==============================================================================
-------------------------------
Table of Contents
-------------------------------
==============================================================================
I. Basics
a. Controls
b. Playing Screen
c. The Menu
d. Playing in 1-P Circuit
II. Walkthrough
Level 1 - Scooter Park
Level 2 - Schoolz Out
Level 3 - Clock Tower
Secret Level 1 - Sky Fortress 1
Secret Level 2 - Sky Fortress 2
Secret Level 3 - Sky Fortress 3
Secret Level 4 - Sky Fortress 4
Secret Level 5 - Sky Fortress 5
Secret Level 6 - Sky Fortress 6
III. Secrets
IV. Movelist
V. Disclaimer/Version History/Thanks
-----------
FIND SYSTEM
-----------
Just cut and paste the string above (on the Table of Contents) you want
to go to.
Explanation:
1. highlight the string
2. Ctrl + C
3. Ctrl + F
4. Ctrl + V
5. Press "Find Next".
==============================================================================
-------------------------------
I. Basics
-------------------------------
==============================================================================
a. Controls
-----------
Control Stick -------------- Move Player
D-Pad -------------- Move Player
A Button (hold) ------------ Speed up
A Button (release) --------- Jump
B Button -------------- Hold trick (+ a direction)
X Button -------------- Spin trick (+ a direction)
Y Button -------------- Ground trick
L+R Triggers -------------- Free Look (look around)
b. Playing Screen
-----------------
----------------------------------------------------------------------------
| --- ______ |
| / \ . __ . |
|| | 0 / / \ \ _ |
| \ / / / \ \ | | |
| --- (number of wheels) --- --- | | |
| (balance meter) | | |
| | | |
| | | |
| | | |
| "Time" Bar | | |
| Fill it up | | |
| to receive | | |
| 10 seconds | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| / | |
| / | |
| / | |
| ------ |
| XXXX Name of Trick(s) 2:00 |
| POINTS Total Points of Trick(s) TIME |
| |
----------------------------------------------------------------------------
c. The Menu
-----------
1-P Circuit --- Complete objectives in 3 main levels to unlock more levels and
characters. Those unlockables can be used in 2-P.
Practice --- Practice on unlocked levels at your will.
Versus --- Players take turns playing a track. The usable characters/track
are unlocked in the 1-P Circuit.
Options --- Adjust Volume Control, Vibration, Memory Card options.
Records --- See the best scores! Yay?
Credits --- Wow...
d. Playing in 1-P Circuit
-------------------------
You start off with only one level, Scooter Park, but you can access the next
level by completing the first objective (Level Clear - XXXXX Points). The
same goes for the second level, to the third level. However, the 'secret'
levels (the six after the first three) have to be unlocked by completing
the SAME form of objective in all levels. If you complete all 3 'Grind'
objectives (#2 in the list), you will receive the secret level #2.
In the bonus levels, all you have to do is collect every 'Wheel' set all
over the level. Once you complete it, you will receive the 'trapped'
character. Get all six and you'll get one final secret!
e. Story
--------
The general story was never really recited in the manual nor in the scenes
of the game, but after some research, I have found out the general story of
this game.
One day, Norton, a robot, was fiddling around with some machines when he
suddenly grew huge and tall. He went berserk and kidnapped some of his
closest friends, the Razor crew. It is up to the remaining team members
(Chad and Ami) to rescue their friends and Norton by completing Norton's
Sky Fortresses. Once they have beaten a Fortress, Norton will re-gain some
of his former sense and return one of his victims. When all of the members
are returned... the members will unite to down-size Norton back to his normal
self.
Not big... it's actually really, really, really crappy. But take in the
consideration that the team HAD to rush it (it is very evident if you play
this game) because they knew the 'fad' of scooters bad in the day wouldn't
last long. So here it is.
==============================================================================
-------------------------------
II. Walkthrough
-------------------------------
==============================================================================
------------------------------------------------------------------------------
Level 1 - Scooter Park
------------------------------------------------------------------------------
1. Level Clear - 10000 Points
2. Grind 600 Feet
3. Extreme Score - 30000 Points
4. Pull a 6000 Point Combo
5. Earn 100 Bonus Seconds
6. Get 30 Wheels
Level Clear - 10000 Points
--------------------------
Relatively simple. Just use the quarter-pipes in the cleavage to the right of
the starting point. Also go for 30000 Points while you're at it. Get some air
and do a flip move (X Button) and then a short hold (B Button) afterwards.
A few of those will fetch you this goal.
Grind 600 Feet
--------------
Really easy. Just use the rails around the quarter-pipes to the right of the
starting point. Grind like there's no tomorrow. Remember to hold the button
down, or you won't be able to grind long.
Extreme Score - 30000 Points
----------------------------
See the 'Level Clear' objective above.
Pull a 6000 Point Combo
-----------------------
You could do some fancy moves and such to get 6000 points in one combo, but
it ain't easy. Instead, go to the hangar (enter the door facing you once you
start the level, it pops open when you nears it). Now, listen carefully to
this step-by-step instructions.
1. Once in the hangar, you need to find a way to enter the recessed room
to the right of the hangar door. It is up in the wall, so you have to use
a ramp to get there. You can either use the rails leading it up (grind it)
or use the ramp right next to the glass opening (of the aforementioned
room) and jump into the room diagonally.
2. Jump the quarter-pipe into the window to the right. Do a hold or a spin
trick.
3. After the trick, grind on the rail just beyond the window.
4. Keep grinding all of the way. Use every inch of the rail.
5. At the end, jump off and do a small trick (spin or hold, doesn't matter).
6. Land and collect the goal completion!
Earn 100 Bonus Seconds
----------------------
Also can be attained the easiest in the park to the right of the starting
point (again!). To get a 10-second bonus, you have to successfully complete
several high-scoring tricks and fill the bar up. When the bar is full, you
get the 10-second bonus. If you bail (fall), the bar will reset. Fill the
bar up 10 times in a run to get this goal.
Get 30 Wheels
-------------
1~2. Can't miss (unless you're actually blind...). On the ledge left of you.
3. On the ramp dead right of Wheels 1~2, on a wooden ramp. A sign is behind
it.
4~5. Beyond the sign, use the kicker/ramp (Wheel 3) to jump onto the rail
with Wheels 4~5.
6~7. On the top of the qaurter-pipe to the left of Wheels 4~5.
8~9. On a ledge above the quarter-pipes, on the back of the park. Slightly
to the right of Wheels 6~7.
10~11. In the tunnel below the 'Race Kart' ads. The entrance is in the
quarter-pipes area.
12~15. After you exit the tunnel, head to the right, where you will end up in
the hangar. On some rails are 4 total Wheels.
16~18. On the long curvy black rail, also in the hangar.
19~21. Use the large wooden kicker (right by the black rail) to pull yourself
to the double rail in the sky. Land on the left one to pick up 3 more
Wheels.
22~25. Go through the window in the 'highened' area, the room beyond the
rail with Wheels 19~21. Don't forget to grind the rails!
26~27. Jump off the rail with 22~25 and head slightly left, to a quarter-pipe
by a mural with a pop can and hot dog. Jump into the Wheels to the
left.
28~30. After getting the last two Wheels, you should be atop a building,
right next to a halfpipe. Look around for triple-rail. On one of those
rails lies the final Wheels.
------------------------------------------------------------------------------
Level 2 - Schoolz Out
------------------------------------------------------------------------------
1. Level Clear - 15000 Points
2. Grind 700 Feet
3. Extreme Score - 45000 Points
4. Pull a 7000 Point Combo
5. Earn 100 Bonus Seconds
6. Get 30 Wheels
Level Clear - 15000 Points
--------------------------
There's a fantastic empty pool in the northeastern point in this area that you
can rip up to get unreal scores. Extreme Score is easily accessible here too.
Grind 700 Feet
--------------
There's a PLENTY of rails around here. In fact, it's EVERYWHERE. The best
place is easily the pool, since you can go circles in it.
Extreme Score - 45000 Points
----------------------------
See 'Level Clear'.
Pull a 7000 Point Combo
-----------------------
Quite difficult here. In the pool area, build up enough speed and height to
get atop the diving board with three Wheels on it. However, before you can
get there, you should do a kick or a hold. Then you may grind and drop down
to the pool once again. On the way there, do a HOLD, since it rewards you
with more points that is neccessary for this completion. DO NOT STOP! Keep
going by grinding on the lip of the pool.
At this period of the combo, if you have a x 2.5 multiper, you need 2333+
points to get 7000. If you have a x 2.0 multiper, you need 2800. If your
score matches one of those criteria, you can stop right now. If not, try
to add ONE more kick into the pool. Good luck.
Earn 100 Bonus Seconds
----------------------
At the Pool. Duh.
Get 30 Wheels
-------------
1~2. Directly front of you, on a rail.
3~5. Fly over the gap in the quarter-pipes for three more.
6~7. Might be tricky... Using the right quarter-pipe in the original area,
jump SEMI-SHALLOWLY into the window/opening to the right.
8~9. Once in the skyroom, jump onto the rail on the wall for two extra.
10~13. Probably the hardest ones... If you waste too much time here, you
might fail the entire thing. Try to cut the time needed here... Here's
where and how: use the kicker on the elevated platform to the right
to get on the dual-double-rails. Two of those wheels are on one side,
and two are on another. So, jump on the left rail of the first set and
press A and right at the end to jump to the right side. Collect the
final two wheels and ta-da!
14~16. On the top of the diving board in the pool. Aim high!
17~19. Knock down the white post in the pool area by JUMPING into it. Then use
it as a grind to get up to where the Wheels are.
20~21. After the previous Wheels, jump from the platform to the light orange
in the tennis area. If you didn't make it... just use the kicker in the
far corner to get up there quickly.
22~24. Really obvious, come on. On the bleachers in the tennis area.
25~27. Leaving the tennis area, look for a quarter-pipe in the junction/
intersection. Above the pipe = three more.
28~30. In the area with the buses (Northwestern corner)... Fly over the
buses to complete this damn objective! Yay!
------------------------------------------------------------------------------
Level 3 - Clock Tower
------------------------------------------------------------------------------
1. Level Clear - 20000 Points
2. Grind 800 Feet
3. Extreme Score - 60000 Points
4. Pull a 8000 Point Combo
5. Earn 100 Bonus Seconds
6. Get 40 Wheels
Level Clear - 20000 Points
--------------------------
You could use the abundant number of quarter-pipes and half-pipes around this
humongous level, but you also can find an ubitiqous pool... Here's how:
1. Grind the bench to the second platform
2. Grind the long rail to the left to the third platform
3. Jump over the kick or grind over a rail to the fourth platform
4. Drop down to the fifth platfrom.
5. Follow the path upwards and use the quarter-pipe to get into the tiny hole
in the wall, signaled by two Wheels in the air.
6. Ta-da! Enjoy the pool! Adult swim!
Grind 800 Feet
--------------
Pool itself is not neccessary... Just use the rails/lips. The long rail
between the second and the thrid platforms are over 100 feet long so you can
use that repeatedly to get the goal easily (if you drop down and 'die', you
return to the original position so you can use it repeatedly).
Extreme Score - 60000 Points
----------------------------
ONCE AGAIN... Look at the first objective!
Pull a 8000 Point Combo
-----------------------
A toughie.
1. Restore speed (just don't lose it) and grind with speed over the long rail
between the 2nd and 3rd platforms.
2. With that speed, continue and head for the large hanging rail connecting
two quarter-pipes in the back (with 4 Wheels on it). Jump up to it...
3. Do a Hold and finish off with a Grind.
4. Keep grinding the rail... Jump off at the end and do another hold/kick.
5. Re-grind onto the lip of the pipe beneath.
6. DO NOT STOP JUST YET! Grind all of the way to the extreme end and jump off.
Do a loooong hold to seize the combo! Finally...
Earn 100 Bonus Seconds
----------------------
Can be tough because the only real place you can do this is the pool and it's
30 seconds away. That leaves you with 1:30 to do the moves. So hasten your
butt up and get there quick. You know what to do. Might take a few tries, of
course.
Get 40 Wheels
-------------
1~8. On the first platform. Three of those are above the bar front of you,
just use the kicker right there to get up there. The other 5 is
blatant.
9~10. On the bench connecting the 1st and 2nd platforms.
11~12. On the grounds of the 2nd platform.
13~16. On the rail connecting the 2nd platform to the 3rd platform. *Gasp*
17~23. On the third platforms... The only questionable ones are the four
on the rail. Just build up speed and jump before you leave the ramp
for maximum air. Grind over it to attain them.
24~26. On the hands of the clock tower. Still on the fourth platform (the
one that ends the rail with 4 Wheels), build up speed with the half-
pipe at the end, just before the drop to the fifth platform. Jump
off decently to the right to the clock. Don't forget to grind, too!
^_^ *note: I had trouble with this, but I realized that I didn't
jump off properly... you need to jump off the pipe before you LEAVE
it, not AFTER. Just a note. :)*
27~28. On the ramp going up. (On the fifth platform, below the clock tower)
29~36. After the ascending ramp, there's an area with EIGHT Wheels, two on
each rail.
37~38. The 37th and 38th Wheels highlight the path to the pool area. So, just
jump off the ramp like you would going to the pool area. It is in the
same area as the wheels 29~36.
39~40. In the pool area. One is on the cement around, and one is IN the pool.
------------------------------------------------------------------------------
Secret Level 1 - Sky Fortress 1
------------------------------------------------------------------------------
*Accessible once you clear all 'Clear Level' (the first one) objectives
in the first three levels.*
Unlocks: Daryl
GET 20 WHEELS!
----------------------------------
|^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^|
| |
| |
| |
| | LEGEND
| | ------
| | v/^ --- 1/4 Pipe
| | W --- Wheel
| | S --- Start
|vvvvvvvvvvv vvvvvvvvvvv|
----------- -----------
| W |
W | W | W
W | W | W
W | W | W
| |
----------- -----------
| |
| |
| |
| |
| SS |
| SS |
| |
| |
| |___
| | \
----------- ----------- \
| | | |
W | W | W | W
W | W | W \ /
W | W | W \____/
| |
----------- -----------
|^^^^^^^^^^^ ^^^^^^^^^^^|
| |
| |
| |
| |
| |
| |
| |
| |
|vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv|
----------------------------------
Just get all 20 Wheels before the time runs out and you're done. As for the
ones in the air, just use the ramps to get up there. Use the 'A-B-C-D' lines
to direct yourself to the wheels. Remember, jump before you leave! Maximum
air this way.
Also, for the lone one on the rail, just generate enough
speed and grind around the horn!
------------------------------------------------------------------------------
Secret Level 2 - Sky Fortress 2
------------------------------------------------------------------------------
*Accessible once you clear all 'Grind' objectives in the first three levels.*
Unlocks: Hector
GET 20 WHEELS!
----------------------------------
|^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^|
| |
| |
| |
| | LEGEND
| | ------
| | v/^ --- 1/4 Pipe
| | W --- Wheel
| | S --- Start
|vvvvvvvvvvv vvvvvvvvvvv| ~ --- Fallible
----------- ~~~~~~~~~~----------- Platform
|~~~~W~~~~~|
W | W | W
W | W | W
W |~~~~W~~~~~| W
|~~~~~~~~~~|
----------- -----------
| |
| |
| |
| |
| SS |
| SS |
| |
| |
| |___
| | \
----------- ----------- \
|~~~~~~~~~~| | |
W |~~~~W~~~~~| W | W
W | W | W \ /
W | W | W \____/
|~~~~~~~~~~|
-----------~~~~~~~~~~~~-----------
|^^^^^^^^^^^ ^^^^^^^^^^^|
| |
| |
| |
| |
| |
| |
| |
| |
|vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv|
----------------------------------
Exactly the same as Sky Fortress 1, only this time you have a 'Fallible'
platforms (labeled as '~' on my map). If you ride over it once, it will
fall. Instead, save it for later use by jump to the unfallible block (the
middle one) and over the other one. Even if both of the blocks fall, you still
can get to the ramps since the middle one is enough for you.
Again, just use the ramps to get the airy ones and grind for the final one!
------------------------------------------------------------------------------
Secret Level 3 - Sky Fortress 3
------------------------------------------------------------------------------
*Accessible once you clear all 'Extreme' objectives in the first three levels.*
Unlocks: Brittany
GET 30 WHEELS!
________
/ ..... \
/ . . \
| . .|
___| . .. |
|~~~~.~~ ....___/
----------------- ~~......----
|^^^^^^^^^^^^^^W.W... .~~~| LEGEND
|^^^^^^^^^^^W.W^^^ ~~\ /~~| ------
| ...... ~~~v~~~| S --- Start
| . ~~~W~~~| W --- Wheel
| . ~~~W~~~| V/^ - Pipe
| .. ~~~W~~~| . --- Path
| ..... ~~~W~~~| ~ --- Fallible Platform
|vvvvvvvvvvvv....v ~~~W~~~|
|vvvvvvvvvvvvvvvv....~W~~~|
----------------- ~~.W.~~ -----------------
|~~~W~~..W.W^^^^^^^^^^^^^^|
|~~~W~~~ ^^^W.W.^^^^^^^^^^|
|~~~W~~~ ..... |
|~~~W~~~ . |
|~~~W~~~ . |
|~~~W~~~ .. |
|~~~W~~~ ... |
|~~~W~~~ vv.....vvvvvvvvvv|
|~~~W......vvvvvvvvvvvvvvv|
----------------- ~..W~~~ -----------------
|^^^^^^^^^^^^^^W.W..~~~~~~|
|^^^^^^^^^^^W.W^^^ ~~~~~~~|
| ..... ~~~~~~~|
---------- .... ~~~~~~~|
|S.......W.... ~~~~~~~|
---------- ~~~~~~~|
| -------
|vvvvvvvvvvvvvvvvv|
|vvvvvvvvvvvvvvvvv|
-----------------
Alright, you have to follow the quad W's sets on the ramps and jump to the
next platform, over the infallible blocks. Do it thrice and you should end up
in the horse-shoe circluar half-pipe. Jump off at the end to get onto the
rail up the middle. Get all 17 and it's done!
You could also ride over the blocks for the quad W sets but if you miss
something, there's no going back.
------------------------------------------------------------------------------
Secret Level 4 - Sky Fortress 4
------------------------------------------------------------------------------
*Accessible once you clear all 'Combo' objectives in the first three levels.*
Unlocks: Tito Ortiz
GET 30 WHEELS!
W
W W
W W
W W
5 -------
| |
LEGEND ---------- | SSS |
------ | | | |
S --- Start | | | |
W --- Wheel | | | |
# --- Step # | | | |
(see below) | ----------------- ---
K --- Kicker | |
| K ---
| 1 |
---- W |
| W W W |
| W W 6WW W WW |
| W W W |
| W W |
| 4 |
| |
| K |
| K ------------------ |
| | 2W | |
| | W | |
| | ----W- |
| | | |
| | | ----
| | | |
| | | |
| | WWWW3 | |
-------------------- -----------
Here's the step-by-step walkthrough: (step # are on the map)
1) Take the five Wheels between kickers straight ahead.
2) Use the next kicker to get three more.
3) Jump up to the rail using the 1/4 pipe and grind it for 4 more.
4) Use the kicker (below 4 on my map) to get on the U-curve rail with 7
Wheels.
5) Ride the second U-wheel for 7 more.
6)Use the 1/4 pipe to get air for the final 4 wheels, also on a rail.
------------------------------------------------------------------------------
Secret Level 5 - Sky Fortress 5
------------------------------------------------------------------------------
*Accessible once you clear all 'Bonus Seconds' objectives in the
first three levels.*
Unlocks: Chippie
GET 20 WHEELS!
----------------------------------
|^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^|
| |
| |
| |
| | LEGEND
| | ------
| | v/^ --- 1/4 Pipe
| | W --- Wheel
| | S --- Start
|vvvvvvvvvvv vvvvvvvvvvv| ~ --- Fallible
----------- ~~~~~~~~~~----------- Platform
|~~~~W~~~~~|
W |~~~~W~~~~~| W
W |~~~~W~~~~~| W
W |~~~~W~~~~~| W
|~~~~~~~~~~|
----------- -----------
| |
| |
| |
| |
| SS |
| SS |
| |
| |
| |___
| | \
----------- ----------- \
|~~~~~~~~~~| | |
W |~~~~W~~~~~| W | W
W |~~~~W~~~~~| W \ /
W |~~~~W~~~~~| W \____/
|~~~~~~~~~~|
-----------~~~~~~~~~~~~-----------
|^^^^^^^^^^^ ^^^^^^^^^^^|
| |
| |
| |
| |
| |
| |
| |
| |
|vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv|
----------------------------------
Another one like the first one. The only difference: ALL parts of the bridges
connecting the large platforms are fallible. Therefore, you need to ration
the platforms. For your first crossing, use the 1st and the 3rd (jump over
2nd) OR use the 2nd block only (jump over 1st and 3rd). On your second run,
use the other. Get it? Good luck.
------------------------------------------------------------------------------
Secret Level 6 - Sky Fortress 6
------------------------------------------------------------------------------
*Accessible once you clear all 'Wheels' objectives in the first three levels.*
Unlocks: Tiki Man
GET 30 WHEELS!
I can't really draw a map on this level since it's circluar and those kind of
stuff are next to impossible to draw with text. :/ But luckily, it's VERY
linear so you can find all 30 without a helping hand. There are two 'paths',
left and right... you are supposed to get all wheels on one path and use the
pipe at the end to turn around, get the rest. However, if you just get some
and fall into oblivion, you will be placed at the original position so you
can select the other path that way.
Don't forget to climb the skies for the wheels on the rails, above the
halfpipes. 4 wheels are on each rail. Good luck!
==============================================================================
-------------------------------
III. Secrets
-------------------------------
==============================================================================
--Secret Characters
Beat Secret Level 1: Daryl
Beat Secret Level 2: Hector
Beat Secret Level 3: Brittany
Beat Secret Level 4: Tito Ortiz
Beat Secret Level 5: Chippie
Beat Secret Level 6: Tiki Man
The only difference between those ones are their special moves. Yawn.
------------------------------------------------------------------------------
--Get Norton, the Robot
Beat every Secret Level and you will get this guy, a robot. Yay?
------------------------------------------------------------------------------
--Unlocking Sky Fortresses
Fortress 1: Beat all three 'Level Clear' objectives
Fortress 2: Beat all three 'Grind' Objectives
Fortress 3: Beat all three 'Extreme' Objectives
Fortress 4: Beat all three 'Combo' Objectives
Fortress 5: Beat all three '100 Bonus Seconds' Objectives
Fortress 6: Beat all three 'Wheels' Objectives
------------------------------------------------------------------------------
--Pause the game while getting up from a bail
When you fall, hold down L and R to stop the timer as you get up.
------------------------------------------------------------------------------
--Codes (thanks to divad99 and sega27)
Hold down Start when entering those.
Daryl --------- Left, Down, Left, Down, Right, Up, Right, Up
Hector -------- Left, Left, Left, Left, Left, Right, Left, Right
Brittany ------ Right, Left, Right, Right, Left, Right, Right, Right
Tito Ortiz ---- Down, Up, Right, Down, Up, Left, Down, Up
Chippie ------- Up, Down, Down, Left, Right, Right, Right, Down
Tiki Man ------ Left, Down, Up, Left, Right, Up, Down, Left
Norton -------- Left, Right, Up, X, Y, X, Up, Right
Everything ---- Hold down L, press Right, Down, Right, Left, Right, Up,
Right, Right
------------------------------------------------------------------------------
--Codebreaker Codes
Enable Code (Must Be Always On) 14C4D0BE
00000000
1486809E
00000002
Quick Score Gain 1A041400
0000FFFF
Max Score 1A04D400
0001869F
Infinite Time 14E4D43E
00078000
Max Wheels 1474143E
0000270F
SCOOTER PARK
------------
Level Clear-10000 Points 1B345441
00000001
Grind 600 Feet 1434547E
00000001
Extreme Score-30000 1534547E
00000001
Pull A 6000 Point Combo 1634547E
00000001
Earn 100 Bonus Seconds 1734547E
00000001
Get 30 Wheels 1034547E
00000001
SCHOOLZ OUT
-----------
Level Clear-15000 Points 1B445441
00000001
Grind 700 Feet 1444547E
00000001
Extreme Score-45000 1544547E
00000001
Pull A 7000 Point Combo 1644547E
00000001
Earn 100 Bonus Seconds 1744547E
00000001
Get 30 Wheels 1044547E
00000001
CLOCK TOWER
-----------
Level Clear-20000 Points 1B545441
00000001
Grind 800 Feet 1454547E
00000001
Extreme Score-60000 1554547E
00000001
Pull A 8000 Point Combo 1654547E
00000001
Earn 100 Bonus Seconds 1754547E
00000001
Get 40 Wheels 1054547E
00000001
FORTRESSES
----------
Fortress 1 - Completed 1B645441
00000001
Fortress 2 - Completed 1464547E
00000001
Fortress 3 - Completed 1564547E
00000001
Fortress 4 - Completed 1664547E
00000001
Fortress 5 - Completed 1764547E
00000001
Fortress 6 - Completed 1064547E
00000001
==============================================================================
-------------------------------
IV. Movelist
-------------------------------
==============================================================================
------------------------------------------------------------------------------
Point System
------------------------------------------------------------------------------
*The moves vary for every character. The moves can be seen in the "Move List"
in the Pause Menu.*
Spin Moves (X Button)
---------------------
Handclap --- 625
No Footer --- 625
Front Side Tail Whip --- 625
Tail Whip --- 625
Legsweep --- 625
Barspin --- 625
One Handed Tail Whip --- 750
Body Varial --- 750
Decade Air --- 750
Hold Moves (B Button)
---------------------
One Hander --- 650
Rocket --- 650
Rocket X-Up --- 625
Superman --- 850
Nac-Nac --- 850
Indian Air --- 600
Tabletop --- 650
Can-Can --- 625
One Handed Can-Can --- 600
X-Up --- 625
Candy Bar --- 625
Turn Down --- 650
Barhop --- 600
Grinds (Y Button)
-----------------
Feeble Grind --- 250
Crooked Grind --- 400
5-0 Grind --- 400
Smith Grind --- 400
Rocket Grind --- 400
Railslide (Y Button)
--------------------
Railslide --- 300
Handplants (Y Button)
---------------------
Handplant --- 1000
Rock and Roll --- 1000
Tap Barspin --- 1000
Backside Boneless --- 1000
Manuals (Y Button)
------------------
Nose Manual --- 500
Manual --- 500
------------------------------------------------------------------------------
Special Moves
------------------------------------------------------------------------------
Chad
----
Front Flip --- Up, Up+X --- 1500
Back Flip No Footer --- Down, Down+X --- 2000
Ami
---
Back Flip --- Down, Down+X --- 1500
Around the World --- Left, Left+X --- 2000
Daryl
-----
Back Flip --- Down, Down+X --- 1500
The Bluenose --- Up, Right+B --- 2000
Hector
------
Front Flip --- Up, Up+X --- 1500
No Foot Can-Can --- Left, Right+B --- 1750
Brittany
--------
Back Flip --- Down, Down+X --- 1500
Double Tail Whip --- Left, Left+X --- 2000
Tito Ortiz
----------
Front Flip --- Up, Up+X --- 1500
B/F One Hand No Feet --- Down, Down+X --- 2200
Chippie
-------
Back Flip --- Down, Down+X --- 1500
One Hand No Footer --- Up, Right+B --- 850
Tiki Man
--------
Front Flip --- Up, Up+X --- 1500
One Handed Superman --- Up, Left+B --- 1750
Norton
------
Front Flip --- Up, Up+X --- 1500
Back Flip --- Down, Down+X --- 1500
Back Flip No Footer --- Up, Down+X --- 2000
Around the World --- Right, Right+X --- 2000
Double Tail Whip --- Left, Left+X --- 2000
One Hand No Footer --- Up, Up+B --- 850
The Bluenose --- Right, Right+B --- 2000
No Foot Can-Can --- Left, Left+B --- 1750
One Handed Superman --- Down, Down+B --- 1750