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dimaaa35
Стаж: 14 лет 10 месяцев Сообщений: 6
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dimaaa35 ·
22-Фев-14 17:31
(11 лет 9 месяцев назад, ред. 22-Фев-14 17:31)
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Bosyk01
Стаж: 16 лет 8 месяцев Сообщений: 489
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Bosyk01 ·
25-Фев-14 17:55
(спустя 3 дня)
Alexandrs84
По-грамотней нельзя?
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Draughtsman
 Стаж: 17 лет 1 месяц Сообщений: 29
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Draughtsman ·
28-Фев-14 23:28
(спустя 3 дня, ред. 28-Фев-14 23:28)
18 альфа вышла 
______________________________
upd
https://rutr.life/forum/viewtopic.php?t=4679771
это клон PA ?
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kirо
 Стаж: 16 лет 2 месяца Сообщений: 139
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kirо ·
28-Фев-14 23:32
(спустя 3 мин.)
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Surg
Стаж: 18 лет 11 месяцев Сообщений: 55
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Surg ·
02-Мар-14 21:18
(спустя 1 день 21 час)
Обновил до альфа 18
скрытый текст
= Reform and training programs You can now run daily programs to train, educate and reform your prisoners
These are administered from the new Programs tab in the reports interface
Each program runs during a scheduled time during the day, and costs money per session
Different programs provide different benefits to you and the prisoner
Prisoners may only take part in one program at a time, and may only attend one session in that program per day
Most programs are voluntary. Prisoners will be less likely to volunteer for programs if they are badly treated Available reform programs:
Foundation education program
General Education qualification
Workshop Safety Induction ← required to work in the Workshop
Carpentry Apprenticeship
Kitchen Safety and Hygiene ← required to work in the kitchen
Behavioural Therapy Prisoners must now complete the workshop safety / kitchen safety courses before they can work in those rooms
New : Classroom / School desk / Teacher
You require a functioning classroom before you can begin educating your prisoners
The teacher is an external freelancer who will enter your jail to teach his class, then will leave when done
Some prisoners have more affinity for academic topics than others.
In addition, the level of concentration of your prisoners is a major factor on their chances of success
(Prisoners concentrate best when all of their needs have been taken care of)
New : Carpenters table
Prisoners who have a natural afinity for practical work can attempt the Carpentry Apprenticeship.
If successful they will be able to use the new carpenters table in the workshop
They will use stacks of Wood to produce high quality furniture (currently a high quality wooden bed)
Full production chain : [Gardener] → Tree → [Cutdown] → Logs → [Saw] → Wood → [Carpenters table] → Furniture
Behavioural Therapy is run by the prison psychologist
Prisoners are automatically referred to this program if they behave violently within your jail
Prisoners who successfully complete the Behavioural Therapy program are less likely to cause trouble in future = Prisoner experience Experience is now being recorded for all prisoners during their stay in your prison
You can view this data by clicking on them to bring up their rap sheet, then click the new Experience tab
Activity : Shows the breakdown of their time within your prison, and what they were doing during that time
Mood : Shows the amount of time spent in a good / bad / neutral mood. This is a simplification but a useful one.
Condition : Shows how long the prisoner has been suppressed, injured etc.
You can also see the progress of their current reform program - their attendance and chance of passing the program
All programs completed are listed at the bottom of this page, showing if they passed of failed the program = Armoury upgrades You can now purchase additional weapons and equipment once you have an armoury on site.
Your guards must return to the armoury to pick up their new equipment as you unlock it, and there is a cost to pay per item equipped.
Body Armour : Available to all guards, armed guards and dog handlers.
Absorbs 50% of all damage taken, but slows down your guards by 30%
You must pay an additional $100 per guard for body armour.
Tazers : Available for all Armed Guards. This is a non lethal weapon which instantly incapacitates the target, without causing any damage.
Can only be fired once, then the battery must recharge before it can be used again (1 hour recharge time)
There is a cost of $400 per tazer to be paid as the armed guards collect their new equipment.
Note: Armed guards will use their shotguns instead as soon as you give the weapons free order
Tazer Rollout : Equips all guards and dog handlers with Tazers as well as your armed guards.
There is a cost of $400 per tazer to be paid as the guards collect their new equipment. = Other improvements User Interface scaling
Work continues to make the game scale correctly to any resolution and any size of display. There is now a 'UI Scale' override setting to adjust the size of all onscreen elements to your taste. Use the PLUS and MINUS keys to adjust this value in game, or edit it directly in preferences.txt
The rooms toolbar now shows the number of each room type that already exist
The fog of war effect is no longer rendered into timelapse videos
Status effects like Suppression no longer cause such massive drops in walking speed
Visitation will now come to an end immediately during a riot or a bangup
You can now build utilities under the road : Electrical cable, Small pipes, Large pipes
Tweaked the routing system - entities should get stuck on walls much less frequently
Fixed : Sometimes very small Laundries / Cleaning Cupboards would not show up in the Deployment/Jobs screen, meaning you could not assign prisoners to them even though they were perfectly valid rooms
Fixed : Armed guards now (sometimes) shout warnings at inmates before firing, unless those inmates are attacking staff or about to escape
Fixed : Face-in-the-game entries are now sorted to the top of the community biographies list
Fixed : Sun shadows on trees were sometimes rendered much too large
Fixed : Dogs were unwilling/unable to enter staff only zones
Fixed : You can no longer build road gates over lakes, or at the edge of the map
Fixed : Actors no longer get tired (Eg edward, his guards etc)
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fantomsts
Стаж: 16 лет 4 месяца Сообщений: 38
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fantomsts ·
02-Мар-14 22:30
(спустя 1 час 12 мин.)
Примерно хоть известна дата выходы игры ?
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Draughtsman
 Стаж: 17 лет 1 месяц Сообщений: 29
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Draughtsman ·
03-Мар-14 17:39
(спустя 19 часов, ред. 03-Мар-14 17:39)
AlexHacker писал(а):
62798626Surg
Windows 8.1
В 8 вроде защита на системном диске на создание папок прогами. Попробуй сам создать нужную папку.
Еще можно в режиме совместимости попробовать. Если нет, то на виртуалке =)
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Chudik7991
Стаж: 13 лет 6 месяцев Сообщений: 4
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Chudik7991 ·
05-Мар-14 06:34
(спустя 1 день 12 часов)
Добавьте русификатор или же русскую версию игры)))
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RU_FENIX
Стаж: 12 лет 2 месяца Сообщений: 4
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RU_FENIX ·
07-Мар-14 08:09
(спустя 2 дня 1 час, ред. 07-Мар-14 08:09)
выложите перевод 18 версии, а то там много интересного, а перевод у меня только от 16а версии, остается только вручную перемещать тексты с 16 на 18, а оставшиеся вручную переводить. а вот если добавили бы туда распознование русского языка, то перевод намного быстрее пошел
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andrey1126297
Стаж: 12 лет 4 месяца Сообщений: 2
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andrey1126297 ·
08-Мар-14 19:11
(спустя 1 день 11 часов)
Кто знает, что делать если пропали текстуры? Меню вроде отображаются но тайлы (или как там называются эти клетки пола, охранники, зеки и.т.п ) просто не отображаются - все серое
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Alexur56
Стаж: 14 лет 5 месяцев Сообщений: 3
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Alexur56 ·
09-Мар-14 18:43
(спустя 23 часа)
Что-то не запускается и ошибку выдает: точка входа в процедуру SDL_LockAudio не найдена в библиотеке DLL SDL.dll. Никто не в курсе с чем может быть связано? В прошлой версии у меня такой проблемы не было.
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neololo
 Стаж: 16 лет 6 месяцев Сообщений: 6
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neololo ·
15-Мар-14 00:32
(спустя 5 дней)
Если скажете как переводить игру, займемся с другом переводом)
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fantomsts
Стаж: 16 лет 4 месяца Сообщений: 38
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fantomsts ·
15-Мар-14 22:03
(спустя 21 час)
У меня рабы не хотят работать в мастерской и на кухни ?
В прачечной и уборщиками работают.
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Atomax
 Стаж: 18 лет 9 месяцев Сообщений: 35
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Atomax ·
23-Мар-14 17:51
(спустя 7 дней)
fantomsts писал(а):
63296628У меня рабы не хотят работать в мастерской и на кухни ?
В прачечной и уборщиками работают.
чендж лог почитай, им теперь надо сначала курсы пройти для этих работ
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AHtoXa)
Стаж: 12 лет 3 месяца Сообщений: 11
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AHtoXa) ·
27-Мар-14 01:36
(спустя 3 дня)
Слежу за игрой ещё с второй Альфы! Игра относительно сложная но если привыкнуть то всё норм, ещё советую (если так не сделали) поставить стены вокруг всех "комнат"!
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MrKoter11
 Стаж: 12 лет 4 месяца Сообщений: 45
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MrKoter11 ·
29-Мар-14 14:05
(спустя 2 дня 12 часов)
а есть в игре вариант со смертной казнью? просто мне претит мысль о ЗАБОТЕ (!!!) о преступниках! Это слово применимо к кому угодно, только не к ним. не буду играть... (ИМХО)
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Surg
Стаж: 18 лет 11 месяцев Сообщений: 55
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Surg ·
29-Мар-14 17:28
(спустя 3 часа)
Обновил до альфа 19
скрытый текст
= Financial system improvements Cashflow is now visible from the very start, without needing an Accountant to unlock it
Cashflow is now paid hourly, instead of at midnight as before
The starting bank balance has been increased from $10,000 to $30,000
The daily federal grant has been increased from $1,500 to $2,000
You now receive more daily money for the max security prisoners
Cash Bonus : Days without Incident
You now receive a bonus to your cashflow based on the number of days without incident. The bonus accumulates at a rate of $1,000 per day without incident. So after 1 day you get a $1,000 bonus, but after 2 days you get a $2,000 bonus The maximum daily bonus is $10,000 for 10 days straight without incident. The amount received resets immediately to zero after a death, serious injury, or escape.
Corporation Taxes
You must now pay tax - 30% of all profits, directly out of your daily cashflow. Once you have a profitable prison you can use your accountant to reduce this to 15% You can also unlock an offshore tax haven for a whopping $50,000, that reduces your Corporation Taxes to 1%. (This is only recommended for prisons with massive daily profits)
Bank Loans
You can now borrow lump sums of money from the bank, and pay interest on the amount borrowed. Interest payments are made hourly, and each successful payment increases your credit rating. As your credit rating increases, so does the amount you can borrow, up to a max of $100,000
Prison Share Scheme
You can choose to sell shares in your prison to private investors and venture capitalists. They will pay you 10% of the current prison value, in exchange for 10% ownership of your prison. You can sell up to 50% of your prison this way, and you can buy back at any time (although the price may have gone up) However if you've sold 30% of your prison to investors, you will only receive 70% of the price when you come to sell the entire prison = Game rebalancing The prison 'temperature' now increases quite a bit slower, taking much longer to reach dangerous levels
The temperature falls much quicker once the causes of frustration have been resolved
A prisoner's "time served" now counts up much more slowly, meaning they will spend longer in your jail before release. Previously one year sentence = 36 game hours (1.5 days) Now one year sentence = 120 game hours (5 days)
The Workshop Safety Induction can now be taught to 10 prisoners at once (up from 5 previously), and prisoners can use a workshop saw OR a workshop press whilst learning - New room/zone : Exports Finished items are taken from the workshop to the new exports zone. Workmen will do the hauling.
If the exports zone is 'secure' then your prisoners will also do the hauling.
Items in the Exports zone will be loaded onto passing delivery trucks and taken away.
You will be paid as they leave the prison site.
NOTE: Logs will be auto-sold if there are no workshop Saws on site.
NOTE: Wood will be auto-sold if there are no carpenters tables, or no qualified carpenters on site - SDL 2.0 The game is now using SDL 2.0 for windowing, mouse/keyboard input, and sound. (Previously SDL 1.2)
This should help with hardware compatibility and reliability
Also provides better support for high dpi displays, joypads, tablets etc - High DPI mode High DPI mode is now supported on certain displays - eg the Macbook Pro Retina display. Enable it from the Graphics menu. This will make the game look significantly sharper on high DPI displays. (Eg Retina Mac previously ran the game at 1280x800 - now runs at 2560x1600 on a 13" screen!) = Improvements and Fixes Greatly improved the display of Jobs in the deployment screen
You must now keep your Administrators employed if you wish to continue using the facilities they have unlocked
Prisoners with 'Qualifications' gained from reform programs will now strongly prefer to work in jobs that use those qualifications This fixes a problem where all your qualified workshop prisoners went off to do the cleaning
Tazers are no longer flagged as 'Metal', so wont set off metal detectors
Trees will no longer leave a stump if they are felled indoors, eg after building new foundations over forest
The Emergency Services toolbar now shows tooltips for each service type, including the cost of callout
The Rooms toolbar now highlights rooms you are likely to want to build, due to grants/objectives
The Bureaucracy screen has been laid out in a new arrangement to make room for all the new unlocks
The Lawyer has been removed from the game, as he currently serves no purpose. He may return at a later date.
New graphics for the Teacher
Fixed : The reform program 'Scheduler' now ensures there will be a teacher available when picking a time slot. This fixes a bug with the foreman being expected to teach multiple workshop induction classes at once.
NOTE: You may need to manually click "Reschedule" if your prison has this problem after loading
Fixed : Prisoners working as janitors would stand around in the cleaning cupboard doing nothing, unless you had at least one janitor hired (or if you had very few janitors in a large jail)
Fixed : Cutting down a tree near a wall square will no longer demolish that wall square
Fixed : Experience will no longer tick up on dead prisoners
Fixed : You can no longer place rooms over lakes
Fixed : Stolen contraband would still be counted if the prisoner responsible had left the jail. This counted towards the overall 'Supply' level, but could never be found by searching.
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boskat
Стаж: 14 лет 6 месяцев Сообщений: 530
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boskat ·
29-Мар-14 20:56
(спустя 3 часа)
MrKoter11 писал(а):
63452501а есть в игре вариант со смертной казнью? просто мне претит мысль о ЗАБОТЕ (!!!) о преступниках! Это слово применимо к кому угодно, только не к ним. не буду играть... (ИМХО)
Казни пока нет. И игра не сколько о заботе, сколько о том, чтобы держать преступников в узде.
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DebieCooper
Стаж: 14 лет 3 месяца Сообщений: 77
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DebieCooper ·
11-Апр-14 03:15
(спустя 12 дней)
Ребят, построил два блока по 25 камер. В первый заселились заключенные, а во второй ну никак не лезут, сидят в холдинг целле и все, что не пытался сделать, все-равно.
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TeriDi
Стаж: 14 лет 4 месяца Сообщений: 119
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TeriDi ·
11-Апр-14 12:51
(спустя 9 часов)
DebieCooper писал(а):
63563410Ребят, построил два блока по 25 камер. В первый заселились заключенные, а во второй ну никак не лезут, сидят в холдинг целле и все, что не пытался сделать, все-равно.
Доступ туда есть? Зона выделена?
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DebieCooper
Стаж: 14 лет 3 месяца Сообщений: 77
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DebieCooper ·
11-Апр-14 19:38
(спустя 6 часов)
Естественно, все условия соблюдены, поэтому и задался вопросом) Тоже самое с врачами, от них толку нет, никто никого не лечит, никто к ним не ходит.
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fulano1
Стаж: 15 лет 4 месяца Сообщений: 118
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fulano1 ·
11-Апр-14 19:49
(спустя 11 мин.)
С камерами тоже был баг, построил целый корпус, 3-4 камеры заняты, остальные в КПЗ сидят, причем даже после окончания срока не выходят.
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DebieCooper
Стаж: 14 лет 3 месяца Сообщений: 77
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DebieCooper ·
12-Апр-14 21:00
(спустя 1 день 1 час, ред. 12-Апр-14 21:00)
Построил новую тюрьму, 50 камер для начала. Заказал заключенных и снова они в эти камеры не идут, омг)
А вот еще, нанимаю вооруженных гвардов, они тупо стоят на месте, патрулировать не ходят. Первые 4 ходят, остальные стоят)
И заметил, когда заключенным надевают наручники, то они в них ходят всегда и сидят только в камере.
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xxxx666
 Стаж: 17 лет 2 месяца Сообщений: 30
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xxxx666 ·
18-Апр-14 00:42
(спустя 5 дней, ред. 18-Апр-14 00:42)
Любительский русик для 19 версии
Скачать
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andryugist
 Стаж: 16 лет Сообщений: 310
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andryugist ·
19-Апр-14 12:26
(спустя 1 день 11 часов, ред. 19-Апр-14 12:26)
Если не сложно, выложите пожалуйста русифицированный main.dat. У меня какая-то проблема, при изменении в winrar вылазит ошибка доступа, хотя все права настроены верно.
Отмена  С помощью Тотал Коммандер всё сделал, выкладываю русифицированный dat. для версии Alpha 19.
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TeriDi
Стаж: 14 лет 4 месяца Сообщений: 119
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TeriDi ·
22-Апр-14 16:43
(спустя 3 дня)
andryugist писал(а):
63654310Если не сложно, выложите пожалуйста русифицированный main.dat. У меня какая-то проблема, при изменении в winrar вылазит ошибка доступа, хотя все права настроены верно.
Отмена  С помощью Тотал Коммандер всё сделал, выкладываю русифицированный dat. для версии Alpha 19.
Только для чтения?
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Surg
Стаж: 18 лет 11 месяцев Сообщений: 55
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Surg ·
29-Апр-14 18:29
(спустя 7 дней)
Обновил до альфа 20
скрытый текст
= Prisoner Grading
All prisoners have a new 'Grading' tab in their rap sheet, in which they are scored on four key metrics:
PUNISHMENT To what extent has this prisoner been punished? Long jail terms and solitary increase this.
REFORM How successful have your reform attempts been? Passing reform programs and working increases this.
SECURITY Was the prisoner kept safely locked away? Fights and escapes detract from this, armed lockdown counts towards it.
HEALTH A measure of the welfare of your prisoner. Keeping them well fed and exercised will increase this.
These factors are combined, together with their age, number of prior convictions etc, to produce an estimate of their Re-offending chance.
There is a new overall grading 'score' screen, available from the build toolbar.
The gradings for all your released prisoners are combined together and shown.
This screen shows what type of prison you have produced, and how successful you have been.
= Failure conditions (!!! TURNED OFF FOR PRE-EXISTING PRISONS !!!)
It is now possible to fail when building your prison, in certain circumstances. This constitutes a game over event.
All failure conditions come with a verbal warning from the CEO, giving you chance to avert the failure.
There are currently four failure conditions:
RIOT If you let a riot run for too long, the government will be forced to step in and take over your prison. In this event you will be sacked, and the National Guard will be deployed to retake your prison by force.
BANKRUPTCY If you have a negative bank balance and a negative cashflow, you are bankrupt. You will have 24 hours to put in place a financial rescue package before being sacked.
DEATHS Too many deaths in a single day will trigger a warning. If more deaths occur the next day you will be sacked. You will then be convicted of Criminal Negligence, and will spend time within your own jail as a prisoner.
ESCAPES Too many escapes in a single day is a PR disaster waiting to happen. If more escapes occur the next day you will be sacked.
NOTE : Failure conditions are OFF for all pre-existing prisons. They will apply when you create a new prison.
You can manually turn them on by adding this line to your save file at the top:
FailureConditions true
On screen counters will popup to notify you of deaths and escapes that occurred today
- It is now much easier to find foreign language translations in the Steam Workshop.
Go to the main menu / Extras / Mods / Find more translations.
Fixed: Many steam mods were incorrectly tagged as language translations.
- Finance continued
The "Days without incident" bonus now scales based on how many prisoners you have. You now need 200 prisoners on site to achieve the maximum bonus increase of $1,000 per day. This scales up each day you achieve it, up to a maximum of $10,000 per day, requiring 200 prisoners without incident for 10 or more days. Good luck!
You can no longer trade in shares, or sell your prison, if there have been any deaths or escapes in the past 24 hours. This should put a stop to unconsionable players who helped prisoners escape or commit murder in order to profit from share trading!
Yesterday's exports are now reflected in your cashflow as income
- New graphics added for body armour upgrades
guards, armed guards and dog handlers.
- Fixes
Fixed : Exports zone would not work correctly if placed above the Deliveries zone, or placed vertically aligned with the Deliveries or garbage zones
Fixed : Having negative cash reserves stopped hourly cashflow from happening
Fixed : Prisoner sentences counted down faster on larger maps, due to the time warp factor used
Fixed : In the "New prison" window, the "Fog of war" and "Continuous intake" tick boxes didn't work properly
Fixed : Particles and sun shadows are now correctly obscured by fog of war
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Endreev
Стаж: 17 лет 8 месяцев Сообщений: 18
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Endreev ·
29-Апр-14 19:46
(спустя 1 час 17 мин.)
Как альфа 20?
Сильно зажимает?
А то я люблю иногда бунты устраивать намеренно
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Bacer
 Стаж: 13 лет 11 месяцев Сообщений: 77
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Bacer ·
30-Апр-14 03:05
(спустя 7 часов)
Доделал тот русификатор до alpha 20, ссылкабон. Кстати, там было что то про смену языков.. видимо добавили официальную поддержку других языков через воркшоп.
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ElleryAhe
Стаж: 14 лет 10 месяцев Сообщений: 53
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ElleryAhe ·
30-Апр-14 08:38
(спустя 5 часов)
А можно как-нибудь заключенных переводить в другую камеру?
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