JavaScript Programming For Game Development / Программирование на JavaScript для Разработки игр
Год издания: 2025
Автор: Anderson Felix / Андерсон Феликс
Издательство: Independently published
Язык: Английский
Формат: PDF/EPUB
Качество: Издательский макет или текст (eBook)
Количество страниц: 346
Описание: Unleash Your Creative Power with "jаvascript Programming For Game Development".
Dive into the thrilling world of game development with Felix Anderson's masterclass guide, "jаvascript Programming For Game Development." This essential resource empowers you to harness the full capabilities of jаvascript to create engaging and dynamic games from scratch. Whether you are a beginner aiming to build your first game or an experienced developer seeking to deepen your expertise, this book is your gateway to becoming a proficient game developer using jаvascript.
Inside You Will Discover:
Comprehensive Tutorials: Start with the basics of game mechanics and advance to complex game designs, all illustrated with clear, step-by-step instructions.
Interactive Projects: Build a variety of games, from classic 2D platformers to advanced multiplayer online games, ensuring you can apply what you learn in real-world scenarios.
Cutting-Edge Techniques: Stay ahead of the curve with chapters on the latest in web-based game technologies, including HTML5 Canvas API, WebGL, and advanced jаvascript features.
Why This Book?
No Prior Experience Needed: Perfect for beginners with an approachable writing style and gradual progression.
Resource-Rich: Packed with code snippets, examples, and challenges that reinforce your learning and encourage problem-solving.
Expert Knowledge: Felix Anderson brings years of professional game development experience, offering insider tips and secrets that are invaluable.
Раскройте свой творческий потенциал с "Программированием на javascript для разработки игр".
Окунитесь в захватывающий мир разработки игр с мастер-классом Феликса Андерсона "Программирование на javascript для разработки игр". Этот важный ресурс поможет вам использовать все возможности javascript для создания увлекательных и динамичных игр с нуля. Независимо от того, являетесь ли вы новичком, стремящимся создать свою первую игру, или опытным разработчиком, стремящимся углубить свои знания, эта книга поможет вам стать опытным разработчиком игр на javascript.
Внутри вы откроете для себя:
Подробные руководства: Начните с основ игровой механики и переходите к сложным игровым конструкциям, все они проиллюстрированы четкими пошаговыми инструкциями.
Интерактивные проекты: Создавайте разнообразные игры, от классических 2D-платформеров до продвинутых многопользовательских онлайн-игр, чтобы вы могли применять полученные знания в реальных сценариях.
Передовые технологии: Будьте на шаг впереди, ознакомьтесь с главами, посвященными новейшим технологиям веб-игр, включая HTML5 Canvas API, WebGL и расширенные возможности javascript.
Почему именно эта книга?
Не требуется никакого предварительного опыта: Идеально подходит для начинающих благодаря доступному стилю написания и постепенному прогрессу.
Богатый ресурс: содержит фрагменты кода, примеры и задания, которые укрепляют ваши знания и способствуют решению проблем.
Экспертные знания: Феликс Андерсон обладает многолетним опытом профессиональной разработки игр, предлагая бесценные советы и секреты от инсайдеров.
Примеры страниц (скриншоты)
Оглавление
Chapter 1: Introduction to JavaScript Game Development
1.1 Understanding Game Development with JavaScript
1.2 Why JavaScript for Game Development?
1.3 Essential Tools and Libraries for JavaScript Game Development
1.4 Setting Up the Development Environment
1.5 Introduction to the HTML5 Canvas API
Chapter 2: Essential JavaScript Concepts for Game Development
2.1 JavaScript Syntax and Best Practices
2.2 Variables, Data Types, and Scope
2.3 Functions, Loops, and Conditionals
2.4 Object-Oriented Programming (OOP) in JavaScript
2.5 Event-Driven Programming and Handling User Input
2.6 Manipulating the DOM for Game Elements
Chapter 3: The HTML5 Canvas API for 2D Games
3.1 What is the Canvas API?
3.2 Drawing Shapes and Objects on the Canvas
3.3 Applying Colors, Gradients, and Patterns
3.4 Implementing Animations in JavaScript Games
3.5 Handling Collision Detection in 2D Games
3.6 Adding Text, UI Elements, and HUD Design
Chapter 4: Game Physics and Movement
4.1 Understanding Game Physics Basics
4.2 Implementing Gravity and Friction in Games
4.3 Velocity and Acceleration Mechanics
4.4 Handling Object Collisions and Bounce Effects
4.5 Implementing Jump Mechanics and Platform Physics
Chapter 5: Managing Game States and Loops
5.1 Understanding the Game Loop Concept
5.2 Updating and Rendering Frames Efficiently
5.3 Managing Game States (Menu, Play, Pause, Game Over)
5.4 Optimizing Performance with requestAnimationFrame
5.5 Debugging Game Logic and Performance Issues
Chapter 6: Handling User Input in Games
6.1 Capturing Keyboard Events for Player Movement
6.2 Implementing Mouse Interactions in JavaScript Games
6.3 Adding Touchscreen Support for Mobile Gaming
6.4 Gamepad Support for Controller-Based Games
Chapter 7: Working with Sounds and Music
7.1 Adding Background Music to Games
7.2 Playing Sound Effects for Game Actions
7.3 Managing Sound Playback and Volume Control
7.4 Using Audio Sprites for Efficient Audio Management
Chapter 8: Creating Sprites and Animations
8.1 Understanding Sprites and Sprite Sheets
8.2 Implementing Frame-Based Animations
8.3 Creating Character and Enemy Animations
8.4 Adding Smooth Transitions and Effects
Chapter 9: Building a Simple 2D Platformer Game
9.1 Planning and Designing the Game Concept
9.2 Creating the Game World and Levels
9.3 Implementing Player Controls and Physics
9.4 Adding Enemies, Obstacles, and AI Movements
9.5 Scoring System, Health, and Win/Lose Conditions
Chapter 10: Advanced Game Mechanics
10.1 Implementing AI for Enemy Behavior
10.2 Adding Power-Ups and Collectibles
10.3 Creating a Game Economy (Coins, Points, Upgrades)
10.4 Saving and Loading Game Progress with Local Storage
Chapter 11: Multiplayer Game Development
11.1 Introduction to Real-Time Multiplayer Games
11.2 Setting Up a WebSocket Server for Multiplayer Gaming
11.3 Handling Multiplayer Synchronization and Game Events
11.4 Creating a Simple Multiplayer Game (e.g., Real-Time Racing)
Chapter 12: Game Frameworks and Libraries
12.1 Comparing JavaScript Game Frameworks (Phaser, Three.js, Babylon.js)
12.2 Choosing the Right Framework for Your Game
12.3 Introduction to Phaser.js for 2D Game Development
12.4 Introduction to Three.js for 3D Game Development
Chapter 13: Creating a 3D Game with Three.js
13.1 Introduction to WebGL and Three.js
13.2 Setting Up a 3D Scene with Three.js
13.3 Adding Lights, Cameras, and Objects
13.4 Implementing Physics in 3D Environments
13.5 Building an Interactive 3D Game
Chapter 14: Game Deployment and Monetization
14.1 Packaging JavaScript Games for Different Platforms
14.2 Hosting Games Online with GitHub Pages, Netlify, or Firebase
14.3 Publishing Games on the Web and App Stores
14.4 Monetization Strategies (Ads, In-App Purchases, Premium Models)
Chapter 15: Optimizing and Debugging JavaScript Games
15.1 Performance Optimization Techniques for Smooth Gameplay
15.2 Reducing Lag and Memory Usage in Browser Games
15.3 Debugging JavaScript Game Errors and Fixing Bugs
15.4 Testing and Improving Game Playability
Chapter 16: Final Project - Building a Complete Game
16.1 Planning and Designing the Final Game Project
16.2 Implementing Core Mechanics and Features
16.3 Designing the User Interface and Enhancing UX
16.4 Finalizing and Deploying the Game
Appendices (Optional if Needed)
● Glossary of Game Development Terms
● Recommended Resources for JavaScript Game Developers
● Additional Exercises and Mini-Projects