Wii Backup Manager v0.4.5 build 78 Год выпуска: 2011 Платформа: PC Версия: 0.4.5 build 78 Разрядность: 32bit+64bit Язык интерфейса: RUS+ Совместимость с Windows 7: полная Описание: Новая версия программы для манипуляции образами игр на Wii Wii Backup Manager – программа позволяющая управлять файлами в формате WBFS
* Конвертировать WBFS - > ISO,равно как и ISO - > WBFS
* Форматировать USB носители для дальнейшего использования с Nintendo Wii
* Создание образов WBFS с оригинальных дисков
* Управление файлами WBFS – копирование, перенос, удаление и т.д.
* Запись игр сразу на DVD
Инструкция записи на диск
1. Скачиваем Wii Backup Manager
2. В папке WiiBackupManager запускаем файл WiiBackupManager.exe
2.a В настройках указываем скорость записи, и том DVD.
3. В окне программы жмем „Add“ – „Files“ и в проводнике выбираем скачанный файл с игрой
4. Ставим галочку в квадратике, перед именем игры
5. Жмём «Transfer» - «DVD..»
6. Жмем «ОК»
Инструкция по записи WBFS файлов на USB носитель (для запуска на WII c USB)
Внимание! Если ваш USB носитель уже отформатирован в WBFS формат, пропустите шаги 3 и 4!
1. Скачиваем Wii Backup Manager
2. В папке WiiBackupManager запускаем файл WiiBackupManager.exe
3. В окне программы жмем «Tools» - „Format drives“
4. Выбираем свой USB и жмем старт, подтверждаем „Yes“
5. Открываем вкладку „Drive 1“, жмем „Drive“ – ваше USB устройство
6. В окне программы жмем „Add“ – „Files“ и в проводнике выбираем скачанный WBFS файл
7. Ставим галочку в квадратике, перед именем игры
8. Жмём «Transfer» - «Drive 1», указываем папку куда сохранит ISO образ
9. Ждём, играем
Изменения (на английском)
0.4.5 build 78
|-Fixed: The database "convert to internal format" freezes at 0.56% with the latest GameTDB database. A simple typo caused the bug that really should've shown up before.
|-Changed: Update link to WUpload has been removed from the app, replaced with a link to the WBM website.
|-Added: New features for the export templates that allow creating a multiple column table. See the ncwbfsstyle template. "Entry step" = how many entries to output between the [Entry header] and [Entry footer].
|-Fixed: The database list wasn't refreshed after changing the settings. eg. Title colours etc.
|-Fixed: After recent tests trying to get Direct3D working with WIn64, I accidentally got the OpenGL and Direct3D renderers mixed up.
|-Fixed: Resetting the Original title colour in the settings dialog made it green instead of blue. That bug must've existed from day one. 0.4.5 build 76
|-Added: Menu item on drive pages, "Tools->FAT32/NTFS->Repair WBFS files". This will fix most problems that cause games to show as invalid in WBM. For example, the corrupt WBFS header caused by the renaming bug below and also WBFS files that haven't been trimmed correctly.
|-Added: "Tools->WBFS->Recovery mode" now also works with WBFS files. If you have invalid entries in the list, this will allow you to transfer the games to another drive or ISO/CISO which will repair them.
|-Fixed: A serious issue with title renaming that caused corrupt WBFS files. By not rewriting the WBFS header when renaming the title, it removes the possibility of the header getting corrupt. It doesn't need rewritten anyway, so the code shouldn't have been there.
|-Fixed: (Issue #0000006) In WIndows XP, the visual styles cause the files list to turn black.
|-Fixed: (Issue #0000004) When I made some changes from WiiTDB to GameTDB, I missed the titles colour entry in the setting dialog. Because it used WiiTDB and the code expected GameTDB, the colour couldn't be edited. 0.4.4 build 73
|-Fixed: Because I was working on new features, The cover display wasn't working correctly in unreleased test builds. Anyone that was testing should update.
|-Fixed: The Labels in the about box and splash screen weren't transparent in XP. This was a bug in Delphi. I had to manually add "Transparent = true" to the label properties in the dfm file because the default value wasn't being applied as it should.
|-Fixed: (Issue #0000002) When loading an invalid file via "add files" or "add folder", the error was shown in the progress panel's mini log, but the details weren't in the main log. This made it impossible to tell why the game wasn't loaded.
|-Fixed: Trying to add a Wii ISO to the files list where the partition table was invalid would cause the thread to terminate early. Any games in the queue after the broken one wouldn't be loaded.
|-Fixed: I missed a couple of invalid typecasts in the Win64 code that caused WBFS split files not to work. Both reading and writing were broken when the split was reached.
|-Fixed: Database filter dialog wasn't translated correctly when setting the language.
|-Fixed: "New language file" function was adding all the database filters to the new file. ie. all the developer/publisher names etc. 0.4.3 build 68
|-Changed: Win32 and Win64 versions are released in the same package. Use whatever one you want..
|-Fixed: The Game info vertical splitter (resizer) wasn't repositioned when setting position if the game info panel. It seemed like it wasn't there, but it was just in the wrong place.
|-Added: Visual styles. Select any of the available styles in the Options->Visual Styles menu.
|-Fixed: Various title edit/display issues. eg. Using enter or escape caused an AV when editing titles. The custom titles now override the WiiTDB ones etc. Loads of little changes to make it work how it should've..
|-Fixed: SNEEK format, main.dol is now identical to wit instead of having trailing junk data like DiscEx.
|-Fixed: OpenGL renderer now works in Win64 and Direct3D was removed.
|-Added: Native Win64 version now available.
|-Fixed: Another little bug in the SHA-1 hash check and SNEEK format. These should be 100% working now. 0.4.1 build 66
|-Changed: The "Jobs" tab in the settings dialog is now "Downloads"
|-Added: General option, "Verify SHA-1 during SNEEK transfers". Transfers are slower when enabled, but it verifies that the data is OK.
|-Added: Convert/extract games to SNEEK format. See the transfer menu on each page. Consider this feature to be beta since I don't have any way to play test it. I have compared the output with DiscEx and everything is identical. If you use it, please let me know your results.
|-Fixed: "Disable All" in the database filter dialog didn't disable the language filter.
|-Fixed: SHA-1 hash check failed when the game contained large files because the whole file was read into memory. Allocating memory for these large files would fail and the error wasn't logged either. Now a 1MB buffer is used to read the files in small chunks.
|-Fixed: ISO->ISO transfers were writing all partition data, which made the resulting sparse ISO the same size as when not removing any partitions.
|-Fixed: The language database filter wasn't working correctly. 0.4.0 build 65
|-Fixed: An oversight with the default cover URLs. I set them to www.gametdb.com, instead of art.gametdb.com. No need to update from build 64, just edit the cover URLs in the settings dialog. 0.4.0 build 64
|-Fixed: Various little improvements and fixes here and there.
|-Added: A splash screen, because the load time has increased slightly, mainly due to loading the database at startup. The check for updates happens while the splash screen is visible now too.
|-Changed: WiiTDB is now GameTDB. All cover URLs etc. have been changed.
|-Added: WiiTDB xml support. Database browser tab with a basic filter dialog. Synopsis and controller info etc. can be shown for games on any of the tabs. Either copy the xml file to the WBM folder or update from the Tools menu on the database tab to start using it.
|-Fixed: Really small WBFS files would show as invalid because some internal values were rounded down to zero instead of up to one.
|-Fixed: Update check, so it doesn't increment the views counter on filetrip. Sorry about that..
|-Fixed: Feedback, send mail ShellAPI call (when MAPI failed) wasn't working. 0.3.9 build 63
|-Fixed: Archive password dialog wasn't shown when adding a folder.
|-Added: SHA-1 hash integrity test. Any game can be checked for corruption using the internal Wii disc hashes. See Tools->SHA-1->Verify.. It's a lot slower than MD5 because 31 hashes need to be calculated for every Wii disc sector, but can tell if a game is corrupt without pre-calculating anything.
|-Fixed: When using some languages, the help menu was covered and the "New version" label wasn't anchored to the right side.
|-Changed: When sending feedback without attachments, ShellAPI is used instead of MAPI. If the MAPI method fails, you can now send a regular email via ShellAPI and manually attach any files if necessary.
|-Fixed: Attachment settings in the feedback form weren't saved.
|-Added: A link to the facebook page in the help menu. 0.3.9 build 62
|-Changed: Disabled all GameCube related code. It was unusable anyway.
|-Added: Check for updates. Automatic check on start up and menu item under the help menu.
|-Added: Export template "HTML table with covers" by Echizen.
|-Added: Option to disable notification sounds. Some people find the "ding" annoying. See Options->Settings->General->Misc..
|-Fixed: View->Tabs->Downloads option wasn't applied correctly after restart.
|-Fixed: System drive was visible in the format dialog.
|-Added: Archive password dialog. Entered passwords are stored only for the current session.
|-Fixed: After an archive was extracted, the usage size wasn't calculated, which caused the ISO to labelled as invalid.
|-Added: Error message when trying to transfer ISOs to anything other than NTFS, since it isn't possible.
|-Fixed: CISO was broken when removing partitions. eg. using game partition only.
|-Fixed: Disk cache thrashing that was caused by writing 1 Wii sector at a time, now using 1 WBFS sector again. The transfer speed should be more stable.
VampiroSPB
Добрый вечер ) Вы можете пояснить, почему, когда конвертируешь ISO файл игры в WBFS и потом обратно в ISO, то контрольная сумма, первоначального образа не совпадает? )
VampiroSPB
Добрый вечер ) Вы можете пояснить, почему, когда конвертируешь ISO файл игры в WBFS и потом обратно в ISO, то контрольная сумма, первоначального образа не совпадает? )
Контрольная сумма, если говорить грубо, считается как сумма значений байтов. Если хоть где-то в файле меняются данные - меняется и контрольная сумма.
а как вставить картинки к cover чтоб отражались потом на Wii разобрался, просто в лоадере надо место перепрописать на карту и потом можно на wii обновить cover в loader online
Привет всем, есть проблема с этой прогой (впрочем с другими аналогичными прогами - та же ерунда) :
Показывает в окошке, что добавление файла закончено, но игра в списке не появляется.
Настройки менеджера сначала не трогал, потом трогал и всяко разно настраивал - эффект тот-же.
Скачал 10 игр с этого форума - результат "0".
Игры (ISO) на жестких дисках форматов NTFS и FAT32 (если это вообще важно).
Если кто-то знает в чём причина то буду благодарен за помощь.
Всё так же "Добавление фалов".
Не знаю, как в этой версии, но в 0.3.7b58 я тоже не смог Wii-iso->wbfs сконвертить, файл не появлялся на диске, хотя весь процесс шел без ошибок, даже красным шрифтом не высвечивалось название игры.
Такая же проблема. Скачал Last Story. Хотел на эмуляторе поиграть. Скачал один Wii Backup Manager. Такая же проблема как и у колобка. Потом другую версию Wii Backup Manager, потом ещё одну. Проблема не решается. На форумах как русскоязычных, так и англоязычных чёткого решения найти не могу. Может кто всё же знает как разобраться с этой проблемой? А то обидно, интернет медленный, столько времени убил, чтобы игру скачать. А даже запустить не могу
Всем привет!
Не могу ни как разобраться, имеется оригинальный диск Mario Kart, как его скинуть на комп для последующей записи на USB. Программа его не видит?
59802871Всем привет!
Не могу ни как разобраться, имеется оригинальный диск Mario Kart, как его скинуть на комп для последующей записи на USB. Программа его не видит?