Инфа отсюда -
https://www.gamefaqs.com/ps2/925957-gantz-the-game/faqs/38921
А здесь чуть переведён сначала сюжет -
http://cal.livejournal.com/632335.html
SCENARIO 1
*********************
Inside the Gantz Room
*********************
When Kurono first enters the room he reflects on what's happened
to him. You have four choices:
1. Space out
2. Talk to Kato (Kato+)
3. Talk to the middle schooler (Nishi+)
4. Talk to the dog (Rice+)
Talk to Kato and he'll talk about how cool Kurono used to be, and
that he wanted to be just like him.
1. "Yeah, whatever" (H10)
2. "Really...?" (L20)
Kishimoto shows up suddenly and lands in Kurono's lap.
1. Embrace her (Katou/Kishimoto-)
2. Give her your clothes (Kishimoto+)
When Gantz opens up, Kurono finds the suit
1. Put on your own without saying anything (H20)
2. Tell everyone to put them on (L20)
Kishimoto screams from the next room
1. Go take a look (Kishimoto-)
2. Call ahead first (Kishimoto+)
*******
Outside
*******
Nishi goes on for a while about how everyone is involved in a
TV show, like he does in the manga.
1. Believe him (Nishi-)
2. Don't believe him (Nishi+)
It's time to look for the aliens. Kato is missing for some reason.
1. Decide to look alone (H40)
2. Look with Kishimoto (Kishimoto+)
3. Look with Nishi (Nishi+)
4. Look with the dog (Dog+)
Kurono has to decide where to go first
1. Around the area (you'll find onions)
2. Some condos (YJ)
3. An apartment complex
When Kurono reaches the apartment complex, there are 3 doors
1. Choose the left door
2. Choose the middle door (the Onion alien)
3. Choose the right door
(If you choose both the left and right door before the middle,
whoever is with Kurono will lose Trust)
Kurono finds the Onion Alien! He really reeks.
1. Attack immediately! (H20)
2. Call for everyone else (L10)
If you attack the Alien immediately, it'll ask for onions.
1. Give it onions (only works if you found some earlier)
2. Don't give it onions
If someone is with Kurono at the time, the Onion attacks.
1. Just dodge (H10)
2. Protect Partner (L10, whoever+)*
*May be necessary to get Nishi's ending
More Onion Aliens appear
1. "Let me handle this." (H10, Rice+)
2. Tell everyone to be careful (L20, Kishimoto+)
(Battle Stages)
The Onion Aliens have been beaten, but there's still a reaction
on the radar. Kurono decides where to search.
1. Search the roof
2. Go down to the first floor again
If you decided to go straight down, Kurono gets another choice
1. "I'll go on ahead." (H30, Kishimoto+)
2. "Let's go down together." (L30, Kishimoto+, Nishi-)
If you searched the roof, you find nothing. Decide again.
1. Search the roof some more (YJ)
2. Go down to the first floor again
On the first floor Kurono encounters Kato, who is trying to tell
the Onion Dad that he didn't kill the others.
1. Shout at Kato for him to shoot (Kato loses life)
2. Interfere directly (Kurono loses life)
Kurono finds himself face to face with the Onion Dad.
1. Fight! (H30)
2. Run away!
(Whichever you pick, you'll get the following choice:)
1. Turn and run (Everyone-)
2. Taunt the Onion Dad to lure it away from everyone (H80, Kato/
Kishimoto+)
After running for a while, Kurono realizes he's out of shape
and the Onion Dad is catching up
1. Try to run faster (H30, H100)
2. Call for help
Finally, Kurono and the Onion Dad are forced to face off.
Defeat him by beating him up or sending him, and after a
chat where Nishi complains about there not being enough points,
you go back to the room. If you blow him up, Nishi gives Kurono
the "You like looking at dead bodies" speech he gives in the
manga. Kurono responds.
1. "I'm not like you." (Nishi-)
2. "...You might be right." (Nishi+)*
*Necessary for Nishi's ending
You then return to the room, are scored, and after arguing with
Nishi (nearly word for word from the anime) everyone goes home.
SCENARIO 2
******************
Kurono's Apartment
******************
While Kurono reflects on what happens, he suddenly gets a knock
on the door. It's Kishimoto, asking to be his pet.
1. "No, you can't." (Kishimoto-)
2. "It's totally fine!" (Kishimoto+)*
*Necessary for Kishimoto's ending
If you let Kishimoto stay, she'll take a shower. Kurono then
thinks...
1. "Girls like using cream rinse. Should I bring her some?"
(Kishimoto-)
2. "Calm down, calm down" (Kishimoto+)
If you act the gentleman and leave Kishimoto to her shower, Kurono
gets the option to hop in bed with her (since he doesn't have an
extra futon).
1. Offer to share the bed (Kishimoto+)
2. Tell her no (Kishimoto-)
In bed, Kishimoto tells Kurono asks if he'll go somewhere with her
the next day.
1. Agree (Kishimoto+)
2. Refuse (??)
If Kurono agrees, she'll tell him about the "other her" that survived.
The next day they'll both go to see her. This is necessary for the
"Original Kishimoto" ending.
If you made Kishimoto sleep on the floor, it'll simply progress
to the next day.
********************
Back in Gantz's Room
********************
There are two newbies, a tall guy and a creepy girl. Kato has
already explained Gantz procedure to them but Hojo doesn't
really believe him. Kurono tries to get them to wear the suits.
Sadako puts hers on.
1. Stare at her (Sadako+)*
2. "More importantly..."
*Necessary for Sadako's ending
************
By the River
************
Kurono is transfered first, only to nearly get hit by a car.
1. Dodge Right (Kurono loses life)
2. Dodge Left (H50)
Kurono swears at the driver, only to remember he's invisible.
A Suzuki Alien appears.
1. Attack head on (H50)
2. Wait for the others (L50)
The Suzuki Alien asks, "Sato-kun?"
1. "I'm not Sato."
2. "Yes, I'm Sato."*
*Necessary for Nishi's ending
The others show up. Hojo says: "So that's an alien.
Can I go home now?"
If you chose "I'm Sato," Nishi gets annoyed and attacks
the Suzuki Alien, which gets his ass kicked and thrown in the
river. His suit breaks, and he calls for help. Kurono then
decides whether to help him or not
1. Help Nishi! (L50, Katou/Kishimoto/Sadako+)*
2. Leave him
If you choose to leave him, the others will bully you into going
anyway, so he won't die. Either way, you're forced to have
Nishi as a partner, but with his suit broken.
As long as Nishi doesn't die, his Trust goes up. This section
is necessary for his ending.
Once the Suzuki Aliens have been defeated, Kurono checks the
radar, realizing there's more left.
1. Hurry to get there (H50, Sadako/Rice+)
2. Take your time getting there (L50, Kato/Kishimoto+)
Kurono reaches the old apartment building, which according to
the radar has Suzuki Aliens inside.
1. Barge right in (H50, Rice/Nishi+)
2. Call them out (L25, Sadako/Rice+)
3. Look around the outside (L30, Kato/Kishimoto+, Nishi/Hojo-)
If you destroy the building by knocking down the four pillars,
Hojo is seriously impressed (Hojo+, H80). This is necessary
for Hojo's ending.
If you destroy all the Suzuki/let time run out, the bulding
starts to shake.
1. Tell everyone not to leave the building (all life goes down)
2. Tell everyone to get out (L40, Kato/Kishimoto+)
The Suzuki Alien boss bursts out of the rubble.
1. Attack head on (H20, Sadako+)
2. Look for a weakpoint (L40, Kato/Kishimoto+)
(I read on a Japanese site that if Kato and Kishimoto are dead by
this point, looking for a weakness prompts Nishi to respond. This
may or may not be necessary for Nishi's ending. I've yet to
confirm this).
Destroy the Boss, and Kishimoto is overjoyed. If you've
been especially nice to her, she'll pounce Kurono.
Otherwise, she grabs Kato, to Kurono's disappointment.
Everyone gets back to the room, and Kurono explains that they're
allowed to leave.
SCENARIO 3
******************
Kurono's Apartment
******************
At this point, depending on how nice you've been to Kishimoto, she'll
either stay and take another shower, or she and Kurono will fight
(like the manga) and she'll leave. If you want her ending, you have
to keep her around. So no peeping!
Once she's in the shower...
1. "Should I bring her some shampoo?" (Kishimoto-)
2. "Calm down, calm down..." (Kishimoto+)
**********
Gantz Room
**********
Back in Gantz, two newbies have arrived. Sei almost
immediately comes on to Kurono. Depending on your
treatment of Kishimoto up to this point, she'll either
approach you in the room, getting this choice:
1. "...Do you like me?" (Sei+)
2. "Huh?" (Sei-)
Or no choice at all.
Kurono convinces Sei to put on her suit.
1. Stare at her (Sei+)
2. "More importantly..."
Kurono notices Togo isn't wearing his suit.
1. Try to get him to wear it (L35, Kato/Togo+)
2. Leave him alone (H20)
**************
Rateiin Temple
**************
Kurono and the group appear in front of Rateiin Temple.
The two gate statues look as if they could be the aliens
Gantz showed them. Kurono decides which to check first.
1. Check the left statue (YJ)
2. Check the right statue (YJ)
The X Gun shows that the statue has bones.
1. Attack head on (H30, Nishi/Rice+)
2. Tell everyone to be ready (L30, Kato/Kishimoto+)
The two Buddha Statues are destroyed. Kurono turns to
everyone:
1. "All of you, keep out of my way!" (H10, Togo/Sadako/Rice+)
2. "Everyone, let's keep it up! Let's get back without
anyone dying!" (L30, Kato/Kishimoto/Hojo+, Nishi-)
Inside the temple, Kurono realizes how large it is. Kato
suggests splitting into two groups. The groups change
depending on Trust points, so I can't tell you what to pick
other than 3 is always "Go alone." Whichever group you pick,
all the members will go up in Trust.
If you pick the group Sei's in, she'll approach Kurono and ask
if he wants to go out with her after they get back.
1. Accept (Sei+)*
2. Reject (Sei-)
*Necessary for Sei's ending
The Big Buddha appears out of the temple. If you did not pick
Sei's group, Kurono decides whether or not to fight it alone.
1. "This one's mine!" (H10)
2. "Let's go, everyone!" (L30, L50)
If you chose "This one's mine!" Someone will ask if Kurono's
sure.
1. Fight it alone (H40, Kato/Hojo+)
2. Fight it with everyone
If you didn't make a group choice to begin with, Kurono makes a
choice alone.
1. Fight it alone (H40)
2. Get help
Defeating the Buddha alone is necessary for both Hojo and Togo's
endings.
Once the Buddha has been defeated, it's time to attack the main
temple. The first two choices of who Kurono should take for
backup change every time. The third choice is always, "I don't
need backup." Picking someone gives you 50 L points.
It may be necessary to pick Togo as backup to get his ending, but
sometimes he's not offered as a choice. I'm not sure yet what
triggers him to offer.
If you pick 3 (no backup): H20, Sadako/Rice+
Inside, the Buddha's rant unintelligably, frightening Kishimoto.
Defeat them, and Kannon, and Kato will be VERY happy to go home.
Kurono thinks on how much stress Kato seems to be under, and
everyone goes back to the room. Kurono tells Sei they can go
home now.
In order to get the "Original Kishimoto" ending, you have to let
Kishimoto get killed by Kannon.
SCENARIO 4
******************
Kurono's Apartment
******************
If you killed Kishimoto, you'll have a scene with the "original"
Kishimoto.
If Kishimoto's still staying with Kurono, he'll have one more chance
to peep on her.
1. Peep (Kishimoto-)
2. Leave her alone (Kishimoto+)*
*Resisting all three chances to peep is a big part of getting
Kishimoto's ending.
********
Rooftops
********
In the Gantz room, Kurono sees there are no new members. Everyone
suits up to fight the Chibi aliens, and Kurono is sent out first.
1. Split up to look for the Chibi (H70)
2. Stay together to look (L10, H50, Kato/Sadako/Hojo/Togo/
Rice+)
If you pick "split up," whoever's Trust with Kurono is strongest will
volunteer to go with him. Their Trust will go up. From what I
can tell Katou almost always volunteers.
After all the Chibi are defeated, one remains, half dead. It
says, "Justice is on our side. Some day the same will happen
to you." Kurono decides what to do with it.
1. Finish it off (H50, Nishi/Togo/Rice+, Kato/Hojo/Kishimoto/
Sadako-)
2. Leave it (L50, Kato/Kishimoto/Hojo/Sadako+, Nishi/Togo/Rice-)
Everyone goes back to the room, and then home. Depending on your
Trust points, someone will approach Kurono along the lines of "Let's
go back together." Kurono thinks to himself, "I don't know how many
more missions I'll have to go through like this to get 100 points,
but whatever happens, I'm going to protect this person!" This gives
you a clue as to which character ending you're heading towards.
SCENARIO 5
At home, Kurono worries about what the Alien said. He has "a bad
feeling about it."
*********
Classroom
*********
A Chibi appears, claiming again, "Justice is on our side." Kurono
slips out as if to run away. But after a moment he realizes what
he's doing.
1. Go back to the room (L50)
2. "It's none of my business." (H50)
If you choose to ignore the room, Kurono will eventually decide
to go back anyway. If you go back, Tae will survive. If you
don't, Tae is killed. Whether she lives or dies makes the
difference between getting several endings.
Back in the room, the Chibi tells Kurono it's his fault for
killing HIS comrades first. Justice is on their side--Kurono
is the bad guy.
1. "That's not true!" (H50)
2. "Maybe..." (L50)
The Chibi alien flies off for now. Kurono searches the classroom
for Tae, and finds her. If she's alive, he has to decide on a safe
place to take her.
1. The next classroom over (YJ)
2. The roof
If she's dead, Kurono goes to the roof on his own.
****
Roof
****
On the roof, the Chibi appears again, but so do your friends! They
"happened to be in the area and heard a commotion." (Yeah, right).
Kurono is relieved to see them. Whoever's leading the Trust rate
will ask about Tae, if she's Kurono's girlfriend, which he'll deny.
1. "Back me up, everyone!" (H100, Sadako/Nishi/Togo/Inu+)
2. "Help me fight him!" (L100, Kato/Kishimoto/Hojo/Sei+)
Defeat the Chibi, then the Vampires, and view your ending.
VII. 100 Points
A. How to get (suggestions)
1. On easy mode, tell both your partners to run away for every
mission, and kill every alien with Overkill.
2. Send every alien "Up" using the Y Gun.
B. What you Get
1. Choose option 1 to get your memory erased and leave Gantz.
This gives you Ending #15
2. Choose option 2 to get the Gantz Motorcycle. This gives
you ending #14.
3. Choose option three to get ending #16.
VIII. Endings
Ending 1 (Confirmed)
Don't let anyone die. Don't let Kishimoto stay with you, don't
agree to date Sei, and don't let Tae die.
The Tae ending. Kurono and Tae start dating, and become a
couple. Kurono then has a dream where she's gone, and when
he wakes up to find Tae's still with him, realizes that
he's "not alone anymore."
Ending 2 (Confirmed)
When Kishimoto comes to your apartment to ask if she can be your
Pet, say no. Refuse to go out with Sei. Let Tae die.
After having defeated the vampires, Kurono returns home to
ponder the events. While thinking about everyone who died he
tells himself, "I don't really care. It's not as if anyone would
be upset if *I* died..." Meanwhile, a man with a sword (Saitou
the vampire?) stands outside his apartment...
Ending 3 (Confirmed)
Be good to Kato. Get lots of leader points.
Once everything's over, Kurono reflects on how good of a team
he and Katou make. Katou gushes about how awesome he is.
Kurono thinks to himself, "He's the only guy I really consider
to be a friend. I'm going to survive Gantz and escape that
room...with Kato."
Ending 4 (Confirmed)
Be good to Kishimoto. Let her stay with you, but don't
peek on her in the shower. Get lots of leader points.
After everything, Kishimoto is still living with Kurono in
his apartment. He comes home to find she's made dinner, but
just as he starts to eat they both feel the chill that means
they're going back to Gantz. Kurono assures Kishimoto that
no matter what happens, he'll protect her, and they'll come
back home together.
Ending 5 (Uncomfirmed)
Don't act like a leader, and if there's an option to shoot something,
do it. Protect Nishi from the Onion in Scenario 1 (at the apartment).
Kill the Onion Dad with an X Gun and admit to Nishi that you wanted
to see it die. Tell Suzuki you're Sato, and when Nishi gets in
trouble, help him. Use him a lot. Finish off the Chibi when you
have the chance.
Ending 6 (Unconfirmed)
Bring the dog with you on missions a few times. Make choices
to earn yourself Hero Points. In the Buddha mission, choose
to fight by yourself.
Ending 7 (Unconfirmed)
Be good to Hojo. Ignore the girls. In the Suzuki mission,
knock down the four pillars in the apartments to bring it
down. In the Buddha mission, choose to fight by yourself.
Let Tae die.
Ending 8 (Confirmed)
Be good to Sadako. Ignore the other girls. Gain Hero points.
By the end, Sadako has given up on Hojo and is now stalkng
Kurono. She promises to stay with him until he "realizes
her feelings for him."
Ending 9 (Confirmed)
Be nice to Sei, and when she confesses to you, agree to go
out with her.
At the end Sei shows up, and takes Kurono for a ride in
her car as she promised earlier.
Ending 10 (Unconfirmed)
Be good to Togo. In the Buddha mission, fight the Big Buddha
alone. Choose him to back you up when you enter the main
temple.
Ending 11 (Confirmed)
Get a LOT of Hero points. Let Tae die. Once your points
are maxed out it's hard *not* to get this ending.
Kurono reflects on Gantz, and how much he wants to go back
to the room, since when he's there, he's important.
Ending 12 (Unconfirmed)
Get a LOT of Leader points. Raise your Leader Level by
allowing your partners to kills guys. Let Tae die.
Ending 13 (Confirmed)
Go with Kishimoto to see her other self. Kill Kishimoto in the
Buddha Mission. Be nice to the original Kishimoto. Kill Tae, but
be nice to everyone else.
Ending 14 (Confirmed)
Get 100 points and choose option 2, the stronger weapon.
Ending 15 (Confirmed)
Get 100 points and choose option 1, leave the room.
Ending 16 (Confirmed)
Get 100 points and choose ...
=======================================