olek2010 · 17-Май-18 04:55(7 лет назад, ред. 09-Мар-24 20:10)
Order of Battle: World War IIИНФОРМАЦИЯ:Год выпуска: 30 апреля 2015 Жанр: Стратегия - Пошаговая - Тактическая Разработчик: The Artistocrats Издатель: Slitherine Ltd. Платформа: Windows Версия: 10.00.6 Тип издания: Лицензия Релиз: GOG Язык интерфейса: Русский, немецкий, английский, испанский, французский Язык озвучки: - Таблeтка: Не требуется (DRM Free от GOG.com)СИСТЕМНЫЕ ТРЕБОВАНИЯ:Операционная система: Microsoft Windows: 7 / 8.0 / 8.1 / 10 (64-bit)
Процессор: Pentium 4 или эквивалентный
Оперативная память: 2 ГБ
Видеокарта: 512 МБ видео памяти, шейдеры 3.0, DirectX 11
Свободное место на жёстком диске: 5 ГБ.
Клавиатура и мышь. ОПИСАНИЕ:Order of Battle – военная пошаговая стратегия, события которой разворачиваются в Тихоокеанском театре военных действий во время Второй Мировой войны. В игре вас ждет три динамические кампании как на стороне Альянса под предводительством США, так и от лица Японской Империи. В Order of Battle: Pacific доступно более 500 уникальных юнитов, включая пехоту, танки, корабли и самолеты, 20 разных специализаций, богатый анимацией и эффектами 3D мир, различные игровые режимы и многое другое.
Дополнительно
Also includes: Order of Battle: U.S. Pacific
Add an intuitive in-game scenario editor, up to 4 player multiplayer support through Hotseat or Slitherine's PBEM++ server system and you have a game with endless re-playability. Classic turn based, hex based gameplay with an intuitive UI and great depth.
Play in dynamic campaigns with unit carryover and multiple "what-if" scenarios.
A rich 3D world with detailed animations and effects. Turn-based wargaming has never looked this good!
20 different Specializations give a unique feel to each faction including Banzai Charge, Bushido Code and even the Manhattan Project.
Over 700 different unit types, including infantry, tanks, ships and aircraft, each with unique visuals and animations
Attach unique commanders to your units to give them additional offensive and defensive bonuses
A deep but intuitive supply system allowing breakthroughs & encirclements.
4 player multiplayer over PBEM++ and hotseat, supporting last-man-standing, teamplay and cooperative against AI scenarios.
An extensive, user-friendly in-game scenario editor with a what-you-see-is-what-you-get design.
Order of Battle U.S. Pacigic December 7, 1941 – the surprise attack on Pearl Harbor left America shocked and the US Navy stunned. Glorious battleships such as USS Arizona were sunk or put out of action for. This infamous raid gave Japan a serious advantage right from the start, but they have sorely underestimated the American determination to overcome this setback and fight back the aggression. Four long years of war now lay ahead to determine the outcome of this epic struggle... As the commanding officer of the US Pacific forces, the player is tasked to put a halt to the Japanese aggression and restore American supremacy in this part of the globe. From the early blow at Pearl Harbor to the final battles in the Japanese archipelago, recruiting new units, giving the right orders and organizing an effective supply chain are essential on the path to ultimate victory. New technologies and equipment will gradually become available, allowing players to modernize their army, fleet and airforce throughout the campaign. In Order of Battle: U.S. Pacific you take control over the American army and fleet in some of the most iconic land and naval battles of the Pacific Theatre of WW2. Scenarios Pearl Harbor
War Plan Orange-3
Bataan
Marshalls-Gilberts Raid
Coral Sea
Midway
Guadalcanal
New Georgia
Philippine Sea
Leyte
Okinawa
Tokyo
DLC
Руководство
DLC: Panzerkrieg
DLC: Burma Road
DLC: Kriegsmarine
DLC: Blitzkrieg
DLC: Winter War
DLC: Rising Sun
DLC: U.S. Marines
DLC: Morning Sun
DLC: Sandstorm
DLC: Endsieg
DLC: Red Star
DLC: Red Steel
DLC: Red Storm
DLC: Allies Defiant
DLC: Allies Resurgent
DLC: Allies Victorious
Also includes: Order of Battle: U.S. Pacific
Порядок установки
Установить игру, задав параметры.
Установить DLC.
Играть.
Переключение локализаций в главном меню.
Наличие рекламы
Присутствует реклама магазина GOG
Скриншоты
Торрент перезалит, дистрибутив обновлен до 10.00.6
Список изменений с версии 3.4.2 (смех смехом, а на стиме его в открытом виде не нашел):
Change History
v6.1.7 – May 14, 2018
========================== New Features
New Arid climate, desert terrain and desert towns
Escarpments prevent ground units to enter or attack hexes from specific directions
Sandstorm weather reduces LOS and combat performance
60+ new units types, mostly expanding the roster of the Italian army, navy and air force
9 new German and Italian commanders
Scenario editor: Set Unit Skin trigger effect allows scenarios to use unique skins for
ground units such as desert camouflage
Implemented Restart feature for Replays
Updated functionality of End Turn "autosave" checkbox. Uncheck to keep a single set of
autosaves per campaign. Check to keep autosaves for every turn Fixes
Roads no longer distort by the sea
Kharkov Secondary Objective Bug ("Destroy 2 SU-122 units in 5 turns") fixed
Unit Bugs from 5.29 & 5.30 fixed
Downgrading units no longer give free replacements
Waffen SS specialization matches text
Location labels no longer disappear after removing a unit
Flags are now rendered above scenery
Steam Achievements are now properly rewarded for campaign completion.
Pink explosion particles material fixed
Flak 88 will no longer switch their original type after being transported.
Churchill AVRE and Churchill Crocodile stats fixed
Naval units no longer stop land reinforcements
Fixed issue where Event popups were not shown at turn start
Fixed bug in check unit counter in Editor
Camouflage skins are no longer broken.
Bug where AI heals for zero hp fixed
Fixed stuttering in Intro Video
Fixed issue where you couldn't cancel a link in dialogue trigger in editor
Added a missing string to Yugoslavia scenario from Blitzkrieg
Strength plates interfering with Town Names
Bug with Destroyers where they could get infinite attacks
Scroll bar should now work in Dialog popups
Fix for odd behaviour of replays for MP games
Added unit textures for British Paras
Added some missing French text for Panzerkrieg
Fixed issue in Panzerkrieg Caucasus mission
Named the British Paras
Fix for combat prognosis showing for troops using transports
Fixed Pins on campaign maps v5.3.0 – March 23, 2018
==========================
Stability fixes v5.2.9 – February 19, 2018
==========================
Shader fixes
Waffen SS II description fixed to reflect its effect
Tweaks to some unit costs and stats
Updated Engine version and renderer
Missing railroad links fixed
Rising Sun, Guadalcanal scenario missing event picture added
US Pacific, Leyte campaign fix for Japanese fleet spawning
Panzerkrieg scenario fixes now actualy implemented in patch
Fixed bug where music would not play
Fixed the duplication of Specialisation units
Battle of Britain mod compatibility fixed
Snow effects on attacker and defender on some terrain types corrected
Fixes bug that could cause all units' strength or experience to be reduced in certain scenarios
Fixes to Panzerkrieg scenarios Kharkov, Operation Zvezda/Star, Voronezh and Stalin
grad
Missing sharp turns in railroad textures added
Fixed a bug in the Field Medics specialization that could prevent importing a core force
from the Boot Camp into the US Pacific campaign.
Several unit stats tweaked or fixed (Flammpanzer III, Il-2M3, T34 series, Ki-15, ...)
Missing destroyed textures added for Bohler 47mm gun and 20mm Flak 36.
Added 41-45 versions of the "canoe version" of the British SBS units.
Disbanding aircraft inside a hangar will now corrected change the strength points of that hangar - or remove it entirely.
Core units can only be disbanded if they have not yet moved or attacked in the current
turn
Texts in campaigns fixed for non-English languages v5.2.3 – December 11, 2017
==========================
A number of bugs fixed that could cause certain scenarios turn freeze when ending a
turn
Objective fixes in Sevastopol, Voronezh and Winterstorm scenarios (Panzerkrieg)
Resource bonuses set for playing Panzerkrieg scenarios outside of the campaign
Minor issues fixed with some of the new units (SU-152, Soviet M4 Sherman, Sturer Emil)
Fixed game crash after (successfully) applying automatic patch
Zundapp motorcycle unlock fixed
Strategic map unit icons fixed v5.2.0 – November 30, 2017
==========================
Added 64-bit version.
Various bug fixes. v5.1.6 – November 30, 2017
========================== Panzerkrieg new content:
40+ new units, including Tiger and Panther tanks, Ferdinand tank-destroyers and
Wurfrahmen motorized rocket launchers, while the Luftwaffe has been reinforced with
new aircraft such as the Fw 190 series, Me 410 fighter-bombers and Ju 87 G "kanonen
vogels".
12 new scenarios in a brand new campaign: Starting with the defense of Rhzev to stop
the Soviet counter-attacks in front of Moscow and ending with the battle of Kursk and the
epic tank clash at Prokhorovka
Several new specialisations added for the Germans in 1941-1943
New wet climate: units move slower in the mud and dirt roads no longer provide any
movement bonuses. Panzerkrieg Changelog:
Core exporting: cores exported in this version will include commanders and specialisations
Core importing: imported core units are now displayed under the "reserves" tab in the units list
Core importing: Experience reduction for imported cores is defined per campaign (50%
for Blitzkrieg cores imported into Panzerkrieg)
Experience loss from repairs and reforming is now displayed in the tooltip.
Newly purchased and freshly imported units can be upgraded or downgraded during the
deployment phase without any cost penalties
Railroad transportation can no longer move through enemy territory
Dirt and paved road movement bonuses adjusted for various different moment types
(feet, wheels, tracks, ...).
New fire and smoke effects if "High Quality Effects" setting is selected in the options pan
el.
At the end of a scenario, the turn overview popup is displayed alongside the outcome
event to display which objectives have been completed.
If a unit that is completely cut off from supply captures a VP, it (or another friendly any)
must remain adjacent to that VP until it is fully captured. Otherwise the VP will return to
its previous owner on the next turn.
Efficiency loss from being cut off from supply reduced, allowing units to operate behind
enemy lines a bit longer.
A unit that is cut off from supply suffers additional efficiency loss when attacked by the
enemy
The efficiency a unit loses from being involved in combat is slightly reduced (affected by
damage taken).
The efficiency of artillery class units drops gradually when firing several turns in a row, to
represent ammunition depletion and barrels overheating. Like any other ground unit in
volved in combat, they must now take a short break every couple of turns to recover.
Ground units can no longer attack if their efficiency has dropped below 10. This will pre
vent situations where two 0 efficiency units keep attacking each other, never being able
to recover or deal any real damage. Campaign editor added Fixes:
Fix for PBEM 2v2 and 2vAI turns not uploading correctly. v4.1.7 – September 04, 2017
==========================
Quit India fixed: Ghandi will now always be positioned somewhere on the main peninsula
Missing French text added for Burma campaign
Waffen SS unit carry-over in Blitzkrieg campaign fixed
Missing custom campaigns button fixed
Yugoslavia scenario (Blitzkrieg) fixed
Gurkhas have the "guerrilla" trait
British QF 40mm Bofors costs fixed
Bug fixed that could cause framerate drop after several turns into a scenario
Kriegsmarine and Burma DLC bonus units unlocking fixed
New PBEM++ account registration fixed v4.1.1 – August 08, 2017
========================== New content:
70+ new units
5 New specialisations for the British army and air force
New DLC ownership bonuses:
Australian Commandos in the US Pacific campaign for owners of Burma Road,
Air commander Saito in the Rising Sun campaign for owners of Morning Sun
A 2cm Flak gun - with ground attack mode - in Blitzkrieg for owners of Kriegsmarine.
Units with low base movement points are no longer prevented from moving into certain
higher-cost terrain types. For example, engineers can now move through dense forests.
"Mountain Gun" movement type (and unit trait) allows certain light artillery pieces to
move through mountain hexes
"Precision Strike" unit trait allows certain tactical (dive) bombers to be more efficient at
damaging weakened targets.
USA, Japan and Britain now available on the "Ocean Point" skirmish map in multiplayer,
provided the necessary DLCs are unlocked. Bug fixes:
Cooperate multiplayer scenarios fixed
Combat prognosis fixed for naval units moving closer or further away to their target.
Kiev (Blitzkrieg) and Lapland (Winter War) bugs fixed that could prevent the "kill enemy
units" objectives for working correctly.
Commanders can no longer be attached to a hangar v3.4.2 – May 24, 2017
==========================
Fixed a number missing unit textures and icons
PBEM multiplayer replay fixes
Fixed bug in MAC version of the auto patching system
Airstrip construction bug fixed
When a commander is detached from a unit, it now displays the correct name (Note: this
does not fix previous logs)
Empty hangars are correctly removed if the only aircraft inside is disbanded
When a unit runs into unspotted mines it will now always suffer 1+ damage, even when
the mines or the victim are on lower strength
Damage taken from clearing mines by moving into them
German Uboats stat tweaks
Fixed bug preventing seaplanes from drawing air supply from airfields if no carrier is
present
Fixed bug in purchase screen that prevented displaying certain transportation types
Fixed bug that prevented restarting a scenario from the defeat event popup
Editor: Fixed bugs related to deleting a nation
Editor: Fixed bug that prevented saving a multiplayer map twice without reloading
Editor: Cloning an Event Popup trigger effect now also copies the original's text and title
Editor: Trigger controls now display legacy duplicate nations such as "US Army" if they
are present in the scenario
Potential AI freeze in Danzig Bay scenario fixed
Fixes/tweaks to scenarios Danzig Bay, Narvik and Torch
Fixed bug that prevented deploying naval core units in certain scenarios
Fixed rare bug that could freeze attack animations on Mac
Japanese carrier-based fighters deployement/supply bug fixed
Campaign resources carry-over fixed
Hotseat: Missing texts fixed
Online News close button fixed
И самая большая печаль - здесь нет кампаний за наших. Совсем ))) даже финскую войну и битву за Москву приходится играть только за немцев.
Эх игра хорошая. Но когда там была только тихоокеанская кампания, отсутствие СССР еще было понятно. А сейчас вроде как 2 мировая, и опять без СССР, что очень странно... Такое чувство, что союз и не участвовал во ВМВ Ну тогда Тенно Хенко Байзай и пошел я громить супостата за Императора А вообще кто нибудь в курсе СССР вообще добавлять собираются? Или по Американской истории, ему тут делать нечего...
А вообще кто нибудь в курсе СССР вообще добавлять собираются?
Я так понимаю ,что разработчики не планируют, так что надежда только на моддеров.
На imwt лежат два сценария за наших - Сольцы-41 и Выборг-44
Больше пока ничего в сети не нашел
75386087А вообще кто нибудь в курсе СССР вообще добавлять собираются? Или по Американской истории, ему тут делать нечего...
А зачем им делать, ведь сыграв в такую кампанию кто то может остаться с ошибочным впечатлением что у СССР была и другая роля в войне кроме как удержаться до победы второго фронта.
Ну у тебя машина-то практически 100% 64-битная, зачем ты винду до сих пор нормальную (соответствующую) не поставил? Это мазохизм, в 2018 продолжать играть на 32-битной версии (если только это не древний нетбук), тем более в относительно новые игры, которые старые НЕ-Х64 компы просто не вытянут...
olek2010, благодарю за игру. Вообще, собираюсь купить эту игру, то есть , фактически дополнения, ибо сама игра в стиме бесплатно раздаётся, но пока нет возможности.
Да вроде была на скидроу.Но у меня не показывала текст в процессе покупки юнитов.
arcade00 писал(а):
Ну у тебя машина-то практически 100% 64-битная, зачем ты винду до сих пор нормальную (соответствующую) не поставил? Это мазохизм, в 2018 продолжать играть на 32-битной версии (если только это не древний нетбук), тем более в относительно новые игры, которые старые НЕ-Х64 компы просто не вытянут...
.
Да машина,не новая,лет 6,но в игры почти не играю,только в варгеймы олдскульные. Ради новых примочек новых игр по новой систему ставить неохота.
Skazhite a kak igru ustanavit mozhno? Shto s etim bin failom delat?
его не надо трогать.
запустите setup_order_of_battle_world_war_ii_v6.1.9_(64bit)_(21350).exe и установите игру.
После запустите по очереди
setup_order_of_battle_blitzkrieg_v6.1.9_(64bit)_(21350).exe
setup_order_of_battle_burma_road_v6.1.9_(64bit)_(21350).exe
setup_order_of_battle_kriegsmarine_v6.1.9_(64bit)_(21350).exe
setup_order_of_battle_morning_sun_v6.1.9_(64bit)_(21350).exe
setup_order_of_battle_panzerkrieg_v6.1.9_(64bit)_(21350).exe
setup_order_of_battle_rising_sun_v6.1.9_(64bit)_(21350).exe
setup_order_of_battle_sandstorm_v6.1.9_(64bit)_(21350).exe
setup_order_of_battle_u.s._marines_v6.1.9_(64bit)_(21350).exe
setup_order_of_battle_winter_war_v6.1.9_(64bit)_(21350).exe
Skazhite a kak igru ustanavit mozhno? Shto s etim bin failom delat?
его не надо трогать.
запустите setup_order_of_battle_world_war_ii_v6.1.9_(64bit)_(21350).exe и установите игру.
После запустите по очереди
setup_order_of_battle_blitzkrieg_v6.1.9_(64bit)_(21350).exe
setup_order_of_battle_burma_road_v6.1.9_(64bit)_(21350).exe
setup_order_of_battle_kriegsmarine_v6.1.9_(64bit)_(21350).exe
setup_order_of_battle_morning_sun_v6.1.9_(64bit)_(21350).exe
setup_order_of_battle_panzerkrieg_v6.1.9_(64bit)_(21350).exe
setup_order_of_battle_rising_sun_v6.1.9_(64bit)_(21350).exe
setup_order_of_battle_sandstorm_v6.1.9_(64bit)_(21350).exe
setup_order_of_battle_u.s._marines_v6.1.9_(64bit)_(21350).exe
setup_order_of_battle_winter_war_v6.1.9_(64bit)_(21350).exe
75382039И самая большая печаль - здесь нет кампаний за наших. Совсем ))) даже финскую войну и битву за Москву приходится играть только за немцев.
к сожалению, разрабам выгоднее делать кампании для финов, нецмев, американцев и т.д.
Дело далеко не в этом. Все имеющиеся кампании это прежде всего кампании меньших по численности, но более продвинутых и организованных армий/флотов - Япония против Китая, США, Германия против Союзников, СССР, Финляндия против СССР. СССР и Союзники строили свою доктрину вокруг массового производства техники и численности армий, нежели вокруг их качества. Мне, например, было бы не очень интересно играть исторически достоверную кампанию за СССР, где у меня было бы численное преимущество над противником в 2-5 раз. Но вообще говоря игры подобного рода актуальность теряют не скоро, и думаю нас вполне могут ждать все новые и новые сценарии от разрабов - высадка в Нормандии, Арденны для начала, и кампании за СССР, в том числе полу-фентезийные на подобие Rising Sun.