[DL] Factorio [P] [RUS + ENG + 1] (2016, Simulation) (2.0.28 + 1 DLC) [P2P]

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Konstantin_vks

Стаж: 9 лет 5 месяцев

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Konstantin_vks · 23-Окт-24 09:22 (3 месяца 2 дня назад)

Благослови тебя господь и род твой до третьего колена.
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benzin80

Стаж: 15 лет 11 месяцев

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benzin80 · 23-Окт-24 11:41 (спустя 2 часа 19 мин.)

Unomi_21 писал(а):
86878795Можно ли как то подшаманить и установить пиратское ДЛС на стим лицензию игры?
все задаются этим вопросом, но пока решения увы нет, насколько помню для других игр типа крусейдер кингс и прочих европ универсалис был отдельный активатор длц
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k1rza

RG Soundtracks

Стаж: 17 лет 6 месяцев

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k1rza · 23-Окт-24 12:37 (спустя 56 мин.)

DrD_AVEL
А есть возможно сделать чисто portable вариант?
Я пытался оригинал на RAM диске запустить, не стартует, хотя должно
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Toniskaron22

Стаж: 16 лет 3 месяца

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Toniskaron22 · 23-Окт-24 17:08 (спустя 4 часа)

смена версии с 2.07 на 2.09 повлияет на сохранения? Если пересобран с нуля может нафиг сохранения 2,07?
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DrD_AVEL

Стаж: 16 лет 7 месяцев

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DrD_AVEL · 23-Окт-24 20:46 (спустя 3 часа, ред. 23-Окт-24 20:46)

k1rza писал(а):
86879811DrD_AVEL
А есть возможно сделать чисто portable вариант?
Я пытался оригинал на RAM диске запустить, не стартует, хотя должно
На рамдиске вообще не даёт запускать, да.
А это в раздаче и есть portable вариант, он ни с чем не связывается в системе, просто удобный установщик вместо архива. Если из установленной папки удалить unins000.dat и unins000.exe, то portable и получится, т.к. игра была преднастроена так, чтобы не вывозить свои файлы и настройки за пределы своей директории.
Toniskaron22 писал(а):
86880878смена версии с 2.07 на 2.09 повлияет на сохранения? Если пересобран с нуля может нафиг сохранения 2,07?
На сохранения ничего не должно повлиять, загружайте смело и играйте.
Unomi_21 писал(а):
86878795Можно ли как то подшаманить и установить пиратское ДЛС на стим лицензию игры?
Если иметь купленную игру без дополнения, то можно подсунуть стиму подобную версию с дополнением, но нужно будет оставить на месте файл steam_api64.dll, заблокировав обновления игры через стим. Стим будет запускать это. Ачивки работать не будут. Но, если залогиниться, то модпортал будет работаь и качать любые моды. Space Age тоже будет доступен полностью. Я пробовал, всё работает.
Всем приятной игры!
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Alexey17

Top Loader 02* 300GB

Стаж: 18 лет 11 месяцев

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Alexey17 · 25-Окт-24 14:13 (спустя 1 день 17 часов)

Цитата:
Сейчас графика ванильная. Улучшим графику нового DLC в последующих версиях репака
Да или обновлена?
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Archalecto

Стаж: 1 год 2 месяца

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Archalecto · 25-Окт-24 17:20 (спустя 3 часа)

Можно ли на этом репаке играть в кооперативе?
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Shogal

Старожил

Стаж: 17 лет 7 месяцев

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Shogal · 25-Окт-24 17:27 (спустя 6 мин.)

Archalecto писал(а):
86889924Можно ли на этом репаке играть в кооперативе?
должно играться нормально
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DrD_AVEL

Стаж: 16 лет 7 месяцев

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DrD_AVEL · 25-Окт-24 23:51 (спустя 6 часов)

Alexey17 писал(а):
86889162
Цитата:
Сейчас графика ванильная. Улучшим графику нового DLC в последующих версиях репака
Да или обновлена?
На сейчас (версия 2.0.9) - в репаке ванильная нетронутая (только перепакованная) графика. Её улучшением (устранением мыла) займёмся чуть позже.
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Airence

Стаж: 7 лет 3 месяца

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Airence · 28-Окт-24 09:31 (спустя 2 дня 9 часов, ред. 28-Окт-24 09:31)

Изучил логическую сеть, но зеленый и красный провода не появились для возможности скрафтить их, хотя все остальные комбинаторы доступны. Странная штука. Не могу из-за этого построить сеть поездов со станциями запроса. Похоже запоротое прохождение.
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benzin80

Стаж: 15 лет 11 месяцев

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benzin80 · 28-Окт-24 09:49 (спустя 18 мин.)

Airence писал(а):
86902884Изучил логическую сеть, но зеленый и красный провода не появились для возможности скрафтить их, хотя все остальные комбинаторы доступны. Странная штука. Не могу из-за этого построить сеть поездов со станциями запроса. Похоже запоротое прохождение.
А взглянуть на хотбар внизу экрана? или просто нажать ALT+G или Alt+R ? Причем можно это делать даже со старта.
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Airence

Стаж: 7 лет 3 месяца

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Airence · 28-Окт-24 10:07 (спустя 17 мин.)

benzin80 писал(а):
86902931
Airence писал(а):
86902884Изучил логическую сеть, но зеленый и красный провода не появились для возможности скрафтить их, хотя все остальные комбинаторы доступны. Странная штука. Не могу из-за этого построить сеть поездов со станциями запроса. Похоже запоротое прохождение.
А взглянуть на хотбар внизу экрана? или просто нажать ALT+G или Alt+R ? Причем можно это делать даже со старта.
Ага, спасибо, гениально просто. Ещё и рисунок на кнопках такой маленький, что сам бы не нашел))
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eugenikus8

Стаж: 15 лет 5 месяцев

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eugenikus8 · 31-Окт-24 14:34 (спустя 3 дня)

Извините, что форсирую, но когда можно ожидать обновление репака? Просто много багфиксов за неделю уже вышло.
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DrD_AVEL

Стаж: 16 лет 7 месяцев

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DrD_AVEL · 01-Ноя-24 11:33 (спустя 20 часов, ред. 01-Ноя-24 11:33)

eugenikus8 писал(а):
86917505Извините, что форсирую, но когда можно ожидать обновление репака? Просто много багфиксов за неделю уже вышло.
Т.к. пока у меня лично не куплено обновление, поэтому репак будет обновляться не так часто. Ну и работа/дом сейчас требуют повышенного внимания.
Чешки в любом случае сейчас клепают версии как горячие пирожки, поэтому обновлять это каждый день у меня нет возможности. Но если кто-то внезапно словил какой-то баг на версии из этой раздачи - скачайте свежий оригинал и посидите на нём, пока не обновится здесь.
Вообще, хотелось ещё и графоний здесь подтянуть, и мыло текстур уменьшить, и ещё пару идей реализовать - но на всё это также нужно время.
Всем приятной игры!
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eugenikus8

Стаж: 15 лет 5 месяцев

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eugenikus8 · 03-Ноя-24 13:03 (спустя 2 дня 1 час)

У меня игра крашится с модом Transport_Drones_Meglinge_Fork. Как только я кладу дрона в депо запроса и он появляется, чтобы отправиться в депо снабжения, краш игры. Попробовал тоже самое сделать на версии 2.0.14 - все ок. Это из-за версии игры или дело в репаке?

Лог
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0.001 2024-11-03 11:31:46; Factorio 2.0.9 (build 79509, win64, full, space-age)
0.001 Operating system: Windows 7 Service Pack 1
0.001 Program arguments: "D:\Soft\Factorio2\bin\x64\factorio.exe"
0.001 Config path: D:/Soft/Factorio2/config/config.ini
0.001 Read data path: D:/Soft/Factorio2/data
0.001 Write data path: D:/Soft/Factorio2 [5565/264280MB]
0.001 Binaries path: D:/Soft/Factorio2/bin
0.143 System info: [CPU: Intel(R) Core(TM) i5 CPU M 430 @ 2.27GHz, 4 cores, RAM: 3893/8044 MB, page: 4699/12138 MB, virtual: 120/8388607 MB, extended virtual: 0 MB]
0.160 Memory info:
0.160 [0]: 80AD HMT351S6BFR8C-G7 4096 MB 1067 MHz
0.160 [1]: Kinston 9905428-046.A00LF 4096 MB 1067 MHz
0.167 Display options: [FullScreen: true] [VSync: false] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: ru]
0.252 Video driver: windows
0.252 Available displays: 1
0.252 [0]: \\.\DISPLAY1 - ATI Mobility Radeon HD 5470 {0x80005, [0,0], 1366x768, 32bit, 60Hz}
0.288 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.329 Initialised Direct3D[0]: ATI Mobility Radeon HD 5470; id: 1002-68e0; driver: aticfx64.dll 8.17.10.1072
0.329 D3D Feature Level: 11.0, DXGI 1.2+, SwapChain: 1,discard,-,-,-,none
0.329 BGR 565 Supported: No
0.329 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.329 Graphics settings preset: medium-with-low-vram
0.329 Dedicated video memory size 1010 MB
0.459 Graphics options: [Graphics quality: medium] [Video memory usage: high] [DXT: low-quality]
0.460 [Max threads (load/render): 32/4] [Max texture size: 4096] [Tex.Stream.: true] [Rotation quality: low] [Other: stDCwt] [B:0,C:0,S:100]
0.521 [Audio] Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100
0.732 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
0.733 Info ModManager.cpp:434: FeatureFlag freezing = true
0.733 Info ModManager.cpp:434: FeatureFlag quality = true
0.733 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
0.733 Info ModManager.cpp:434: FeatureFlag segmented-units = true
0.733 Info ModManager.cpp:434: FeatureFlag space-travel = true
0.733 Info ModManager.cpp:434: FeatureFlag spoiling = true
0.751 Data stage cache not used.
0.959 Loading mod settings Transport_Drones_Meglinge_Fork 1.0.18 (settings.lua)
0.985 Loading mod settings EditorExtensions 2.3.1 (settings.lua)
1.100 Loading mod core 0.0.0 (data.lua)
1.255 Loading mod base 2.0.9 (data.lua)
4.249 Loading mod elevated-rails 2.0.9 (data.lua)
6.036 Loading mod flib 0.15.0 (data.lua)
6.076 Loading mod quality 2.0.9 (data.lua)
6.213 Loading mod space-age 2.0.9 (data.lua)
10.435 Loading mod Transport_Drones_Meglinge_Fork 1.0.18 (data.lua)
10.597 Loading mod EditorExtensions 2.3.1 (data.lua)
10.693 Loading mod base 2.0.9 (data-updates.lua)
10.745 Loading mod quality 2.0.9 (data-updates.lua)
10.856 Loading mod space-age 2.0.9 (data-updates.lua)
10.917 Loading mod Transport_Drones_Meglinge_Fork 1.0.18 (data-final-fixes.lua)
11.110 Loading mod EditorExtensions 2.3.1 (data-final-fixes.lua)
11.788 Checksum for core: 2820763882
11.788 Checksum of base: 1355320214
11.788 Checksum of elevated-rails: 1891730324
11.788 Checksum of flib: 2235140407
11.788 Checksum of quality: 3715527832
11.788 Checksum of space-age: 440491908
11.788 Checksum of Transport_Drones_Meglinge_Fork: 3416226032
11.788 Checksum of EditorExtensions: 4013734333
14.977 Prototype list checksum: 1954824228
22.163 Data stage cached in: 7.159669 seconds.
22.267 Loading sounds...
28.586 Info PlayerData.cpp:66: Local player-data.json available, timestamp 1730595259
28.586 Info PlayerData.cpp:73: Cloud player-data.json unavailable
29.851 Initial atlas bitmap size is 4096
29.872 Created an atlas bitmap (size 4096x4092) [none]
29.883 Created an atlas bitmap (size 4096x4092) [none]
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30.018 Created an atlas bitmap (size 4096x1744) [terrain, mipmap, linear-minification, linear-mip-level]
30.018 Created an atlas bitmap (size 4096x2000) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
30.018 Created an atlas bitmap (size 4096x3024) [smoke, mipmap, linear-minification, linear-magnification]
30.019 Created an atlas bitmap (size 4096x1376) [mipmap]
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30.022 Created an atlas bitmap (size 4096x4096) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
30.023 Created an atlas bitmap (size 4096x4080) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
30.023 Created an atlas bitmap (size 288x208) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
30.025 Created an atlas bitmap (size 4096x2304) [alpha-mask]
30.044 Created an atlas bitmap (size 4096x4096) [shadow, linear-magnification, alpha-mask]
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30.066 Created an atlas bitmap (size 4096x4088) [shadow, linear-magnification, alpha-mask]
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30.101 Created an atlas bitmap (size 4096x4092) [shadow, linear-magnification, alpha-mask]
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30.117 Created an atlas bitmap (size 4096x4092) [shadow, linear-magnification, alpha-mask]
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30.118 Created an atlas bitmap (size 4096x3976) [shadow, linear-magnification, alpha-mask]
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30.120 Created an atlas bitmap (size 4096x4088) [shadow, linear-magnification, alpha-mask]
30.120 Created an atlas bitmap (size 4096x3552) [shadow, linear-magnification, alpha-mask]
30.120 Created an atlas bitmap (size 4096x1312) [shadow, mipmap, linear-magnification, alpha-mask]
30.121 Created an atlas bitmap (size 2048x520) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
30.161 Created a virtual atlas bitmap (size 4096x4096) [linear-minification, linear-magnification]
30.196 Created a virtual atlas bitmap (size 4096x4096) [linear-magnification]
30.243 Created a virtual atlas bitmap (size 4096x4096) [linear-magnification]
30.294 Created a virtual atlas bitmap (size 4096x4096) [none]
30.318 Created a virtual atlas bitmap (size 4096x3584) [none]
30.318 Created virtual atlas pages 4096x4096x5
30.319 Created virtual atlas of size 8192x12288 with physical texture size 8192x4096
30.319 Loading 3D bitmaps.
30.413 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
30.442 Atlases were not loaded from disk cache.
30.453 Parallel sprite loader initialized (threads: 3, bitmaps: 8304)
180.437 Sprites loaded
193.022 Atlas cache saved in 12.583944 seconds.
203.156 Generated mipmaps (3) for atlas [26] of size 4096x4080 <total: 6081.55, render: 0.01, convert: 0.01, copy: 0.01>
203.218 Generated mipmaps (3) for atlas [27] of size 4096x4096
203.319 Generated mipmaps (3) for atlas [28] of size 4096x4096
203.380 Generated mipmaps (3) for atlas [29] of size 4096x4096
203.421 Generated mipmaps (3) for atlas [30] of size 4096x1648
203.472 Generated mipmaps (3) for atlas [48] of size 4096x3472
203.533 Generated mipmaps (3) for atlas [49] of size 4096x4096
203.564 Generated mipmaps (3) for atlas [50] of size 4096x1744
203.595 Generated mipmaps (3) for atlas [51] of size 4096x2000
203.646 Generated mipmaps (3) for atlas [52] of size 4096x3024
203.703 Generated mipmaps (3) for atlas [53] of size 4096x1376
203.723 Generated mipmaps (3) for atlas [54] of size 2048x1520
203.763 Generated mipmaps (3) for atlas [55] of size 4096x2832
203.830 Generated mipmaps (3) for atlas [56] of size 4096x2832
203.870 Generated mipmaps (3) for atlas [57] of size 4096x2832
203.901 Generated mipmaps (5) for atlas [58] of size 4096x4096
203.952 Generated mipmaps (5) for atlas [59] of size 4096x4080
203.962 Generated mipmaps (5) for atlas [60] of size 288x208
203.983 Generated mipmaps (3) for atlas [82] of size 4096x1312
204.043 Custom mipmaps uploaded (3223)
204.696 Generated mipmaps for virtual atlas of size 8192x12288
205.387 Error ControlSettings.cpp:1009: follow-drone (custom-input): unknown key_sequence: return
207.260 Custom inputs active: 7
211.833 Factorio initialised
441.579 Loading map D:\Soft\Factorio2\saves\test.zip: 17618919 bytes.
441.646 Loading level.dat: 53244199 bytes.
441.651 Info Scenario.cpp:178: Map version 2.0.9-1
447.023 Loading script.dat: 2103364 bytes.
447.198 Checksum for script __Transport_Drones_Meglinge_Fork__/control.lua: 2863576189
447.331 Checksum for script __EditorExtensions__/control.lua: 1151183318
462.957 Info AppManagerStates.cpp:2045: Saving finished
528.303 Info AppManagerStates.cpp:2045: Saving finished
536.788 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x000000013f8de9ba
ModuleBase: 0x000000013f540000, ImageSize: 027e4000, RelativeAddress: 0039e9ba
536.788 Error CrashHandler.cpp:509: Access Violation: Read at address 0000000000000018
536.788 Error CrashHandler.cpp:523: Exception Context:
rax=000000000d36f8a0, rbx=0000000032000000, rcx=000000000d540218,
rdx=0000000000000000, rsi=0000000000000002, rdi=0000000032000000,
rip=000000013f8de9ba, rsp=000000004334c810, rbp=00000000000000ff,
r8=000000000d540218, r9=000000000d540210, r10=000000000d540218,
r11=0000000000000000, r12=0000000141273188, r13=000000000e978ab0,
r14=000000004334c938, r15=0000000000000020
536.788 Crashed in D:\Soft\Factorio2\bin\x64\factorio.exe (0x000000013f540000 - 0x0000000141d24000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000140CFBD8F)
0000000140CFBD8F (factorio): (filename not available): luaL_openlibs
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00000001403D1FC7)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000001403D1FC7)
00000001403D1FC7 (factorio): (filename not available): (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00000001403D23B4)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000001403D23B4)
00000001403D23B4 (factorio): (filename not available): (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00000001403BF4E2)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000001403BF4E2)
00000001403BF4E2 (factorio): (filename not available): (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00000001403C0C07)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000001403C0C07)
00000001403C0C07 (factorio): (filename not available): (function-name not available)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000001001B3F5)
000000001001B3F5 (btmmhook): (filename not available): SetAndWaitBtMmHook
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076D4B9B0)
0000000076D4B9B0 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076E598B0)
0000000076E598B0 (ntdll): (filename not available): MD5Final
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076DE7FA8)
0000000076DE7FA8 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076DF908D)
0000000076DF908D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076DE8BAF)
0000000076DE8BAF (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076E1DB38)
0000000076E1DB38 (ntdll): (filename not available): KiUserExceptionDispatcher
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 000000013F8DE9BA)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000013F8DE9BA)
000000013F8DE9BA (factorio): (filename not available): (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 0000000140188DB6)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000140188DB6)
0000000140188DB6 (factorio): (filename not available): (function-name not available)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000140521642)
0000000140521642 (factorio): (filename not available): lua_pushnil
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000140CAB12B)
0000000140CAB12B (factorio): (filename not available): luaL_openlibs
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000140CAA403)
0000000140CAA403 (factorio): (filename not available): luaL_openlibs
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000140CA04C9)
0000000140CA04C9 (factorio): (filename not available): lua_callk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000140CAAC39)
0000000140CAAC39 (factorio): (filename not available): luaL_openlibs
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000140CAB4DA)
0000000140CAB4DA (factorio): (filename not available): luaL_openlibs
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000140CA06C0)
0000000140CA06C0 (factorio): (filename not available): lua_pcallk
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00000001403EFD8C)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000001403EFD8C)
00000001403EFD8C (factorio): (filename not available): (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00000001401BFAAB)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000001401BFAAB)
00000001401BFAAB (factorio): (filename not available): (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00000001401A4DCA)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000001401A4DCA)
00000001401A4DCA (factorio): (filename not available): (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00000001401A25A9)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000001401A25A9)
00000001401A25A9 (factorio): (filename not available): (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 000000014014B517)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000014014B517)
000000014014B517 (factorio): (filename not available): (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 000000014012130F)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000014012130F)
000000014012130F (factorio): (filename not available): (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 000000013F67FD11)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000013F67FD11)
000000013F67FD11 (factorio): (filename not available): (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 000000013F67F0B8)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000013F67F0B8)
000000013F67F0B8 (factorio): (filename not available): (function-name not available)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000001409AC381)
00000001409AC381 (factorio): (filename not available): lua_pushinteger
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000140427100)
0000000140427100 (factorio): (filename not available): lua_pushnil
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000140A0B37F)
0000000140A0B37F (factorio): (filename not available): lua_pushinteger
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000140DCBA60)
0000000140DCBA60 (factorio): (filename not available): luaL_openlibs
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076CC59CD)
0000000076CC59CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076DFB891)
0000000076DFB891 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
537.292 Include minidump in crash report.
537.292 Error CrashHandler.cpp:190: Map tick at moment of crash: 5010273
537.859 Info CrashHandler.cpp:318: Executable CRC: 572544605
537.859 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
[Профиль]  [ЛС] 

Absolute Human

Стаж: 10 лет 11 месяцев

Сообщений: 58

Absolute Human · 04-Ноя-24 18:00 (спустя 1 день 4 часа)

А можно где-то найти финальную версию этого чудо-пака с 1.1? Нет её в отдельной раздаче? Хочется оценить, что там за улучшения графики и производительности такие. Сборка Factorio 1.1 с кучей модов в любом случае (у меня) будет жить ещё долго, некоторые модпаки скорее всего так никогда и не обновятся, вроде IR3, а сохранение там ещё играть и играть. Да и старую ванильную мегабазу хочется сохранить на память, без необходимости половину переделывать на 2.0. Если есть такая возможность, было бы очень круто довести свою архивную сборку сборку до финального идеала.
(Извиняюсь, если это было в описании и я не заметил, я на этой раздаче впервые, сидел на лицухе и не знал о такой модификации)
[Профиль]  [ЛС] 

AltaezRus

Стаж: 11 лет 11 месяцев

Сообщений: 69


AltaezRus · 04-Ноя-24 19:59 (спустя 1 час 58 мин., ред. 04-Ноя-24 19:59)

Absolute Human писал(а):
86939764А можно где-то найти финальную версию этого чудо-пака с 1.1? Нет её в отдельной раздаче?
В отдельной раздачи к сожалению нет. Может быть в будущем автор раздачи вернет данную версию, но а пока могу поделиться только так, качал себе ранее до обновления на 2.0.х.
скрытый текст
Factorio_1.1.110_Performance_Repack.exe
Ссылка: https://disk.yandex.ru/d/stazrALlkamMtA
Контрольные суммы:
CRC32: 8C3714E0
MD5: 4B88686AA9B969AAC0A543D49C654739
SHA-1: 013BEDC34805497A863B6FF435607FFB48B9A2DA
SHA-256: 9F1C2875C03D81D6ECD438E8BFD0F36F3AD32CAA97A5709C8AE225CBBCD498E3
[Профиль]  [ЛС] 

Absolute Human

Стаж: 10 лет 11 месяцев

Сообщений: 58

Absolute Human · 04-Ноя-24 22:05 (спустя 2 часа 5 мин., ред. 04-Ноя-24 22:05)

AltaezRus писал(а):
86940274
Absolute Human писал(а):
86939764А можно где-то найти финальную версию этого чудо-пака с 1.1? Нет её в отдельной раздаче?
В отдельной раздачи к сожалению нет. Может быть в будущем автор раздачи вернет данную версию, но а пока могу поделиться только так, качал себе ранее до обновления на 2.0.х.
Спс! Выручил. Запрыгиваю в уходящий вагон, так сказать))) Попробовал для науки провести несколько экспериментов, хотя и не супер детальных.
Работает. Да, весит мало, грузится не долго. Графика выглядит немного непривычно, контрастность делает её более пиксельной на вид. Не уверен, что с IR3 она будет сочетаться нормально))
Хотя для глаз довольно приятно, как будто бы меньше "мыла", хоть и не реалистично. Особенно паукотрон неплохо смотрится, как мне показалось.
По производительности у себя особого различия не заметил, упирается в проц, но на слабом компе может ролять из-за памяти и видеокарты.
Сделал на скорую руку сравнение графики с ванилью и модом Factorio HD. Может не самый показательный ракурс, но хоть что-то.
скрытый текст
ОСТОРОЖНО! По ссылкам большие скриншоты
Ваниль

Репак

Factorio HD

А паукотрон так в кадр и не попал...
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DrD_AVEL

Стаж: 16 лет 7 месяцев

Сообщений: 911

DrD_AVEL · 04-Ноя-24 22:36 (спустя 30 мин., ред. 04-Ноя-24 22:36)

AltaezRus писал(а):
86940274
Absolute Human писал(а):
86939764А можно где-то найти финальную версию этого чудо-пака с 1.1? Нет её в отдельной раздаче?
В отдельной раздачи к сожалению нет. Может быть в будущем автор раздачи вернет данную версию, но а пока могу поделиться только так, качал себе ранее до обновления на 2.0.х.
скрытый текст
Factorio_1.1.110_Performance_Repack.exe
Ссылка: https://disk.yandex.ru/d/stazrALlkamMtA
Контрольные суммы:
CRC32: 8C3714E0
MD5: 4B88686AA9B969AAC0A543D49C654739
SHA-1: 013BEDC34805497A863B6FF435607FFB48B9A2DA
SHA-256: 9F1C2875C03D81D6ECD438E8BFD0F36F3AD32CAA97A5709C8AE225CBBCD498E3
Подтверждаю, именно с такими хэш-суммами - это действительно репак Factorio_1.1.110_Performance_Repack.exe
Вот магнет-ссылка на него, кому надо скачать торрентом
магнет
Удалить два пробела после двоеоточий
Код:
magnet: ?xt=urn: btih:2B78CF9C9D3BF51E7D6F1261213FB972A1B78AE6&dn=Factorio_1.1.110_Performance_Repack.exe&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80%2fannounce&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce
Ну и, если народу слишком надо, могу и в эту раздачу его добавить, хотя смысла, если честно, не вижу особого.
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Absolute Human

Стаж: 10 лет 11 месяцев

Сообщений: 58

Absolute Human · 05-Ноя-24 20:29 (спустя 21 час)

DrD_AVEL писал(а):
86941080
AltaezRus писал(а):
86940274
Absolute Human писал(а):
86939764А можно где-то найти финальную версию этого чудо-пака с 1.1? Нет её в отдельной раздаче?
В отдельной раздачи к сожалению нет. Может быть в будущем автор раздачи вернет данную версию, но а пока могу поделиться только так, качал себе ранее до обновления на 2.0.х.
Подтверждаю, именно с такими хэш-суммами - это действительно репак Factorio_1.1.110_Performance_Repack.exe
Ну и, если народу слишком надо, могу и в эту раздачу его добавить, хотя смысла, если честно, не вижу особого.
Благодарю за ответ и подтверждение и нет, может это никому больше и не нужно, а я просто люблю заниматься цифровой некрофилией. Зато теперь для коллекции точно себе оставлю)
Хотя иметь лёгкую и компактную сборку Факторки, которую можно поставить на любой калькулятор, если нормального компа под рукой нет, кому-то может и быть нужным.
Ну, предполагая, что 2.0 сама по себе более требовательная, что я не берусь утверждать. Но вот старые моды под 1.1, что уже не обновятся, кому-то могут быть дороги.
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DrD_AVEL

Стаж: 16 лет 7 месяцев

Сообщений: 911

DrD_AVEL · 09-Ноя-24 09:40 (спустя 3 дня)

ОБНОВЛЕНИЕ РЕПАКА
Версия 2.0.16
==================
Factorio Space Age 2.0.16
Пользуйтесь!
Предыдущую версию скачало 2300+ человек
Changelog изменений (от 2.0.10 до 2.0.16)
---------------------------------------------------------------------------------------------------
Version: 2.0.16
Date: 08. 11. 2024
Minor Features:
- Search is now case and accent insensitive for all official languages.
Changes:
- [space-age] Changed tree seed default import location to Nauvis. (https://forums.factorio.com/119272)
- Fluid mixing will prefer the fluid with more volume and discard the other.
- Updated SDL to version 2.30.9.
Bugfixes:
- Fixed a freeze when setting logistic/construction robots to active=false through script. (https://forums.factorio.com/119911)
- Fixed that LuaEntity::vehicle did not work correctly for characters controlled by a player. (https://forums.factorio.com/119848)
- Fixed rendering of glowing items on belts would not be batched properly. (https://forums.factorio.com/118863)
- Fixed a crash when reading LuaEntity::robot_order_queue. (https://forums.factorio.com/119764)
- Fixed that the permissions GUI could not be opened in multiplayer as not-the-host. (https://forums.factorio.com/119979)
- Fixed some decorative entities like craters or chimneys not having a tall enough drawing box. (https://forums.factorio.com/116746)
- Fixed that factoriopedia_description would not be used if the prototype didn't also have a regular description. (https://forums.factorio.com/119631)
- Fixed a crash when space platforms are destroyed while specific entity GUIs are open. (https://forums.factorio.com/119136)
- Fixed undoing a copy-settings could void assembler contents. (https://forums.factorio.com/119554)
- Fixed tips not appearing in tutorials. (https://forums.factorio.com/117463)
- Fixed wrong times symbol in a logistic request tooltip. (https://forums.factorio.com/120014)
- Fixed that using pipette on GUI items did not consistently copy the quality. (https://forums.factorio.com/119201)
- Fixed that using pipette on tile items in GUI always selected normal quality. (https://forums.factorio.com/116952)
- Fixed that using pipette on entity items in GUI could select the wrong item if multiple items can build the same entity.
- Fixed visualisation issue around cursor attractor range enveloping an existing attractor (https://forums.factorio.com/119514)
- Fixed tile replacement logic ignoring tile ghosts covered by tile ghosts
- Fixed stations getting skipped when using the 'Destination full' condition for interrupts. (https://forums.factorio.com/115988)
- Fixed UI jank that widgets would snap to be centered on the cursor when dragged.
- Fixed selections using deconstruction planners etc. not getting cancelled when leaving remote view. (https://forums.factorio.com/117145)
- Fixed that changing viewed surface would not abort wire drag. (https://forums.factorio.com/119456)
- Fixed non-chart sprites sometimes being drawn into chart. (https://forums.factorio.com/118486)
- Fixed upgrading cargo bays with incoming pods would leave them permanently reserved. (https://forums.factorio.com/119912)
- Fixed a crash when changing tiles causes entities to die. (https://forums.factorio.com/120091)
- Fixed that a music track could play on a wrong surface. (https://forums.factorio.com/119409)
- Fixed bloom lightmap for fog was being rendered also when fog effect was not used.
- Fixed super force overbuilding entity with settings sometimes behaving incorrectly if overbuilt entity was marked for upgrade.
- Fixed fluid overextent warning would sometimes show on entities that would not help overcome the overextent. (https://forums.factorio.com/119791)
- Fixed cars not having lightning endangerement alerts despite being vulnerable to lightnings (https://forums.factorio.com/119473)
- Fixed a performance issue in the manage-mods GUI. (https://forums.factorio.com/120032)
- Fixed a memory corruption issue when changing a character's force from one that did not have logistics to one that did. (https://forums.factorio.com/120101)
- Fixed the Trash unrequested checkbox in the character logistic GUI expanding the GUI size. (https://forums.factorio.com/118606)
- Fixed that LuaEntity::mirroring write did not work for ghosts. (https://forums.factorio.com/117633)
- Fixed sounds of items inserted by robots being too loud. (https://forums.factorio.com/117780)
- Fixed the Trash unrequested checkbox showing in chests which have no trash slots. (https://forums.factorio.com/116985)
- Fixed a crash when switching audio devices when there were none initially.
- Fixed pin text rich text icon quality punching through GUIs. (https://forums.factorio.com/117647)
- Fixed that LuaSurface::find_tiles_filtered() did not work with rotated bounding boxes. (https://forums.factorio.com/111178)
- Fixed interrupt GUI targets list being squashed too much with lots of interrupt conditions. (https://forums.factorio.com/119550)
- Fixed that heating towers couldn't consume items fast enough if the fuel value was low. (https://forums.factorio.com/120114)
- Fixed a consistency issue when deconstructing the last roboport in a logistic network. (https://forums.factorio.com/119973)
- Fixed fog was clipping through agricultural tower. (https://forums.factorio.com/116678)
- Fixed that killed and rebuilt power switches would get stuck in the inoperable state. (https://forums.factorio.com/119732)
- Fixed a performance issue with large inventory GUIs. (https://forums.factorio.com/120212)
- Fixed that infinity chests didn't show hidden items. (https://forums.factorio.com/118813)
- Fixed that programmable speaker alert text wasn't included in the blueprint parametrisation logic. (https://forums.factorio.com/118080)
- Fixed that science pack descriptions in Factoriopedia didn't make any sense. (https://forums.factorio.com/116958)
- Fixed muzzle flash of artillery wagon was offset when the wagon was on elevated rails. (https://forums.factorio.com/118761)
- Fixed artillery wagon gun barrel was rendered under elevated rail fence.
- Fixed drawing linked fluidbox connections when they should be hidden.
- Fixed that manually-built trains were switched to automatic mode when a ghost attached to them was revived. (https://forums.factorio.com/119836)
- Fixed that blueprints could be grabbed while having a ghost item in the cursor. (https://forums.factorio.com/118524)
- Fixed an assembling machine could be set a fluid-only recipe with quality when set by circuit network. (https://forums.factorio.com/120108)
- Fixed maximum request limit (autotrash threshold) not accepting math expressions. (https://forums.factorio.com/117887)
- Fixed equipment requests not being cleared when the grid didn't have enough space. (https://forums.factorio.com/117509)
- Fixed that asteroid collector control behavior "set filter" would affect status light while wire was disconnected. (https://forums.factorio.com/118456)
- Fixed turbo splitter was missing description. (https://forums.factorio.com/120236)
Scripting:
- Added hide_clouds and hide_fog parameters to LuaGameScript::take_screenshot. (https://forums.factorio.com/120199)
- Added LuaEntity::get_logistic_sections(). Added LuaLogisticSections.
---------------------------------------------------------------------------------------------------
Version: 2.0.15
Date: 05. 11. 2024
Minor Features:
- Cars and tanks will auto-refuel. (https://forums.factorio.com/118247)
- Relation between offshore pump and fluid tiles added to Factoriopedia.
- Statistic GUI precision is preserved across instances.
- [space-age] Space platforms can be built with quality starter packs. (https://forums.factorio.com/118376)
Changes:
- Increased spidertron walking sound volume.
- Using the "craft all" hotkey on free recipes queues 1 stack of the results. (https://forums.factorio.com/118319)
- Changed the simulated mouse cursor appearance to match the system default on macOS.
- [space-age] Added pollution value to heating tower.
- [space-age] Show recycler output arrow in "Alt-mode". (https://forums.factorio.com/119176)
- Display panels set to "Show in chart" with no icon now hide the default icon until hovered. (https://forums.factorio.com/116844)
- Removed support for 8 bit audio depth.
- Added tooltip to "Spoiled priority" inserter setting to clarify behavior and limitations.
Bugfixes:
- Fixed IME Pad input not working on screens with visible simulations. (https://forums.factorio.com/116118)
- Fixed that the browse-games GUI header labels were not clickable. (https://forums.factorio.com/117697)
- Fixed that kills with chained effects did not count towards statistics or achievements. (https://forums.factorio.com/118420)
- Extended the mute-programmable-speaker command to apply to sounds with both global and surface playback modes. (https://forums.factorio.com/118386)
- Fixed a crash when a player got desynced from a multiplayer game while the Technology GUI was open.
- Fixed a crash when rendering display panel text after loading a save file. (https://forums.factorio.com/119071)
- Fixed a crash when clicking on an orbital request slot with an invalid ghost item in cursor. (https://forums.factorio.com/118847)
- Fixed a crash when rendering certain blueprints with pipe-to-grounds which visually connected to neighbours outside of the blueprint. (https://forums.factorio.com/116456)
- Fixed cargo pod with satellite not despawning after launching to orbit. (https://forums.factorio.com/118913)
- Fixed a crash when teleporting a crafting machine ghost with fluid connections. (https://forums.factorio.com/118607)
- Fixed that space platforms would try to build/upgrade/deconstruct/repair other forces entities. (https://forums.factorio.com/119089)
- Fixed that the production GUI title wouldn't update when viewing different planets. (https://forums.factorio.com/119174)
- Fixed that starting territories on Vulcanus could be merged into one more frequently than expected. (https://forums.factorio.com/117525)
- Fixed that platform requests satisfied wait conditions could be stuck when the platform had unfulfilled ghost item requests. (https://forums.factorio.com/119179)
- Fixed that space platforms didn't fulfill remote item delivery requests if the target slot was already occupied with the same item. (https://forums.factorio.com/119179)
- Fixed that negative movement speed stickers could cause player movement to get stuck in a near infinite loop. (https://forums.factorio.com/118071)
- Fixed a crash when drawing spidertrons on the map if selected_minimap_representation wasn't defined. (https://forums.factorio.com/117889)
- Fixed shattered planet achievements being incorrectly awarded when traveling backwards in a paused platform. (https://forums.factorio.com/119178)
- Fixed that remote view while in the map editor did not ignore fog of war. (https://forums.factorio.com/119152)
- Fixed a crash when using LuaEquipmentGrid::take_all() when the grid contained ghosts. (https://forums.factorio.com/118730)
- Fixed that belt immunity equipment didn't use less power at higher qualities like it said it did. (https://forums.factorio.com/118722)
- Fixed that several specific-item producing entities could not be specifically filtered in the deconstruction planner. (https://forums.factorio.com/118089, https://forums.factorio.com/118297, https://forums.factorio.com/116477)
- Fixed LuaEntity::max_health was returning incorrect values for entities with health affected by evolution factor. (https://forums.factorio.com/118626)
- Fixed fast replacing loaders would not preserve filter mode. (https://forums.factorio.com/119559)
- Fixed that heating towers and nuclear reactors were fast-replaceable with each other. (https://forums.factorio.com/118560)
- Fixed rail curves making a blueprint's default snapping grid unnecessarily large. (https://forums.factorio.com/116603)
- Removed long delay at start when no audio devices are found. (https://forums.factorio.com/117795)
- Fixed that result_is_always_fresh was ignored for hand crafting. (https://forums.factorio.com/119705)
- Maybe fixed crashes related to using formatting strings with floating-point numbers on Intel Macs running Sonoma.
- Fixed that removing cargo bays while the inventory limit was in place did not work correctly. (https://forums.factorio.com/118132)
- Fixed that inserters could get stuck loading cargo wagons in some cases. (https://forums.factorio.com/119636)
- Fixed spoiled items in filtered slots of inventory would not get ejected to unfiltered slots when sorting inventory. (https://forums.factorio.com/119743)
- Fixed a crash when removing equipment that was in equipment ghosts. (https://forums.factorio.com/119207)
- Fixed a crash when migrating a fluid box from one that joins with a fluid segment to one that does not.
- Fixed endlessly pending asteroid collector calculation when navigation was not changed (https://forums.factorio.com/119125)
- Fixed modded spider vehicles being selectable with Spidertron Remote when selectable_in_game property was false.
- Fixed copying settings from inserter to assembler could raise error sound even when circuit conditions were changed. (https://forums.factorio.com/118520)
- Fixed that some color signals were not given lamp color. (https://forums.factorio.com/118710)
- Fixed that recipe parameter would not allow productivity effect. (https://forums.factorio.com/118790)
- Fixed that new filters set by LuaLogisticSection::filters would not propagate to other sections under the same group. (https://forums.factorio.com/118427)
- Fixed that sync-mods-with-save did not show load-save as an option. (https://forums.factorio.com/119038)
- Fixed captive biter spawner was able to connect to logistic network. (https://forums.factorio.com/119492)
- Fixed that clearing assembler recipe would not clear invalid item requests. (https://forums.factorio.com/119347)
- Fixed a crash when trying to drag temporary schedule record for a constantly retriggering interrupt. (https://forums.factorio.com/119233)
- Fixed asteroid collector description not listing minimum energy consumption. (https://forums.factorio.com/118962)
- Fixed recycling time of recipes with default crafting time was twice as long. (https://forums.factorio.com/118900)
- Fixed space platforms and cargo landing pads losing items when merging forces. (https://forums.factorio.com/117877)
- Fixed that item pickup requests weren't invalidated after making an automatic trash request. (https://forums.factorio.com/118276)
- Fixed environmental sounds needlessly reloading when entering/leaving remote view. (https://forums.factorio.com/117910)
- Fixed rough ice thawing to volcanic tiles. (https://forums.factorio.com/119177)
Modding:
- [space-age] Changed territory noise expressions coordinate system from chunk-based to tile-based.
- Added option to surface.pollute() for recording the pollution change in statistics.
- Fixed on_entity_damaged.source not behaving according to the 2.0 specification.
Scripting:
- Added connection_type and linked_connection_id to LuaFluidboxPrototype::pipe_connections.
---------------------------------------------------------------------------------------------------
Version: 2.0.14
Date: 01. 11. 2024
Changes:
- [space-age] Changed self-recycling recipe statistics to be ignored in production graph.
- Changed sprites with scale between 0.5 and 1 (exclusive) to apply downscaling to low resolution (affects base game biter sprites).
- Changed cargo landing pad mining time to 1.
- Moved the mods GUI search to be with the content it is searching.
- Added linear interpolation method (used by default now) for audio resampling when playback speed is changed. (https://forums.factorio.com/116936)
- Added an option to disable animated ghosts to aid performance on integrated GPUs. (https://forums.factorio.com/116304)
- [space-age] Added a confirmation box when deleting space platforms.
Bugfixes:
- Fixed that having multiple key bindings could cause some keys to get stuck. (https://forums.factorio.com/118498)
- Fixed that it wasn't possible to parametrised item filter to any quality. (https://forums.factorio.com/118272)
- Fixed a crash when killing segmented units attached to a segmented controller. (https://forums.factorio.com/118639)
- Fixed that tank logistic trash slots did not work correctly when using roboports in the tank. (https://forums.factorio.com/118235)
- Fixed that shortcuts marked as not toggleable still allowed being toggled. (https://forums.factorio.com/115015)
- Fixed that lua shortcuts ignored unavailable_until_unlocked. (https://forums.factorio.com/117464)
- Fixed that teleporting certain entities would delete their fluid contents. (https://forums.factorio.com/117719)
- Fixed that the reactor GUI temperature would flicker when the temperature was < 100 degrees. (https://forums.factorio.com/118121)
- Fixed that some errors related to prototypes would report coming from the wrong prototype. (https://forums.factorio.com/118703)
- Fixed that copying spider vehicle settings between spiders of different quality did not work correctly. (https://forums.factorio.com/118711)
- Fixed that pumps would pull fluid from internal machine buffers instead of the connected fluid segment. (https://forums.factorio.com/118688)
- Fixed that mods were able to create item stacks without quality which crashed the game. (https://forums.factorio.com/118677)
- Fixed rocket silo requesting more items even if another rocket wasn't ready yet. (https://forums.factorio.com/118163)
- Fixed incorrect lightning protection visualisation in some cases where shorter range attractor is close to longer ranged one (https://forums.factorio.com/117751)
- Fixed vehicle sounds not playing in some menu simulations. (https://forums.factorio.com/117674)
- Fixed a crash when reading repair state of a character not assigned to a player. (https://forums.factorio.com/118767)
- Fixed asteroid collector navigation not generating in time when a straight platform edge is aligned with chunk border, which caused a crash. (https://forums.factorio.com/118050)
- Fixed consistency issue when removing a turret that was connected to logistic network. (https://forums.factorio.com/117498)
- Fixed a crash when prototype data changes and roboports are requesting specific robots. (https://forums.factorio.com/117618)
- Fixed combinators could get stuck after cancelling deconstruction order. (https://forums.factorio.com/118748)
- Fixed a crash when fast-replacing not-a-heat-interface entity with a heat interface. (https://forums.factorio.com/118778)
- Fixed a crash when trying to recycle blueprint books with contents. (https://forums.factorio.com/118825)
- Fixed being able to enter a frozen rocket.
- Fixed flames not updating on a frozen or deconstructed rocket silo.
- Fixed a crash when viewing players in the players GUI when they disconnect from the server.
- Fixed a crash when copy-pasting settings from an assembling machine to a logistic chest that did not support requests. (https://forums.factorio.com/118716)
- Fixed that the space map GUI would not show until you had visited at least 1 other planet. (https://forums.factorio.com/118865)
- Fixed loader energy source buffer size computation. (https://forums.factorio.com/118529)
- Fixed that tesla turret and tesla gun chain lightning sometimes arced to friendly entities. (https://forums.factorio.com/118726)
- Fixed that character_mining_speed_modifier was not handled in latency state.
- Fixed factoriopedia for space connections would highlight wrong graph series when hovering over slots of spawned asteroids. (https://forums.factorio.com/118057)
- Fixed pinning other players did not work correctly. (https://forums.factorio.com/118939)
- Fixed demolishers getting disturbed by vehicles and other non-building entities. (https://forums.factorio.com/117092)
- Fixed "Get off my lawn" achievement not being awarded when building close to a demolisher. (https://forums.factorio.com/118420)
- Fixed a crash when copy-pasting from cars with equipment grids to ghost-cars without equipment grids. (https://forums.factorio.com/118480)
- Fixed a crash when showing logistic request tooltip immediately after joining a multiplayer game. (https://forums.factorio.com/116939)
- Reverted a fix for train interrupts not being checked when passing a station without conditions (https://forums.factorio.com/117530) because it crashed the game. (https://forums.factorio.com/118822)
Modding:
- Combined four ghost tint definitions in UtilityConstants into UtilityConstants::ghost_shader_tint and added UtilityConstants::ghost_shaderless_tint.
- Added LoaderPrototype::per_lane_filters.
Scripting:
- Added LuaEntity::loader_filter_mode (read/write).
---------------------------------------------------------------------------------------------------
Version: 2.0.13
Date: 30. 10. 2024
Minor Features:
- [space-age] Offshore pump speed increases with quality.
Changes:
- Curved rails cost 3 rail items to build.
Bugfixes:
- Fixed Remote View sometimes flickering to the wrong surface when using Next Surface/Previous Surface hotkeys.
- Fixed that the Surface List would react to the Home and End keys after it was clicked (https://forums.factorio.com/116927)
- Improved diagonal character movement which should help slip between things easier. (https://forums.factorio.com/117748)
- Fixed a crash when upgrading the inner entity of a ghost while the GUI was open. (https://forums.factorio.com/118164)
- Fixed that joining LAN games without a username set would allow any characters for the username. (https://forums.factorio.com/107985)
- Fixed that request from buffer chests was not preserved when changing the force of an entity. (https://forums.factorio.com/114099)
- Fixed that flamethrower turret could be manually built to mix fluids. (https://forums.factorio.com/118045)
- Fixed that half diagonal rails would cost only 1 rail item. (https://forums.factorio.com/117484)
- Fixed pipe sound starting and stopping too abruptly. (https://forums.factorio.com/118028)
- Fixed turret behaviour when it has more than 4 directions and the collision box is not affected by rotation.
- Fixed a crash when switching preferred audio output device while a variable music track is being generated. (https://forums.factorio.com/118250)
- Fixed an issue with platform construction requests when copying settings onto the hub. (https://forums.factorio.com/117600)
- Fixed a crash when saving related to construction robots and their work targets moving. (https://forums.factorio.com/118226)
- Fixed that Continue host option didn't offer mod sync to the save to be hosted. (https://forums.factorio.com/107900)
- Fixed Space platform requests would always be checked in the same order, leading to some requests being ignored. (https://forums.factorio.com/117146)
- Fixed base game space science getting throughput limited due to limited hatches. (https://forums.factorio.com/118064)
- Fixed defines.space_platform_state was missing value for paused. (https://forums.factorio.com/118336)
- Fixed solar panel output multiplier flickering in tooltip. (https://forums.factorio.com/117972)
- Fixed that deconstruction of a chest with full trash slots didn't dispatch enough robots. (https://forums.factorio.com/117455)
- Fixed a crash caused by a player sending a space platform which was waiting for departure (not enough thrust) to a location which wasn't unlocked yet. (https://forums.factorio.com/118254)
- Fixed that train interrupts were not checked when passing station without conditions. (https://forums.factorio.com/117530)
- Fixed that the browse-games GUI 'dedicated server' and 'favorite' settings would get confused with each other. (https://forums.factorio.com/118358)
- Fixed that capture-spawner research trigger reported incorrect type. (https://forums.factorio.com/118279)
- Fixed production and electricity statistics would use wrong locale for ranges exceeding 99 hours. (https://forums.factorio.com/117170)
- Fixed that exoskeleton legs would incorrectly consume more energy at higher qualities. (https://forums.factorio.com/118370)
- Fixed that logistic filter upper count wasn't considered by the blueprint parametrisation. (https://forums.factorio.com/117422)
- Fixed technology trigger info showing outside the tooltip. (https://forums.factorio.com/116004)
- Fixed that Lua require didn't accept symbolic links. (https://forums.factorio.com/117061)
- Fixed that migrating logistic cell charger count would corrupt loading. (https://forums.factorio.com/117868)
- Fixed that cars/tanks would not preserve their settings correctly in blueprint strings. (https://forums.factorio.com/118293)
- Fixed that fluids would be duplicated when fast-replacing machines. (https://forums.factorio.com/118323)
- Fixed that the window could get stuck in an infinite loop of toggling fullscreen when changing displays on Linux. (https://forums.factorio.com/116349)
- Fixed that the "make it better" achievement only worked with quality level 1 modules. (https://forums.factorio.com/117497)
- Fixed asteroid collectors sometimes not generating navmesh properly around chunk borders and related instabilities. (https://forums.factorio.com/117737, https://forums.factorio.com/117276)
- Fixed that opened console was rendered into the galaxy of fame output. (https://forums.factorio.com/117619)
- Fixed that the focus search hotkey would not work in choose elem button GUIs if a mod GUI was marked as opened. (https://forums.factorio.com/118073)
- Fixed that Intel Macs running macOS Big Sur or later logged the wrong version number.
- Fixed issue where entities at position where entities at the point where lightning attractor collection ranges touch were incorrectly considered endangered by lightning (https://forums.factorio.com/118102)
- Fixed blue line at the edge of some sprites by clearing sprite atlas background to clear color. (https://forums.factorio.com/117261)
- Fixed some cases of upgradeable overbuilds not upgrading (https://forums.factorio.com/117644)
- Fixed that using Nauvis map gen settings for other planets made them generate only grass. (https://forums.factorio.com/118374)
- Fixed that the select-recipe GUI did not work correctly if you re-bound the crafting hotkeys. (https://forums.factorio.com/118383)
- Fixed a crash when editing a pin while the entity was referencing was removed. (https://forums.factorio.com/118406)
- Fixed selector combinator could sometimes fail to select correct signal. (https://forums.factorio.com/118412, https://forums.factorio.com/116548)
- Fixed that some technology triggers required crafting specific quality items. (https://forums.factorio.com/117848)
- Fixed constant combinator activity lamp not updating state in certain cases. (https://forums.factorio.com/117929)
- Fixed that custom sprite button's caption would be drawn under the sprite. (https://forums.factorio.com/118327)
- Possibly fixed a crash on Intel Macs related to printing floats with 0 precision. (https://forums.factorio.com/116239)
- Fixed layered icons in rich text were not scaled and rotated properly. (https://forums.factorio.com/116031)
- Fixed that moisture and terrain type weren't migrated properly for 1.1 saves resulting in hard chunk edges.
- Fixed occasional crash occurring when super force deconstructing with filtered tiles only planner includes double tile ghosts and an entity ghost on one tile (https://forums.factorio.com/118041)
- Fixed a crash when a space platform hub with 'Any request zero' wait condition was destroyed. (https://forums.factorio.com/118505)
- Fixed that custom gui elem_tooltip did not work for some new types. (https://forums.factorio.com/118581)
- Fixed big electric poles were not colliding with asteroid collectors. (https://forums.factorio.com/118506)
- Fixed that LuaGameScript::show_message_dialog() could use the wrong player and freeze the game. (https://forums.factorio.com/115881)
Scripting:
- Added LuaSpacePlatform::name write.
- Added player_won to the on_pre_scenario_finished event.
- LuaControl uses physical controller for item manipulations (LuaControl::insert, has_items_inside, get_item_count, remove_item, clear_items_inside)
- Added LuaPlayer::physical_controller_type read.
- Added LuaQualityPrototype::color read.
Sounds:
- Fulgora lightning sound remixed lower with volume variations.
- Fixed some explosions that were using the wrong size of explosion sound.
- Numerous sound mixes including new plant mining sounds mixed lower.
- Various menu simulation mixes improved.
---------------------------------------------------------------------------------------------------
Version: 2.0.12
Date: 28. 10. 2024
Bugfixes:
- Fixed rocket silos requesting more items than necessary. (https://forums.factorio.com/116949)
- Fixed a crash when reading owner_location on simple item stacks. (https://forums.factorio.com/117357)
- Fixed mini-tutorial scripts crashing or not granting items if player switched to remote view.
- Fixed that LuaControl::opened write did not work for several GUI types. (https://forums.factorio.com/117362)
- Fixed that elevated rail entities would still work without owning space-age. (https://forums.factorio.com/117225)
- Fixed that the admin "other player" GUI would open the other player's remote controller invenory instead of physical inventory. (https://forums.factorio.com/117410)
- Fixed a crash related to quickbar interaction with any-quality spawnable items. (https://forums.factorio.com/117206)
- Fixed a crash when building (faulty) blueprint with two hazard concrete tiles in one space (https://forums.factorio.com/117108 and https://forums.factorio.com/117071)
- Fixed game state GUIs being automatically closed when the game was paused. (https://forums.factorio.com/116851)
- Fixed several possible errors related to smart belt building. (https://forums.factorio.com/116660, https://forums.factorio.com/117119)
- Fixed that disconnecting and reconnecting while personal robots were working did not preserve their quality. (https://forums.factorio.com/117448)
- Fixed that cargo pods dropped players to a random location which could make them stuck. (https://forums.factorio.com/117461 and https://forums.factorio.com/117408)
- Fixed that alert icons were rendered into the galaxy of fame.
- Fixed a desync related to space platform hubs reading content and repair packs merging due to inventory sorting.
- Fixed ribbon world preset having too many cliffs on Nauvis. (https://forums.factorio.com/117544)
- Fixed that blueprint parametrisation value formula evaluation didn't work for negative numbers. (https://forums.factorio.com/116342)
- Extended blueprint parametrisation to work on fluid recipe parameters.
- Fixed lua deconstruct_area crashing when deconstructing a ghost (https://forums.factorio.com/117154)
- Fixed inserter status showing "Target full" when swinging towards a belt (https://forums.factorio.com/116626)
- Fixed that drag building context was not carried properly between normal view and remote view. (https://forums.factorio.com/116818)
- Fixed combat robots bobbing. (https://forums.factorio.com/117364)
- Fixed a crash when defining a recipe that does not always produce an item. (https://forums.factorio.com/117476)
- Fixed that filters of a ghost turret could get corrupted in latency when upgrading it with upgrade planner. (https://forums.factorio.com/117708)
- Fixed that re-bound crafting keys did not work correctly. (https://forums.factorio.com/117454)
- Fixed that chat icons didn't include layered icons. (https://forums.factorio.com/117024)
- Fixed a crash when super-force-building electric poles in latency state. (https://forums.factorio.com/117620)
- Fixed a debug visualization render crash when the given force no longer exists. (https://forums.factorio.com/117800)
- Fixed visual noise caused by parameter recipes drawing as not researched. (https://forums.factorio.com/117688)
- Fixed selector combinator's constant index was not covered by blueprint parameters. (https://forums.factorio.com/117869)
- Fixed arithmetic combinator was not showing red and green inputs separately in tooltips. (https://forums.factorio.com/117819)
- Fixed superforced overbuilding logistic and non-losistic chests did not transfer limits (https://forums.factorio.com/117353)
- Fixed underground pipe in cursor would sometimes not rotate when rotation key pressed right after placement while playing in latency.
- Fixed loading save files with some entities on planets with lighting when those entities were removed.
- Fixed a crash in multiplayer if you were wearing armor and the force you were on was deleted.
- Fixed some of the quirks of drag building. Whenever there is nothing to build from in the cursor, the drag building logic is interrupted. (https://forums.factorio.com/100393)
- Fixed that the mine-entity technology trigger did not work if the resource entity produced multiple or variable results. (https://forums.factorio.com/117500)
- Fixed that asteroid collectors could get stuck if the inventory limiter was used. (https://forums.factorio.com/117739)
- Fixed a missing value in the prototype explorer. (https://forums.factorio.com/117805)
- Fixed that smoke-with-trigger could teleport to 0,0 on a map if it was previously following a specific entity. (https://forums.factorio.com/117807)
- Fixed rail ramp health bar position. (https://forums.factorio.com/117921)
- Fixed wait condition "station is full" and "station is not full" would report incorrect progress. (https://forums.factorio.com/117949)
- Fixed crash related to blueprint parametrisation and drag building button being held and moved after the dialog appeared. (https://forums.factorio.com/117299)
- Fixed lamp would keep using color when circuit wire was disconnected. (https://forums.factorio.com/117400)
- Fixed copy settings undo could fail to restore control behavior settings if they were originally at default values. (https://forums.factorio.com/117212)
- Fixed that the map editor couldn't set filters in some cases. (https://forums.factorio.com/117801)
- Fixed that LuaRecord methods did not work correctly. (https://forums.factorio.com/117411)
- Fixed crash when building parameterised blueprint with dependent ingridient used in another machine being a fluid. (https://forums.factorio.com/117673)
- Fixed missing blueprint parametrisation logic for the loader. (https://forums.factorio.com/117490)
- Fixed a crash when migrating blueprint library content in a save that had that blueprint GUI open. (https://forums.factorio.com/115674)
- Fixed that items could be put into ghost inventories. (https://forums.factorio.com/117988)
- Fixed playing too many sounds at once at the start of certain tips and tricks simulations. (https://forums.factorio.com/116390)
- Fixed a crash when setting RoboportPrototype::charging_station_count_affected_by_quality to true. (https://forums.factorio.com/118086)
- Fixed generic interrupt false positives with certain interrupt conditions. (https://forums.factorio.com/117799)
- Fixed main-menu music mode not working correctly in-game. (https://forums.factorio.com/117613)
- Fixed a crash when trying to open Technology GUI from Factoriopedia while the game was being saved. (https://forums.factorio.com/118029)
- Fixed clipping that could occur in some variable music tracks. (https://forums.factorio.com/117987)
- Fixed that set recipe on assembling machine circuit controls could buffer items indefinitely. (https://forums.factorio.com/117890)
- Fixed inconsistency in belt power replace through corner when going backwards and forwards. (https://forums.factorio.com/102843)
- Fixed a train consistency issue when interrupt triggers inside of another interrupt in certain cases. (https://forums.factorio.com/116845, https://forums.factorio.com/117585, https://forums.factorio.com/117717)
- Fixed space platform losing its paused state when it arrived to a planet drifting backwards. (https://forums.factorio.com/118123)
Modding:
- Added LoaderPrototype::frozen_patch_in and frozen_patch_out.
---------------------------------------------------------------------------------------------------
Version: 2.0.11
Date: 25. 10. 2024
Features:
- [space-age] Asteroid collector filters can be modified by blueprint parametrisation.
- Programmable speaker can be modified by blueprint parametrisation.
- When imported blueprint is placed, assembling machines will be configured with the recipe even when recipe is not yet researched.
Changes:
- [space-age] Fulgora ruins now also drop iron sticks when mined so electric poles could be crafted without recyclers at the start.
- [space-age] The "Custom minimum payload" slider for orbital logistics now offers more sensible values.
- [space-age] Orbital logistics "Custom minimum payload" is now checked against largest possible payload before setting the filter.
- [space-age] Cargo bays will show a warning icon when they are not connected to a Hub or Landing Pad.
Optimizations:
- Improved performance of technology GUI when viewing only essential technologies. (https://forums.factorio.com/117044)
Bugfixes:
- Fixed a crash when construction robots attempt to deliver modules in the same tick the target entity is destroyed. (https://forums.factorio.com/116791)
- Fixed that biter base menu simulation had more decoratives over the Wube logo than desired. (https://forums.factorio.com/116882)
- Tips simulation fixed with minor changes to texts (https://forums.factorio.com/116394 https://forums.factorio.com/116854 https://forums.factorio.com/116442)
- Fixed that the map editor couldn't change the spawn point of a force after it was set. (https://forums.factorio.com/116966)
- Fixed that the game would hang when closing the load game menu if the number of mods in the mods directory was too large on Linux. (https://forums.factorio.com/116561)
- Fixed incorrect pump speed reporting when pumping into a fluid wagon. (https://forums.factorio.com/116492)
- Fixed that pumps could not pump into a fluid wagon at full speed. (https://forums.factorio.com/116492)
- Fixed that inserters could get stuck if the crafting machine they're interacting with dies and is rebuilt. (https://forums.factorio.com/116972)
- Fixed a performance issue with ghost building. (https://forums.factorio.com/117023)
- Fixed achievement nucear-power to require building nuclear reactor. (https://forums.factorio.com/116730)
- Fixed a possible exploit of using parametrised blueprint to set unlocked recipes in assemblers. (https://forums.factorio.com/117063)
- Fixed that players in remote view were unable to open menu when the game was paused. (https://forums.factorio.com/116472)
- Fixed turrets sometimes being marked for deconstruction and rebuild if trying to upgrade through overbuilding.
- Fixed position of car driven by local player would be delayed on minimap in multiplayer.
- Fixed a crash related to rocket silos when adding and removing mods. (https://forums.factorio.com/117067)
- Fixed that zooming with buttons(keyboard or controller) would not zoom to pixel-perfect values.
- Fixed a crash when reading cursor record of a character not assigned to a player. (https://forums.factorio.com/116926)
- Fixed that building with modded items did not work correctly in all cases. (https://forums.factorio.com/116862)
- Fixed a crash when merging forces related to chart tags. (https://forums.factorio.com/116931)
- Fixed that blueprinted containers would loose their settings when overbuilt over container without those settings (https://forums.factorio.com/116130)
- Fixed a crash when setting roboport requests to a negative value. (https://forums.factorio.com/116996)
- Fixed RecipePrototype::maximum_productivity was allowed to be negative. (https://forums.factorio.com/117026)
- Fixed rail description would suggest toggle rail layer binding when elevated-rails mod was disabled. (https://forums.factorio.com/116885)
- Fixed blueprints being able to produce two overlaying ghosts of tiles with the same placing item (like hazard-concrete-left/right)
- Fixed technology GUI not updating technology cost label if the technology didn't have any science packs. (https://forums.factorio.com/117237)
- Fixed reading LuaTechnologyPrototype::research_trigger could throw an error. (https://forums.factorio.com/117279)
- Fixed modules technology icon when quality mod is disabled. (https://forums.factorio.com/117284)
- Fixed MapGeneratorGui would not enable reset to defaults button when changing technology price multiplier. (https://forums.factorio.com/116864)
- Fixed PVP scenario not having starting area protection enabled when the last player of that force logged out. (https://forums.factorio.com/117028)
- Fixed use-item-groups had no effects. (https://forums.factorio.com/117367)
- Fixed a crash when trying to render a surface which doesn't exist in a simulation. (https://forums.factorio.com/117359)
- Fixed crashes caused by calling missing library symbols on older macOS versions. (https://forums.factorio.com/116227)
- Fixed a crash when deleting chart tags while they're selected in the chart search result. (https://forums.factorio.com/118143)
Modding:
- Added AssemblingMachinePrototype::disabled_when_recipe_not_researched.
Scripting:
- Added LuaEntity::insert_plan and LuaEntity::removal_plan read/write.
- Added removal_plan parameter to LuaSurface::create_entity for item request proxies.
---------------------------------------------------------------------------------------------------
Version: 2.0.10
Date: 23. 10. 2024
Features:
- [space-age] Galaxy of fame. Offered when the game is finished. (https://www.factorio.com/galaxy)
- Added flying text for more cases of unsuccessful resource mining.
Changes:
- Non-blocking saving setting is no longer synced over the Steam cloud.
Bugfixes:
- Fixed that blueprint book tooltips did not look correct when in the quickbar. (https://forums.factorio.com/116593)
- Fixed that movement speed bonus equipment would show garbage values when low on energy. (https://forums.factorio.com/116433)
- Fixed that some fluid-only recipes would allow quality modules. (https://forums.factorio.com/116424)
- Fixed that the "kill with artillery" achievement did not work with artillery wagons. (https://forums.factorio.com/116517)
- Fixed invalid package name in sprite path definition would result in OS error message dialog instead of loading into minimal mode. (https://forums.factorio.com/116210)
- Fixed that continue host menu option didn't respect the port from the config. (https://forums.factorio.com/111288)
- From now on, we wont save blueprint-storage to a file when it was not used yet. This might help preventing cloud storage file by a file representing empty blueprint storage. (https://forums.factorio.com/113198)
- Fixed that the blueprint setup GUI would always confirm to discard changes even if nothing changed when the blueprint had a description. (https://forums.factorio.com/116285)
- Leaked D3D device and swap chain in attempt to avoid AMD driver crash when closing the game. (https://forums.factorio.com/108367)
- Fixed LogisticContainerControlBehavior exclusive mode could get out of sync from the ContainerControlBehavior it derives from. (https://forums.factorio.com/116669)
- Fixed that the debug settings GUI could get stuck behind the normal game logic. (https://forums.factorio.com/116413)
- Fixed that the elem_tooltip type of "signal" did not work correctly. (https://forums.factorio.com/116650)
- Instead of aborting when SDL_DXGIGetOutputInfo call fails, the game will try to initialize D3D device using adapter 0. (https://forums.factorio.com/109955)
- Fixed crashes when using LuaEntity fluid methods when the entity's fluidboxes were not part of a segment. (https://forums.factorio.com/116093)
- Fixed that LuaEntity::insert_fluid would not work on the output FluidBoxes of a crafting machine.
- Fixed removal of transport belts under cursor which would be normally fast-replaeable while drag traversing underground gap by belt rebuilding. (https://forums.factorio.com/113128)
- Fixed arithmetic combinator's first constant would not be proposed as parameter. (https://forums.factorio.com/116716)
- Fixed that on_entity_logistic_slot_changed did not fire for constant combinators. (https://forums.factorio.com/116575)
- Fixed a crash in the space platform hub GUI when the inventory size changes at the same time as the limit is changed. (https://forums.factorio.com/116597)
- Fixed turbo underground belts simulation in factoriopedia. (https://forums.factorio.com/116695)
- Fixed a crash when a segmented unit entity causes the entire segmented unit to die. (https://forums.factorio.com/116551)
- Fixed a crash when a platform was traveling to the shattered planet using a temporary stop which expired. (https://forums.factorio.com/116763)
- Fixed fluid conditions not showing fluid amounts. (https://forums.factorio.com/116686)
- Fixed using a custom surface in PvP was preventing Space Age progression. (https://forums.factorio.com/116513)
- Fixed a crash when switching preferred audio output device while a variable music track is playing. (https://forums.factorio.com/116785)
- Fixed train stop GUI being too wide at some smaller resolutions. (https://forums.factorio.com/116621)
- Fixed driven car being drawn on all surfaces in latency. (https://forums.factorio.com/116587)
- Fixed dying enemy would not randomize direction of its dying animation.
- Fixed that failed achievement wasn't gettable again without restarting the game. (https://forums.factorio.com/116329)
- Fixed a crash when defining planet prototypes that don't contain any resources. (https://forums.factorio.com/116849)
- Fixed logistic section active state was not preserved in a blueprint string. (https://forums.factorio.com/116775)
- Fixed a crash when showing some modded GUI tables. (https://forums.factorio.com/116735)
- Fixed an issue where entity flagged as not mineable could be marked for deconstruction using undo.
- Fixed pumpjacks with low yield would show 0 output rate in the tooltip. (https://forums.factorio.com/116179)
- Fixed Nauvis elevation dropdown missing in map generator GUI, causing incorrect previews from map exchange strings. (https://forums.factorio.com/116303)
- Fixed that it wasn't possible to parametrise virtual signals and space locations contained in text. (https://forums.factorio.com/116292)
- Fixed brightness and contrast sliders being reset to 0 when setting the text field to a negative value. (https://forums.factorio.com/116613)
- Fixed that it wasn't possible to parametrise entities, virtual signals and space locations contained in text. (https://forums.factorio.com/116292)
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evgenioni

Стаж: 16 лет 9 месяцев

Сообщений: 195


evgenioni · 09-Ноя-24 13:36 (спустя 3 часа)

Какая то ошибка при загрузке мода space-age, на чистую без других модов.
Не удалось загрузить следующие моды: __space-age__/prototypes/ambient-sounds.lua:78: ...e-age__/sound/ambient/vulcanus/vulcanus-9/vulcanus-9.lua:1: unexpected symbol
stack traceback:
[C]: in function 'require'
__space-age__/prototypes/ambient-sounds.lua:78: in main chunk
[C]: in function 'require'
__space-age__/data.lua:4: in main chunk
Ванилька грузится.
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DrD_AVEL

Стаж: 16 лет 7 месяцев

Сообщений: 911

DrD_AVEL · 09-Ноя-24 18:44 (спустя 5 часов, ред. 09-Ноя-24 18:44)

evgenioni писал(а):
86961372Какая то ошибка при загрузке мода space-age, на чистую без других модов.
...
Ванилька грузится.
Нельзя загрузить только Factorio лишь с одним модом Space Age, потому что у него, кроме базы, в зависимостях моды: elevated-rails и quality, без которых Space Age загрузить не получится.
Если отключить вообще все моды, то базовая Factorio 2.0.16 загружается также нормально, как и если с включёнными по умолчанию всеми модами дополнения.
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evgenioni

Стаж: 16 лет 9 месяцев

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evgenioni · 09-Ноя-24 19:26 (спустя 42 мин., ред. 09-Ноя-24 19:26)

Так они все включены... Это чистая установка репака, он не может загрузиться
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DrD_AVEL

Стаж: 16 лет 7 месяцев

Сообщений: 911

DrD_AVEL · 09-Ноя-24 20:39 (спустя 1 час 12 мин.)

evgenioni писал(а):
86962977Так они все включены... Это чистая установка репака, он не может загрузиться
Только что переустановил заново в пустую папку, всё отлично запустилось и работает.
Попробуйте переустановить репак.
У кого-то ещё есть подобная проблема?
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AltaezRus

Стаж: 11 лет 11 месяцев

Сообщений: 69


AltaezRus · 10-Ноя-24 06:03 (спустя 9 часов, ред. 10-Ноя-24 06:03)

evgenioni писал(а):
86962977Так они все включены... Это чистая установка репака, он не может загрузиться
Проверь контрольные суммы (под спойлером), может репак скачался с ошибкой. У меня спокойно все работает и играет.
скрытый текст
Factorio_Space_Age-2.0.16-Performance_Repack.exe
CRC32: 78582534
MD5: A1C6B20987BEDD9A1BF7F93E479F48AF
SHA-1: B0A26F24D6843A309EC437675636E449B8364ADF
SHA-256: 15B227AE9C9CEDAA80267827120509E9B574C6AF09BA222C1BB52B609AC3418F
Factorio_Space_Age-2.0.16-Performance_Repack-1.bin
CRC32: 35028205
MD5: 4FC3305E8D2B82103D1C1B0046EE34A3
SHA-1: A8CCEAFE68323FBECCD4C69ABCE9403B9F81659B
SHA-256: 1F1BE59E80937783CFF21020276A45339F7D62D1C892157A01F566A63CAFAE2D
Factorio_Space_Age-2.0.16-Performance_Repack-2.bin
CRC32: C9F7768F
MD5: C6732A46B1B40CE64E255AF47AFF1A2B
SHA-1: 027EA75B17A219F93F92DC468F00975EC415A847
SHA-256: BE47AB2DBDC7A0EF9456471AA70473B4352D8E9ADC9E5A12E8C1E2D8BF8E0085
Еще как вариант: у тебя ошибка со звуком выскакивает, а они в этой версии обновили SDL (Simple DirectMedia Layer), отвечающий за медиа-файлы. Возможно в настройках звука в игре надо полазить и попереключать настройки. При нажатии Ctrl + Shift + кнопка "Настройки" в меню = появиться новый пункт "Остальные", там еще посмотри настройки.
DrD_AVEL писал(а):
86963339У кого-то ещё есть подобная проблема?
Тоже все нормально запускается и создает новую игру как с Space Age, так и без него.
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evgenioni

Стаж: 16 лет 9 месяцев

Сообщений: 195


evgenioni · 10-Ноя-24 11:01 (спустя 4 часа)

Да, походу какой-то глюк, перекачал и всё взлетело. Спасибо =)
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svedaswow

Стаж: 9 лет 10 месяцев

Сообщений: 1


svedaswow · 10-Ноя-24 16:59 (спустя 5 часов)

На раздаче есть кто?
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DrD_AVEL

Стаж: 16 лет 7 месяцев

Сообщений: 911

DrD_AVEL · 10-Ноя-24 18:45 (спустя 1 час 45 мин.)

svedaswow писал(а):
86967200На раздаче есть кто?
Сейчас не меньше 40 сидов, с меня тоже отлично качают.
Если на раздаче никого не находит - надо юзать какие-то впн или обходные мосты.
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Tulitas

Стаж: 17 лет 3 месяца

Сообщений: 10

Tulitas · 11-Ноя-24 16:54 (спустя 22 часа, ред. 11-Ноя-24 16:54)

Ребят, не в курсе, параноид сборку обновят?
И у меня такой прикол, что комбинаторы есть, а проводов к ним нет.
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