap +33, dp +12, mdp +1, sp +40. Вложил 20 Dark. Итог ap +13, dp +12, mdp -19, sp +40. Надел её. Изменение статсов (на сколько они изменились): ap +19, dp +12, mdp -9, sp -20. Добавил 1 Aluminium. Надел. Результат тот же только sp стало -21. Объясните мне, согласно какой логике это всё так выходит?
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Necrohorde
Стаж: 16 лет 11 месяцев Сообщений: 9
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Necrohorde ·
04-Май-10 15:37
(спустя 1 месяц 12 дней)
djanubis
В игре светлых надо качать тёмными камнями, тёмных персов-светлыми. Баба с перчаткой вроде как тёмная.
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djanubis
Стаж: 16 лет 4 месяца Сообщений: 1169
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djanubis ·
04-Май-10 18:03
(спустя 2 часа 26 мин.)
Necrohorde, странно. Попробую...Но по-моему это ни на что не повлияет, это скорее похоже на глюки движка...
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SwordOfDrou
Стаж: 15 лет 8 месяцев Сообщений: 1
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SwordOfDrou ·
30-Июн-10 00:42
(спустя 1 месяц 25 дней, ред. 30-Июн-10 22:44)
от скуки по спамил колодец пока инвентарь не был заполнен редкими и очень редкими весчами....
самые забавные:
посох: чупа-чупс АП+164
мечь: Дерево АП +146
перчаска: Рукавицы Мистерии АП +128
Лук: Супер Праща АП +146
Топор: Молот Йо-Йо АП +200
Доспехи:
Для озв эльфа: Черепаший панцирь ОЗ +200 ОМЗ +128
Для рыцаря: Морской Жилет ОЗ +160 ОЗМ +96
продается вендору и покупается у него же за 1 золотой  (список не полный потом как нить дополню)
Костать не подскажите где брать Берсерка (М), или тачнее как? где я догадываюсь. забавы ради прошел 4мя магами у каждого по 192 скорость атаки, просто расстрел.
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Nazarov7576
Стаж: 17 лет 2 месяца Сообщений: 1
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Nazarov7576 ·
25-Сен-10 22:01
(спустя 2 месяца 25 дней)
Все...прошел таки!!!
лет так этак 8-9 назад помню поставил...очень понравилась но показалось слишком сложной..стихийной и непонятной..-не прошел но запала что называется в душу!
Прошел одним героем...кстати по этому поводу-в игре страшный дисбаланс..играть фиолетовой бабой-берзеркером слишком просто из за заклинания 4 уровня невидимость(кстати первый раз встречаю столь оригинальную невидимость-тебя все видят но вот вреде причинить не могут...только ядом)
для меня самый большой интерес еще в прошлый раз...много лет назад вызвали персонажи вызыватель,пупетир и реинкарнатор...очень уж их магия необычна и отличается от других..
но к сожалению вызваные создания не могут завалить ни одного босса-сам проверял...часов 5 ждал пока огромная толпа саммонов терзала короля зверей...пофиг ему((
перевербовка пупетира может быть полезна только в пещере жуков...перевербовываешь 15-20 штук встаешь в углу и ждешь экспу....-но слабовато
а на боссов не действует(только на короля зверей)
реинкарнатор вообще бесполезен к сожалению((
у боссов конечно с количеством жизненной энергии перегнули палку))
некоторых боссов бьешь по пол часа при этом все равно по сути оставаясь бессмертным-скучно....
удивительно-но с огромным удовольствием сыграл бы во вторую часть(если бы была) или в нечто похожее
эх...наверняка в корее и китае огромное количество подобных игр..только до нас они никогда не дойдут...
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bhy43
Стаж: 15 лет 6 месяцев Сообщений: 1
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bhy43 ·
26-Сен-10 18:39
(спустя 20 часов)
Давным давно прошёл эту игру открыл всех героев кроме одного-повелителя зверей, кто подскажет поподробнее как его заполучить ко мне в команду , или на крайняк сэйв киньте
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dimas4
Стаж: 16 лет 1 месяц Сообщений: 1
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dimas4 ·
06-Апр-11 22:13
(спустя 6 месяцев)
Играл в эту игруху еще в 2002-м. Но тогда так и не смог пройти через тот мост. А недавно специально решил поставить что бы попробовать все таки пройти, и если бы не вы ребята опять бы у меня не получилось) Спасибо вам. И про черного мага впервые узнал. Жаль только нужно быть втроем чтобы он появился.
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ZopaDemiurg
Стаж: 15 лет Сообщений: 2
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ZopaDemiurg ·
15-Июн-13 18:01
(спустя 2 года 2 месяца)
не знаю, может поможет кому...
Есть в игре баг или даже скорее фича ))
Все итемы магазинов хранятся в файлах независимых от сейвов, т.е. если есть золото, а вот необходимых итемов (камней, брони, оружия) в магазинах нет делаем так (пример с камушками):
1. Покупаем камушки, сейвимся (SaveShop)
2. Делаем ещё один сейв - основной (Game)
3. Продаем камушки в магазин
4. Грузим основной сейв, вуаля камни в магазине есть! Скупаем камушки, сейвимся в Game
5. Грузим SaveShop, продаём
6. Грузим Game, покупаем
7. Грузим SaveShop, продаём
8. Грузим Game, покупаем
9. Грузим SaveShop, продаём
10. Грузим Game, покупаем
11. Грузим SaveShop, продаём
12. Грузим Game, покупаем P.S.
В идеале SaveShop нагружаем по максимуму - камушки, эликсиры, свитки, и т.д.
Очень помогает при появлении новых геров.
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tesla666
Стаж: 12 лет 2 месяца Сообщений: 1
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tesla666 ·
11-Окт-13 17:14
(спустя 3 месяца 25 дней)
Ребята, может кто нибудь подскажет как мне получить короля зверей себе в отряд? Проходил игру много раз, ломал ее с помощью артмани, разгадал много секретов, но короля зверей получилось завербовать всего 1 раз. Обычно от просто умирает и не хочет служить. Где то читал что его нужно убивать не сразу, а после прохождения определенной локации. Но вот я уже дошел до пентаграммы в центре, но все равно у меня не получается.
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zxczxczxc131
Стаж: 16 лет 6 месяцев Сообщений: 3
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zxczxczxc131 ·
12-Окт-13 19:21
(спустя 1 день 2 часа, ред. 12-Окт-13 19:21)
tesla666
король зверей прибавится в отряд если в нем 3 персонажа, не меньше) может что-то ещё, но про количество членов точно.
А кто-нибудь на семёрке игру ставил? а то у меня идет криво.
И что это за поветрие на всю тему?)) invisible - невидимый, invincible - непобедимый. в моем переводе как раз invincible было) так что все там нормально.
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Necrohorde
Стаж: 16 лет 11 месяцев Сообщений: 9
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Necrohorde ·
13-Ноя-13 10:29
(спустя 1 месяц)
tesla666
Цитата:
разгадал много секретов
отпишись, пожалуйста, если твои секреты не совпадают с теми, которые обсуждались в этой теме, тут почти на гайд набралось, лишним не будет
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michail22
 Стаж: 17 лет 3 месяца Сообщений: 570
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michail22 ·
17-Сен-14 19:32
(спустя 10 месяцев, ред. 18-Сен-14 10:11)
а как на последний уровень попасть?точнее как на нем через круги пройти и чем сердце уничтожается?
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Lord_Draconis
 Стаж: 15 лет Сообщений: 1063
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Lord_Draconis ·
27-Сен-14 16:47
(спустя 9 дней, ред. 28-Сен-14 12:11)
Я смог достать все анимации врагов из игры. Скажите кто прходил игру. У вас были сражания с следующими боссами:
Маг который превращается в огромного скорпиона и Рыцарь на коне?
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