https://store.steampowered.com/news/?appids=335620
Update #178 follows on the coat tails of the HIGHFALL expansion with all new improvements to the enemy AI ship selection logic as well as a wave of new ships showing up in the hands of enemy captains. We've also fixed a pile of issues with Buried Demons and the HIGHFALL story Eras, some typos and label mismatches and rebalanced a few ship components.
Enemy Ship Selection
We've focused on this major change for this update, as we have completely rebuilt and rebalanced the enemy AI's ship selection logic. The first and foremost benefit of this is that enemy captains have far more variety available to them in their ship selection. This has not only increased the variety you'll see in lower levels, but granted higher level captains access to more powerful ships later in the game. Finally, this will further improve the appearance of faction specific ships, making it all the more likely that an enemy captain will be flying one of these rare hulls.
As with many of the big improvements we've been making to the AI stack, this has its roots in adding carriers to the enemy's arsenal. Another big notch ticked for that project!
HIGHFALL Story Eras
A big thanks to everyone reporting any inconsistencies or bugs with the Buried Demons story and the resulting story Eras that can come out of it. We've been receiving saved games and details from players and have swept the board pretty clean of remaining issues with #178. In this patch, we've cleaned up the last vestiges of some of the major characters (won't name them for spoilers, but you know...) having the opposite reaction to your actions than expected.
v2.6.9 - 9/7/2019
- Rebuilt and rebalanced enemy AI ship selection -- captain types have more variety in their ship selection
- Enemy captains gain more access to different and more dangerous hull types as they progress in level
- Enemy captains are more likely to use their faction's unique ships, especially military type captains
- Resolved issues with main characters in Buried Demons having wrong reactions after the Era start
- Fixed label for mass reduction components in ship display and starport
- Fixed ECCM Screen Matrix 3 and 4 Ship Ops level
- Fixed reported crashes and typos -- thanks!
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3 сен
Update #177: Salvage Hunt
Star Traders: Frontiers - Trese Brothers
Update #177 follows up on a big week after the release of the Dissension/Consolidation Era with HIGHFALL major milestone. We're working to get back to regular order and quick cycle updates, but still have some patching and clean up to do. Tonight's patch focuses on major improvements to the starport upgrade rules, filters and sorting as well as some important story patches.
Salvage Bay Rules
Every Star Trader's vessel requires a cargo hold -- at least one, of any size. With Update #177 we've made a rule change that now allows the large Salvage Bay components to count as a cargo hold. These Salvage Bays provide cargo storage and also important bonuses for anyone playing the Salvage orbital op. We've removed the restriction that prevented these cargo-providing components from counting for the rule and have opened up some new and exciting angles for ship design!
Starport Filters and Sort
The list of specific improvements to filter and sort is pretty long and can be probably summed up in "more filter categories, better filter specifics and better sorting." Overall, its cleaner and easier to use and find what you are seeking, but just try it out and see what you think.
In specifics -- since Salvage Bays are now counting as cargo bays, they appear in both the standard "Ops" filter as well as the "Cargo" filter. We've added both "Offensive" and "Defensive" filters and reclassified the components which fit into these to be clean and clear. This has also meant a lot of shifts about what is in the "Ship" filter, but again its clearer and simpler.
We broke a new filter category "Medical" out from the Crew filter entirely, except if the medical component provides an Officer Cabin it still appears under "Crew". Similarly, we broke out "Mission" from Cargo entirely, splitting off Passenger and Prisoner components. Finally, for filter, the "Small Craft" filter now includes Launch Bays *and* Hangars which it was missing before.
Potentially even more importantly, we rebuilt the default sort in starport upgrade screen to group components together (all Nav Assist Modules together by default) which is a huge boon in finding things faster.
Buried Demons and new Era
We've patched all the reported story issues -- thanks to everyone for sharing these and especially for sending in saved games. A few crashes were fixed, including those at the end of the "False Trail" mission. We've also fixed an issue where Trike would appear unexpected even though you had made choices that mean he shouldn't be there. A few more bugs were fixed and we'll keep hammering away at any and all situational mistakes we've made until everything is 100% smoothed out.
Thanks for playing and if you're enjoying the game please leave a review!
v2.6.7 - 9/2/2019
- Salvage Bay components now classify as Cargo Hold to fulfill the requirement of always having a cargo hold
- Improved, re-categorized and added more starport component filters to make finding upgrades easier
- Salvage Bay components now appear in both "Cargo" and "Ops" filters in starport upgrade
- Added "Offensive" and "Defensive" filters to starport upgrade and reclassified components into "Ship" to simplify search for components
- Added "Medical" filter to starport upgrade for all medical bay and hospital components (separated from Crew)
- Added "Mission" filter to starport upgrade for specific Passenger and Prisoner component types (separated from Cargo)
- "Small Craft" filter in starport upgrade finds both Launch Bays and Hangars -- easier to equip your carrier
- Improved default sort in starport upgrade screen to group components together (all Nav Assist Modules together by default)
- Fixed crash at the end of Arbiter's "False Trail" Mission
- Fixed issue with decision in Trike mission not being correctly remembered later
- Fixed issue with Rep damage not actually processing at the end of one of Buried Demon's choices
- Fixed reported crashes and typos -- thanks!
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27 авг
Daily Deal - Star Traders: Frontiers, 33% Off
Star Traders: Frontiers - Valve
Today's Deal: Save 33% on Star Traders: Frontiers!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Monday 9/2 at 10AM Pacific Time
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27 авг
Update #175: Major Milestone "HIGHFALL"
Star Traders: Frontiers - Trese Brothers
The HIGHFALL major milestone unleashes a massive new story addition with 2 new story Eras as well as a new highly defensive fighting job, the dual wielding Bodyguard. This major new story expansion includes a major arc that moves forward the political story of the galaxy, brings new powerful characters to the fore and threatens to upend some of the order you may have helped establish. Please be careful with spoilers within the community, there is some *major* stuff in here!
On top of this major milestone, now is the time to join in and save 33%. If you're enjoying the game and continuous stream of major new updates without any DLCs, please take a moment to leave a review or tell a friend. If you're new to the frontiers, post your comments, feedback and suggestions to the discussion board or join us on our Discord where there is a great community to help!
Cracking Open v2.6.x
With this update we've smashed open the new group of the development roadmap. The first item in v2.6.x has fallen with the release of these two dueling eras and the new combat job.
To see more detail about what is coming next, check out our development roadmap which details the next major features and content expansions as well as our on-going content expansion initiatives.
Two New Story Eras
This update releases a major wave of story content, major branch points for the galactic story, new characters to meet, new rewards to chase and new challenges to face. This includes 2 new Eras -- Dissension and Consolidation -- which are mutually exclusive in the storyline. Your choices might help drive the galaxy one way or the other. And with each comes a heap of new content and additions to explore -- all new rules for the simulation including 2 new unique Rumors, 4 Era-specific rules for what types of cargo enemy ships are carrying, 6 new Contact creation rules to set the tone of the Era as well as a specialized Conflict setup rules and more. You might see some ship you've never seen before due to these Eras and will definitely meet some all new characters.
Keep an eye out for the "Buried Demons" storyline introduced by Silvaine von Sha to get a start on it. These Eras will only get started if you've already reached the 3rd Century Era, but will appear in any game no matter how far along you are.
In the dept of "even more new stuff" these Eras can also release up to 3 new specialist ship components as story rewards as well as an entirely new tier of ship weaponry!
Bodyguard Joins the Ranks
The Bodyguard Job is now available as the 34th Job of the frontiers. This defensive-focused fighter dual wields pistols and blades while mixing high power defensive buffs with well-aimed disabling hits. Protecting a target is a mix of keeping the enemy off balance and blocking incoming hits. The Bodyguard boasts a truly new Talent type -- Honor Guard which grants an 75% Auto-Block chance to a friendly crew member who is behind the Bodyguard. Each hit that is blocked has a 50% chance of ending the buff, but its a great way for a front-line bodyguard to protect the back-line.
The Bodyguard is also unique in having 4 Skills which stretches his or her Skill set pretty wide -- Pistols, Blades, Evasion and Tactics. Without a doubt, the best Bodyguards will be Officers with complementary Jobs. The Job combinations are staggering and extremely fun to play with -- from the Assassin, Military Officer, Bodyguard to the Spy Bodyguard, Swordsman -- there are too many too count and we're excited to see what you captains cook up!
Bodyguards can also provide life saving Talents to protect other crew and officers and special mission bonus payments for passenger and prisoner missions.
Bodyguards can be recruited from High Princes, Judicial Counsels and Courtesan Contacts.
v2.6.1 8/26/2019
- Added new pistol-blade wielding "Bodyguard" Job, unique defensive fighter and team defender!
- Added 6th Story Era: either the Era of Dissension or Consolidation
- Choose a side in the growing galactic tension between the UCF unionists and the faction leadership
- All new simulation rules, Rumors, Conflicts, and Contact actions/mutations during these new chapters of the United Coalition
- Added new story vignette to introduce the Era, "Buried Demons" with Thulun Intelligence Officer
- Added 3 new specialist ship components available through story choices and rewards
- Added 2 new unique crew weapon/armors available through story choices and rewards
- Added 2 Era-specific Rumors as Coalition power shifts -- "Anti-Coalition Riots" and "UDF Recruitment Drives"
- Added 4 Era-specific special cargo rules for Merchants, Smugglers and Pirates
- Added 6 Era-specific Contact creation rules to seed the Era new blood
- Added 8 new ship weapons released by the Era progressions -- gear up for advanced warfare!
- Added 3 new major story characters who can have wide impact
- Added new Era-driven ship encounter and mechanics and 2 new Era-driven cards for orbital ops games
- Added 2 special Missions available in different story paths of the Eras, including a chance at a first meeting with legend from Templar Battleforce
- Rippling story impacts can flow into other Eras like the Plague
- Recruit Bodyguards from High Prince, Judicial Counsel and Courtesan Contacts
- Improved Alta Mesa component "Battle Bridge" with Void/Res Resist and +Accuracy %
- Contact Search now picks up Trait-based services like Offer Rumor due to Techno Addict Trait
Update #176
We've now released Update #176 with some exciting new content and balance work for the Bodyguard. As we want to keep this news item top of our roll, we're just adding it to the bottom here.
v2.6.3 -
- Added 3 new Era-specific missions for Arbiter Brokstrom and other Coaolition Contacts during the Consolidation Era
- New mission types now capable of spawning beneficial Rumors and Contacts such as Starport Boom or UDF Recruitment Drive
- Fixed bugs with bounty hunters sent by Thulun being in the wrong ships / factions
- Adjusted theme of Bodyguard's "Tactical Shove" Talent to push someone back instead of forward
- Bodyguard's "Protective Instincts" on Init Talent can now be used from any slot including 4
- Fixed Bodyguard's "Low Blow" to not give buffs to the attacked enemy
- Adjusted Bodyguard's "Body Shot" to not be useable from slot 3
- Bodyguard's "Hamstring Slice" has debuff slightly reduced, now -2 Init and -10% Damage
- Fixed inconsistencies in Bodyguard's "Screening Fire" buff and upgraded to a 1.5x Initiaive cost
- Fixed extremely short cool down for Bodyguard's "One Step Ahead" Talent
- Added missing description for Bodyguard Job
Поделиться:
26 авг
Sunday Night Patch
Star Traders: Frontiers - Trese Brothers
We dropped a quick Sunday night patch to stabilize a few bugs that had escaped the lab due to the new Era development. In the Crowning Smuggler storyline an unexpected character might appear and spout some nonsense. Also, there was a crash in the lab near the end of Zette's storyline.
Both are fixed! Thanks to everyone for reporting.
v2.5.89
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22 авг
Update #174: Merchant's Delight
Star Traders: Frontiers - Trese Brothers
Update #174 continues to hammer on quality of life improvements while we wrap up the next story Eras back at HQ. We've expanded the search feature into Star Atlas as well as adding 4 new filters which can be combined to make finding a specific system, buyer or seller of a cargo type much easier. we've also better marked Rare Trade Goods within the galactic map, improved Contact introductions and tweaked some of the rules for the Plague Era to ensure mission prices are right as well as letting Kloxian Medical Bays get in on the fun.
If you're enjoying the pace of updates, please leave a review and tell a friend.
This should be the last update in the v2.5.x dev family. v2.6.x is NEXT
Searching the Star Atlas
Searching Contacts was a hit, so we've wasted no time moving the solution into the next most critical list in the game -- the Star Atlas. You can now search the atlas for all sorts of helpful terms such as "mining" to find all mining zones or "population" to find both pop and lux pop zones. You can search for "stash" to find where you have stashes too.
But, to the great glee of merchants and smugglers across the galaxy, the best is definitely the cargo type search. You can search "sells explosives" to find any zone that can legally sell you explosives or type "buys crystals" to find a buyer for what you've got in your hold. The search takes Trade Law and Rumors into account as well, so you can now find your next stop very quickly and with great precision!
Rare Trade Goods
To help the quadrants where Contacts can gain access to Rare Trade Goods be more evident, we've bubbled them up to the galactic map. Alongside Rumors, Mission and Contacts you can now see a map mark for the availability of Rare Trade Goods, and hover to see exactly which one is available where. Of course, you still need to find a Contact with the Influence, Rep and service to sell you such valuable goods, but the hunt is far simpler now!
Other Improvements
We've made two tweaks to the Plague Era -- first counting Kloxian Medical Bays as a type of medical supplies for different Rumors within the Era. Second, due to some calculation issues, some story Contacts in the Era were offering terribly priced missions -- now resolved!
If you're looking to get an Introduction from a Contact, you'll find that they are a little more upfront about the destination of the second Contact, not only listing the jump count but the quadrant and system name as well.
v2.5.85 - 8/21/2019
- Added search feature for Star Atlas -- search "mining" to find Mining Zones, "sells explosives" or "buys explosives" to find zones that trade explosives, plus combine with filter and sort
- Added 4 new filters to Star Atlas to quickly seek zones that have Repair, Upgrade, Doctor or Spice services
- Quadrants with Rare Trade Goods available now clearly marked on galactic map and in quadrant hovers
- Selling Kloxian Medical Bays to infected zones can now help break Infected Rumors
- Contact Introductions now list the name of the Contact's system and quadrant
- Improved mission offers to recognize round-trip missions that are only in the local quad
- Improved pricing on some of the cargo delivery missions during Plague Era and increased their ability to scale to your cargo/permit level
- Fixed issue with Ship Fuel displays in New Template
- Fixed bugs that allowed certain ships to move without using fuel
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18 авг
Quick Patch Round
Star Traders: Frontiers - Trese Brothers
For Saturday afternoon fun, we've released a quick patch to help fix some issues and improve some of the new features from yesterday.
This patch fixes some of the start ship prices -- some of the accidentally shifted in Update #173 and bumped ships into different categories. The Longbolt is now back in category D.
We've also fixed a bug that was causing some cut-scenes to resist clicking to advance. They were basically unplayable and you had to skip them. Sorry - now fixed!
Finally, we've made the first round of improvements to the Contact Search feature. We've changed the searchable text to more closely align with the visible text -- searching "Spy Recruits" will now get matches as that is what you can see on the screen. We've also changed a few game terms to separate keywords -- Spy Missions are now Espionage Missions, Diplomat Missions are now Diplomatic Missions and finally Doctor Missions are now Medical Missions. This should help prevent some keywords from crossing and getting false positive results.
We're hard at work on getting the Star Atlas search perfected, so stay tuned for exciting updates to come!
v2.5.83 - 8/17/2019
- Fixed pricing on some starting ships that had moved categories (Longbolt is now back in D)
- Fixed bug preventing clicking from advancing cut-scenes like those at the start of the game
- Renamed some mission giver categories to make search easier ("Spy Missions" is now "Espionage Missions", "Dipomat" is "Diplomatic" and "Doctor" is "Medical")
- Improved searchable text to match visible text fixing some mismatches (searching "Spy Recruits" now correctly gets hits)
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16 авг
Update #173: Needle in a Haystack
Star Traders: Frontiers - Trese Brothers
Update #173 lifts of the starport tarmac with a roar bringing a long awaits UI improvement to the Contacts list, 4 new ship components, better rules for high Rep protecting against Rank/Permit/Edict loss and more. A huge thanks as always to all the players posting feedback, suggestions and bugs who help us drive continued improvements to the game!
We're in the final ramp up to the next major move on the Development Roadmap. A few updates from now, we'll be rolling out 2.6.1 with major new story Eras, galactic shifts and more!
https://steamcommunity.com/games/335620/announcements/detail/1696055855739611821
The map seed above is st-v01-40-6-10776916 if you're interested in a a nice multi-directional sprawl.
Searching Contacts
This request has been very popular for a while and we're excited to finally deliver. You can now search your Contacts for specific terms such as "quartermaster", "generous" or "prince missions". The search is a single keyword, so "prince missions" will only find Contacts who offer that type of mission, and anyone who offers any type of Mission and all Princes. You can also search zones, systems or quadrants like "Northpines" or specific Contact types like "Gestalt".
Search can be combined with filters and sort for the best effect.
We're rolling out Contact search as a first trial of the setup to gather player feedback, see if there are any issues and test the waters. From there, we will move on to other exciting areas like the System Atlas.
Anti-Craft Components
As we continue to fight the good fight to get enemy carriers to be ready, we've introduced a new set of Small slot anti-craft components. These components also have general bonuses that might make them appealing to wider ship design. The Railtak Guidance Matrices components add standard Accuracy bonus as well as an improved chance to hit enemy craft. The C-Tak Interceptor Systems increase a capital ship's chance to avoid craft attacks, increase Initiative and also provide Void Resistance.
While you may not be running to your nearest starport to install these just yet, the enemy AI ship builder is interested in using them and since you can capture enemy ships ... anyway -- they are nice!
High Rep Protection
With Update #173, we've rolled out an improved set of contextual rules for the loss of high grades of Ranks, Permits and Edicts. As you cross the 100 positive Reputation mark, these faction perks becomes more difficult to lose. Each category has its negative Reputation threshold loosened a little bit at the 100 Rep mark. For Military Ranks, it goes from -2 to -4 Rep to lose a Rank. For Permits, it drops from -3 to -4 and for Edicts -4 to -5.
Weapon Locker Prices
This deserves to be a full heading. The princes of Weapon Lockers have been increased. You can now get an A4 for what you used to be able to get an A5. The middle tiers are also more expensive in a better curve. The enemy's access to Weapon Lockers has been adjusted accordingly to match.
Component Improvements
Both Launch Bays and Hangars have gained Skill Pools to help them integrate into ship builds more directly.
We've also simplified some of the requirements for ship components, removing some of the lower Economy requirements, cleaning up Starport requirements and fixing a few tiered sets of components that had contradictory requirements.
v2.5.81 - 8/16/2019
- Added search feature for Contact list -- search "Quartermaster" to find specific recruits, "Generous" to find certain known Traits, and combine with filter & sort
- Added 2 new "Railtak Guidance Matrix" ship components to increase chance for capital ship to hit Craft and general Accuracy %
- Added 2 new "C-Tak Interceptor System" ship components to increase capital ship evasion against Craft, Initiative and Void Res
- Above 100 Rep with a faction makes it more difficult to lose high level Rank/Permit/Edict by 1 to 2 pts (-4 for Ranks, -4 for Permits, -5 for Edict)
- Launch Bays and Hangars all gain Ship Ops and Electronics Skill Pools
- Increased prices of Weapon Lockers A2 thru A5
- Fixed a number of component sets that had inconsistencies in Starport / Military / Economy requirements
- Reduced complexity in low requirements for components (removed all Economy 2 requirements, etc)
- Added System Danger rating to Star Atlas for better seeking recruits, orbital ops, etc
- Fixed pricing and component count issues with Skylift Carrier and other ships
- Fixed bug with De Valtos Grand Lux Suites not always providing 22% bonus
- Fixed some keyboard issues in the HUD and subwindows
Поделиться:
10 авг
Update #172: Secure the Cargo!
Star Traders: Frontiers - Trese Brothers
Update #172 comes roaring out of atmo and into full orbit with a new ship and big community requested improvements to the Talent Manifest. A big thanks to everyone who is posting feedback, suggestions and bugs. This update includes a bundle of changes requested by different players all using the Talent Manifest -- straight from the community boards to you!
We're hammering through preparation to crack open the next phase of the development roadmap, the v2.6.x family. Another big Era is coming, and this update includes a lot of internal prep for the next Era, which we're on the brink of releasing.
https://steamcommunity.com/games/335620/announcements/detail/1696055855739611821
Now, on to the exciting new stuff!
Skylift Carrier
The Thulun starports have produced a new heavily armored freighter that uses fighters primarily for defense -- the Skylift Carrier. It is well equipped to protect crew and cargo and its design prefers armor and speed over shielding and agility. It features an oversized Warhammer Void Engine more commonly used in battleships. The Skylift is a secure cargo hauler's dream ship. It's a beast of a carrier boasting 12 small, 10 medium and 6 large slots.
Oh, it also has a passenger cabin
Talent Manifest
First, we've enabled collapsible sections throughout the Talent Manifest which was needed as we've loaded 5 more major groups into it. You can now quickly browse the major sections, and view the groups you want.
There are even more sections coming, but with this update we've added a new "After Landing" section that covers Talents like Listening Post and Generous in Service. We've also added an entire group for "Contacts" which includes Talents that reveal traits, discount services, ranks, introductions and the rest. To test the groupings, we've added a section to cover the 3 core types of Orbital Ops -- Blockading, Patrolling and Spying. If these are found helpful by the community, we'll add Salvage, Black Market and Exploring as well to round out the set.
So far, we're still keeping Crew and Ship Combat Talents out of it. Those will need to be visible in their own blocks and also visible in the Ship Encounter screen, so they are coming soon as well.
Xeno Scores
We've also fixed an issue that was causing xeno battles encountered through Missions to be incorrectly underscored for Unlocks, Awards and for your Captain's Score. This is now resolved!
v2.5.79 - 8/10/2019
- Added SkyLift Carrier new massive carrier at 8000M class, 5 Craft and 7 Officer
- Unlock Skylift Carrier with the "Adventurer" Award
- Talent Manifest sections can now be toggled open/close to enable longer list of talent groups
- Added new section to Talent Manifest for all "Contacts" Talents including discounts to rank, edict, permits, introductions and Trait reveals
- Added new section to Talent Manifest for all "After Landing" Talents including Generous in Service, Listening Post, etc
- Added new section to Talent Manifest for 3 orbital ops -- Blockading, Patrolling, Spying -- with all active and passive Talent types
- Separated "Makeshift Repairs" (wilderness landing repairs) and "Port Maintenance" (urban landing repairs) in Talent Manifest
- Aded Electronics Tech "Alert Scanner" Talent to the "Travel and Hyperwarp" group in Talent Manifest
- Fixed miscounted Talents in the Black Market trades over $5,000 category in Talent Manifest
- Fixed scoring issue with xeno missions not properly counting xeno battles
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3 авг
Update #171: Hidden Agendas
Star Traders: Frontiers - Trese Brothers
Update #171 rolls out with some exciting new changes to how Contact Traits can affect Missions, a second round of QoL improvements to Mission offers, sharpening the teeth of all crew and ship danger cards in operations, better weighting for xeno-related missions and more!
If you're enjoying the pace of updates, please tell a friend and leave a review!
Hidden Agenda Missions
Contact Traits have gained some new teeth with Update #171. Unknown Traits can now keep some of a Contact's true agendas hidden until they are known. The first type of Trait-Mission relationship like this is in the Cult Leader Trait, the Xeno Obsessed Trait and the Collector Trait.
Much like recruit bonuses from Traits which only function when the Trait is known, these Traits now add special types of Missions once they are known. Once your Contact has let you in on the secret that he or she is dabbling in a cult, they're willing to start asking you to help them with that secretive side of their life. In this case, a new Mission is available that will ask you to gather Terrox Artifacts through xeno ship combat, exploring, salvaging or however and stash them on a wilderness world for the Contact's agents.
This new branch of the Contact Trait hidden impacts has a lot of potential and we can't wait to see more Trait-Mission combos added over the coming updates!
Finally in other xeno-related news, we've also adjusted the weighting on the Xeno Hunter mission giver to make it more likely that the focus will be on missions to hunt down and destroy xeno.
Operational Dangers!
Across the board, the cards that warn of ship or crew danger have gained in power in both Orbital Ops and Exploration. These cards can be at times easy to avoid if you have enough of the right Skill saving Talents on hand. But now, they have some more serious teeth and if you fail to save them you're going to feel it. A few fails in these common cards can send a crew back to a landing zone for some R&R. These changes help shift more value into the ship components that can pull the teeth out of these cards by mitigating crew and ship damage in ops.
Improved Mission Offers
Based on feedback from players (thanks @gravling) we've doubled down on the improvements to the mission offering screen. It now shows the total jumps and offered price of the mission, as well as the distance of the first jump. If the mission is one-way, meaning that all of the jumps lead to a single destination and there is no return trip, this is also noted in the mission offer. These extra details in the summary will help players stay out of the extended mission description. We'll keep grinding on improving this section as we go!
Trade Alliances and Permits
We've updated the rules for Trade Permits in Trade Alliances and fixed a long time bug. The bug was allowing honoring of permits up to grade 4 when the rules stated only grade 2. We've met in the middle here, allowing Trader Permits to honor up to grade 3 and fixed an issue with the logic on grade 1 permits always being counted as 2.
Missions and Stories
We've made some important tweaks with Update #171 to specific missions and stories. We've fixed a faction mismatch in the "Smuggler Snatch" Mission. We've also doubled the timeline for the "Call of the Strong" Mission, basically making Commander Axeil far more patient.
And of course, a lot more. Check out the full release notes below!
v2.5.77 - 8/3/2019
- New Contact Trait specific Mission Types - Stash Xeno Artifacts
- Contacts with "Cult Leader", "Xeno Obsessed" and "Collector" Traits may ask you to find xeno artifacts for them, if you know the Trait
- Introduces new "hidden agenda" missions pattern based on Trait knowledge
- Improved mission offer display to show both total mission jumps and price as well as distance to first step
- Mission offer summary now calls out missions that are one-way -- you jump out to the destination but are not paid to return
- Improved power of Trade Alliances and Trade Permits -- factions will now honor up to grade 3 Permits
- Doubled storyline timeline for "Call of the Strong" storyline
- Improved faction targeting and description of "Smuggler Snatch" mission type
- Adjusted penalty to selling price on indie worlds to be -10%
- Improved the weighting of Xeno Hunter mission types to focus more on xeno
- Increased danger from Crew / Ship Danger rolls in Orbit and Exploration
- Fixed bug with "Bandit" Trait allowing more than 3 character Traits to jack the bonus above 30%
- Fixed some Salvage cards that were not reporting loss of Rank/Permit/Edict due to Rep loss
- Clarified time required to remove Trait through Contact Trait Reconditioning Service
- Fixed bug where a anti-xeno Mission might be shown as assigned against another faction
- Fixed Rare Trade Good counter in character template creation when selecting contacts
- Fixed Crew Combat log bug that caused initial target's defensive stats to be printed for every target in AOE attacks
- Fixed display bug showing negative ship component damage under some circumstances