Warhammer 40,000: Gladius Complete Edition (1.11.1, Game + 14 DLC) [amd64] [Multi] [Native]

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Хрюнделёк

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Хрюнделёк · 06-Июн-20 02:31 (5 лет 3 месяца назад)

OdSt97 писал(а):
79576298undefined symbol: krb5_ser_context_init, version krb5_3_MIT
Такая же фигня на Arch, только что попробовал:
Код:
./Binaries/Linux-x86_64/Gladius.bin: symbol lookup error: ./Binaries/Linux-x86_64/libgssapi_krb5.so.2: undefined symbol: krb5_ser_context_init, version krb5_3_MIT
Разработчики библиотек понапихают своих в игры, эти хорошо хоть libc/xserver^ не засовывают, а то бывают индивидуумы, как например у Objects in Space: https://rutr.life/forum/viewtopic.php?t=5697824
Переименуй/удали Warhammer 40 000 - Gladius - Relics of War/Binaries/Linux-x86_64/libgssapi_krb5.so.2. У меня так запускается. И через стим-рантайм тоже (без libgssapi_krb5.so.2 в игре).
На GOG-форуме вредные советы от разработчиков игры:
https://www.gog.com/forum/warhammer_40000_gladius_relics_of_war/does_not_run_on_manjaro_linux
скрытый текст
Цитата:
Enginnsson
New User
Rep: 27
Registered: Nov 2019
From Germany
Posted May 27, 2020
Does anyone have an Idea how to fix that?
Warhammer 40 000 Gladius Relics of War]$ ./start.sh
Running Warhammer 40,000: Gladius - Relics of War
/home/user/GOG Games/Warhammer 40 000 Gladius Relics of War/game/Binaries/Linux-x86_64/Gladius.bin: symbol lookup error: ./libgssapi_krb5.so.2: undefined symbol: krb5_ser_context_init, version krb5_3_MIT
Post edited May 27, 2020 by Enginnsson
Sobek
New User
Rep: 2
Registered: Apr 2013
From Germany
Posted May 30, 2020
The game does not ship with all required libraries, instead assumes your GNU/Linux distribution provides them in a compatible version. In your case not. I had the same problem with Fedora 32. The game developers fixed it with the latest patch, 1.6.0, by shipping the required compatible libraries with the game. Unfortunately the patch is not distributed on GOG, yet. I found out it is available on Slitherine website:
www.slitherine .com/game/warhammer-40000-gladius-relics-of-war/pc
I cannot post any links at this moment. You have to fix them on your own
Here are the commands:
# go to game directory (version 1.5.1 from GOG.com)
cd "${HOME}/GOG Games"
DIR="Warhammer 40 000 Gladius Relics of War"
# create backup folder
cp -a "${DIR}"{,".backup"}
# download patch; add "http://" below and remove the empty spaces
wget --timestamping 'ftp.matrixgames .com/pub/Warhammer40000GladiusRelicsOfWar/Gladius-RelicsOfWar-LinuxPatch-v1.06.00.00.zip'
# extract patch quietly, overwriting existing files
unzip -qo Gladius-RelicsOfWar-LinuxPatch-v1.06.00.00.zip -d "${DIR}/game/"
# make the executables executable (else "Permission denied" error message in terminal)
chmod +x "${DIR}/game/Binaries/Linux-x86_64/Gladius.bin"
chmod +x "${DIR}/game/Binaries/Linux-x86_64/ErrorReporter.bin"
# start game
"${DIR}/start.sh"
Enginnsson
New User
Rep: 27
Registered: Nov 2019
From Germany
Posted May 31, 2020
Wow that worked. Thank you very much!
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TemplarGR

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TemplarGR · 06-Июн-20 23:32 (спустя 21 час)

Hi! Could you please upload version 1.6.1? There is also a new DLC. Sorry for the english i don't speak russian!
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OdSt97

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OdSt97 · 07-Июн-20 00:43 (спустя 1 час 10 мин.)

Хрюнделёк
Тысяча благодарностей. Иногда самый простой способ - самый действенный.
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Хрюнделёк

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Хрюнделёк · 07-Июн-20 19:59 (спустя 19 часов)

TemplarGR писал(а):
79582048Hi! Could you please upload version 1.6.1? There is also a new DLC. Sorry for the english i don't speak russian!
There is no Linux version yet.
https://www.gogdb.org/product/1604634952#downloads
https://steamdb.info/patchnotes/5120976/
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TemplarGR

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TemplarGR · 07-Июн-20 20:14 (спустя 14 мин.)

Oh i see. Then we will have to wait. Thank you for your response!
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OdSt97

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OdSt97 · 17-Июн-20 03:56 (спустя 9 дней)

Кажется, обнова таки прилетела.
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OdSt97

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OdSt97 · 23-Июн-20 16:16 (спустя 6 дней)

Хрюнделёк
Не появилось ли обнова?
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Хрюнделёк

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Хрюнделёк · 23-Июн-20 18:11 (спустя 1 час 54 мин.)

OdSt97 писал(а):
79665582Хрюнделёк
Не появилось ли обнова?
Обновлю скоро.
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TemplarGR

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TemplarGR · 06-Июл-20 18:09 (спустя 12 дней)

Any news about the update? On Windows 1.6.3 was released.
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tatz20

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tatz20 · 09-Июл-20 14:20 (спустя 2 дня 20 часов, ред. 09-Июл-20 14:20)

На i3-2100 и gt 730(384/16/8) ddr5 при 1400x800 получил 27 фпс (карта открыта вся и куча юнитов) .
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mozart78

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mozart78 · 10-Июл-20 11:30 (спустя 21 час)

Хрюнделёк писал(а):
79666122
OdSt97 писал(а):
79665582Хрюнделёк
Не появилось ли обнова?
Обновлю скоро.
Please
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Хрюнделёк

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Хрюнделёк · 21-Июл-20 00:54 (спустя 10 дней)

Обновлён до версии 1.6.2, добавлено дополнение Chaos Space Marines.
https://www.slitherine.com/forum/viewtopic.php?f=499&t=99606
## General
* AI now claims and uses items.
* AI is now better at closing in to utilize melee and rapid fire weapons.
* Clarified that Blind also applies to monstrous creatures and not only infantry.
* Added support for Hangul Syllables. A Unicode block containing precomposed Hangul syllable blocks for modern Korean.
## Balance
* Increased Iron Halo invulnerable damage reduction from 33% back up to 50%.
* Increased Rosarius invulnerable damage reduction from 33% back up to 50%.
## Bug Fixes
* Fixed being able to move units during the enemy's turn.
* Fixed a crash that could occur when loading a game.
* Fixed a crash that could occur when joining a game.
* Fixed crashes that could occur while certain tips are shown and the game is exited.
* Fixed crash while in the faction selection screen when you are kicked from a server.
* Fixed being able to damage invulnerable units with the debug panel.
* Fixed AI building Tidewall Gunrigs in cities.
* Fixed not being able to add new languages through mods.
* Fixed a crash that could occur when using mods that add unit response sounds.
* Fixed not losing 1 movement when Endurace Implants is removed or moved.
* Fixed a crash that could occur when building the scene on a machine with very low video memory.
* Fixed Tidewall Gunrig cost.
https://www.slitherine.com/forum/viewtopic.php?f=499&t=99325
1.06.00 – 19th May, 2020
This update adds new units for each faction through the Assault Pack DLC, adds a free new terrain feature and brings Steam Workshop support to Gladius, along with enhanced modding and multiplayer connectivity improvements.
## New Units (Assault Pack DLC)
* Chimera (Astra Militarum) [Tier 1] - Amphibious transport unit with manned weaponry and communication equipment.
* Razorback (Space Marines) [Tier 1] - Tank unit that transports infantry.
* Flayed Ones (Necrons) [Tier 1] - Close combat infantry unit that ignores enemy overwatch.
* Warbiker (Orks) [Tier 1] - Fast skirmish unit with high fire power.
* Scythed Hierodule (Tyranids) [Tier 10] - Agile gargantuan creature unit that shreds entire armies.
* Chaos Land Raider (Chaos Space Marines) [Tier 9] - Massively armoured and heavily armed transport unit.
* Tidewall Gunrig (T'au) [Tier 4] - Heavily armed fortification that can be moved by transporting troops.
## New Terrain Feature
* Skull Altar - Special feature that provides a recurring reward to units entering the tile and increases the influence output of the city when acquired.
## Steam Workshop Launch
* Mods can now be downloaded directly through Steam, simply subscribe to a mod through its Steam Workshop page and the mod will be automatically installed for you for the next time you start Gladius.
* To upload a mod, follow these 4 easy steps:
(1.) Create a directory that represents your mod under "My Documents/Proxy Studios/Gladius/Mods/". To include a preview image, add a "Preview.png" or "Preview.jpg" file to that directory. The preview image must be smaller than 1 MB.
(2.) Restart the game and the mod will appear in-game under Extras > Mods.
(3.) Press the "Upload mod." button next to your mod. You will be required to agree to the modding terms and the upload will begin.
(4.) After a successful upload, the mod will gain an additional button to open the mod's details. This opens the Steam Workshop page for the mod in the Steam client where the player has to agree to Valve's Steam Workshop legal agreement and can then change the description, add additional assets and make the mod public for everyone.
* In addition to mods fully overriding game files, blueprints and world data files from mods can now be loaded as extensions to the game's files through .ext files. For example, Guardsman.xml.ext will load after and in addition to the game's Guardsman.xml so it is no longer needed to copy values from the base game.
* From now on, greater care will also be taken with changes to the engine to preserve mod support.
* Save games now display mods with which the save was made on hover before loading.
* Multiplayer server list now display active mods and if world data or revision differs from local.
* Hero cost scaling is now implemented with `<duplicateTypeCost mul="1.0"/>` in the Hero trait xml.
* Added `<onUnitEmbarked>` and `<onTransportEmbarked>` trait triggers.
* Added `<cargoSlots>`, `<cargoSlotsFree>` and `<cargoSlotsTaken>` trait value conditions.
* Added `<movedThisTurn>` and `<notMovedThisTurn>` trait conditions.
* Added `<explorable>` tile conditions.
* Added `exploreCooldown` attribute to features.
## Improved Multiplayer Connectivity
* Multiplayer connections that cannot be established directly between clients and servers now route data through a relay as fallback. This should guarantee multiplayer connectivity as long as the relay servers are up, albeit at a higher latency.
* Multiplayer game list now shows friends-only games of your Steam friends.
* Game list now shows when a player is disconnected or a spectator.
* Improved multiplayer performance.
* Ping times now include application processing time to better reflect actual latency.
* Fixed connected players sometimes losing connection when new players connect.
* Fixed ping messages sometimes preventing a NAT traversal from completing successfully.
* Fixed a crash that could occur after being kicked from a server.
* Fixed a crash that could occur after being disconnected from a server and then hosting a new game.
## General
* Cargo is now affected by experience gain and death morale.
* Fortifications in general (instead of only Headquarters) now have an increased height for calculating sight lines.
* Fortresses of Redemption can now capture outposts from allies if those do not have an adjacent fortification.
* Added advanced setting to disable ai-control of disconnected players.
* Added additional content available prompt to the bottom left of the main menu screen.
* Added world seed and version info to the menu while in a game. Many were asking how to find a world seed for a game that has already been started.
* Added currently active city traits to the tile hint. This makes it possible to see how long city abilities such as edicts, sacrifices and subvert city are still in effect outside the city view.
* Added restore defaults button to the game lobby screen and the settings screen.
* Increased drop list height cap to show more information at a glance.
* Reduced stutter during gameplay and when saving a game.
* Improved unit order responsiveness.
* Improved startup speed and reduced memory usage.
* Higher difficulties now also increase the levels of cities and starting units.
* Moving units are now only shown while they are moving across sighted tiles.
* Updated localizations.
* Updated Vulkan headers.
## Balance
* Hive Crone Tentaclids now have a 3 turn cooldown.
* Neutral units no longer unleash due to reflected damage.
* Swapped Skyray Gunship and Hammerhead Gunship in the tech tree.
* Piranha, Devilfish, Skyray Gunship and Hammerhead Gunship now also cost energy.
* Commander, Crisis Battlesuit, Stealth Battlesuit and Broadside Battlesuit now have food upkeep.
* Increased Ghostkeel Battlesuit cost from 60 to 80.
* The Cadre Fireblade's Volley Fire and Break Composure now only affect infantry.
* Seeker and Destroyer Missiles now consume movement on firing.
* Reduced Shield Drone's Shielded trait invulnerable damage reduction from 33% to 17%.
* Increased maximum Waaagh level from 5 to 10, with the same amount of influence being required to reach max level.
* Reduced Waaagh attacks modifier from +/-5% to +/-3% per level.
* Changed Smash from min 6 melee armor penetration to +6 melee armor penetration. Adjusted armor penentration values for certain melee weapons in combination with Smash. Some upgrades did nothing due to the min modifier.
* Synapse Creatures dying now reduces the morale of linked creatures as per normal death. We want Tyranids to care more if their synapse creatures die.
* Changed Instinctive Behaviour from -10% to -1 morale per turn. A creature with higher morale should take longer to be break.
* Reduced Fire Team from +2 to +1 ranged accuracy. The condition is too easy to achieve to warrant a bigger accuracy boost.
* Reduced Networked Markerlight from +20% to +10% damage. The damage boost should not be higher than for the regular markerlight.
* Reduced Psychic Scream damage from 1.5 to 1.0 and max rank damage from +200% to +100% to be more in line with Shockwave.
* Increased Convert Auxiliary cooldown from 1 to 5. Converting neutrals as Tau should be a useful, but as an addition to other units.
* Jink now requires an action point, decreases accuracy by 33% and has a cooldown of 3 turns. Jink should require more thought behind its usage and not always be a 'good' thing.
* Warp Talons now cost food and ore instead of food and energy, with food instead of energy upkeep. Warp Talons do not fit the support role and the energy cost was too prohibitive.
* Added Blood for the Blood God trait to Khorne Berzerkers, increasing their attacks by 17%. Berzerkers were a bit on the weak side, so we're taking inspiration from 8th edition tabletop for a buff.
* Reduced the influence cost of Tactical, Assault and Devastator Doctrine from 80 to 40. These affect only single types of units so warrant cheaper cost.
* Apothecarion now grants +1 population limit instead of +1 loyalty. Population is much more useful to start off than loyalty.
* And They Shall Known No Fear and Stubborn units can now be broken but have -33% morale loss. We have found that not being able to break units creates an asymmetric interval of morale affects that do not play as intended.
* Increased Fearless and Zealot morale loss reduction from -50% to -67%.
* Champions of Chaos can now receive multiple Boons of Chaos in one kill with a chance of 25% per boon. The investement to research boons was too heavy with the chance of a unit never gaining a reward.
* Void Shield Generator damage reduction now has a 1 turn cooldown when constructed. The damage reduction is powerful so should require pre-planning and an additional round of upkeep before becoming operational.
* Reduced artefact density by 50%. Even on tiny maps artefacts were too common making them not feel special.
* Reduced Tau headquarters Pulse Rifle count from 5 to 3. Tau Headquarters did disproportionately more damage than other factions' headquarter units.
* Necron Tombs are now guaranteed to have 5 tile neighbors that are not ocean, cliff, wire weed or artefact (in addition to the existing minimum guaranteed resource output of the tile).
* Player starting locations are now guaranteed to have 5 tile neighbors that are not ocean, cliff or wire weed.
* Removed loyalty and food penalties to adjacent tiles for Fermentation Pool and Promethium Relay Pipes, since it devalued these two special features a bit too much.
* Reduced Thunderbolt cost and upkeep by 33%.
* Increased Thunderfire Cannon cost and upkeep by 50%.
* Decreased Sky Ray Gunship and Hammerhead Gunship armour by 1.
* Reduced Razorshark Strike Fighter cost and upkeep by 25%.
* Added missing Aura of Fear to Marauder Bomber.
* Added missing Jink to Marauder Bomber, Doom Scythe, Night Scythe, Razorshark Strike Fighter and Sun Shark Bomber.
* Reduced Vespid Stingwings group size from 6 to 5 as well as cost and upkeep by 33%. They are now in line with the other neutral units that spawn closer to a player, while conversion is still viable due to the reduced cost.
* Increased Gloom Prism witchfire damage reduction from +25% to +33%.
* Removed the second twin-linked heavy bolter from the Land Raider (it doesn't exist on the model).
* Moved Land Raider tech from tier 10 to 9.
* Moved Krakstorm Missile Silo tech from tier 9 to 10.
## Bug Fixes
* Fixed Special Delivery achievement unlocking by using a Tau faction ability.
* Fixed some flavor typos.
* Fixed cities not gaining hitpoints bonus from abilities like Mobile Holoprojector artefact.
* Fixed cities getting damaged after losing Mobile Holoprojector artefact.
* Fixed Veterans of the Long War not increasing current morale.
* Fixed several T'au weapon effects.
* Fixed being able to use Subterranean Assault to move into transports, crashing the game.
* Fixed already queued actions' hints saying there are not enough resources available.
* Fixed Lord Commissar Iron Will visual effect.
* Fixed T'au spellings: shas'el instead of Shas'El etc.
* Refactored action blocking system to make it more robust under laggy conditions.
* Fixed being able to embark artefacts on transports, causing artefacts to die when the transport dies, resulting in potential crashes.
* Fixed Jokaero Digital Weapon not doing the same damage across heroes.
* Fixed disabling Sleeping Sentry returning action points to the Obelisk.
* Fixed performance info label not having a shadow.
* Fixed a graphical glitch that could occur when changing display modes.
* Fixed a crash that could occur on quit.
* Fixed servers not reconnecting to the master server on disconnect.
* Fixed cities not gaining the correct amount of hitpoints when constructing a building while their max hitpoints are increased.
* Fixed crash if the same building order was cancelled twice in the same frame.
* Fixed player pings not updating consistently.
* Fixed headquarters units showing as having x0 weapons.
* Fixed bombers potentially disappearing when bombing targets on the edge of the map.
* Fixed attack estimate sometimes showing old target after releasing alt.
* Fixed a crash that could occur on quit.
* Fixed a crash that could occur when starting a new game.
* Fixed Helhaunted Eyrie description.
* Fixed scaling issue when taking a screenshot and then changing display mode.
* Fixed save / load screens' "../" entry returning two directories back instead of one.
* Fixed weapons in the compendium showing x8 attacks.
* Fixed Soul Blaze doing less damage if the source unit is dead.
* Fixed Soul Blaze damage being dependent on the source unit.
* Fixed old attack estimate showing when pressing alt without a unit selected.
* Fixed Subvert City decreasing the loyalty of a city more than intended.
* Fixed Subvert City affecting units on the tile after a city is destroyed.
* Fixed Subvert City affecting the next city after the affected city is destroyed.
* Fixed a crash that could occur when confirming to disband a unit.
* Fixed teleport sounds not being audible when a unit teleports into an unsighted tile.
* Fixed teleport visual effect showing on an unsighted tile.
* Fixed teleport crashing when teleporting to the edge of the map.
* Fixed Wire Weed not doing damage in the first turn.
* Fixed auras that apply an affect every turn always stacking.
* Fixed AI being able to research technologies locked under disabled DLC.
* Fixed Psychic Maelstorm effect not being displaced by terrain height.
* Fixed setting a mouse button as a control binding crashing the game.
* Fixed a crash that could occur during the AI turn.
* Fixed a crash that could occur after a city is destroyed.
* Fixed a crash that would occur when completing the last objective of Chapter 3: A Palace Fit For A Priest by founding a new city while auto-cycle units is turned on.
* Fixed Bound Coalescent missing visualization.
* Fixed Bound Coalescent not blocking the Obelisk.
* Fixed a bugged Warboss Attack Squig idle animation.
* Fixed AI not using Instinctive Behaviour Override.
* Fixed crash when closing the game while it's starting up.
* Fixed crash when closing the game while it's loading.
* Fixed issues that could occur while saving the game twice in quick succession.
* Fixed being able to keyboard- and edge-scroll while not in the main world screen.
* Fixed a crash that could occur when loading during certain quests.
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TemplarGR

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TemplarGR · 21-Июл-20 11:26 (спустя 10 часов)

Thank you very much for the update! It is strange though, the main file says version 1.6.2, while the DLC are 1.6.3 . Has GOG delayed the main file like they did with Rimworld a few weeks ago?
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Хрюнделёк

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Хрюнделёк · 16-Окт-20 12:24 (спустя 2 месяца 26 дней)

Обновлён до версии 1.6.4.
https://www.slitherine.com/forum/viewtopic.php?f=499&t=100821
## General
* Holding Ctrl when attacking now chooses a tile for maximum damage instead of only forcing melee weapons, thus also working on ranged units and traits such as rapid fire.
* Adjusted the world generator to spread water more evenly across the map and produce shorter cliffs.
* City traits, such as economic boosts like Cultist Sacrifice and edicts, now show in the city's tile hint.
* Tau AI will no longer install support systems into units of allied Tau.
* Produced hero level now scales with game pace.
* Replaced the wording "New" on the multiplayer screen with "Create" because loading games is done after clicking that button.
* Multiplayer game visibility is now taken from the lobby setting instead of the save game setting.
* Installed unit packs are now enabled for the introduction game.
* Killing Joke achievement no longer requires unit to be broken.
* Changed Super-Brolly 2000 achievement to "Use a Big Mek's shield to reduce ranged damage taken by your unit.".
* Engine cleanup, including minor stability and performance improvements.
* Improved scroll bar behaviour.
* Improved resource line wrapping.
## Balance
* Bikes and Jetbikes can no longer be pinned as per 7th edition tabletop rules.
* Teleporting or Orbital Deploying transports no longer allows unloading cargo units in the same turn.
* Increased Heavy Flamer damage by 0.5 and armour penetration by 1. The previous values were incorrectly identical to the Flamer.
* Moved Icon of Vengeance research to tier 6.
* Moved Icon of Flame research to tier 10.
* Reduced Tidewall Gunrig accuracy from 50% to 33%.
* Reduced Tidewall Gunrig costs and upkeep by 25%.
* Added No Escape and Ignores Cover traits to Bio Acid Spray and Gorestorm Cannon.
* Added Psychic Power trait to Psychic Scream.
* Changed Twin-Linked Plasma Rifle from 2 to 1 attack, 2 to 6 armor penetration and 4 to 3 damage. The previous stats were not correctly taken from tabletop.
* Reduced Nova cooldown from 3 to 1 turn.
* Increased Nova Fire attacks from +50% to +67%.
* Changed Blind Grenade from uncommon to common, reducing its cost from 80 to 40 influence.
* Reduced Broadside Battlesuit costs and upkeep by 33%.
* Added Daemonforge to Defiler and Venomcrawler.
* Added new Walker trait to walking vehicles, which reduces the movement cost in forests and imperial ruins by 1 (bringing it to 2 from 3).
* Kastelan Robot is no longer a monstrous creature.
* Increased In Diversity, Unity loyalty bonus from +33% to +100%.
* Reduced Scythed Hierodule hitpoints from 96 to 72.
* Scythed Hierodule now has Instinctive Behaviour.
* Reduced Grey Matter Dispersion loyalty loss reduction from -50% to -33%.
* Added No Escape to Soul Blaze.
* Increased Shred damage from +25% to +33%; affects Flayer Claws and Lightning Claws.
* Added Aura of Fear to Chaos Spawn, Defiler, Heldrake, Master of Possession, Maulerfiend, Obliterator, Venomcrawler, Warp Talon, Gauss Pylon, Obelisk and Tesseract Vault.
* Added Fearless to Chaos Lord.
## Bug Fixes
* Fixed invalid font glyphs in the Chapter 3: Citadel of the Witch objective descriptions.
* Fixed sometimes not receiving the reward for killing the Lord of Skulls.
* Fixed max movement sometimes showing as a negative number.
* Fixed being able to save a game with no name.
* Fixed Orks Extra Vehicle Armour missing upgrade requirements: Killa Kan and Gorkanaut.
* Fixed Gift of Contagion description.
* Fixed being able to teleport with Dimensional Corridor to your own tile, crashing the game.
* Fixed being able to claim the same item multiple times in some circumstances.
* Fixed Astra Militarum Dozer Blade missing Chimera upgrade requirement.
* Fixed cancelling the "Disband unit" function and re-executing it causing disbanding without confirmation question.
* Fixed Space Marines Dozer Blade upgrade description not mentioning Razorbacks.
* Fixed Tyranids Hammer of Wrath upgrade description and requirement missing Scythed Hierodule.
* Fixed damage buffs and debuffs not modfying the damage of some melee weapons correctly.
* Fixed a crash related to marking invalid tiles.
* Fixed Machine Empathy not applying to fortifications.
* Fixed Life Drain damage bonus applying against all units, not just infantry.
* Fixed Snazzy Digs achievement unlocking even if Flash Gitz are not moved.
* Fixed end turn button prompting to select research even after all research has been completed.
* Fixed Assault Cannon not benefiting from Warpborne Bolts.
* Fixed Skorcha not benefiting from Improved Frag Casings.
* Fixed Meteoric Descent not benefiting from Conjoined Weaponry.
* Fixed Heat Ray (Dispersed) not benefiting from Dispersed Targetting.
* Fixed changing action not refreshing yield overlays in some circumstances.
* Fixed missing Shadow In The Warp on Hive Tyrant.
* Fixed Tyranids Hammer of Wrath description not saying it affects Hive Tyrant.
* Fixed a bug related to movement costs resulting in a wrong movement area being shown under certain circumstances.
* Fixed a networking crash that could occur under very limited circumstances.
* Fixed item cooldown being reduced to 1 when moving items to another hero.
* Fixed Launcher preventing Steam invites from working properly when accepting the invite before the game was started.
* Fixed produced hero level being lower than intended on higher difficulties.
* Fixed cargo slots being displayed as floating numbers in the compendium.
* Fixed units dying from self-inflicted health loss not disappearing.
* Fixed attack estimate sometimes being incorrect.
* Fixed transports gaining Hammer of Wrath when using jump pack to land in them.
* Fixed effects that remove action cost, movement cost or cooldown not showing in hints.
* Fixed units not getting rendered properly when jumping into transports.
* Fixed Life Drain trait not being visible.
* Fixed Jetbikes still being pinnable in certain circumstances.
* Fixed passive abilities and items that go off cooldown while the unit is being transported not working when the unit exits the transport.
## Modding
* The GUI now makes full use of the extendable blueprints system and no longer uses skins. This increases flexibility and stability. See Data/GUI/Blueprints for the overhauled xmls.
* Added `<groupSizeMax>` modifier effect.
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FedorKrot

Стаж: 13 лет 10 месяцев

Сообщений: 4


FedorKrot · 14-Ноя-20 14:16 (спустя 29 дней)

Добрый день, не могли бы обновить раздачу и добавить дополнение с Эльдарами?
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Lyk@pt

Стаж: 16 лет 7 месяцев

Сообщений: 7

Lyk@pt · 15-Ноя-20 05:41 (спустя 15 часов)

Мультиплеер работает?
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DemonikD

Moderator gray

Стаж: 16 лет 4 месяца

Сообщений: 13460

DemonikD · 16-Ноя-20 15:43 (спустя 1 день 10 часов)

эта раздача разве не поглощает https://rutr.life/forum/viewtopic.php?t=5628733 ?
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Kron4ek

Moderator

Стаж: 13 лет 8 месяцев

Сообщений: 9075

Kron4ek · 16-Ноя-20 15:54 (спустя 11 мин.)

DemonikD
Да, поглощает. Как-то пропустили.
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tatz20

Стаж: 8 лет 2 месяца

Сообщений: 206


tatz20 · 29-Ноя-20 01:15 (спустя 12 дней)

Не понял что оптимизировали. Но фпс подскочил с 27 до 67.
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Хрюнделёк

Стаж: 15 лет 2 месяца

Сообщений: 8349

Хрюнделёк · 29-Ноя-20 02:05 (спустя 50 мин.)

tatz20 писал(а):
80481493Не понял что оптимизировали. Но фпс подскочил с 27 до 67.
Хрюнделёк писал(а):
77714929(игра уже пару-тройку последних версий работает с вулканом, а не с OpenGL).
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tatz20

Стаж: 8 лет 2 месяца

Сообщений: 206


tatz20 · 29-Ноя-20 15:36 (спустя 13 часов)

Проверил игру "Warhammer 40,000: Gladius - Relics of War" на отсутствие библиотек i386.
1. Удалить все пакеты не нужной архитектуры:
sudo apt-get remove --purge `dpkg --get-selections | grep i386 | awk '{print $1}'`
2. Удалить саму архитектуру
dpkg --remove-architecture i386
Всё нормально.
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TemplarGR

Стаж: 5 лет 4 месяца

Сообщений: 7


TemplarGR · 15-Мар-21 18:36 (спустя 3 месяца 16 дней)

Hello! Is there an update for this game? On Windows it is on version 1.7.5
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Ven-Ta

Стаж: 11 лет 3 месяца

Сообщений: 6


Ven-Ta · 18-Мар-21 14:18 (спустя 2 дня 19 часов)

Привет
Скачал, дал права, запуск показывает на секунду экран загрузки игры
А потом вот это в терминале -
скрытый текст
[2021-Mar-18 11:13:11 UTC] Recreating swap chain ...
Renderer.cpp:105: void proxy::video::Renderer::acquireNextImage(): Failed to acquire next image. 2 VK_TIMEOUT.
ExceptionHandler::handleException()
Renderer.cpp:105: void proxy::video::Renderer::acquireNextImage(): Failed to acquire next image. 2 VK_TIMEOUT.
(0) [0x0xa578ec3538e] proxy::core::StackTrace::log() + 0x3e
(1) [0x0xa578ebf45fe] proxy::core::ExceptionHandler::printCurrentException() + 0x3e
(2) [0x0xa578ebf466c] proxy::core::ExceptionHandler::handleException() + 0x1c
(3) [0x0x6e2dffcfbd3a] + 0xa2d3a
(4) [0x0x6e2dffcfbda7] + 0xa2da7
(5) [0x0x6e2dffcfc04e] + 0xa304e
(6) [0x0xa578e66621b] + 0x146621b
(7) [0x0xa578e66b095] proxy::video::Renderer::acquireNextImage() + 0x765
(8) [0x0xa578e66f7d1] proxy::video::Renderer::submitFrame() + 0x81
(9) [0x0xa578e4375c0] proxy::gui::GUI::run() + 0x1d0
(10) [0x0xa578e2ac83a] gladius::Game::initializeGUI() + 0xba
(11) [0x0xa578e261181] gladius::Game::main(int, char**) + 0x11
(12) [0x0xa578e260b4c] main + 0x3c
(13) [0x0x6e2dff952b25] __libc_start_main + 0xd5
(14) [0x0xa578e27534a] _start + 0x2a
ExceptionHandler::terminate()
Starting ErrorReporter ...
[2021-Mar-18 11:13:12 UTC] /home/angel/GOG Games/Warhammer 40 000 Gladius Relics of War/game/Binaries/Linux-x86_64/ErrorReporter.bin /home/angel/.config/Proxy Studios/Gladius/Logs/Gladius.log
[2021-Mar-18 11:13:12 UTC] User data path: /home/angel/.config/Proxy Studios/Gladius
[2021-Mar-18 11:13:12 UTC] Creating error log: /home/angel/.config/Proxy Studios/Gladius/Logs/Gladius.error.log ...
[2021-Mar-18 11:13:12 UTC] Sending error log ...
./Gladius: line 15: 24253 Aborted "`pwd`/`basename \"${0}.bin\"`" "${@}"
Ткните в чем проблема
Что-то не могу понять
Artix, Ryzen 2700X, RX Vega 56, 128Gb RAM
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Хрюнделёк

Стаж: 15 лет 2 месяца

Сообщений: 8349

Хрюнделёк · 18-Мар-21 14:29 (спустя 10 мин.)

Ven-Ta писал(а):
81117299Привет
Скачал, дал права, запуск показывает на секунду экран загрузки игры
А потом вот это в терминале -
скрытый текст
[2021-Mar-18 11:13:11 UTC] Recreating swap chain ...
Renderer.cpp:105: void proxy::video::Renderer::acquireNextImage(): Failed to acquire next image. 2 VK_TIMEOUT.
ExceptionHandler::handleException()
Renderer.cpp:105: void proxy::video::Renderer::acquireNextImage(): Failed to acquire next image. 2 VK_TIMEOUT.
(0) [0x0xa578ec3538e] proxy::core::StackTrace::log() + 0x3e
(1) [0x0xa578ebf45fe] proxy::core::ExceptionHandler::printCurrentException() + 0x3e
(2) [0x0xa578ebf466c] proxy::core::ExceptionHandler::handleException() + 0x1c
(3) [0x0x6e2dffcfbd3a] + 0xa2d3a
(4) [0x0x6e2dffcfbda7] + 0xa2da7
(5) [0x0x6e2dffcfc04e] + 0xa304e
(6) [0x0xa578e66621b] + 0x146621b
(7) [0x0xa578e66b095] proxy::video::Renderer::acquireNextImage() + 0x765
(8) [0x0xa578e66f7d1] proxy::video::Renderer::submitFrame() + 0x81
(9) [0x0xa578e4375c0] proxy::gui::GUI::run() + 0x1d0
(10) [0x0xa578e2ac83a] gladius::Game::initializeGUI() + 0xba
(11) [0x0xa578e261181] gladius::Game::main(int, char**) + 0x11
(12) [0x0xa578e260b4c] main + 0x3c
(13) [0x0x6e2dff952b25] __libc_start_main + 0xd5
(14) [0x0xa578e27534a] _start + 0x2a
ExceptionHandler::terminate()
Starting ErrorReporter ...
[2021-Mar-18 11:13:12 UTC] /home/angel/GOG Games/Warhammer 40 000 Gladius Relics of War/game/Binaries/Linux-x86_64/ErrorReporter.bin /home/angel/.config/Proxy Studios/Gladius/Logs/Gladius.log
[2021-Mar-18 11:13:12 UTC] User data path: /home/angel/.config/Proxy Studios/Gladius
[2021-Mar-18 11:13:12 UTC] Creating error log: /home/angel/.config/Proxy Studios/Gladius/Logs/Gladius.error.log ...
[2021-Mar-18 11:13:12 UTC] Sending error log ...
./Gladius: line 15: 24253 Aborted "`pwd`/`basename \"${0}.bin\"`" "${@}"
Ткните в чем проблема
Что-то не могу понять
Artix, Ryzen 2700X, RX Vega 56, 128Gb RAM
Цитата:
Видео: Vulkan 1.0
У меня установлены эти пакеты:
vulkan-icd-loader
vulkan-mesa-layers
vulkan-radeon
и 32-битные варианты этих пакетов (игре не требуются, она 64-битная).
Что там есть у RX Vega 56 не в курсе.
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Ven-Ta

Стаж: 11 лет 3 месяца

Сообщений: 6


Ven-Ta · 18-Мар-21 17:03 (спустя 2 часа 34 мин., ред. 18-Мар-21 17:03)

Хрюнделёк писал(а):
81117352
Ven-Ta писал(а):
81117299Привет
Скачал, дал права, запуск показывает на секунду экран загрузки игры
А потом вот это в терминале -
скрытый текст
[2021-Mar-18 11:13:11 UTC] Recreating swap chain ...
Renderer.cpp:105: void proxy::video::Renderer::acquireNextImage(): Failed to acquire next image. 2 VK_TIMEOUT.
ExceptionHandler::handleException()
Renderer.cpp:105: void proxy::video::Renderer::acquireNextImage(): Failed to acquire next image. 2 VK_TIMEOUT.
(0) [0x0xa578ec3538e] proxy::core::StackTrace::log() + 0x3e
(1) [0x0xa578ebf45fe] proxy::core::ExceptionHandler::printCurrentException() + 0x3e
(2) [0x0xa578ebf466c] proxy::core::ExceptionHandler::handleException() + 0x1c
(3) [0x0x6e2dffcfbd3a] + 0xa2d3a
(4) [0x0x6e2dffcfbda7] + 0xa2da7
(5) [0x0x6e2dffcfc04e] + 0xa304e
(6) [0x0xa578e66621b] + 0x146621b
(7) [0x0xa578e66b095] proxy::video::Renderer::acquireNextImage() + 0x765
(8) [0x0xa578e66f7d1] proxy::video::Renderer::submitFrame() + 0x81
(9) [0x0xa578e4375c0] proxy::gui::GUI::run() + 0x1d0
(10) [0x0xa578e2ac83a] gladius::Game::initializeGUI() + 0xba
(11) [0x0xa578e261181] gladius::Game::main(int, char**) + 0x11
(12) [0x0xa578e260b4c] main + 0x3c
(13) [0x0x6e2dff952b25] __libc_start_main + 0xd5
(14) [0x0xa578e27534a] _start + 0x2a
ExceptionHandler::terminate()
Starting ErrorReporter ...
[2021-Mar-18 11:13:12 UTC] /home/angel/GOG Games/Warhammer 40 000 Gladius Relics of War/game/Binaries/Linux-x86_64/ErrorReporter.bin /home/angel/.config/Proxy Studios/Gladius/Logs/Gladius.log
[2021-Mar-18 11:13:12 UTC] User data path: /home/angel/.config/Proxy Studios/Gladius
[2021-Mar-18 11:13:12 UTC] Creating error log: /home/angel/.config/Proxy Studios/Gladius/Logs/Gladius.error.log ...
[2021-Mar-18 11:13:12 UTC] Sending error log ...
./Gladius: line 15: 24253 Aborted "`pwd`/`basename \"${0}.bin\"`" "${@}"
Ткните в чем проблема
Что-то не могу понять
Artix, Ryzen 2700X, RX Vega 56, 128Gb RAM
Цитата:
Видео: Vulkan 1.0
У меня установлены эти пакеты:
vulkan-icd-loader
vulkan-mesa-layers
vulkan-radeon
и 32-битные варианты этих пакетов (игре не требуются, она 64-битная).
Что там есть у RX Vega 56 не в курсе.
Спасибо, поставил просто все дрова для amd и все заработало
Хорошего дня
Еще раз обращаюсь так как указанные в описании модификации недоступны в самой игре, пишет что DLC не установлено, где прописать к ним путь чтобы они заработали?
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Nitabo

Стаж: 15 лет

Сообщений: 3


Nitabo · 17-Май-21 14:26 (спустя 1 месяц 29 дней)

Хрюнделёк писал(а):
77816187nowibat72
Насколько мне известно нет. Но я не искал даже, может и есть у игры какие рпции, можно в стиме поискать в обсуждениях или на их форуме (ссылка на версии).
А можно выложить версию с движком ДОвулкановой эпохи, а то со старыми видяхами швах получается? А игра вроде годнота, хотелось бы приобщиться.
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Хрюнделёк

Стаж: 15 лет 2 месяца

Сообщений: 8349

Хрюнделёк · 04-Июн-21 19:34 (спустя 18 дней)

Обновлён до версии 1.8.0, добавлены все дополнения.
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Хрюнделёк

Стаж: 15 лет 2 месяца

Сообщений: 8349

Хрюнделёк · 05-Июн-21 10:48 (спустя 15 часов, ред. 05-Июн-21 10:48)

Nitabo писал(а):
81437296А можно выложить версию с движком ДОвулкановой эпохи, а то со старыми видяхами швах получается? А игра вроде годнота, хотелось бы приобщиться.
Warhammer 40k - Gladius - Complete/whatsnew.pdf:
Цитата:
v1.02.07 – 18th June, 2019
In order to make our engine future-proof and equalize performance across different graphics card vendors, we have transitioned from OpenGL to the Vulkan graphics API.
Please note that unfortunately the minimum hardware requirements for the game have increased (the vendors don't provide Vulkan drivers for 8+ year old cards), but we are keeping up a legacy OpenGL Steam branch.
On the plus side, the game now uses 1 GB less physical memory and, while NVIDIA performance should be roughly identical, run at more than double the frame rate for AMD cards. There are also further performance improvements planned.
General
• Migrated from OpenGL to Vulkan renderer.
У меня в Steam есть, сейчас скачаю из старой ветки, там OGL 4.0 требуется.
https://steamdb.info/app/489630/depots
Цитата:
legacy 1.2.6 Tyranids (OpenGL 4.0) 4285124 2 years ago

warhammer_40k_gladius_v1.2.6_steam_legacy_opengl40.tar.xz: https://mega.nz/folder/vIIEWBiJ#1TMXFiReE6efeRpgtiVacg
Переименовал libgssapi_krb5.so.2 в libgssapi_krb5.so.2-, иначе так: https://rutr.life/forum/viewtopic.php?p=79577110#79577110
Работает без кряка, дополнения (текстовые файлы Data/Supplement*.dlc.) закинул все 9, в меню игры активны все дополнения на время версии 1.2.6, возможно и работать будут без кряка. В GOG в большинстве случаев такие игры и распространяют (которые и в Steam без DRM). Если дополнения не будут работать, то заменить libsteam_api.so в игре на https://mr_goldberg.gitlab.io/goldberg_emulator.
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Хрюнделёк

Стаж: 15 лет 2 месяца

Сообщений: 8349

Хрюнделёк · 09-Июн-21 19:15 (спустя 4 дня)

Обновлён до версии 1.8.1.
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Miloserdie

Стаж: 14 лет 4 месяца

Сообщений: 4

Miloserdie · 29-Июн-21 21:07 (спустя 20 дней)

Спасибо за нативную версию! С удивлением обнаружил что эта версия запускается намного быстрее оффициальной из Steam.
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