Digital Tutors - Maya

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Trambalda

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Trambalda · 28-Фев-09 07:41 (15 лет 9 месяцев назад, ред. 25-Июн-09 19:51)

Digital Tutors - Maya
Производитель: digital-tutors
Год выпуска: 2003-2009
Язык: английский
Видео кодек: QuickTime
Видео: Sorenson Video 3, 788 х 648
Аудио: MPEG Layer 3, Mono, 22kHz
Предлагаю "полное собрание сочинений" от digital-tutors, посвященных Maya. В раздаче представлены все уроки, предлагаемые в настоящий момент на официальном сайте, плюс несколько устаревших, так сказать, исторических, но все еще полезных. Каждый диск выложен в iso отдельно. Со всех дисков удалены дистрибутивы QuickTime (проще скачать свежий с оф.сайта), все исполняемые файлы для МакОС (они вынесены в отдельную папку), на многих дисках восстановлен авторан. Каждый тутор проверен на работоспособность и соответствие содержимому.
Раздача обновлена 25.06.09 20:30
Добавлено:
"Introduction to Maya 2009" - свежий тутор от DT
"Introduction to mental ray in Maya 2009" - приведенный в порядок (имена файлов и иерархия) тутор, выкладывавшийся ранее на трекере, вносится для поддержки целостности мегапака и удобства скачивающих. Оформлен в единый iso.
"Photorealistic Car Modeling in Maya, 2004 cd2.iso" - заменено видео на безглючное, в ранней раздаче некоторые видеоролики были подпорчены - не было звука или рывки в видео.
Содержание
Add-On - Street Racer Kit, 2005
скрытый текст

Learn customization techniques for adding details to your car models with nearly 3 hours of interactive training. Great for intermediate users.
Popular highlights include:
    * Polygon Modeling
    * Sub-D Modeling
    * High Dynamic Range Images (HDRI)
    * Shader Network Creation
    * Dirt maps
    * Adobe Illustrator Curves
    * Applying Textures
    * Rendering in mental ray
    * Bonus Textures from Total Textures
Animating Cartoon Characters in Maya, 2008
скрытый текст

Learn a production workflow to character animation with an emphasis on toon, squash and stretch techniques, and the principles of story-telling through movement. Contains over 6 hours of project-based training for animators learning the processes of creating stylized toon animation. Perfect for experienced artists.
Popular highlights include:
    * Staging
    * Anticipation
    * Follow-Through
    * Creating Appeal
    * Arcs
    * Timing and Spacing
    * Pose to Pose and Straight Ahead
    * Adding Personality
    * Exaggeration
    * Squash and Stretch
    * Secondary Action
    * Ease in and Ease Out
    * Animating Cameras
    * Motion Trails
    * Working with Storyboards
    * Key-frame Marking Menu
    * Adding In-betweens
    * Breakdown Keys
    * Muting Keys
    * Interacting with Props
    * Proxy Cage for Characters
Animating Creatures in Maya - Insects, 2008
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Learn an artist-friendly workflow to creature animation in Maya. Contains over 4 hours of project-based training for character animators learning new methods of animating multi-limbed creatures.
Popular highlights include:
    * Animating Hexapedal Creatures
    * Tips for Animating Insect Legs
    * Adding Energy for Appealing Movement
    * Using Pose to Pose and Straight Ahead to Block in Animation
    * Convincingly Animating Antennas
    * Follow-through
    * Overlapping
    * Weight
    * Anticipation
    * Establishing Timing for an Attacking Creature
    * Fine-tuning Motion With the Graph Editor
    * Adding In-betweens to Control Spacing
    * Animating in Sections for a Faster Workflow
    * MEL Scripting for Animation
Animating Next-Gen Characters in Maya, 2008
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Learn a production workflow to game animation and time-saving methods for creating game-ready characters rigs, non-linear animation, and adding appeal. Contains over 6 hours of project-based training for artists learning character animation for next-generation games.
Popular highlights include:
    * Rigging Techniques for Games
    * Scene Organization
    * Custom Shelves
    * Creating Control Objects with MEL
    * Constraints
    * Advanced Spline IK Twist control
    * Alias Attributes
    * Binding Techniques
    * Rotation Order
    * Follow-through
    * Exaggeration
    * Arcs
    * Timing and Spacing
    * Weight
    * Cycling Animation
    * Animated Transitions
    * Character Sets
    * Trax Editor
Animating Quadrupeds in Maya, 2007
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Learn time-saving animation techniques, the mechanics of quadrupeds, and fundamental principles for creating convincing quadruped animations. Contains nearly 3 hours of project-based training. Perfect for intermediate artists.
Popular highlights include:
    * Referencing Footage / Images
    * Mechanics of Quadruped Animation
    * Quadruped Anatomy for Animators
    * Ghosting
    * Character Sets
    * Follow-Through
    * Translating Cycles Forward
    * Timing and Spacing
    * Achieving Believable Weight
    * Show Buffer Curves for Optimization
    * Graph Editor
    * Animating Arcs
    * In-betweening
    * Editing Tangents
Animation Layers in Maya, 2008
скрытый текст

Learn a powerful workflow to the new animation layering feature set in Maya 2009. Gain more flexibility and learn nondestructive techniques that can be used to create and edit any animation. Contains 2 hours of project-based training.
Popular highlights include:
    * Overview of Animation Layers
    * Animating on Layers
    * Practical Layering Workflows
    * Importing and Exporting Animation Layers
    * Working with Layer Modes
    * Merging Layers
    * Baking Layers
    * Using Expressions with Layers
    * Controlling a Layer's Weight
    * Filtering Layered Keyframes
    * Understanding Animation Layer Hierarchies
    * Examining the Animation Layer Node
    * Utilizing Animation Layers as Takes
    * Adjusting the Animation Layer Editor's Layout
    * Packaging Layers into Containers
    * Working with Layers and Trax Editor
    * Ghosting Animation Layers
    * Template F-curves of Layered Animation
    * Animation Layer States
    * Using Constraints with Layers
    * Parenting layers
    * Using the Animation Layer Toolbar and Pane
    * Copying Layers
    * Extracting Animation into New Layers
    * Adding and Removing Objects and Attributes in Layers
Body Mechanics and Animation in Maya - Lifting Heavy Objects, 2006
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Easily learn character animation and the body mechanics involved for lifting heavy objects and add style, personality, and life to you next animation. Contains nearly 7 hours of project-based training. Perfect for beginning and experienced animators.
Popular highlights include:
    * Exploring the Body Mechanics of a Heavy Lift
    * Animating to Show Believable Weight and Tension
    * Proper Timing and Spacing using Rhythm
    * Working with Storyboards
    * Pose to Pose Method
    * Adding Arcs
    * Follow-Through
    * Overlapping for Fluid Motion
    * Exaggerating Poses for Appealing Movement
    * Graph Editor
    * Weighted Tangency & Free Tangent Weights
    * Modifying Tangents
    * Editing Timing of Actions with Character Sets
    * Animating the Body in Sections
    * Animation Hot Keys
    * Character Animation and Object Checklist
Body Mechanics and Animation in Maya - Pulling Objects, 2006
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Easily learn proper body mechanics for creating believable animations with over 5 hours of project-based training developed specifically for character animation and body mechanics. Perfect for intermediate artists.
Popular highlights include:
    * Body Mechanics Overview of Pulling Objects
    * Driving Force Through Upper-body Animation
    * Compensating Body Motion for Mass of Objects
    * Animating Believable Weight and Tension
    * Utilizing Storyboards for Pre-vis
    * Backwards Locomotion
    * Adjusting Performance Through Timing & Spacing
    * Roughing-in Animation Through Blocking
    * Adding Follow-through, Arcs, and Overlapping
    * Exaggerating Poses for Dynamic Movement
    * Adjusting Keyframes in Graph Editor
    * Understanding Weighted Tangency & Free Tangent Weights
    * Optimizing Workflow with Character Sets
Body Mechanics and Animation in Maya - Pushing Objects, 2007
скрытый текст

Easily learn proper body mechanics for creating believable animations with 7 hours of project-based training developed specifically for character animation and body mechanics. Perfect for intermediate artists.
Popular highlights include:
    * Body Mechanics Overview of Pushing Light & Heavy Objects
    * Driving Force Through Leg Animation
    * Creating Character Kinetics for Believable Weight
    * Using Action and Counteraction to Create Tension
    * Using Line of Action to Define the Movement
    * Preplanning Animation with Example Storyboards
    * Forward locomotion
    * Maintaining Balance Though Foot Placement
    * Measuring Appeal & Pose Clarity Though Silhouettes
    * Timing & Spacing of Keyframes
    * Blocking Animation
    * Adding Follow-through, Arcs, and Overlapping
    * Adding Exaggeration for Believable Performances
    * Animating the Body in Sections
    * Using the Graph Editor to Refine Blocked Animation
    * Holding Poses with Weighted & Free Tangents Weights
    * Utilizing Character Sets for Multiple Keyframe Modification
Cartoon Character Rigging in Maya, 2007
скрытый текст

Learn a production workflow to creating advanced character rigs with an emphasis on toon, squash and stretch rigging techniques, and the principles of building solution-based rigs. Contains over 7 hours of project-based training for animators and setup artists learning the processes of creating stylized toon rigs with animator-friendly controls. Perfect for experienced artists.
Popular highlights include:
    * Creating Squash and Stretch Spine
    * Creating Stretchy Legs with On/Off Feature
    * Globally Scaling a Squash and Stretch Rig
    * Animator-Friendly Facial Setup
    * Parent Scripts for Clean Controls
    * Animatable Squash/Stretch GUI
    * Multi-parent Control Objects
    * Elbow and Knee Preservation Techniques
    * Pinning Accessories to Bound Characters
    * Object Pivot Manipulation
    * Working with Expressions
    * User-Friendly and Efficient Body Controls
    * Rotation Order
    * Gimbal Lock Prevention Assistant
    * Enhanced Foot Bank Setup
    * Enhanced Shoulder Concept
    * Improved Finger Setup for Added Control
Character Setup in Maya, 2006
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Bring life to your character animations and easily learn the fundamentals of Character Setup in Maya. Contains over 3 hours of project-based training. Ideal for beginning users.
Popular highlights include:
    * Intuitive Forearm Rig
    * Reverse Foot Rolls
    * Hip Sway Controls
    * Shoulder Controls
    * Body Controls
    * FK/IK Blending Techniques
    * Character Binding
    * Local Rotations
    * Pivot Adjustment
    * Multi-layer Control
    * Spline IK
    * Component Editor
    * Paint Weights Tools
    * Alternate Methods of Adjusting Weights
Creating Cartoon Characters in Maya, 2007
скрытый текст

Learn a production workflow to creating 3D cartoon characters, look development, and a multitude of time-saving techniques for modeling, UV layout, texturing, and shader assembly. Contains over 7.5 hours of project-based training for artists learning the artistic processes of creating stylized cartoon characters as seen in animated feature films.
Popular highlights include:
    * Look Development
    * Adding Appeal
    * Exaggerated Proportions
    * Adding Detail Strategically
    * Creating Useful Topology
    * Modeling for Animation
    * Simplifying Shapes
    * Working from Limited Reference
    * Troubleshooting Edge Flow
    * Working with Multiple Pieces
    * Working with Multiple Geometry Types
    * Creating the Illusion of Detail
    * UV Layout
    * Creating Stylized Textures
    * Generating Color Maps
    * Generating Bump Maps
    * Generating Specular Maps
    * Alternative Methods to Generating Textures
    * Shader and Material Setup
Creating Cartoon Sets in Maya, 2007
скрытый текст

Learn a time-saving workflow to creating cartoon sets, look development for environments, and production techniques for modeling, UV layout, texturing, and shader assembly. Contains over 6 hours of project-based training and guides artists step-by-step through a proven approach to the modeling, texturing, and shading processes of creating stylized cartoon sets and environments as seen in animated feature films.
Popular highlights include:
    * Look Development
    * Asset Referencing Workflow
    * Texturing with UVs and Projection
    * Creating Stylized Models
    * Methods for Exaggerating Proportions
    * Organic Modeling Techniques
    * Hard Surface Modeling Techniques
    * Asset Preparation for Pipeline Setting
    * Adding Textural Detail Procedurally
    * Working with Multiple Geometry Types
    * Creative Use of UV Layout
    * Shader and Material Assembly
    * Building Models in Sections
    * Creating Foliage Cards
    * Nested Ramps
    * Working with Scale
    * Importing Vector Art
    * Placing Foliage with geometryPaint
    * Working with Proxies
    * Creating the Illusion of Detail
    * Blend Shapes to Create Variation
    * Adding Local Subdivisions to Terrain
    * Marking Geometry for Textures with 3D Paint
Creating Cartoon Vehicles in Maya, 2007
скрытый текст

Learn a production workflow to creating stylized cartoon vehicles, look development, and a multitude of time-saving techniques for modeling, UV layout, texturing, lighting, and art direction. Contains over 6 hours of project-based training for artists learning the artistic processes of creating toon vehicles as seen in animated feature films.
Popular highlights include:
    * Fitting to Characters
    * Combining Car Paint Shaders with Texture
    * Texturing with UVs and Projection
    * Creating Appeal
    * Exaggerated Proportions
    * Adding Detail Strategically
    * Adding Textural Detail Procedurally
    * Creating Useful Topology
    * Modeling for Animation
    * Smooth Mesh Preview
    * Simplifying Shapes
    * Working from Limited Reference
    * Troubleshooting Edge Flow
    * Working with Multiple Pieces
    * Working with Multiple Geometry Types
    * UV Layout
    * Shader and Material Assembly
    * HDRI Lighting Setup
Creating Concept Vehicles in Maya, 2008
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Learn a artist-oriented workflow to concept development, polygon modeling, lighting, and rendering. Provides nearly 7 hours of project-based training on conceptual vehicle modeling for use in film, games, and design. Perfect for new and experienced artists.
Popular highlights include:
    * Conceptual Development
    * Solutions to Design Challenges
    * Polygon Modeling Techniques
    * Using Smooth Preview
    * Converting Smooth Preview to Polygons
    * Thumbnails to Complete Designs
    * Using 3D to Pre-visualize Models
    * Automotive Terminology and Design
    * Creating Creases with Edge Loops
    * Adding Realism with Detail
    * UV Mapping Techniques
    * Applying Chrome Surface Materials
    * Building Car Paint Materials
    * Creating Brushed Metal Effects
    * Using the Text tool
    * Rendering with Final Gather
    * Adding HDRI Lighting
    * Texture Creation in Photoshop
    * Creating Tiled Bump Map
    * Building Textures with UV Snapshots
    * Manipulating Edge Flow with Split Polygon Tool
    * Creating Fitted Panels
    * Adding Glowing Panels
Creating Digital Humans 1: Volume and Muscle
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Learn organic modeling techniques and a production workflow to creating clean topology and establishing anatomical volume and muscle to create a realistic human from reference. Contains over 5 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles.
Popular highlights include:
    * Polygon Modeling
    * Subdivisional Modeling
    * Anatomical Structure
    * Anatomy Concepts
    * Primitive Modeling
    * Blocking-in Form
    * Establishing Volume
    * Organizing Topology
    * Creating Edge Flow
    * Adding Muscle Definition
    * Evaluating Proportions
    * Modeling to Reference
    * Re-routing Edge Loops
    * Strategic Use of Edge Loops
    * Connecting Geometry
Creating Digital Humans 2: Definition and Detailing
скрытый текст

Learn organic modeling techniques and a production workflow to creating clean topology, adding muscle definition, and strategically adding detail to create a realistic human from reference. Contains over 5 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games.
Popular highlights include:
    * Polygon Modeling
    * Subdivisional Modeling
    * Anatomical Structure
    * Anatomy Concepts
    * Creating Believable Likeness
    * Refining Edge Flow
    * Strategic use of Small Detail
    * Hair Construction using Curves
    * Sculpting Geometry
    * Muscle Definition
    * Matching Facial Features
    * Adding Key Characteristics
    * Localizing Detail
    * Detailing Hands and Feet
    * Adding Wrinkles to Skin
    * Adding Asymmetrical Details
    * Matching Photographic Reference
    * Creating Eyeball Geometry
    * Solving Common Geometry Concerns
    * Optimizing Geometry for Texturing
Creating Digital Humans 3: UV and Texture Mapping
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Learn a production workflow to UV layout and texture mapping and time-saving techniques to create realistic humans from reference. Contains over 6 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games.
Popular highlights include:
    * Resolution Considerations
    * Using UVLayout from Headus
    * UV Layout in Maya
    * UV Snapshot
    * Reference Images as Texture Base
    * Blending Multiple Images
    * Warping Textures to Fit UV Layout
    * Color Correcting Texture Sections
    * Blending Seams
    * Blending Between Multiple Maps
    * Texturing NURBS Surfaces
    * Adding Realism to Hair with Transparency Maps
    * Creating Procedural Eyes
    * Creating Eyelashes with Transparency
    * Troubleshooting UV Seams
    * Moving Details with Photoshop Tools
Creating Digital Humans 4: Shading and Rendering
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Learn a production workflow to shading and rendering using innovative techniques for creating realistic humans from reference. Contains 3 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games.
Popular highlights include:
    * Fast Skin Shader in mental ray
    * Sub-surface Scattering Techniques
    * Generating Sub-dermal Maps
    * Generating Epidermal Maps
    * Creating Shading Networks
    * Adding Bump Maps
    * Adding Specularity
    * Scene Maintenance
    * Creating Hair Strands with Paint Effects
    * Adding Digital Makeup
    * Creating Lighting Setup
    * Effects of Light on Skin
Creating Stylized Females in Maya, 2008
скрытый текст

Learn a production workflow to creating stylized female characters, working with art direction, and several time-saving techniques for modeling, UV layout, texturing, and material and shader setup. Contains over 6.5 hours of project-based training for artists learning the artistic processes of creating stylized females as seen in animated feature films.
Popular highlights include:
    * Proportion and Scale
    * Modeling from Reference
    * Understanding Art Direction
    * Finding Focal Points
    * Modeling Smooth Shapes
    * Various Smoothing Methods
    * Creating Useful Topology
    * Rerouting Edge Flow
    * Attaching Geometry
    * Modeling with Deformers
    * Adding Detail Strategically
    * Procedural Textures
    * Creating UV Layouts
    * Texturing with 3D Paint Tool
    * Painting Texture Guides
    * UV Snapshots
    * Creating Textures in Photoshop
    * Shader and Material Setup
Creature Rigging in Maya - Insects, 2008
скрытый текст

Learn an artist-friendly workflow to creature rigging and a solution-based approach to building controls for faster animation in Maya. Contains over 6 hours of project-based training for setup artists learning new methods of rigging multi-limbed creatures.
Popular highlights include:
    * Building Skeletons from Anatomy
    * Painting Weights for Rigid Deformations
    * Spring IK Solver
    * No-Flip IK
    * Innovative Broken Hierarchies
    * MEL Scripting for Rigging and Animation
    * Visual Limiter Controls
    * Sculpt Deformer
    * Blend Shapes
    * Character Sets
    * Smooth Binding
Exaggerated Facial Expressions in ZBrush and Maya, 2008
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Learn a production workflow to creating exaggerated facial expressions and blendshapes while maintaining appeal and clean topology using ZBrush and Maya. Contains over 2.5 hours of project-based training for artists creating facial expressions and blendshapes for use in Film and Games.
Popular highlights include:
    * Shaping Facial Features
    * Shaping with Move Brush
    * Utilizing 3D Layers
    * Creating Expression Libraries
    * Adding Normal Maps in Maya
    * Setting up Blendshapes in Maya
    * Key Framing Blendshapes
    * Creating In-betweens
    * Isolating Geometry with Masks
    * Manipulating Subtools with Polygroups
    * Exporting Geometry from ZBrush
    * Blending Shapes using Morph Targets
    * Sculpting Facial Expressions
    * Isolating Areas of Face
    * Moving the Teeth and Gums
    * Smoothing Geometry
    * Working with Subdivision Levels
    * Creating Phonemes
    * Creating Distinct Emotions
Exaggerated Facial Modeling in Maya and ZBrush, 2008
скрытый текст

Learn organic modeling techniques and a production workflow to creating clean topology, adding definition, exaggerating proportions, and strategically adding detail to create animatable geometry using Maya and ZBrush. Contains nearly 5 hours of project-based training for artists learning character creation and look development for use in Film and Games.
Popular highlights include:
    * Modeling Exaggerated Features
    * Using Reference Art
    * Building Deformable Topology
    * Building Initial Edge-flow
    * Extruding Geometry Along Curves
    * Bridging Geometry
    * Modeling Eyes
    * Modeling Symmetrically
    * Building Large Wrinkles
    * Modeling Ears
    * Adding Mouth Interior
    * Connecting Edges with Split Polygon Tool
    * Importing/Exporting Geometry
    * Assembling Subtools in ZBrush
    * Filling Portions of Subtools with Color
    * Modifying Head with Move Brush
    * Sub-dividing Geometry
    * Sculpting Facial Features
    * Adding Small Wrinkles
    * Adding Irregularities
    * Adding Detail with Alpha Maps and Strokes
    * Creating a UV Layout
    * Integrating UV Changes into ZBrush Sculpt
    * Creating Normal Maps in ZBrush
    * Applying and Viewing Normal Maps in Maya
Facial Animation and Lip Sync in Maya, 2006
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Learn innovative and time-saving facial animation and lip sync techniques in Maya with over 6.5 hours of project-driven training. Perfect for intermediate artists.
Popular highlights include:
    * Animating to Dialogue
    * Lip Syncing
    * Principles of Emotion
    * Referencing Footage
    * Mechanics of Facial Animation
    * Timing and Spacing
    * Anticipation
    * Animating Arcs
    * Pose to Pose
    * In-betweening
    * Follow-through
    * Head Subtleties
    * Facial Expressions
    * Graph Editor
    * Working with Shot Camera
    * Animating with Simplicity
    * Show Buffer Curves
    * Editing Tangents
Facial Rigging in Maya, 2006
скрытый текст

Easily learn sophisticated facial rigging techniques in Maya that provide greater control, efficiency, and realism when animating with over 4.5 hours of project-based training. Perfect for intermediate artists using Maya.
Popular highlights include:
    * Creating Intuitive 3D Graphic User Interface
    * Blend Shapes for Mouth Expressions (Phonemes, Smiles, Frowns, Sneers)
    * Blend Shapes for Eyes (Blink, Brow Raise, Squint)
    * Blend Shapes for Subtleties and Details
    * Advanced Tongue Set Up with Spline IK and Blend Shapes
    * Changing Deformation Stack
    * Sophisticated Jaw Controls
    * Tuning Weights with Component Editor
    * Connection Editor
    * Cluster Setup
    * Camera Setup for User-Friendly Animation
    * Constraints
    * Smooth Binding
    * Soft Modification / Sculpt Geometry Tool
Female Android Modeling in Maya, 2004
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Learn how to create photorealistic organic and non-organic models with over 7 hours of self-paced training. Ideal for intermediate users.
Popular highlights include:
    * Polygon Modeling
    * Sub-D Modeling
    * High Dynamic Range Images (HDRI)
    * Displacement Mapping
    * Shader Network Creation
    * Subdivision Creasing
    * UV Layout
    * Texturing
    * Rendering in mental ray
    * Texture Creation in Photoshop
Flash and Maya Integration, 2008
скрытый текст

Learn an innovative workflow to exporting, rendering and publishing data and creative techniques for seamlessly integrating Flash and Maya for presenting 3D assets and animations on the web. Contains over 2.5 hours of project-based training for technical artists using Flash and Maya.
Popular highlights include:
    * Review of Flash Application
    * Review of Maya Application
    * Creating 3D Turntables
    * ActionScript 1.0 & 3.0
    * Using Maya Vector Renderer
    * Working with Fills and Edges
    * Rendering Wireframes
    * Shadows, Reflections and Highlights
    * Alternate Edge Workflow
    * Working with Multiple Frames
    * Repeated Tracing with Flash JavaScript
    * Using Papervision 3D
    * Export Collada Files for Papervision 3D
    * Updating Builds with SVN
    * Coding 3D Actions
    * Various Tips and Tricks
HDRI Workflow with Maya and Photoshop, 2008
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Learn the fundamentals of High Dynamic Range Imaging and a proven workflow to creating and using HDR Images for a multitude to scenarios and projects. Contains over 2 hours of project-driven training for artists learning the creative and technical processes of HDRI and image-based lighting.
Popular highlights include:
    * HDRI Overview
    * Understanding Properties of HDR Images
    * Using 32-bit Color Space
    * 32-bit Image vs. 8-bit Image
    * Shooting Multiple Exposures with Camera
    * Bracketed Camera Exposures
    * Using Mirrored Ball for Environments
    * Naming and Organization of Exposure Sequences
    * Assembling Multiple Exposures into one HDR Image
    * Assembling Panoramic HDR Images
    * Removing Unwanted Subjects from Images
    * Color Correcting and Image Enhancement
    * Adjustment Layers for Image Alterations
    * Tone Mapping HDR Image for Low Dynamic Range Output
    * Setting up Image-based Lighting in Maya
    * Final Gathering in Maya
    * Reducing Animation Flickering
    * Rendering HDR Images from mental ray
Introduction to Animation in Maya, 2008
скрытый текст

Learn the essentials of animation and creative methods for using Maya's animation tools. Contains over 5 hours of project-based training for aspiring animators and experienced artists seeking a refresher.
Popular highlights include:
    * Overview of Animation Tools
    * Manipulating Animation in Graph Editor
    * Ghosting Animation
    * Exploring Various Cycle Options
    * Editing Keys
    * Modifying Tangent Handles
    * Set Driven Keys
    * Creating Turn Tables
    * Outputting Animation for Preview
    * Copying and Pasting Key frames
    * Animation Curve Node
    * Dope Sheet
    * Motion Paths
    * Seamlessly Cycling Animation
    * Holding Current Keys
    * Insert Keys Tool
    * Breaking Tangents for Weight
    * Optimizing Key Frame Data
    * Animating with Constraints
    * Overview of Trax Editor
    * Fine-tuning Function Curves
    * Baking Animation Data
    * Simplifying Function Curves
    * Breakdown Keys
    * Buffer Function Curves
Introduction to Dynamics in Maya, 2007
скрытый текст

Learn a how to create dynamic simulations and effects with creative projects and practical examples using particles, fields, soft bodies, and rigid bodies. Contains over 5 hours of project-based training and guides artists new to dynamics step-by-step through a proven approach to generating effects and simulations efficiently.
Popular highlights include:
    * Introduction to Particle Systems
    * Understanding Rigid Body Simulations
    * Overview of Dynamic Fields
    * Setting up Simulations
    * Particle Instancing
    * Rendering Particles with Maya Hardware
    * Software and Hardware Render Buffer
    * Fire Effects
    * Smoke Effects
    * Lightning
    * Fireworks
    * Explosive Effects
    * Attaching Particles to Curves
    * Creating Soft Body Effects
    * Colliding Particles with Surfaces
    * Rigid Body Simulations with Weighted Objects
    * Particles Interaction with Rigid Bodies
Introduction to Hypershade, 2005
скрытый текст

Enhance the visual richness of your work with 2.5 hours of project-driven training. Ideal for beginner to intermediate users.
Popular highlights include:
    * 2D and 3D Textures
    * Projections
    * Raytrace Attributes
    * Custom Shading Networks
    * Connection Editor
    * Attribute Spread Sheet
    * Surface Materials Overview
    * Materials: Anisotropic, Blinn, Hair Tube, Lambert, Phong E
    * Using File Textures
Introduction to Lighting in Maya, 2007
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Learn an time-saving workflow to lighting and essential techniques for adding greater realism when rendering in Maya. Contains 3 hours of project-based training - Ideal for new and beginning artists.
Popular highlights include:
    * Overview of Maya Light Types
    * Setting up Depth Map Shadows
    * Utilizing Raytrace Shadows
    * Light Decay Rates
    * Creating Custom Light Intensity Curves
    * Controlling Render Statistics for Geometry
    * Creating Volumetric Lighting Effects
    * Building Shaders to Simulate Visible Light Sources
    * Adding Environment Fog to Scenes
    * Simulating Realistic Camera Effects with Light Glows
    * Light Linking
    * Creating Gobos and Projectors
    * Practical Lighting Exercises and Scenarios
Introduction to Maya 2009, 2009
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Discover over 9 hours of project-based training to learn the fundamentals of modeling, texturing, rigging, animating, dynamics, lighting, and rendering in Maya. Taught by four Digital-Tutors instructors, each teaching their core areas of expertise to provide an essential guide to utilizing the powerful tools available in Maya. Ideal for new and beginning artists.
    * Interface Overview
    * NURBS Modeling
    * Polygon Modeling
    * Subdivision Surfaces
    * Texturing
    * Procedural Textures
    * Hypershade
    * UV Layout
    * Building Control Rigs
    * Custom Attributes
    * Writing Expressions
    * Setting Key Frames
    * Path Animation
    * Dynamics
    * Particle Shader
    * Lighting
    * Image Planes
    * Light Linking
    * Environments
    * Displacement Maps
    * Rendering
Introduction to Maya Animation - Walk Cycle, 2006
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Create convincing walk cycles and easily learn time-saving animation techniques in Maya. Contains over 2.5 hours of project-based training. Perfect for beginner to intermediate users.
Popular highlights include:
    * Walk Cycle Diagram
    * Layering Body Mechanics
    * Follow Through and Weight
    * MEL Scripting for Animators
    * Transforming Male Walk into Female Walk
    * Translating Walk Cycle Forward
    * Keying in Channel Box
    * Graph Editor
    * Insert Key Tool
    * Breaking Tangents to Create the Illusion of Weight
    * Editing Tangents for Seamless Cycling
    * Cycling with Pre and Post Infinity
Introduction to Maya Muscle, 2008
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Create realistic muscle and skin motion and become productive with the flexible Maya Muscle tools and workflow, while learning creative techniques for enhancing character performances. Contains over 3 hours of project-based training. Perfect for artists learning Maya Muscle.
Popular highlights include:
    * Maya Muscle Overview
    * Capsules, Bones and Muscles
    * Muscle Builder User Interface
    * Modeling Muscle Definition
    * Custom Muscle Shapes
    * Muscle Spline Deformer
    * Muscle Stretch Deformer
    * Muscle Skin Deformers
    * Sliding and Shrinkwrap
    * Painting Muscle Weights
    * Jiggle, Cycle and Rest Attributes
    * Relax and Smooth Attributes
    * Muscle Caching
    * Surface Attach
    * Muscle Setup for Symmetrical Characters
Introduction to Maya nCloth, 2007
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Learn a time-saving workflow to Maya nCloth, techniques for realistic results, and creative practices for a multitude of cloth simulations. Contains over 3 hours of project-based training and guides artists step-by-step through the powerful capabilities of the Maya Nucleus technology. Perfect for artists new to nCloth.
Popular highlights include:
    * Overview of Nucleus Node
    * Realistic Cloth Simulation
    * Scene Scale and Settings
    * Time Scale
    * Mass
    * Dynamics Forces
    * Friction
    * Dynamic Attributes
    * Rigidity
    * Passive Object Collisions
    * Glue Strength
    * Pressure
    * Tearing Surfaces
    * Caching nCloth
    * Deformation Resistance
    * Lift and Drag
    * Controlling Scene Playback
    * Collision Layers
    * Painting Values and Property Maps
    * Input Mesh Attraction vs. Rest Shapes
    * Stretch/Compression Resistance
    * Links
    * Constraints
Introduction to Maya Paint Effects, 2005
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Express yourself creatively and learn Maya Paint Effects with over 7 hours of project-driven training. Great for beginner to intermediate users.
Popular highlights include:
    * Toon Rendering
    * Mesh Brush
    * Optimizing Scenes
    * Light Based Effects
    * Control Curve Based Effects
    * Secondary Animation
    * Custom Brushes
    * Paint Effects Overview
Introduction to Maya, 2nd Edition, 2005
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Learning Maya is now easier than ever. Contains over 9 hours of project-based training. Perfect for beginner to intermediate users.
Popular Highlights Include:
    * Polygon Modeling
    * NURBS Modeling
    * Texturing
    * Lighting
    * Animation / Rigging
    * Rendering
    * UV Layout
    * Hypershade
    * Particle Simulations
    * Environments
    * Interface Overview
Introduction to MEL, 2004
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Boost your productivity and learn MEL in over 2.5 hours of interactive training. Perfect for new and beginning users.
Popular highlights include:
    * Overview of MEL
    * MEL Commands
    * Controlling and Adjusting Attributes
    * Flow of Execution
    * Loops
    * Variable & Data Types
    * MEL Interfaces
    * Custom Shader Networks
Introduction to mental ray in Maya 2009, 2009
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Start seeing better results. Learn practical workflows to simulating physically accurate lighting and rendering various surface types and gain a comprehensive overview of the high performance tools and new features of mental ray in Maya 2009. Contains nearly 4 hours of project-based training and step-by-step recipes for new artists.
Popular highlights include:
    * Overview of mental ray
    * Global Illumination
    * Emitting GI Photons from Light Sources
    * Photon Energy and Decay Parameters
    * Final Gather
    * Controlling Final Gather Accuracy
    * Adding Secondary Final Gather Bounces
    * Mixing Final Gather and Global Illumination
    * Saving and Reusing Lighting Data
    * Importons
    * Irradiance Particles
    * Portal Lights
    * Image-based Lighting
    * HDR Exposure Controls
    * Caustics
    * Emitting Caustic Photons from Lights
    * Subsurface Scattering Shader
    * Ambient Occlusion Shader
    * mental ray Architectural Materials
    * Render Passes for Multi-pass Rendering
    * Creating Pass Contribution Maps
Introduction to Modeling in Maya, 2007
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Easily learn several modeling techniques and a customizable workflow to modeling in Maya with over 5 hours of project-based training. Great for new and beginning artists.
Popular highlights include:
    * Overview of Modeling Tools in Maya
    * Introduction to Various Types of Geometry
    * Surface Conversions
    * Proxy Modeling
    * Combining Geometry
    * Mirroring Geometry
    * Incorporating Animation to Modeling Workflow
    * Using a Polygon-to-Subdivision Workflow
    * Principles of Creating Clean Geometry
    * Adding Edge Resolution
    * Working with NURBS Curves, Surfaces, and Trims
    * Naming and Organizing Assets
    * Shader Creation and Assignment
    * Combining and Separating Multiple NURBS Surfaces
    * Manipulating NURBS Seams with Stitch
    * Lofting to Create Geometry using Multiple NURBS Curves
    * Creating Geometry along Paths with NURBS Extrude
    * Manipulating NURBS Parameterization
    * Generating Symmetrical Geometry
    * Extruding to Add Resolution in Specific Areas
    * Adding and Re-routing Edges with Split Polygon Tool
    * Interactively Adding Edges around Objects
    * Building High-res geometry with Low-res Cages
    * Creasing to Change Hardness of Sub-D Edges
    * Reshaping High-res Geometry with Lattice Deformers
    * Creating Interlocking Chain Links with Animated Snapshot
Introduction to RenderMan for Maya 1.0, 2006
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Learn to create cinematic-quality imagery and give your work a distinctive visual edge with 3 hours of project-driven training. Perfect for beginner to intermediate users.
Popular highlights include:
    * Displacements
    * ZBrush Displacements
    * Normal Maps
    * Camera Motion Blur Settings
    * Depth of Field Effects
    * Controlling Reflections with Sets
    * Global Illumination
    * Color Bleeding
    * Image Based Lighting
    * Sub-Surface Scattering
    * Pixar?s Deep Shadow
    * Deep Shadows with Maya Fur
    * Passes and Outputs
    * Maya Paint Effects and Post Processes
    * Custom Shaders
    * RenderMan Overview
Introduction to RenderMan for Maya 2.0, 2007
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Give your work a visual edge. Learn production tested techniques and begin creating cinematic-quality imagery using Pixar's award-winning technology. Contains nearly 6 hours of project-based training. Perfect for new and intermediate artists.
Includes a RenderMan for Maya 2.0 Eval!
Popular highlights include:
    * Rendering Displacements
    * Lights and Shadows
    * Reflections and Refractions
    * Motion Samples
    * Bokeh
    * Caustics
    * Point Cloud Based Occlusion
    * Depth of Field Effects
    * Global Illumination
    * Color Bleeding
    * Creative Uses for CSG
    * Rendering Fur
    * Sigma Hiding
    * Curve Rendering
    * Image Based Lighting
    * Sub-Surface Scattering
    * RenderMan Texture Baking
    * Custom Passes
    * Custom Shaders
    * RenderMan Overview
Introduction to Rigging in Maya, 2008
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Establish a solid foundation and learn flexible rigging methods, various rigging and character setup tools, and the essentials of building animator-friendly controls in Maya. Contains over 6 hours of project-based training for aspiring rigger and setup artists.
Popular highlights include:
    * Overview of Rigging Tools
    * Overview of Skinning Tools
    * Methods for Parenting Objects
    * Parent Constraints
    * Joint Display Settings
    * Joint Attributes
    * Adjusting Joint Orientation
    * Inserting Joints
    * Nondestructive Joint Removal
    * Changing Root Joints
    * Disconnecting Joints
    * Mirroring Joints
    * Using IK Solvers
    * Using Spring Solver
    * Spline IK Solver
    * Creating User-friendly Controls
    * Organizing Scenes with Groups
    * Adding Custom Attributes
    * Utilizing Maya's Hypergraph
    * Connection Editor
    * Point Constraint Tool
    * Orient Constraints
    * Aim Constraint Tool
    * Set Driven Key Relationships
    * Smooth Bind Tool
    * Modifying Smooth Skin Deformations
    * Avoiding Double Transformation
    * Mirroring Influence Data
    * Setting up Proxy Cages
    * Jiggle Deformers
    * Creating Flexors
    * Cluster Deformers
    * Copying and Pasting Flexors
    * Bind Pose Node
    * Wrap Deformer Tool
Introduction to Shave and a Haircut for Maya, 2007
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Learn to style, texture, light, render, and dynamically drive hair using Shave and a Haircut for Maya. Contains over 3 hours of project-based training. Perfect for artists new to Shave and a Haircut for Maya.
Popular highlights include:
    * Shave Interface Overview
    * Using Hair Presets
    * Creating Hairstyles based on Curves
    * Growing and Scalping Techniques
    * Styling Guide Hairs using Brush and Cut Tools
    * Guide Selection Modes
    * Hair Attenuation
    * Popping Hairs
    * Shave Node Overview
    * Working with Various Attribute Maps
    * Frizzing to Create Ruffled Hair
    * Kinking to Create Curly and Wavy Hair
    * Using Multi-Strand Properties to Create Trendy Hairstyles
    * Setting Render Options with the Shave Globals
    * Exploring Hair Shadows and Lighting Techniques
    * Rendering and Compositing with Shave Buffer
    * Rendering Shave Hair with mental ray
    * Outputting Hair Passes
    * Setting Collision Surfaces
    * Driving Shave Hair with Maya Fields
    * Working with Shave Dynamics
    * Hair Instancing for Alternative Uses
    * Duplicating and Transferring Hairstyles
Mastering Maya Render Nodes, 2005
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Enhance the visual quality of your work with over 2 hours of project-driven training. Ideal for beginner to intermediate users.
Popular highlights include:
    * Maya Utility Nodes
    * Sampler Information
    * Condition Nodes
    * Interactive Shading Networks
    * Distance-driven Shading Networks
    * Advanced Color Correction
    * Hypershade Nodes
    * Switch Nodes
    * Render Nodes Overview
Maya Modeling Techniques - Automotive, 2007
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Learn a production workflow to automotive modeling and a multitude of techniques that can be used for Film, Games, Commercials, and Automotive Design with 10 hours of project-driven training. Great for intermediate artists seeking fresh techniques.
Popular highlights include:
    * Establishing Automotive Line Flow
    * Creating NURBS Curve Framework
    * Modeling Contoured Panels
    * Adding Sub-D Resolution
    * Avoiding Creases and Dents with Edge Spacing
    * Adding Scoops to Curves Surfaces
    * Extracting Useful Geometry
    * Mirroring Detail
    * Troubleshooting Common Edge Loop Issues
    * Creative Uses of Extrusions
    * Converting Between Geometry
    * Moving Points Along Normals
    * Adding Tire Tread with Bump Maps
    * Modeling using Deformers
    * HDR Lighting Setup
    * mental ray Shading Techniques
    * Automotive Terminology and Concepts
Maya Modeling Techniques - Interiors, 2007
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Learn a production workflow to interior set modeling that can be used for Film, Games, and Architectural Visualizations with 5 hours of project-based training. Great for intermediate artists.
Popular highlights include:
    * Polygon to Subdivision Workflow
    * Methods for Creating Clean Geometry
    * Adding Edge Resolution
    * Insert Edge Loop Tool
    * Offset Edge Loop Tool
    * Bevel Tool
    * Bridge Tool
    * Extrude Tools
    * Optimizing Geometry for Lighting
    * Strategically Adding Details
    * Re-purposing Geometry
    * Making Resolution Decisions
    * Breaking Up Lines for Visual Aesthetics
    * Isolating Resolution
    * Hard-surface Modeling Techniques
    * Modeling with Deformers
    * Creative Practices with Paint Effects
    * Complex Scene Management
Maya Modeling Techniques - Werewolves, 2007
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Learn Polygon and Sub-D modeling techniques and a production workflow to organic modeling in Maya with over 6 hours of project-based training. Great for intermediate artists.
Popular highlights include:
    * Box Modeling Techniques
    * Strategic Use of Edge Loops and Extruding Faces
    * Drawing Edges with Split Polygon Tool
    * Pushing and Pulling Points to Modify Shapes
    * Symmetrical Modeling
    * Using Interactive Sculpting to Quickly Create Volume
    * Extruding and Rerouting Muscle Groups
    * Reusing Geometry
    * Adding Resolution Strategically
    * Maintaining Model Contours
    * Blocking in Geometry
    * Adding Detail and Refining Geometry
    * Using Deformers Shape Geometry
    * Redirecting Edge Flow
    * Maintaining Volume
Maya Unlimited - Cloth, 2004
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Easily learn the powerful features of Maya Cloth at your own pace with over 3 hours of interactive training. Perfect for new and beginning users.
Popular highlights include:
    * Base Curves
    * Bend and Stretch Properties
    * Transform Constraints
    * Panel Curves
    * Resolution Adjustments
    * Collision Constraints
    * Painting Cloth Properties
    * Solvers
    * Turning Objects into Cloth
    * Dynamic Fields
    * Scale
    * Density
    * Thickness
Maya Unlimited - Fluid Effects, 2003
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Learn how to accurately create and render fluid effects in Maya with over 3 hours of interactive training. Ideal for new and beginning users.
Popular highlights include:
    * Dynamic Simulations
    * Container Properties
    * Texturing
    * Color Maps
    * Emitting Fluids from Objects and Curves
    * Colliding Fluids with Objects
    * Pond and Ocean Systems
    * Wakes
    * Explosions
    * Creating Atmospheric Systems
Maya Unlimited - Fur, 2003
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Easily learn Maya Fur with 2 hours of fun interactive training. Great for new and beginning users.
Popular highlights include:
    * Adjusting Fur Attributes
    * Randomizing Fur Attributes
    * Shading Fur
    * Adding Attractors
    * Adjusting Attractors
    * Dynamic Forces
    * Creating a Grid of Attractors
    * Adding Fur to NURBS Objects
    * Creating Custom Maps
    * Setting Color and Feedback
    * Combing Fur
Maya Unlimited - Hair, 2004
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Easily learn Maya Hair at your own pace with 2.5 hours of project-based training. Great for new and beginning users.
Popular highlights include:
    * Paint Hair Tool
    * Modify Curve Tools
    * Constraint Systems
    * Collision Objects
    * Converting Curves into Dynamic Curves
    * Paint FX
    * Scale Ramp Widgets
    * Hair Turbulence
    * MEL
    * Braiding and Curly Hair
    * mental ray
    * Applying Hair to Polygon Surfaces
mental ray Nodes in Maya, 2007
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Learn the fundamentals of mental ray nodes in Maya and add visual depth to your work. Contains over 4 hours of project-based training. Perfect for intermediate artists.
Popular highlights include:
    * Overview of Common mental ray Materials
    * Simulating Glass & Water with Dielectric Materials
    * Setting up Dielectric-to-Dielectric Material Interactions
    * Simulating Glossy Reflective Surfaces with DGS Material
    * Generating Realistic Automotive Renders with Car Paint Phenomena
    * Mimicking Light through Skin with Subsurface Scattering
    * Creating Multi-node mental ray Shading Networks
    * Controlling Texture Placement Using Rotational Matrices
    * Overview of mental ray?s Procedural Textures
    * Utilizing Maya?s Procedural Shaders in a mental ray Network
    * Constructing Custom Phenomena
    * Understanding the Various Types of Ambient Occlusion
    * Applying Real-world Lighting Data to mental ray Lights
    * Using mental ray Lights that Emit Color Based on Temperature
    * Creating Caustic Effects with Photonic Materials
    * Overview of mental ray's Architectural Material
    * Generating Realistic Outdoor Renders Using Physical Sky Shader
mental ray Nodes Online Reference Library, 2009
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A visual exploration of each mental ray node in Maya.
mental ray Rendering Techniques - Interiors, 2007
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Learn a production workflow to rendering interior sets and time-saving mental ray techniques that can be used for Film, Games, and Architectural Visualizations. Contains 4 hours of project-based training - Great for intermediate artists.
Popular highlights include:
    * Setting up Environmental Geometry
    * Light Placement Techniques
    * Emitting Photons from Light Source
    * Visualizing Photon Maps in Viewport
    * Tuning Photon Intensity
    * Smoothing GI Photons with Final Gather
    * Incorporating Maya and mental ray Materials
    * Adjusting Photonic Attributes of Materials
    * Altering Geometry for Optimum GI
    * Rendering Images to HDR Format
    * Adding realism with Ambient Occlusion
    * Fine-tuning Renders with External Apps
    * Adjusting Exposure with Camera Lens Shaders
    * Using Multi-bounce Final Gather as GI Alternative
    * Creating and Storing Rendering Presets
mental ray Tips & Tricks, 2007
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Learn an array of creative tips and tricks to rendering and time-saving mental ray techniques that can be used for Product Design, Film, Games, and Commercials. Contains 2 hours of project-based training - Perfect for intermediate artists maximizing time and creativity.
Popular highlights include:
    * Storing / Reusing Global Illumination Photon Maps
    * Storing / Reusing Final Gather Maps
    * BSP Diagnostics
    * mental ray Render Diagnostics
    * Render Layers
    * Layer Overrides
    * Custom MEL Scripts for Attribute Adjustment
    * Converting to .MAP format
    * Controlling Final Gather Light Intensity
    * Compositing Render Layers in External Applications
    * Depth Passes for Depth-of-Field Effects
    * Motion Vector Passes
    * Optimizing mental ray Memory Usage
mental ray Workflows in Maya - Caustics, 2008
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Learn creative practices for caustics, reflecting and refracting light rays, and time-saving rendering techniques that can be used in an array of scenarios that require caustic effects. Contains over 2 hours of project-based training. Perfect for intermediate artists.
Popular highlights include:
    * Understanding Caustic Photons
    * Emitting Photons from Various Light Sources
    * Controlling Photon Energy and Decay Rates
    * Altering Photon Color Attributes
    * Separating Caustics from Direct Lighting
    * Tuning Caustic Scale, Radius, and Accuracy
    * Photon Tracing with Transparent Surfaces
    * Saving and Re-using Caustic Photons Maps
    * Dielectric Material Properties
    * Troubleshooting Rendering Errors
    * Using the Map Visualizer
    * Photon Interactions with Maya Materials
    * Photon Interactions with mental ray Materials
mental ray Workflows in Maya - Final Gather, 2008
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Learn production-applicable solutions for final gathering and time-saving rendering techniques that can be used in a multitude of scenarios. Contains over 2 hours of project-based training for artists attaining convincing soft shadows and diffused lighting. Perfect for experienced artists.
Popular highlights include:
    * Final Gather Overview
    * Scene Management
    * Controlling Number of FG Points
    * Controlling Number of Rays Cast by FG Points
    * Controlling Final Gather Intensity
    * Altering Final Gather Falloff Rates
    * Final Gather Diagnostics
    * Map Visualizer to View FG Points in Viewport
    * Storing and Re-using Final Gather Point Data
    * Final Gather Filter Size
    * Adding Secondary Diffuse Bounces
    * FG Trace Depth with Transparent Surfaces
    * Final Gather Overrides on Objects
    * Controlling Material Interaction with Final Gather
    * Practical Lighting Exercises
mental ray Workflows in Maya - Global Illumination, 2008
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Learn creative practices for utilizing global illumination and time-saving rendering techniques that can be used in a multitude of applications. Contains 2 hours of project-driven training - Perfect for intermediate artists.
Popular highlights include:
    * Global Illumination Overview
    * Understanding Photons in mental ray
    * Emitting Photons from Various Light Sources
    * Controlling Photon Energy
    * Controlling Decay Rates
    * Altering Photon Color Attributes
    * Separating the Effects of Direct Lighting
    * Separating the Effects of Indirect Lighting
    * Tuning Global Illumination Scale
    * Tuning Global Illumination Radius
    * Tuning Global Illumination Accuracy
    * Photon Tracing with Transparent Surfaces
    * Global Illumination Photons Maps
    * Global Illumination with Final Gather
    * Using the Map Visualizer
    * Global Illumination Overrides
    * Photon Interaction with Maya Materials
    * Photon Interaction with mental ray Materials
mental ray Workflows in Maya - Subsurface Scattering, 2008
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Gain a deeper understanding of Subsurface Scattering, how to accurately simulate light behavior, and learn a time-saving approach to lighting and rendering translucent surfaces with mental ray. Provides over 3 hours of project-driven training for artists learning how to achieve more realistic results with Subsurface Scattering.
Popular highlights include:
    * Overview of essential subsurface scattering attributes
    * Connecting lightmaps to subsurface shaders
    * Understanding forward and backward scattering
    * Using bump and normal maps with subsurface shaders
    * Properly controlling light interaction with translucent surfaces
    * Controlling scatter bias
    * Adjusting lightmap's Diffuse Gamma Curve
    * Adding separate specular/reflection attributes to SSS shaders
    * Using SSS with final gather
    * Using textures to drive SSS attributes
    * Using the Physical SSS shader
    * Controlling photon interactions with Physical SSS
    * Absorption and scattering coefficients
Modeling Next-Gen Characters in Maya, 2008
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Learn critical modeling techniques and a production workflow to creating clean topology, working within polygon restrictions, and building from reference art. Contains over 5 hours of project-based training for artists learning the creative processes of modeling characters for next-generation games.
Popular highlights include:
    * Blocking-in Form
    * Primitive Modeling
    * Adding Muscle Definition
    * Modeling in Symmetry
    * Working within Polygon Budgets
    * Checking Silhouettes for Appeal
    * Critiquing Models with Paint-overs
    * Creating Efficient Geometry
    * Reducing Model Resolution Manually
    * Strategically Adding Detail
    * Creating the Illusion of Detail
    * Building to Reference Art
    * Checking Models at Multiple Scales
    * Creating Useful Topology
    * Simplifying Shapes
    * Working with Multiple Pieces
    * Extruding Geometry to Add Detail
    * Building Tubes and Pipes with Curves
    * Combining Vertices with Merge
    * Quickly Adding Geometry with Bridge Tool
Motorcycle Modeling Techniques in Maya, 2009
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Learn a time-saving workflow to modeling motorcycles and production-ready techniques to hard surface modeling with design constraints, building complex machined and man-made parts, and methods of adding detail for realism. Contains over 8 hours of self-paced training for artists using Maya.
Popular highlights include:
    * Hard Surface Modeling
    * Polygon Modeling Techniques
    * Understanding Fabrication Process
    * Motorcycle Parts and Components Overview
    * NURBS to Build Motorcycle Frame
    * Adding Realism with Modeled Detail
    * mental ray Shaders to Blend Complex Geometry
    * Booleans to Create Complex Shapes
    * Creating Seam Detail
    * Adding Welds to Metal Pieces
    * Adding Bevels to Edges
    * Modeling Different Types of Materials
    * Adding Imperfections and Details
    * Applying Different Surface Materials
    * HDRI Lighting
    * Car Paint Shader
    * Using Naming Conventions
    * Setting up Hierarchies for Posing
    * Re-purposing Geometry
    * Tire Treads with Bump Map
Nonlinear Animation with Maya Trax, 2006
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Learn how to implement the Trax Animation Editor in Maya for fast and efficient non-linear animation. Contains over 2.5 hours of project-driven training. Perfect for beginner to intermediate artists.
Popular highlights include:
    * Trax Editor
    * Animation Clips
    * Poses
    * Constraint Clips
    * Expression Clips
    * Clip Moving, Scaling, Trimming, Cycling, Blending, Splitting, Merging
    * Absolute / Relative Clips
    * Import / Export Clips
    * Non-destructive Animation
    * Mixing and Deriving Animation
    * Time Warp Curves
    * Character and Sub-character Sets
    * Character Mapper
    * Character Redirection
    * Character Retargeting with Neutral Poses & Joint Labeling
    * Bake Simulation
nParticles in Maya 2009, 2008
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Learn Maya's robust toolset for simulating complex physics simulations and an intuitive workflow for creating liquids, clouds, smoke, spray, and dust effects using Maya nParticles. Contains over 2.5 hours of practical projects and self-paced training. Perfect for new and experienced artists using Maya 2009.
Popular highlights include:
    * nParticles Overview
    * nParticle Emission
    * nParticle Style Presets
    * nParticle Collisions
    * Nucleus Node Attributes
    * Applying Space Scale
    * Liquid Simulation Properties
    * Collision Layers
    * Point Force Generation
    * Wind Field Generation
    * nConstraints on nParticles
    * Per-particle Expressions
    * Emitter Rate Per Point
    * Fields
    * Particle Sizes
    * Lifespan Types
    * Shading Attributes
    * Initial State
    * NCaching
    * Rendering Blobbies
    * Output Mesh Conversion
    * Bounce, Friction, Stickiness
    * Working with Ramp Widgets
Photorealistic Car Modeling in Maya, 2004
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Begin creating stunning photorealistic models with over 9 hours of project-based training. Perfect for intermediate users.
Popular highlights include:
    * Polygon Modeling
    * Sub-D Modeling
    * High Dynamic Range Images (HDRI)
    * Displacement Mapping
    * Subdivision Creasing
    * UV Layout
    * Texturing
    * Rendering in mental ray
    * Texture Creation in Photoshop
Polygon and Sub-D Modeling Workflows in Maya, 2008
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Learn the robust polygon and sub-d modeling tools available in Maya while working through a creative and practical project. Learn several modeling techniques and an adaptable workflow to modeling in Maya. Contains nearly 5 hours of project-based training.
Popular highlights include:
    * Using the Split Polygon Tool
    * Using the Bridge Tool
    * Using Insert Edge Loop
    * Selecting Edge Loops
    * Modeling Wrinkles in Skin
    * Creating Topology for Eye Sockets
    * Re-routing Edge Flow
    * Extruding
    * Extruding Along Curves
    * Using Profile Curves
    * Lofting Geometry
    * Polygons vs. Subdivision Surfaces
    * Working with Sub-D Hierarchies
    * Creasing on Sub-D Surfaces
    * Using Smooth Preview
    * Refining Isolated Areas of Meshes
    * Duplicating Surface Curves
    * Positioning Teeth Along Curves
    * Combining Multiple Meshes
    * Merging Vertices to Connect Meshes
    * Mirroring Geometry Across an Axis
    * Filling Holes in Geometry
    * Adding Reference Images to Viewports
    * Shaping the Geometry
    * Duplicating Faces to Re-purpose Geometry
    * Adding Musculature
Product Visualization in Maya, 2008
скрытый текст

Learn a design-oriented workflow to product visualization and production techniques to designing with aesthetic and usability constraints, studio lighting, and photorealistic rendering. Provides 5 hours of project-based training on modeling, lighting, and rendering topics for use in product visualization. Ideal for intermediate and experienced artists.
Popular highlights include:
    * Solutions to Design Challenges
    * Establishing Scale and Volume
    * NURBS Modeling Workflows
    * Trimming Surfaces
    * Lofting Surfaces
    * Adding Realism with Detail
    * Polygon Modeling Workflows
    * Converting Geometry Types
    * Effective Boolean Techniques
    * Projecting Curves onto Surfaces
    * Simulating Studio Lighting
    * Creating Bounce Cards and Light Diffusers
    * Light Setup and Placement
    * Recreating Real-world Materials
    * Architectural Materials
    * Indirect Illumination with Final Gather
    * Camera Placement for Composition
Python Scripting in Maya, 2007
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Easily learn Python and begin utilizing the powerful capabilities with creative projects, practical examples, and a fun and easy approach to learning object-oriented programming. Ideal for artists interested in tool development, creating rapid applications, and adding efficiency to workflows. Contains over 3 hours of intuitive project-based training.
Popular highlights include:
    * Basics of Python Coding
    * Plug-in Development
    * Rewriting MEL as Python
    * Variables and Types
    * Print and Concatenation
    * Loops and Lists
    * Working with Selections
    * Scripting for Automation
    * Creating a Procedural Gear Generator
    * Building Custom UIs with Python
    * Creating Motion Trail and Lags
    * Timeline Based Scripting
    * Python in Maya Expressions
    * Creating a Tkinter GUI
    * Working with Mayapy Shell
    * Working with Python Editors
RealFlow and Maya Integration, 2005
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Create and render advanced photorealistic dynamic and liquid simulations using RealFlow, Maya, and mental ray with 4 hours of project-driven training. Ideal for intermediate users.
Includes a trial version of RealFlow 3 (for PC only)
Popular highlights include:
    * Importing Geometry to RealFlow
    * Daemons
    * Advanced Mesh Generation
    * Keyframing in RealFlow
    * Particle and Mesh Loaders
    * Exporting Particles and Meshes
    * Scene Setup in Maya
    * mental ray Materials
    * Photons
    * Caustics
    * Particle Expressions
Render Passes in Maya 2009, 2008
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Learn a production workflow to the completely updated Render Pass feature set in Maya 2009. Gain precise control over render outputs and learn time-saving techniques to optimizing the interoperability with Maya and compositing applications such as Toxik. Contains 2 hours of project-based training.
Popular highlights include:
    * Overview of Render Layers
    * Render Layer Overrides
    * Material Overrides
    * Overview of Frame Buffers
    * Creating Render Passes
    * Associating Passes with Render Layers
    * Creating Pass Sets to Organize Render Passes
    * Building Contribution Maps
    * Object-centric Contribution Maps
    * Light-centric Contribution Maps
    * Rendering Multi-channel EXR Files
    * Organizing Rendered Passes with Render Tokens
    * Creating Custom Frame Buffers
    * Altering Materials' Frame Buffer Contributions
    * Using SSS Materials with Passes
    * Utilizing Render Layers and Render Passes Together
    * Exporting Compositing Data to Toxik
Rendering with Maya Toon, 2006
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Easily learn Maya Toon and achieve the look of traditional 2D cartoons and comic books with over 3.5 hours of project-driven training. Ideal for beginner to intermediate users.
Popular highlights include:
    * Custom Toon Shaders
    * Shader Network Creation
    * Toon Outlines
    * Toon Outline Attributes
    * Paint Effects
    * Converting Toon to Polygons
    * Crosshatching and Stippling
    * Particle Dynamics
    * Profile Lines
    * Border Lines
    * Creases
    * Intersection Lines
Rigging Cartoon Vehicles in Maya, 2007
скрытый текст

Learn a production workflow to creating vehicle rigs with emphasis on cartoon performance, squash and stretch rigging techniques, and the principles of building solution-based rigs for easy animation. Contains over 8 hours of project-based training for setup artists and animators learning the processes of creating intuitive cartoon rigs with animator-friendly controls. Perfect for experienced artists.
Popular highlights include:
    * Creating Customized Tools
    * Squash and Stretch Tools
    * Custom Tools for Pinning Objects
    * Maintaining Volume with Squash & Stretch
    * Creating MEL Scripts
    * Creating Illusion of Weight on Tires
    * Automating Follow-through in Antenna
    * Automating Revolving Lights
    * Intuitive Control for Steering Wheel
    * Rigging with Non-linear Deformers
    * Rigging Doors and Windows
    * Automating the Car Idle
    * Setting up Proxy Meshes
    * Adding a Smooth Node Switch
    * Creating Control Objects
    * Attaching Vehicles to Motion Paths
    * Binding to Lattices
    * Creating Exhaust Sputter
Rigging Quadrupeds in Maya, 2007
скрытый текст

Learn time-saving rigging techniques and the principles of building solution-based rigs and controls for more efficient animating. Contains nearly 7 hours of project-based training. Perfect for intermediate artists.
Popular highlights include:
    * Constructing Effective Hierarchies
    * Broken Hierarchy Systems
    * Building Rig from Reference Skeleton
    * Building an FK Spline System
    * Incorporating MEL for Speed
    * Custom Shelf for Tools
    * Characters Sets
    * Sub-Character Sets
    * Set Driven Keys
    * IK Solvers for Proper Limb Functionality
    * Constraints
    * Advanced Hip Control
    * Painting Weights
    * Connection Editor
    * Reverse Lock System
    * Muscle Deformation with Influence Objects
    * Corrective Shapes for Mesh Deformations
Set Dressing and Design in Maya, 2007
скрытый текст

Learn a production workflow to layout, set dressing, and time-saving techniques for modeling, texturing, and scene development. Contains over 3 hours of project-based training and guides artists step-by-step through a proven approach to story-telling with set dressing, designing with art direction, and processes of building natural sets and environments as seen in animated feature films.
Popular highlights include:
    * Using References in Set Design
    * Creating a Natural Layout
    * Story-telling Through Layout
    * Working with Art Direction
    * Creating Foliage with Paint Effects
    * Placing Models with geometryPaint
    * Displacing Geometry with Height Maps
    * Working with Issues of Scale
    * Rigging Props
    * Animating Props
    * Modeling Natural Objects and Props
    * Adding Procedural Texture
    * Adding mental ray Shaders
    * Painting Placement/Texture Guides
    * Importing Artwork
    * Scene Management
Shading Networks in Maya, 2005
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Master the task of building advanced shading networks with over 2.5 hours of interactive training. Perfect for intermediate and advanced users.
Popular highlights include:
    * Light-based Shading Networks
    * Expression Editor
    * Writing Expressions for Interactive Shading Networks
    * Simulating Light Emission
    * Shading Networks to Control Particles
    * Shading Networks Controlled by Particles
    * Distance Controlled Shading Networks
    * Randomizing Texture Placement
Soft and Rigid Bodies in Maya, 2004
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Learn the fundamentals of Soft & Rigid Body Dynamics with 3 hours of interactive training. Perfect for intermediate and advanced users.
Popular highlights include:
    * Rigid-body Dynamics
    * Constraints
    * Shatter
    * Lattices
    * Goals
    * Adding Springs
    * Soft-body Dynamics
    * Active and Passive Rigid Bodies
    * Active and Passive Keys
    * Determining Initial States
    * Setting Static and Dynamic Friction
    * Damping
    * Mass
    * Bounciness
Stereoscopic 3D in Maya, 2009
скрытый текст

Create audience excitement and interactive experiences. Learn practical workflows to making stereoscopic 3D imagery with Maya 2009 and gain total control over the camera, characters, and environments to create one of the most powerful effects in cinema. Contains over 2 hours of project-based training and step-by-step examples for any artist.
Popular highlights include:
    * Stereoscopy Overview
    * Rules of Safe Stereo
    * Anaglyph Filtering
    * Previewing Stereo Images
    * Zero Parallax
    * Interaxial Separation
    * Frustrum
    * Customizing a Safe Volume
    * Creating Custom Stereo Rigs
    * Rendering Stereo Images
    * Compositing Stereo Pairs in After Effects
    * Anaglyph Effects in Photoshop
    * Loading Built-in Stereo Rigs
    * Python Scripting to Modify Stereo Rigs
    * Stereo Camera Settings and Defaults
    * Off-Axis Camera Types
    * Converged Camera Types
    * Parallel Stereo Camera Types
    * Extending Maya Stereo Camera with Expressions
    * Cross Converged Viewing
    * Parallel Pair Viewing
Texture Painting with Maya and Photoshop, 2008
скрытый текст

Learn a proven workflow to texture painting with Maya and Photoshop and using their powerful tools and capabilities to achieve best results. Learn several texture creation and texture painting techniques and a flexible workflow that can be used with other software. Contains nearly 5 hours of project-based training.
Popular highlights include:
    * Texturing Workflow Overview
    * Painting Texture Guides in Maya
    * Creating Seamless Textures
    * Adjusting Sub-D UVs to Minimize Distortion
    * Integrating Maya and Photoshop with PSD Networks
    * UV Snapshots as Texture Guides
    * Adjusting Pen Sensitivity on Tablet
    * Photoshop Brushes and Settings
    * Adjusting Layers with Curves
    * Adjusting Hue, Saturation, and Value
    * Blending Detail with Layer Masks
    * Color Maps for Bump and Specular
    * Creating Procedural Textures in Maya
    * Texturing with Photographs
    * Opening 3d Models in Photoshop
    * Generating Individual Texture Maps
    * Dodge and Burn Tools for Details
    * Smudge Tool to Blend Texture Detail
    * Eliminating Texture Seams
The Artist's Guide to MEL, 2007
скрытый текст

Discover creative alternative uses for MEL. Learn Maya Embedded Language (MEL) with an artist-driven approach and add greater flexibility in your workflow. Contains over 4 hours of intuitive project-based training. Ideal for artists new to MEL.
Popular highlights include:
    * Creating if/for Loops
    * Storing Scripts as Procedures
    * Sourcing and Executing
    * Multi-line MEL Scripts
    * Opening External Applications with MEL
    * Building Custom Marking Menus
    * Variable Naming Conventions
    * Understanding Variable Types
    * Building an Incremental Save Script
    * Concatenating Strings and Integers
    * Get Attributes into Variables
    * Using If Statements
    * Expressions in Expression Editor
    * Creating ScriptNodes
    * Accessing Array Contents
    * Building User Interfaces
    * Building Custom Tools
    * Using Match and Substitute Strings
Ultimate Fluids, 2005
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Learn how to create advanced fluid effects in Maya resulting in extraordinary realism with 3.5 hours of interactive training. Great for intermediate and advanced users.
Popular highlights include:
    * Realistic Fire and Smoke Effects
    * Navier-Stokes Fluid Solvers
    * Spring Mesh Fluid Solvers
    * Interacting Fluids with Particles
    * Fluid Container Properties
    * Expression-controlled Fluids
    * Advanced Heat Dynamics
    * Combustible Fluids
    * Soft Surface Simulations
    * Realistic Liquid Simulations
    * Converting Fluids to Polygons
Urban Environment Creation in Maya, 2007
скрытый текст

Learn a production workflow to creating urban environments and time-saving modeling, texturing, and UV mapping techniques that can be used for Film, Games, and Architectural Visualizations. Contains over 6 hours of project-based training. Great for intermediate artists.
Popular highlights include:
    * Hard Surface Modeling Techniques
    * Modeling with Texture
    * Modeling to a Camera
    * Strategically Adding Detail
    * Simulating Aging and Decay
    * UV Layout Techniques
    * Using UV Snapshots
    * Integrating Maya and Photoshop
    * Generating Displacement Maps
    * Texture Painting with Photoshop
    * Layering Textures
    * Tiling Textures
    * Generating Procedural Maps
    * Adding Architectural Elements
    * Creating Interior Illusions with Textures
    * Connecting Maya Texture Nodes
    * Complex Scene Management
    * Scene Optimization for Rendering
Using SyFlex in Maya, 2006
скрытый текст

Easily learn SyFlex and begin creating various realistic simulations. Contains over 4 hours of project-driven training. Perfect for beginner to intermediate artists.
Popular highlights include:
    * Clothing Techniques for Animated Characters
    * SyCloth, SyHair, SySkin, SyFlesh
    * Forces: Gravity, Damp, Air, Wind, Turbulence, Volume, Magnet, Sew
    * Constraints: Nail, Pin, Mimic
    * Wrinkle Maps
    * Hair Maps
    * Attenuation Maps
    * Rigging SyFlex for Secondary Animation
    * Initial States and Caching
    * Collisions
    * Live Mode
    * Visualization Attributes
    * Maya Artisan
    * Troubleshooting Simulations
    * Efficient Workflow Using EZFlex
UV Mapping Workflows in Maya, 2008
скрытый текст

Learn the robust UV Mapping tools available in Maya while overcoming common UV mapping challenges with a creative and practical project. Learn several UV mapping techniques and a flexible workflow for use on any project. Contains over 3 hours of project-based training.
Popular highlights include:
    * Using Unfold to Modify UV Shells
    * Sewing UV Shells Together
    * Breaking UV Shells Apart
    * Planar Projections
    * Spherical Projections
    * Cylindrical Projections
    * Automatic Mapping to Project UVs
    * Shaping Shells using the UV Lattice
    * Reference Textures to Find Distortion
    * Overview of UV Texture Editor
    * Exporting UV Snapshots
    * Copying UV Layouts from Meshes
    * Projecting UVs from Cameras
    * Defining UVs with Multiple Projections
    * UV Mapping Polygon Surfaces
    * UV Mapping Subdivision Surfaces
    * Understanding NURBS and UVs
    * Creating a Compact UV Layout
    * Confining UV Shells to 0-1 Space
    * Placing Seams Appropriately
Discontinued - уроки, которые морально устарели, заменены на более современные, но присутствуют на сайте
скрытый текст
3D Texturing in Maya and Photoshop, 2005
скрытый текст

Learn the essential techniques to create and apply flawless textures using Maya and Photoshop with over 3 hours of interactive training. Great for beginner and intermediate users.
Popular highlights include:
    * PSD Textures in Maya
    * Layer Sets in Photoshop
    * Photo Manipulation for 3D textures
    * Creating Custom Brushes in Photoshop
    * Building Blend Modes in Photoshop
    * Bump Maps
    * Specular Maps
    * Base Textures
    * Skin Coloring
    * Color Maps
mental ray in Maya - Rendering Workflow, 2006
скрытый текст

Add stunning detail and visual depth to your work and easily learn the fundamentals of rendering with mental ray in Maya. Contains over 3 hours of project-based training. Perfect for beginner and intermediate users.
Popular highlights include:
    * Global Illumination
    * Emitting GI Photons from Lights
    * Photon Falloff, Intensity, and Count
    * Final Gather
    * Mixing FG/GI Effects
    * Image-based lighting (HDR)
    * Creating HDR images
    * Caustics
    * Subsurface Scattering (skin)
    * MR_fast_skin shader
    * Ambient Occlusion
    * Light Baking
    * HDR Light Baking
    * Dielectric
    * DGS
    * Participating Media
    * Phenomena
    * Passes
    * Overview of mental ray materials
Particles and Fields in Maya, 2004
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Begin creating particle simulations in Maya with over 3 hours of comprehensive training. Ideal for new and beginning users.
Popular highlights include:
    * Particle Tool
    * Particle Emitters
    * Particle Shape Node
    * Cycle Emission
    * Volume Emitters
    * Colliding Particles
    * Particle Instancing
    * Sparks
    * Rain
    * Smoke
    * Fire
    * Dust
    * All Fields
Polygon and Sub-D Modeling in Maya, 2005
скрытый текст

Begin modeling creatures and organic forms using time-saving modeling techniques with over 3.5 hours of project-based training. Perfect for beginner and intermediate users.
Popular highlights include:
    * Image Plane Preparation
    * Extruding along Curves
    * Appending to Polygon Tool
    * Sub-Division Hierarchy
    * Duplicating along Curves
    * Polygon Proxy Modeling
    * Combining Multiple Polygon Objects
    * Surface Conversion
    * Mirroring
    * Attaching
    * Cleaning Geometry
UV Layout in Maya, 2005
скрытый текст

Learn the essential techniques to define and precisely apply textures with over 3 hours of self-paced training. Perfect for beginner and intermediate users.
Popular highlights include:
    * Planar mapping
    * Cylindrical mapping
    * Spherical mapping
    * Automatic mapping
    * Cutting UVs
    * Sewing UVs
    * UV Transfer
    * Averaging Vertices
    * UV Texture Editor
Old - уроки, которые совсем устарели и на сайте отсутствуют
скрытый текст

Digital Tutors Maya in Production, 2003-2005 или Backwater Bunch Training Kit
Изначально планировался как "сериал" из уроков, освещающих все шаги создания мульфильма, но выпуски были прекращены по неизвестным мне причинам. Выпущено всего пять модулей по два диска в каждом, насколько мне известно, планировалось выпустить шесть.
    * Module 1 - Pre-production
    * Module 2 - Advanced Modeling Techniques
    * Module 3 - Advanced Texturing Techniques
    * Module 4 - Advanced Rigging and Blend Shapes
    * Module 5 - Fundamentals of Animation
Maya Basics, 2002
Основы Maya на четырех дисках.

Скриншоты
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smulik

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smulik · 28-Фев-09 10:35 (спустя 2 часа 53 мин.)

молодец! а раздача где?
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Trambalda

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Trambalda · 28-Фев-09 11:00 (спустя 25 мин.)

Хешируется собака, объем большой, потерпите малость -)
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РUNK

VIP (Заслуженный)

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РUNK · 28-Фев-09 12:52 (спустя 1 час 52 мин.)

Статус "проверено" поставлю после того, как поглощу все существующие раздачи.
Кстати, нужно добавить скриншоты (не обязательно к каждому диску) и заменить обложки, потому что они не отображаются с сайта производителя.
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Blackmoon_C

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Blackmoon_C · 28-Фев-09 16:50 (спустя 3 часа)

М...дааа (чешу в затылке).
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Trambalda

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Trambalda · 28-Фев-09 16:54 (спустя 4 мин.)

Blackmoon_C
Что-то не так? Я, вроде, все проверил.
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srfr

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srfr · 02-Мар-09 15:29 (спустя 1 день 22 часа)

Это не совсем полная коллекция, здесь нет из старого:
Neex Project 1. Character Rigging
Neex Project 2. Character Binding & Skinning
и нет из текущего
Pipeline Development with Maya and XNA
Pipeline Integration with Maya and ZBrush 3
Кроме того, в сети есть и такое
Pixar RenderMan Tutorials - Siggraph 2007 - на сайте DT такого нет, но это тоже их...
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Trambalda

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Trambalda · 02-Мар-09 19:29 (спустя 3 часа)

srfr
Pipeline Development with Maya and XNA
Pipeline Integration with Maya and ZBrush 3
Этих нет на офсайте в списке по Maya, все что есть в списке в этой раздаче присутствует.
Соответственно, может есть и какие древности вроде Neex Project, но я об этом попросту не мог знать -)
Я дополню раздачу, когда ее скачает какое-то количество народа.
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1974

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1974 · 03-Мар-09 11:20 (спустя 15 часов)

А по одному качать можно?
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Nomaly

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Nomaly · 03-Мар-09 23:22 (спустя 12 часов)

Нет слов! Одного респекта и уважухи мало будет)))
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Mykola-82

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Mykola-82 · 06-Мар-09 17:01 (спустя 2 дня 17 часов)

Офигеть! Молодец, только не убирай с раздачи.
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Trambalda

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Trambalda · 06-Мар-09 19:36 (спустя 2 часа 35 мин.)

Я поэтому и сделал раздачу, так как много с Майей работаю, а туторы всегда на винте лежат. Так что надолго -)
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Omen_23b

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Omen_23b · 08-Мар-09 01:15 (спустя 1 день 5 часов)

Молодец, что всё в систему собрал!!!
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phantom911

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phantom911 · 10-Мар-09 05:57 (спустя 2 дня 4 часа)

ЛЮди, держите раздачу, богом прошу....
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Falanor

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Falanor · 10-Мар-09 12:50 (спустя 6 часов)

Большое спасибо.
Trambalda, а планируется ли что-нибудь подобное для Gnomon?
Еще вопросик: будет ли эта раздача обновляться при выходе новых уроков у Digital Tutors?
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Trambalda

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Trambalda · 10-Мар-09 15:20 (спустя 2 часа 30 мин.)

Falanor
Раздача обновляться будет конечно.
А насчет Гномона наврядли, мне лично их туторы вообще не нравятся, а держать на винте гигобайты того, чем не пользуешься, неразумно. Да и DT перекрывает пока все аспекты моих интересов.
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Falanor

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Falanor · 10-Мар-09 15:45 (спустя 24 мин.)

Trambalda писал(а):
Раздача обновляться будет конечно.
Отлично
Trambalda писал(а):
А насчет Гномона наврядли, мне лично их туторы вообще не нравятся, а держать на винте гигобайты того, чем не пользуешься, неразумно. Да и DT перекрывает пока все аспекты моих интересов.
Ну не скажи. Digital Tutors действительно очень четко и подробно объясняют все аспекты дела, но и гномоны не лишены своей "изюминки". Если Туторсы я воспринимаю как уроки, то гномоны для меня как мастер-класс. Ну и, согласись, уровни подготовки для них нужны совершенно разные. Если DT можно смотреть с нуля, то у гномонов в этом случае возникнет недопонимание и интерес может пропасть.
Есть, как известно, два вида вида познания - это теория и практика, DT это хорошая теория, а Гномоны - хороший опыт. Само собой, лучше всего свой опыт, чем чужой, но кто мешает их объединить?
Так что не стоит их недооценивать.
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Trambalda

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Trambalda · 10-Мар-09 16:12 (спустя 27 мин., ред. 10-Мар-09 16:12)

Falanor
Я не недооцениваю, возможно пока просто не могу оценить, так как в 3d далеко не профи. Хотя Гномоновские уроки моделлинга в 3dМаксе мне не понравились, скучно и однообразно, много воды ни о чем, забросил. DT-шные же все что начинал, довел до конца и дорабатывал в свое удовольствие дальше. Не согласен что DT это теория.
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Nomaly

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Nomaly · 12-Мар-09 12:04 (спустя 1 день 19 часов, ред. 12-Мар-09 12:04)

На счёт того, что ДТ это теория тоже не согласен. Из того, что я усвоил в этих туторах:
,
у меня получилось вот это =):
первый проект:
http://s2.ipicture.ru/uploads/090219/STxPSNr5Ty.jpg
http://s1.ipicture.ru/uploads/090219/eB7S5Wobgf.jpg
http://s1.ipicture.ru/uploads/090219/JSHQ72o6QN.jpg
второй:
http://i3.fastpic.ru/big/2009/1023/1b/b737b4b32e276083b5c0b04178769f1b.jpg
http://i3.fastpic.ru/big/2009/1023/12/11a0b8737b7d1920a4713cb489e9fc12.jpg
http://i3.fastpic.ru/big/2009/1023/68/9e83cb7e9ac8536f592b5b6fd0c68768.jpg
P.S. При том, что тачку из первого урока (которая красная) я не делал.
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Gurik_K

Стаж: 15 лет 11 месяцев

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Gurik_K · 12-Мар-09 12:34 (спустя 30 мин.)

Как говорили - мегараздача!!!
автору "респект и уважуха"
колебался долго, но потом стёр всё что было по сабжу от ДТ и залил эту раздачу....
ну про винты не буду повторятся, я думаю у всех проблема с местом...
но это ведь хорошая проблема! так сказать... "от счастья"
)))))))))))))))
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Trambalda

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Trambalda · 12-Мар-09 13:38 (спустя 1 час 3 мин., ред. 12-Мар-09 13:38)

Nomaly писал(а):
у меня получилось вот это =):
Для начинающего весьма неплохо!
Только машинкам для полноты восприятия надо бы окружение, чтобы отражения были.
На рендер-ру можно выставить работы, там насоветуют по делу.
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Kvins

Стаж: 16 лет

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Kvins · 12-Мар-09 16:21 (спустя 2 часа 43 мин.)

всем кому этого мало)))))))))))))))))) я нашелсайт там есть уроки видео и на картинках я например там научился делать ураган http://area.autodesk.com/index.php/tutorials/tutorials_list/P21/
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РUNK

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РUNK · 14-Мар-09 22:51 (спустя 2 дня 6 часов)

Итог таков: SVEN, если хочет, может создать пак из своих текущих раздач (или из текущих плюс тот материал, который он ещё не релизил). До тех пор, пока такого пака не будет, данная раздача существует в том виде, в котором есть сейчас.
После того, как такой пак появляется, Trambalda из этой раздачи удаляет раздачи SVEN'а и мы получаем два пака.
Все остальные поглощённые на данный момент раздачи не будут открыты.
Качать или не качать, релизить или не релизить, ждать или не ждать и т.д. - дело каждого.
Все следующие мнения - только по существу, пожалуйста, чтобы мне не пришлось закрывать тему от комментариев. Также во избежание недоразумений напоминаю про пункт 2.12 правил пользования данным ресурсом.
Всем спасибо.
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SVEN

Top User 01

Стаж: 17 лет 5 месяцев

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SVEN · 14-Мар-09 23:36 (спустя 44 мин., ред. 14-Мар-09 23:36)

Никакой я пак создавать не буду. Так как считаю это неудобным для пользователя, как я уже и писал. Но если откроют другие раздачи, готов создать и вести-обновлять информационный топик с хорошим русскоязычным описанием, скриншотами и ссылками на раздачи других релизеров.
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РUNK

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РUNK · 15-Мар-09 19:23 (спустя 19 часов)

Продолжится обсуждение целесообразности данной раздачи - повторно закрою тему. Только теперь уж надолго.
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Гость


Гость · 17-Мар-09 18:19 (спустя 1 день 22 часа)

Приветствую!
Подскажите плиз, что случилось с раздачей? Вот уже несколько дней ничего нельзя скачать. Загружал новый торрент, но все равно по нулям. А ведь скорость на теме стоит 2м!! В чем может быть проблема?
 

Trambalda

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Стаж: 18 лет 4 месяца

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Trambalda · 17-Мар-09 19:58 (спустя 1 час 38 мин.)

indigogame
Может быть слишком низкий рейтинг? Вот тут:
https://rutr.life/forum/viewtopic.php?t=206975
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El Sanchez

Стаж: 16 лет 7 месяцев

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El Sanchez · 18-Мар-09 21:44 (спустя 1 день 1 час)

Автор, только с раздачи не уходи, будь человеком. В инете ходит подобный торрент, так там полных сидов уже нет, так что ты единственный благодетель.
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N.e.o

Стаж: 17 лет 2 месяца

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N.e.o · 21-Мар-09 11:31 (спустя 2 дня 13 часов)

Люди неподскажете что делать когда некачает и пишет
"Error: Ivalid download state, try resuming"
Пробовал перезалить торрент файл не помогло,
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Trambalda

Top Loader 01* 100GB

Стаж: 18 лет 4 месяца

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Trambalda · 21-Мар-09 12:15 (спустя 44 мин., ред. 21-Мар-09 12:15)

N.e.o писал(а):
Error: Ivalid download state, try resuming
http://forum.utorrent.com/viewtopic.php?id=47032
Вот тут народ обсуждает этот вопрос.
Если кратко, то остановить, перехешировать и запустить заново, а если не заработало, то сменить версию торрента на более другую.
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