Stellaris (3.12.3 + 27 DLC) [amd64] [Native] [RUS + ENG + 6] [GOG]

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EugVV

Стаж: 15 лет 7 месяцев

Сообщений: 2921

EugVV · 11-Апр-24 21:02 (1 месяц 21 день назад)

Обновление до 3.11.3 (checksum f537).
Изменения
STELLARIS 3.11.3 "ERIDANUS" PATCH NOTES
Improvement
  1. The Plasmic trait can now be removed from species if you want to clean up your species tab.
Bugfixes
  1. Fixed global ship designs country type restriction so awakened empires are not allowed to use ai transports
  2. Fixed refugees happening every day instead of every 90-180 days
  3. Fixed secondary species in random empires not having a habitability trait.
  4. Fixed the Abandoned Gateway event not taking into account ruined gateways from the Galatic Doorstep and Imperial Fiefdom origins
  5. Fixed the accidental nerf to Civilian difficulty
  6. Fixed the Luminary Bloodline not being inherited
  7. Fixing council positions not being kept for Gestalt Consciousness empires after adding civics.
  8. Made removal of expired leader from leader pool only happen on refresh
  9. S875.1 Warform no longer disappears from leading their ship
  10. The Grave Guardians will no longer trap you in an infinite first contact loop.
  11. The Kaleidoscope no longer double dips in your income from trade
  12. The Parvus event chain will no longer end too early removing all in progresses special projects.
  13. Updated some text on the Galactic Community UI that was still referring to envoys instead of Delegates
  14. Various anomalies and dig site events no longer try and give leaders the Hyper Focus trait if they already have it, instead they level the trait up.
  15. Fixed a crash from Situation progress.
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Garogin

Стаж: 13 лет 3 месяца

Сообщений: 153

Garogin · 02-Май-24 02:28 (спустя 20 дней, ред. 02-Май-24 02:28)

Столкнулся тут с такой же проблемой. В лаунчере сплошной фон на Arch Linux с видеокартой AMD. Решение аналогичное, прописать --disable-gpu в файле по пути .paradoxlauncher/launcher-версия/Paradox Launcher
Код:
"${SCRIPTPATH}"/Launcher --no-sandbox --disable-gpu "$@"
После обновления драйверов в системе забаговало аппаратное ускорение через gpu у лаунчера видать (ну или сам лаунчер обновился, не уследил наверняка).
Если вдруг у кого тоже возникло подобное
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EugVV

Стаж: 15 лет 7 месяцев

Сообщений: 2921

EugVV · 10-Май-24 23:47 (спустя 8 дней, ред. 10-Май-24 23:47)

Обновление до 3.12.1 «Andromeda» (checksum 73e4). Добавлены дополнения The Machine Age и Rick The Cube Species Portrait, пока установщиков gog для них не найдено, dlc в виде архивов в подкаталоге non-gog раздачи (распаковываются как обычно в подкаталог game/dlc установленной игры).
Список изменений тут.
Обновил файлы dlc до актуальных сборок gog. Обновление затронуло dlc Astral Planes, First Contact Story Pack, Galactic Paragons, Overlord, The Machine Age и Toxoids Species Pack. Остальные файлы не менялись. Пока не найден Rick The Cube Species Portrait, он остаётся архивом в non-gog.
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EugVV

Стаж: 15 лет 7 месяцев

Сообщений: 2921

EugVV · 20-Май-24 22:19 (спустя 9 дней)

Обновление до 3.12.2 (checksum 54e1).
Изменения
3.12.2 PATCH NOTES
Bugfixes
  1. Added additional checks to prevent fully virtual pops from being created on the lathe
  2. Fix for Hive Mind background unaligned
  3. Fixed Sectors released by Individualist Machines having the wrong ethics
  4. Fixed virtual pops sometimes being created while planets are being colonised
  5. Fixed weapon and strike craft range calculations in ship behavior.
  6. If an active relic gets removed the relic cooldown is now reset.
  7. The paradox titan will now appear correctly in the ship view
  8. Updated Resort Workers, Clerks and Cyberdome Spectators to have trade preference for auto-modding
  9. Uplifted species will now always have their required traits
  10. Blocked Cosmogenesis empires from becoming custodian
  11. Fix for pause being completely blocked in MP forcing the player to rehost
  12. Fixed cybercreed pops not being able to grow if every pop on the planet was spiritualist
  13. Fixed non-spiritualist pops in cybercreed empires sometimes having their augmentation bazaars traits removed
  14. Fixed Determined Exterminators starting with too many planetary features on their homeworld
  15. Hired fleets are now able to properly enter Cetana's territory once the projects have been researched.
  16. Inwards Perfection now provides Pop Assembly Speed to Individual Machines
  17. Megastructures should now correctly hide resources unless they are making use of them.
  18. The Progressive Growth agenda now gives progress on Machine Template System for individualist machines
  19. Trait Integrated Weaponry for cyborgs requires The Machine Age DLC
Balance
  1. The Progressive Growth agenda now gives progress on Artificial Workforce without needing Powered Exoskeletons
Stability
  1. Civic tooltip CTD fix
  2. Fix CTD when resync has occured with a player in system view using certain graphical assets
  3. Fixed CTD after resync
  4. Fixed CTD in planetview timed modifier tooltip.
  5. Fixed potential crash in resettlement view tooltips
  6. Fixed rare crash in planet view
  7. Fixed crash when buying subscription from the additional content browser.
  8. Fixed CTD in traits effect tooltip
  9. Fixed CTD when aborting the construction of Synaptic Lathe
AI
  1. Fixed building type AI weight calculations
Modding
  1. Added range_components to ship behaviors, which specifies which components to use for range calculations.
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FlekGeKei

Стаж: 1 год 10 месяцев

Сообщений: 5

FlekGeKei · 23-Май-24 20:36 (спустя 2 дня 22 часа)

у меня одного при попытке войти в аккаунт парадоксов в игре выводит "время ожидания входа истекло"?
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EugVV

Стаж: 15 лет 7 месяцев

Сообщений: 2921

EugVV · 23-Май-24 21:46 (спустя 1 час 9 мин., ред. 23-Май-24 21:46)

FlekGeKei писал(а):
86298066у меня одного при попытке войти в аккаунт парадоксов в игре выводит "время ожидания входа истекло"?
У меня входит нормально и в лаунчере, и в игре. Но, помнится, были такие проблемы на дистрибутиве с нестандартным расположением хранилища сертификатов ssl. Решилось симлинком в /etc/ — но подробностей я уже не помню.
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FlekGeKei

Стаж: 1 год 10 месяцев

Сообщений: 5

FlekGeKei · 23-Май-24 22:27 (спустя 41 мин.)

EugVV писал(а):
86298356
FlekGeKei писал(а):
86298066у меня одного при попытке войти в аккаунт парадоксов в игре выводит "время ожидания входа истекло"?
У меня входит нормально и в лаунчере, и в игре. Но, помнится, были такие проблемы на дистрибутиве с нестандартным расположением хранилища сертификатов ssl. Решилось симлинком в /etc/ — но подробностей я уже не помню.
Спасибо. Решил проблему с помощью
Код:
export SSL_CERT_FILE=/etc/ssl/certs/ca-certificates.crt
.
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Dr. Tenma

Стаж: 14 лет 4 месяца

Сообщений: 13


Dr. Tenma · 30-Май-24 17:37 (спустя 6 дней)

Ждём 3.12.3
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flactwin

Стаж: 2 месяца 29 дней

Сообщений: 142

flactwin · 30-Май-24 18:57 (спустя 1 час 19 мин.)

Dr. Tenma писал(а):
86323639Ждём 3.12.3
да обновили сегодня, это тажело собрать все длс и залить все
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EugVV

Стаж: 15 лет 7 месяцев

Сообщений: 2921

EugVV · 30-Май-24 20:44 (спустя 1 час 47 мин.)

Обновление до 3.12.3 (checksum 53e7).
Изменения
3.12.3 PATCH NOTES
Feature
  1. Added tradition agendas for Modularity, Nanotech and Virtuality
  2. Some megastructures (mostly kilostructures) can now be dismantled if you have the technology to build them and are not at war.
  3. Solar system tooltips now show the arc furnace and habitat potential of a system, if you meet the construction requirements for the megastructures
Improvement
  1. Added heir titles to Mortal Empire and Bandit Kingdom governments
  2. Added missing heir titles for Imperial governments
  3. Added more character names to the Cyberpunk list
  4. Added tooltips to the Transformation situation to summarize the different ascension paths in the event that you make a choice of which path to select.
  5. Awakened fallen empires now can use the daedalus seal relic.
  6. Completing the Synthetic Fertility event chain will now grant additional robot modification trait points and picks and award a unique trait for your synths
  7. Cybernetic Creed pops can now be modified
  8. Democratic Crusaders no longer hate Worker Coops for being Oligarchies
  9. Non-Spiritualist pops in a Cybernetic Creed empire now only have the Cybernetic Creed traits removed instead of all Cyborg traits
  10. Redesigned top-menu resource tooltips for clarity
  11. Robots Pops are now called Machine or Mechanical Pops in most places
  12. Scavenger civics now have 10% of the base cost of buildings, districts and megastructures refunded upon dismantling them
  13. Selecting a Cybernetic Creed as your sole Spiritualist faction no longer forces a template onto your species
  14. The Commodities Consolidation situation will now show if you are on track to produce enough consumer goods or if you do not have enough storage space to the quota. Thanks to SirBlackAxe for the improvement suggestions!
  15. Your choice in the Virtual Salvation event now influences the Synthetic Society Shift in the Digital Refactoring event chain
Balance
  1. Added Election Term Variance (Years): +5 to the Shadow Council civic. This means that each election will have a term length equal to that of the authority +/- a random number of years between -5 and +5.
  2. Added Election Term Length (Years): -50% to the Worker Cooperative civic, giving empires with this civic the same term length as the democratic authority.
  3. All Virtual empires (either Machines that take Virtuality traditions or Organic empires that adopt a Virtual government after completing Synthetic Ascension) now get access to the Virtual Economic Policy
  4. Buffed the Mutual Aid trade policy to also provide unity
  5. Cosmogenesis Battlecruiser and Titans now use reactors one class above theirs, and should now provide ample power for modules.
  6. Dark Matter Engine effects reduced from +60% to +40%
  7. Increased the effects of the modifier nerfing FE against Cetana.
  8. Machine World planet designation now increases the output of all jobs by 5% instead of only simple drones and increases the build speed of all resource districts by 25%
  9. Made Rogue Servitors slightly more likely to build organic sanctuaries and their upgrades
  10. Reduced the time needed to complete the special projects "The Queen's Databank" and "Cetana: Race The Tempest"
  11. "Selecting a Cybernetic Creed as your sole Spiritualist faction now awards a country modifier for that Creed these modifiers are:
    1. The Fellowship of the Hammer, Elevated Fellowship, +1 Biological Trait Points, +1 Biological Trait Picks, -10% Building and District Upkeep, -10% Megastructure Upkeep
    2. The Templars of Steel, Elevated Templars, +1 Biological Trait Points, +1 Biological Trait Picks, +5% Naval Capacity
    3. The Choir of the Mind, Elevated Choir, +1 Biological Trait Points, +1 Biological Trait Picks, +5% Research Speed, +5% Researcher Upkeep
    4. The Commune of Toil, Elevated Commune, +1 Biological Trait Points, +1 Biological Trait Picks, +10% Cyborg Happiness
    5. The United Creeds has their modifier changed to +2 Biological Trait Points, +1 Biological Trait Picks"
  12. Selecting a Cybernetic Creed as your sole Spiritualist faction now gives +10% Faction Approval for the Creed
  13. Selecting the physical path for Synthetic Ascension now unlocks the advanced traits from Modularity
  14. Shielded Components points cost reduced from 4 to 3
  15. Synthetic Imperial authorities no longer have -10% pop assembly speed
  16. Synthetic Oligarchic authorities now have Enforcer provide +10% Resources from Ruler Jobs instead of +5%
  17. Synthetic Physical Corporate government now gives +5% Trade Value
  18. Synthetic Physical Imperial government now gives +2 leader starting level and +10% leader XP gain
  19. Synthetic Virtual Corporate government now gives +1 Codebreaking
  20. The additional trait picks and points awarded by Cybernetic Creed now only apply to biological species
  21. The Augmentations of the Commune now gives +20% Worker Output, but no longer gives +20% Worker Happiness
  22. The Bot Lord destiny trait is now available for all leader classes and now instead increases the production and decreases the upkeep of both robots and cyborgs. It is twice as likely to show up if you are an individual machine or have synthetic or cybernetic ascension.
  23. The Computation Core Focus policy for Synthetic MegaCorps no longer removes the +1% Trade Value modifier from Clerks and the Production Streamlining option now also increases Consumer Goods production in addition to alloys.
  24. The Nanotech World designation now also affects agri-drones if you build hydroponic farms on the planet
  25. The Shroud Preacher and Truth Seeker destiny traits are now blocked if you have undertaken another a non-psionic path. They are twice as likely to show up if you have psionic ascension. The traits no longer require spiritualist ethics
  26. Virtuality Adoptions grants a -15% metallurgist and artisan production
  27. Virtuality Policy now grants +80%/-50%, down from +100%/-40%
  28. Virtual pops are no longer allowed to work as neural chips.
  29. Halved the base production of adv logic from neural chips. Their research production was adjusted from 1 to 0.75. Districts now use the same numbers, but the overclocker was left untouched in that regard.
  30. The overclocker building now only adds 75% purge speed instead of 100%.
  31. The lathe now only purges pops if there is more than 40. This should prevent cases of decolonization, even with overclockers built.
  32. Neural chips should now get purged twice as fast as before, and their energy upkeep now also increases nonlinearly with the number of pops.
  33. Neural Chip base upkeep was reduced from 5 to 4.
  34. The capital buildings for the Synaptic Lathe now provide increasing (15/25/40) stability.
Bugfix
  1. Added a homeworld or planet preference to multiple event species, mainly machines
  2. Added a plural version of the loc for synaptic lathe districts
  3. Added a warning to Synthetic Age that it will not grant a new tradition if you have no tradition slots left
  4. Added military academy to shattered ring and habitat
  5. Added more checks to prevent Worker Coops from using banned trade policies
  6. Assembly tooltip will now combine empire wide add modifiers into the same category.
  7. Becoming a machine removes the brain slug trait from leaders
  8. Blocked parades and deficits from targeting the synaptic lathe
  9. Cetana's fleets now begin at 1st
  10. Changed resilience bonus for immortal leaders
  11. Changed Synthetic Dawn machine empire gender to indeterminable.
  12. Changed the cost of the Integrated Mega Construction edict so it wouldn't break the UI
  13. Clarified the loc of the AI policy and machine Citizenships
  14. Colony ships for Synthetic Fertility now use energy instead of food or minerals
  15. Completely new fleet will be able to accept more than the default 20 ships by forcing an early modifier update.
  16. Corrected icons for Zero Waste Protocols and Diplomatic Protocols
  17. Corrected the highlighting on the Free at Last concept tooltip
  18. Corrected the names of some gestalt agendas
  19. create_species effect can no longer create species without habitability traits
  20. Cyberization can handle multiple species templates
  21. Defenders of the galaxy can not become a crisis anymore
  22. Destroyed orbital rings are no longer duplicated
  23. Dyson Swarm's stage name 1 is now properly displayed in Russian
  24. election_term_variance values for government authorities now behave as expected and go negative.
  25. First contract breakthrough chance is now affected by encryption.
  26. Fixed a bug where players would occasionally not receive the "Mysterious Tempest" special project needed to declare war to Cetana
  27. Fixed a bunch of typos reported on the forums
  28. Fixed a couple of issues with coordinator districts and virtuality traditions
  29. Fixed a crash when switching between countries while in observer mode with the Leader View open.
  30. Fixed a number of capital buildings checking for the wrong synthetics tradition to add roboticist jobs
  31. Fixed an issue that allowed you to keep playing after Cetana won
  32. Fixed an issue with the Mother Knows Best achievement being incorrectly configured for some storefronts
  33. Fixed Archaeology and Astral Rift exploration failure probability sometimes showing nonsense values
  34. Fixed building type AI weight calculations again
  35. Fixed cloaking effect for Enigma Battlecruiser and Paradox Titan
  36. Fixed Clone Army and Natural Design not being mutually exclusive
  37. Fixed Cybernetic Creed pops sometimes not growing if there were robots present on the planet
  38. Fixed job weights for Resort Workers
  39. Fixed leaders undergoing synthetic ascension not changing age correctly
  40. Fixed Natural Design civics sometimes starting with more buildings than the capital could support
  41. Fixed some errors in the calculations for merc enclave dividend payout frequency
  42. Fixed some minor typos with traditions
  43. Fixed the "Mass Graves" blocker not having a description.
  44. Fixed the additional priest jobs from Virtuality traditions not actually checking for the tradition
  45. Fixed the extra clerk jobs from Virtuality traditions granting the wrong number of jobs
  46. Fixed the habitability for secondary species for Driven Assimilators and Rogue Servitors with some origins
  47. Fixed the Rulerchip being reset whenever you gain a new relic
  48. Fixed unlocalized string for the machine ring world habitability trait
  49. Fixes issues with modification of uplifted species
  50. Fruitful Partnership Origin: stopped critters from leaving seeds on artificial worlds and habitats
  51. Full citizenship for robots requires tech Artificial Administration
  52. Gave the machine fallen empire ring world preference
  53. High-Level Enhancements now provides +1 Unity from Bio-Trophies for Rogue Servitors
  54. Hiveminds can now purge hiveminds again
  55. Keep the Transformation deposits when terraforming into a Machine World
  56. Landing armies on the synaptic lathe is forbidden
  57. Leaders in empires with Feudal Society now correctly require upkeep
  58. Limited the first contact breakthrough and insight gain percentages to values between 0 and 100 percent.
  59. Loading a save should now unassign scientists from the pre-3.8 research areas.
  60. Machines with the Shattered Ring origin now require robomodding techs in order to modify their machine species
  61. Made AI realize it can not take FEs with 10k fleetpower
  62. Made explosion after cracking lathe/habitat/ringworld stick until it has played thru.
  63. Made the language used for trait points and trait picks modifiers consistent
  64. Make sure planet jobs are properly refreshed upon building/district build queue actions finishes.
  65. Ministry of Acquisition now correctly produces Consumer Goods if the overlord uses them
  66. Moved warning text for virtuality into tradition adoption effect instead of widely available trait
  67. Moving the capital destroys the old Cyberdome building
  68. Opinion modifiers of Interstellar Assemblies now stacks for each owned Assembly
  69. Other Crises should no longer be allowed to spawn while the Synth Queen is ongoing
  70. Pops on the lathe can not be assimilated
  71. Pops that are turned Virtual while on the Lathe, will have their Virtuality trait quietly removed
  72. Progenitor hives now receive the correct jobs from the Fallen Empire clinic buildings.
  73. Reduced the likelihood of designation switching for foundry and factory worlds
  74. Refugees won't willingly resettle to the Synaptic Lathe anymore
  75. Removed mentions of stockpiles from the Delete Sector tooltip
  76. Removed the formless from the end-game crisis list, which might have caused some issues regarding crisis spawning
  77. Removed the reference to the Server Load Reduction decision, since it is no longer available
  78. Removed useless "go to" camera button in the "No Response" event
  79. Show disabled crisis button on Synaptic Lathe view in case another empire takes it over.
  80. Show large weapon slot and hangars as separate entries for sections in ship designer
  81. Special project names in tooltips are now highlighted in yellow
  82. Special projects to raid outposts should now get properly cleared after failing a raid and new projects should display the proper location instead of the empire name.
  83. Subsuming a planet into a nanite world now correctly removes planetary modifiers and features
  84. Synthetic Fertility gets access to edicts Subsidized Identity Backups and Optimized Identity Creation
  85. Synthetic Fertility should now always have access to the AI right policy
  86. Synthetic Fertility: Keep the organic species portrait in the Identity Repository and Robot Surrogates are now non-holographic
  87. Terraforming planets related to Keides event chain now removes their unique features
  88. The Artifact Exhibition planetary decision is now available for Haruspex jobs
  89. The brainmines now require a minimum sapience
  90. The Determined Exterminator civic no longer mentions that you start on a tomb world
  91. The FE robot assembly building should no longer be automatically destroyed after being built.
  92. The Grand Battlements of Steel and Aegis Complex now provide FTL inhibitors
  93. The limit on the number of built Dyson Swarm and Arc Furnaces now correctly includes structures under construction
  94. The modifiers from the Rulerchip are now listed in the same order as leader classes in the leader UI
  95. The Nanotech World designation now requires the Unbridled Consumption tradition
  96. The United Creeds now have their unique faction icon
  97. Unique planetary features added through the Transformation situation and Genesis Guides civics are now kept when restoring a shattered ringworld or turning a planet into an ecumenopolis
  98. Updated Archaeological Site Excavation failure probability to show accurate number on the tooltip.
  99. Updated Astral Rift Exploration failure probability to show accurate number on the tooltip.
  100. Virtual Pops are now properly blocked from resettling on the lathe
  101. Wrecked Fleet event only fires once afterwards, notifications are given
  102. You can now only trade one leader at a time
  103. Initial election for countries now takes into account modifiers to election term length
  104. Added a failsafe event in case the last pop on the Lathe gets purges, so you won't have to colonize it again.
  105. Blocked parades and deficit events from picking the Lathe as a target planet.
  106. The FE robot assembly building should no longer be automatically destroyed after being built.
  107. Fixed duplicated synth opinion modifiers in the case of spiritualist indie machines.
  108. Changed the cost of the Integrated Mega Construction edict so it wouldn't break the UI.
  109. The head of Zarqlan should no longer generate non spiritualist FE ships.
Stability
  1. Adding check to start_astral_action_cooldown effect for validating that the country type can use astral actions (currently either playable or has the ai interior_minister_module) instead of potentially crashing.
  2. Fixed CTD when a non playable empire decides to lock wormholes etc
  3. Fixed OOS in hotjoin/resync due to clients cleaning up invalid ship components
UI/UX
  1. Added "Build Megastructure" option to fleet order context menu in galaxy view.
  2. Fixed planet "Build Megastructure" command not correctly hiding unbuildable megastructures from the list.
  3. Fixed some incorrect leader assignment text.
  4. Fixed subscription's title not being localized in the popup when buying it through the additional content browser.
  5. Fixed zoom animation not playing if you go to system view for the last system that you visited in system view.
  6. Implemented unique icons for galactic focuses concerning mid-game and end-game crises
  7. System megastructure selection view tooltips show detailed fail text for non-planet-specific checks.
  8. The Science Nexus build tooltip no longer shows "Exists" fail text in systems without a starbase.
  9. The government panel now shows your election frequency
Modding
  1. Added election_term_variance_add and election_term_variance_mult modifiers
  2. Adding the ability to dismantle megastructures, see megastructure documentation
  3. Readding support for appending portrait sets and implementing it for portrait categories
  4. Removed obsolete is_researching_area and research_leader triggers.
  5. Renamed government_election_years_add and government_election_years_mult to election_term_years_add and election_term_years_mult
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Lolkekbright

Стаж: 7 лет

Сообщений: 1


Lolkekbright · 02-Июн-24 16:05 (спустя 2 дня 19 часов, ред. 02-Июн-24 16:05)

FlekGeKei писал(а):
86298525
EugVV писал(а):
86298356
FlekGeKei писал(а):
86298066у меня одного при попытке войти в аккаунт парадоксов в игре выводит "время ожидания входа истекло"?
У меня входит нормально и в лаунчере, и в игре. Но, помнится, были такие проблемы на дистрибутиве с нестандартным расположением хранилища сертификатов ssl. Решилось симлинком в /etc/ — но подробностей я уже не помню.
Спасибо. Решил проблему с помощью
Код:
export SSL_CERT_FILE=/etc/ssl/certs/ca-certificates.crt
.
На NixOS решается добавлением переменной в steam-run:
Код:

programs.steam = {
  enable = true;
    package = pkgs.steam.override (old: {
    extraBwrapArgs = [
      "--setenv SSL_CERT_FILE /etc/ssl/certs/ca-certificates.crt"
      "--setenv SSL_CERT_DIR ${pkgs.cacert.unbundled}/etc/ssl/certs"
    ];
  });
};
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Dr. Tenma

Стаж: 14 лет 4 месяца

Сообщений: 13


Dr. Tenma · 02-Июн-24 16:37 (спустя 31 мин.)

flactwin писал(а):
86323943
Dr. Tenma писал(а):
86323639Ждём 3.12.3
да обновили сегодня, это тажело собрать все длс и залить все
Не успел выйти 3.12.3, как уже выпустили хотфикс 3.12.4
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EugVV

Стаж: 15 лет 7 месяцев

Сообщений: 2921

EugVV · 02-Июн-24 19:05 (спустя 2 часа 28 мин.)

Dr. Tenma писал(а):
86334871Не успел выйти 3.12.3, как уже выпустили хотфикс 3.12.4
Да, в стиме через день выпустили, а gog почему-то до сих пор нет даже виндовых, даже в galaxy. Видать, не стали под конец недели сборкой для gog заморачиваться.
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