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SlavikTUT
Стаж: 15 лет 5 месяцев Сообщений: 372
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SlavikTUT ·
05-Сен-20 13:11
(5 лет 4 месяца назад)
Когда уже будет THE FINAL PATCH?
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EugVV
 Стаж: 17 лет 3 месяца Сообщений: 3171
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EugVV ·
11-Сен-20 18:56
(спустя 6 дней, ред. 11-Сен-20 18:56)
Обновление до 2.1.2b.
Изменения
Update 2.1.2 (9 September 2020) Please be aware of plot spoilers in the description below! Areas – Fixed the issues with the characters’ movement in Ravaged Capital — Entrance.
– Fixed the issue when it was impossible to exit the Abandoned Keep after you completed the Betrayer's Flight quest.
– Fixed the issue when Tristian was stuck at Candlemere Tower during the Betrayer's Flight quest.
– The algorithm that determines the point to switch between locations has been changed and should now fix the error with exiting some zones. Quests – Fixed the issue when it was impossible to complete the Nok-Nok and the Great Mother quest if you entered the Goblin Clearing without Nok-Nok.
– Fredero Sinnet could die during the duel with Valerie. Resolution: fixed.
– After the duel of Valerie and Fredero, Ekundayo’s wolf became uncontrollable. Resolution: fixed.
– When talking to Ivar at the Lake Silverstep Village the second time, he could attack your character. Resolution: fixed. Classes & Mechanics – When the character wielded nothing in the main hand and a weapon (or a shield with the Shield Bash feat) in the off-hand, the iterative attacks with the off-hand weapon didn’t occur. Resolution: fixed.
– Resurrection and Raise Dead sometimes failed to work. Resolution: fixed.
– Locket of Magic Missile Mastery didn’t work on the Force Missile ability. Resolution: fixed.
– Confusion didn’t have any effect on enemies. Resolution: fixed.
– Bardic Performance failed to switch to a new song as fast as it should. Resolution: fixed.
– Lingering Performance allowed the character to gain benefits from multiple songs at the same time. Resolution: fixed.
– Sensei Advice: Diamond Soul didn’t work. Resolution: fixed.
– Draconic Mettle, which belongs to the monk's Scaled Fist archetype, had no bonuses against fear effects. Resolution: fixed.
– Some Blindness effects lacked descriptions. Resolution: fixed.
– Weapon enhancements of magi and paladins had no visual effect on characters. Resolution: fixed. Now the weapon enhancement duration is shown with a special effect.
– The Wild Energies spell failure chance was affecting potions. Resolution: fixed. Potions are now safe to use.
– Nereids' Beguiling Aura failed to provide immunity for 24 hours after a successful save. Resolution: fixed.
– Charges from quivers were spent at a double rate. Resolution: fixed. Turn-Based Mode – In the Stag Lord’s Fort, if the enemy ran to ring the bell, the enemy’s turn couldn’t end in turn-based mode.
– In the PC version, you couldn’t switch actions in turn-based mode when you hovered your mouse over an enemy with an unused touch spell.
– Full-round spells weren’t applied during the current turn if they were targeted outside their range, within a 5-foot step. Miscellaneous – The character’s movement stopped before it should when the camera was centered on the active character and in some other cases.
– Irrelevant messages were displayed in the log on mouse-hover over a trap by a character with a low Trickery skill level.
– Fixed the character’s movement in the throne room when seated.
– An animal companion wouldn’t get up after it fell in combat. Resolution: fixed.
– (All platforms) An error during an attempt to save the game could corrupt the previous save. Resolution: fixed. Now the saving error does not affect the previous game save. Update 2.1.1 (1 September 2020) – It was possible to enter the locations that required certain companions even if you had no such companions in your party. Resolution: fixed. If you are stuck in such a location, try loading an autosaved game before entering the area.
– There were some incorrect ways of exiting the location with the Everblooming Flower in the Other World. Resolution: fixed.
– Zombies in Vordakai’s Tomb failed to use weapons. Resolution: fixed.
– Fixed the issues with Nereids’ aura in the game saves.
– The alchemists could use Fast Bombs as a standard action. Resolution: fixed.
– The kineticist’s Shroud of Water ability worked incorrectly. Resolution: fixed.
– In turn-based mode, it was possible to use a character’s ability by pressing a hotkey while the character was moving. Resolution: fixed.
– The smart cursor failed to suggest making a full attack automatically after a 5-ft. step even when it was possible. Resolution: fixed.
– Frightened characters couldn’t take actions in their turn in turn-based mode. Resolution: fixed.
– Now the effect duration is displayed in rounds in turn-based combat.
– Fixed the Necklace of Double Crosses.
– The page for the Illusion school of magic was empty. Resolution: fixed.
– Sometimes the side panel could stop responding and wouldn’t hide. Resolution: fixed.
– The number of available quicksaves and autosaves was set to 1.
– Some combat log notifications about spell immunity have been localized. A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly.
Выпустил из беты свою версию перевода, совместимую с 2.1.2b. Разработчики в Definitive Edition распилили перевод на две тысячи файлов, я не стал ничего менять и полностью повторил их изменения, но установка теперь соответственно изменилась: надо склонировать или скачать как zip, а затем скопировать с заменой все json-файлы в game/Kingmaker_Data/StreamingAssets/Localization/ .
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EugVV
 Стаж: 17 лет 3 месяца Сообщений: 3171
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EugVV ·
17-Сен-20 17:36
(спустя 5 дней)
Обновление до 2.1.3b.
Изменения
Update 2.1.3b – September 16, 2020 Please be aware of plot spoilers in the description below! – The Fog of War failed to clear correctly on the global map. Resolution: fixed.
– Sometimes it was impossible to complete a character’s respec. Resolution: fixed. Update 2.1.3 – September 15, 2020 – Fixed Octavia’s position at Oleg's Trading Post.
– Fixed the positions of some enemies at the Old Sycamore area.
– Fixed the issues with the characters’ movement in the Adamantine Shield Fortress.
– Fixed the issues with the characters’ movement in the Lostlarn Keep — the Depths.
– Fixed the looped romance scene with Regongar in the Capital.
– The joking mite was rescued from under the ground in the Old Sycamore Caves.
– The fog was missing on the global map in Chapter 1. Resolution: fixed.
– A rare issue with exiting from some areas has been addressed once again by improving the algorithm that determines the point of switching between locations.
– Fixed the issue due to which AOE effects couldn’t be applied through doorways.
– A magus could continue to move after a full-round attack in which Spell Combat was used. Resolution: fixed.
– Fixed some errors due to which characters couldn’t hide their weapons after the battle was finished.
– If you had a lot of mercenaries, the game could freeze for a long time when calculating the kingdom data automatically. Resolution: fixed.
– Fixed the hints that showed lines of enemies’ and allies’ attacks.
– If a character was moving when a cutscene started in turn-based combat, the game could freeze. Resolution: fixed.
– The AI behavior for a 5-ft. step in turn-based mode has been improved; freezing of AI turns in some cases has been fixed.
– When enabled, the ‘Auto interrupt movement’ setting interrupted the attacks and touch spells, especially at a low FPS. Resolution: fixed.
– When a character had a charged spell and couldn’t reach their target, a turn now ends automatically even if the character still has a touch attack available.
– The Fog of War data storage format in the saved games has been changed, thus decreasing the files’ size. Special thanks to our player hambeard for this idea! A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
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EugVV
 Стаж: 17 лет 3 месяца Сообщений: 3171
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EugVV ·
28-Сен-20 22:59
(спустя 11 дней)
Обновление до 2.1.4.
Изменения
Update 2.1.4 - September 24,2020 Please be aware of plot spoilers in the description below! Areas – Fixed the issue due to which moving from one zone to another with a large party (20+) could result in the game crash.
– Fixed the issues with the characters’ movement at the Capital Square.
– It was impossible to attack Kobold Artist at the troll’s lair. Resolution: fixed.
– Fixed the issue due to which it was possible to talk to the inquisitor at the Secluded Lodge only once. Quests – Fixed the issue due to which the final boss failed to appear at the end of the Varnhold's Lot campaign.
– The event with Sartayne (Nazrielle’s apprentice and royal advisor) in the throne room worked incorrectly. Resolution: fixed. Classes & Mechanics – Fixed the issue due to which Peridot Wyvern became uncontrollable.
– Fixed the issue due to which pets became uncontrollable after the companions’ duels.
– Fixed an issue due to which ghosts couldn’t do anything.
– The boggard's Terrifying Croak had no Fear descriptor, that’s why bonuses to saving throws against fear were not applied. Resolution: fixed. Terrifying Croak now has the Fear descriptor.
– The nereid’s aura was multiplied if characters succeeded at saving throws against her.
– Mimic's Adhesive Entanglement had no description. Resolution: fixed. Adhesive Entanglement now has the Entangle description.
– Spectres received the halved damage from the Unholy, Positive, and Negative Energy effects. Resolution: fixed. Now Spectres receive the correct amount of damage from spells and abilities with the Unholy, Positive, and Negative Energy descriptors.
– Lingering Performance didn’t take into account the time left until the end of the current round. Resolution: fixed.
– Bardic Knowledge didn’t allow the bard to make Knowledge skill checks untrained. Resolution: fixed.
– A druid in the Shambling Mound shape with the Natural Spell feat couldn't use any abilities or spells. Resolution: fixed.
– Wild Shape (Smilodon) had an incorrect damage description for attacks. Resolution: fixed.
– Wild Shape (Bear) bear had 1d4 damage on attacks instead of the intended 1d6. Resolution: fixed. Now bear attacks have 1d6 damage.
– The monk’s Style Strike turned off after every rest. Resolution: fixed.
– The sage sorcerer’s Arcane Bolt ability now correctly works with sneak attacks and feats affecting rays.
– The Metakinetic Master ability no longer creates the second ability in the ability list with a wrong burn cost.
– The slayer's Studied Target ability used on party characters failed to end. Resolution: fixed. Now it stops working after resting.
– Several rogue characters no longer disable each other’s Debilitating Injury spells.
– The Mage Armor spell failed to protect from incorporeal touch attacks. Resolution: fixed. Mage Armor now provides 4 AC bonus against incorporeal touch attacks.
– Shroud of Water and several other abilities could sometimes turn off. Resolution: fixed.
– Tristian's Angelic Form used a standard action instead of a move action. Resolution: fixed. It now spends a move action.
– Hellfire Ray was displayed twice in the level up spell selection window for wizards and sorcerers. Resolution: fixed.
– Freedom of Movement now correctly works on all movement-impairing effects of the Tar Pool spell.
– True Seeing now correctly allows you to ignore different concealment effects, such as Displacement and Blur.
– Arcane Strike worked incorrectly in turn-based mode. Resolution: fixed.
– The performance has been slightly improved, namely, when using a large number of long-lasting AoE effects (auras, Cloudkill and so on).
– After you created a mercenary, some alignment-restricted spells could become unavailable even if the alignment was selected correctly. Resolution: fixed.
– In turn-based mode, effects on enemies could last longer than intended; effects on any characters could last 1 turn less than intended; effects during their last active turn could be visible on the characters’ portraits but they were not visible using Inspect and on the character’s screen. Resolution: fixed.
– Commands given during the cutscenes played in turn-based mode could be interrupted by the combat logic, which resulted in the cutscene issues. Resolution: fixed. Items – Bracers of Armor failed to protect from incorporeal touch attacks. Resolution: fixed. Bracers of Armor now provide a bonus against incorporeal touch attacks.
– Instead of applying one of the three effects at random, the Black Star starknife applied all three at the same time. User Interface – It was impossible to close the message box with congratulations on completing the Varnhold's Lot campaign. Resolution: fixed.
– The UI could sometimes work incorrectly if you opened and closed the spellbook quickly on the spell selection page during the level-up or character generation. Resolution: fixed.
– If you increased a character’s level and then moved to another location sometimes the class selection page worked incorrectly for another character. Resolution: fixed. Miscellaneous – Fixed the issue due to which the game sometimes couldn’t be saved at the end of the Varnhold's Lot campaign. A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
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SlavikTUT
Стаж: 15 лет 5 месяцев Сообщений: 372
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SlavikTUT ·
06-Окт-20 21:06
(спустя 7 дней)
ошибка в середине установки. "Файл каталога: не могу создать файл"
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EugVV
 Стаж: 17 лет 3 месяца Сообщений: 3171
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EugVV ·
06-Окт-20 21:43
(спустя 36 мин., ред. 06-Окт-20 21:43)
SlavikTUT
Все файлы проверены, всё до конца устанавливается. Ищи ошибку со своей стороны. Места хватает? Скачалось корректно?
sha256sum pathfinder_kingmaker_2_1_4_41481.sh
6e14ed9718a90d4ac110c3527ef25a336326584ed4d3f3244c64ee4fa857c3cb pathfinder_kingmaker_2_1_4_41481.sh
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EugVV
 Стаж: 17 лет 3 месяца Сообщений: 3171
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EugVV ·
19-Окт-20 21:44
(спустя 13 дней)
Обновление до 2.1.5d.
Изменения
Update 2.1.5d – October 15, 2020 Please be aware of plot spoilers in the description below! – Commands that are given before a battle starts in turn-based mode, are now canceled only at the very moment the battle starts unless they have been already executed. In the previous update, the commands were canceled immediately, and only the last one was executed even if the battle did not start at all, which interfered with the use of effects during the pause. The change we implemented will also allow you to get a significant advantage in the surprise round, which goes against the rules of the board game, but we consider it acceptable at the moment.
– Pounce failed to work in the surprise round if the character was not the first to act during this round. Resolution: fixed.
– Attacking enemies with AoE spells failed to start a surprise round. Resolution: fixed. Update 2.1.5c – October 13, 2020 Areas – Fixed the issue with sudden companions’ deaths because of the curse at the Camp at the Capital Gates.
– The battle with Armag cutscene was sometimes triggered incorrectly at Flintrock Grassland. Resolution: fixed.
– Fixed the untimely start of the dialogue in Sorrowflow.
– Fixed the issue due to which you could make Mobility checks at the Castle of Knives only once.
– Fixed the issue when characters could sometimes be stuck on the second floor of the Capital Inn. Quests – Fixed the issue, which made it impossible to complete A Bard's Calling quest if several conditions weren’t met at Rushlight Fields. Turn-Based Mode – The summoned creatures failed to disappear immediately after they died in turn-based mode. Resolution: fixed.
– Turn-based combat could fail to end even after all the enemies were dead if an uncontrolled friendly character attacked a dead enemy. Resolution: fixed.
– If a character started the turn-based combat with a full attack, the Initiative roll wasn’t made until all the hits were finished, which resulted in the incorrect calculation of the flat-footed effect. Resolution: fixed.
– Characters that did not act in the surprise round were no longer flat-footed at the start of the first normal round, but according to rules, that condition should have remained until the characters’ turn. Resolution: fixed.
– You could order more than one character to perform Charge or some other aggressive action before starting the battle in turn-based mode, which caused the game to freeze or the turn to be skipped automatically. Resolution: fixed.
– Detecting a trap or some other hidden object could interrupt Charge in turn-based mode, which could cause the turn to freeze in some cases. Resolution: fixed.
– In turn-based mode, when spells with the ultimate range were used, prediction sometimes showed that the spell would be applied but then the spell failed because the character did not have enough time. Resolution: fixed.
– In turn-based mode, if a monk switched between combat styles, the new style wasn’t applied until the next turn. Resolution: fixed. Now the new style is applied immediately if the monk has not already used his attack in the current turn.
– In turn-based mode, it was impossible to hide the weapon set selection window or take a turn after changing the weapon. Resolution: fixed.
– The performance has been improved, in particular, when using a large number of long-lasting AoE effects (auras, Cloud Kill and so on). Kingdom – If your kingdom was destroyed, you couldn’t view the last event and change the automated kingdom management settings. Resolution: fixed. Classes & Mechanics – The duelist’s Parry ability did not work properly and had an incorrect description. Resolution: fixed. The ability now works correctly and does not reduce the number of attacks per round.
– If a spell cast by a magus with Spell Combat on was interrupted (for example, due to a failed Concentration check), it was impossible to make an attack according to Spell Combat rules after that. Resolution: fixed.
– Smart cursor failed to suggest that a magus make a full or normal attack by default if the magus had a charged spell and Spell Strike was on. Resolution: fixed.
– The druid’s pets had no bonus against trip maneuvers. They should have had a bonus from the number of legs. A centipede also had no immunity to trip. Resolution: fixed.
– The description of the ranger’s Archery Style incorrectly stated that it granted pinpoint targeting (instead of Improved Critical it actually provided). Resolution: fixed.
– The bard’s song stopped immediately without Lingering Performance. Resolution: fixed. Now it is active until the end of the round.
– Singing Steel Breastplate failed to speed up switching the bard’s songs on. Resolution: fixed.
– The Endurance feat only granted the ability to sleep in medium and heavy armor and did not give other bonuses. Resolution: fixed.
– Fixed the description of the Vital Strike feats.
– Heroic Invocation made the characters fatigued after the effect ended. Resolution: fixed.
– Blind Fight now correctly makes your character not considered flat-footed against melee attacks.
– Corrupting Touch ignored bonuses to AC that affected other touch attacks of incorporeal creatures. Resolution: fixed.
– Acrobatic Movement, Treat Affliction, and Demoralize sometimes were not available to characters. Resolution: fixed.
– Using Acrobatic Movement to avoid attacks of opportunity slowed the character more than intended. Resolution: fixed.
– Stone Fist was resolving attacks against touch AC instead of normal AC. Resolution: fixed.
– Holy Sword's enhancement bonus stacked with all other enhancement bonuses. Resolution: fixed.
– Permanent effects from auras bound to a point or an NPC that affected your characters (for example, Guarded Hearth), disappeared after you restarted the game. Resolution: fixed.
– The effects that should have disappeared after the battle failed to dispel. Resolution: fixed.
– The Slowed effect failed to affect the characters out of combat if the control type was set to controller Resolution: fixed.
– Several damage-increasing effects were incorrectly increased by abilities granting a bonus to damage, such as Smite Evil. Resolution: fixed.
– The effects, which are normally applied to all the characters at the location, stopped working. Resolution: fixed.
– Vordakai’s Fear Aura ability now correctly works with Remove Fear and other effects against fear.
– Base Attack Bonus (BAB) of ranged and melee attacks was sometimes calculated incorrectly on the character’s page in the console version.
– Lethal Stance gave a bonus to attack with unspecified type, thus stacking with everything, although its description stated that it should give competence bonus. Resolution: fixed.
– Ghosts and Bloody Bones Beasts had a higher reflex bonus than intended. Resolution: fixed.
– Prediction failed to work when aiming at characters’ portraits. Resolution: fixed. Items – Several druids complained that they couldn’t find any ordinary quarterstaffs to buy. Resolution: a new consignment of quarterstaffs is going to be delivered to traders.
– Amulet of Mighty Fists did not give any benefits to overcoming DR /magic and incorporeal immunities. Resolution: fixed.
– When equipped by a monk, additional attacks granted by the Steelwind sai sometimes failed to stack stacking with additional attacks from Haste. Resolution: fixed.
– Storyteller failed to take all your parts of the Ring of Reckless Courage when creating the artifact. Resolution: fixed.
– The description of potions incorrectly stated that using them took the same action as using a spell. It should have stated that potions use a move action. Resolution: fixed.
– Using spells provided by items caused the character to cast defensively provoked attacks of opportunity. Among such items, only scrolls should be cast defensively and cause the attack of opportunity on a failed defensive check. Resolution: fixed.
– Metakinesis cost and effect are now correctly applied to kinetic blades. User Interface – If a character leveled up during the battle, the corresponding notification was not displayed on characters. Resolution: fixed.
– Fixed how the BAB and Saving Throw values, as well as the Spell Table, are displayed in the Class Progression window.
– In the Unfair mode, the real skill check didn't always match the log entry. Resolution: fixed.
– Immunity to effects was not displayed in the combat log. Resolution: fixed. Now, if the target is immune to an effect, a corresponding message is displayed in the combat log.
– Effects and conditions were displayed on enemies right away but a successful Knowledge (Arcana) skill check caused this data block to hide. Resolution: fixed.
– The performance of item-related (inventory, vendors, loot) UI elements has been improved.
– If you closed the inventory when rotating the character’s model, it was impossible to interact with the items after you re-opened the window. Resolution: fixed. Miscellaneous – Fixed the incorrect description of the tiefling race in Russian.
– Fixed the incorrect ending in the dialogue with Fes Aldragem.
– The battle music failed to start. Resolution: fixed. A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
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@kris@to
  Стаж: 17 лет Сообщений: 633
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@kris@to ·
10-Июл-21 21:02
(спустя 8 месяцев)
facer777 писал(а):
77070242И как это устанавливать? Чем?
привет!
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EugVV
 Стаж: 17 лет 3 месяца Сообщений: 3171
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EugVV ·
28-Авг-21 17:00
(спустя 1 месяц 17 дней, ред. 28-Авг-21 17:00)
Сейчас в стиме по этой игре бесплатные выходные. Разумеется, позволяют пощупать только саму игру без dlc и за оставшееся время оценить такую большую игру невозможно. Но зато можно скачать последнюю версию, заменить libsteam_api.so Голдбергом и разблокировать таким образом dlc. Комплект файлов вроде бы полный. Это позволит получить версию 2.1.7b, до которой разработчики пока так и не удосужились обновить линукс-сборку в ГОГ.
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Хрюнделёк
 Стаж: 15 лет 6 месяцев Сообщений: 8349
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Хрюнделёк ·
28-Авг-21 19:03
(спустя 2 часа 3 мин., ред. 28-Авг-21 19:03)
EugVV писал(а):
81900881разблокировать таким образом dlc. Комплект файлов вроде бы полный.
Кроме pathfinder_kingmaker_beneath_the_stolen_lands_2_1_5d_41987.sh нв 3,5 ГБ.
Если там шейдеров нет, а логика одна, то можно взять и виндовую последней 2.1.7b версии, и оттуда же гоговскую Assembly-CSharp.dll, чтоб кряк не использовать (положить все *.info от всех дополнений в игру). Только в игре, насколько помню, нет нигде в меню списка дополнений, проверить можно только играя, а я не знаю (не играл), что там от дополнений появляется в игре, может задания какие?
Но сейчас скачаю, соберу.
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Хрюнделёк
 Стаж: 15 лет 6 месяцев Сообщений: 8349
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Хрюнделёк ·
28-Авг-21 19:22
(спустя 18 мин.)
Хрюнделёк писал(а):
81901363Если там шейдеров нет
Там есть. Можно тогда макосевские взять попробовать.
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EugVV
 Стаж: 17 лет 3 месяца Сообщений: 3171
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EugVV ·
28-Авг-21 20:21
(спустя 59 мин., ред. 28-Авг-21 20:21)
Хрюнделёк писал(а):
81901363Кроме pathfinder_kingmaker_beneath_the_stolen_lands_2_1_5d_41987.sh нв 3,5 ГБ.
Это они на гог отделены. По объёму и количеству файлов в стиме, похоже, полный комплект. И в сравнении с 2.1.5d, и с виндовой 2.1.7b. Но точно не скажу.
Сбегал ради интереса на стимовской версии в подземелье из dlc Beneath the Stolen Lands. Никаких проблем с шейдерами не заметил.
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Хрюнделёк
 Стаж: 15 лет 6 месяцев Сообщений: 8349
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Хрюнделёк ·
28-Авг-21 21:40
(спустя 1 час 18 мин.)
EugVV писал(а):
81901551Это они на гог отделены. По объёму и количеству файлов в стиме, похоже, полный комплект.
Да, точно. Все файлы есть в стимовской игре, которые в гоге отдельным пакетом идут.
Сделаю сейчас тогда раздачу.
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Хрюнделёк
 Стаж: 15 лет 6 месяцев Сообщений: 8349
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Хрюнделёк ·
30-Авг-21 06:08
(спустя 1 день 8 часов, ред. 30-Авг-21 06:08)
EugVV
Можешь сохранения от "Участь Варнхолда" и от "Тайны украденных земель" залить куда?
Даже лучше полностью всё из ~/.config/unity3d/Owlcat Games/Pathfinder Kingmaker.
А то вот такая фигня: https://rutr.life/forum/viewtopic.php?p=81907962#81907962
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EugVV
 Стаж: 17 лет 3 месяца Сообщений: 3171
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EugVV ·
30-Авг-21 16:14
(спустя 10 часов)
Хрюнделёк писал(а):
81907965EugVV
Можешь сохранения от "Участь Варнхолда" и от "Тайны украденных земель" залить куда?
Вряд ли это поможет. Если DLC не работают, на таких сохранениях (точнее, на всех, которые были сделаны со включенными DLC) будет написано "Нет DLC" и загрузить их, скорее всего, не получится.
И это, у меня каталог с сохранениями под 2 гига. Потому что там полная история в каждом сохраняется, из-за чего под конец игры сохранения бухнут. Теоретически эту историю можно оттуда вычищать, тогда сохранения будут компактными, быстрее сохраняться/загружаться. Но я себе мозги таким никогда не парил.
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tatz20
Стаж: 8 лет 6 месяцев Сообщений: 206
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tatz20 ·
06-Янв-23 18:58
(спустя 1 год 4 месяца)
А что продолжения Pathfinder как длц Pathfinder: Wrath of the Righteous на линукс нету?
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