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So, what game does get the Marines' need\demand for maneuver and aggression as opposed to the typical Army routine of "find'em, fix'em, call the big guns"? Have you ever found the game (regardless of the conflict it depicts) which made you think "yup, sure looks like the real thing"?
Honestly no, for one reason. There is no true official wargame out there, not even when Microsoft bragged when it released the original Close Combat I, has ever represented the true value of the soldiers, their quality, their thinking, their pride, their honor, they ready to stand the ground, etc. You simply can't put it into numbers nor into % or on a scale of 0 to 100. While almost all war games try to address the issue with their own solution, it still just isn't going to figure out down to the single man whether he would hold his ground till he is dead or will break. For example a soldier who says he will keep manning the machine gun to allow the rest of his unit to fall back to a secondary position. You will not find a game that can simulate that. Once again they use numbers, %, scales all to represent. Like the Panzer Campaigns tries, but in the end doesn't show the real tenacity of the soldiers just their unit, morale, etc. Once a unit hits a certain point, they break.
I do not know if the Marine Corps uses any particular software for training. I don't trust the claims of software companies who say the Marines use their software. However, the Marine Corps does use trainers, whether they are owned by the Marine Corps, the Navy or the Army, even the Air Force in training their personnel. The Marine Corps is actually under the Secretary of the Navy, there is no Secretary of the Marine Corps, just a Commandant of the Marine Corps. We usually get handed down gear, gear that has been upgraded or still use gear that the Army might not use anymore. We are known for our ability to be the Presidents combat projection power all around the globe. We have troop ships that can carry a large Marine contingent with our planes and landing craft. In the past when the President needs troops ready to go, the Marine Corps got the call. However as this link I am posting shows, we have fallen from that "skill" of being the first to call, as the Corps and the entire military of the US has faced, if not full funded you can't keep troops ready for combat and keep weapons and vehicles in combat readiness. I remember when serving, as a Reservist, we were told that the Corps to meet its needs, were scaling down active duty units and filling them with Reservist, meaning if the Marine Corps has to fight a sizable conflict, those weekend warriors as we were called, could find themselves on a plane, ship or whatever to a conflict zone and were told that since the reduction of the active duty units would mean the Marine Corps would need to bring Reservist to Active Duty to meet the missing unit.
Link:
https://index.heritage.org/military/2017/assessments/us-military-power/u-s-marine-corps/ (please note I do not support nor do I attest to the validity of the site, meaning, it is for reference use only and not as actual reports from the Marine Corps or our government or me nor do I support or endorse whoever is actually writing or publishing on the internet - meaning this could be one of those groups who are militarist or heavily conservative that believe we need to have a huge military that we can threaten any country with, so just be aware).
For example the unit I was with when I finally left "Honorably" (means I met what the Corps asked me of and then some - means I truly served my country and the Corps and my military service was honorable to all those past present and future) had 1 active duty Battalion and 1 Reserve (the unit I was in). Since we were a special part of the Marine Corps that meant, when they had the active unit standdown, we were expected to report for active duty to fill that missing capability. I think today it is much more common. Our A-10's are flown mostly by guard units and a lesser extent reserves (guard units belong to the states, so like the Florida Army National Guard - still part of the army, but also considered to be the least qualified to fight of all units, even below Reservist who are considered the next best thing for active duty, and they can be called up by the President, but otherwise they are controlled by the governor of their state (so 50 states, 50 states worth of National Guards - Air Force and Army, no Marine or Navy units, I don't know about territories like Puerto Rico, Samoa or Guam.
Is there a game to simulate any conflict for real, no. After all hex/square/circle or whatever form to show a unit counter, doesn't tell you the real story. Sure at the end of the game, it will show how many troops, supplies, gear, etc. that you lost and you really don't understand the decisions that go into ordering a unit into battle as they are simply numbers in a spreadsheet that is represented by unit counters saying 10,000 soldiers, x artillery, x whatever. You at the computer actually don't see what you decisions really cost in lives and more importantly the individual soldier. Not even 3rd person, 2nd person, 1st person, VR/AR can ever simulate war, since if you die you just spawn back or lose the scenario with no actual consequences of your decision. You lose the battle you start the scenario over or try a different one. You only get to fight the real battle once and have to live with the outcome. I don't call myself an expert in terms of war, I can only share my experiences of what I saw as we trained for war and how we tried to learn from the mistakes seen in training and in our history, however this training allowed us to fight another day. Wargames on computers are too similiar in that respect and so no I don't think any game out there really gives you the "real thing". They simply can't. Eventually with the power of the CPU/GPU we might see some sort of AI start to appear, but whether it will represent the truth is another story.
The only true depiction of war is if you are in it. Imagine if you had to pay real money for each man you got in each scenario in Panzer Campaigns (not picking on JTS software, just easiest for an example), so lets say $5 USD bought you 1000 soldiers for just 1 scenario, now you will feel something about the cost of war, as you will be more careful with those 1,000 soldiers. Now imagine needing to field an army of 100,000, so if I did my math correctly would mean $500 (unless you are rich that is a lot of money) and remember you do not get free replacements, someone has to pay for training each and every new soldier/unit. You haven't even got the artillery, tanks, etc. even yet. When a game makes you actually value the units from an aspect that any loss you are actually paying for it and it hurts you, then you are on the right track. No betting matches either. After all, lose your battle, come back next day to refit same scenario. You can only get close to simulating war when you feel the pain of not saving a unit, it takes money out of your pocket, perhaps you get a beating by soldiers after they review how you treated them. Okay that might be too far, but until you actually see a real cost, real blood and real death, meaning your friend in the other VR/AR room actually dies from in game action, no wargame will get close enough. They are good at simulating but only simulating.
Hope that helps you and others who have that question. Each wargame specializes in different sizes and battles. I don't think there is a true wargame that tracks down to the individual soldier, maybe a squad, a fire team, but not a single soldier to truly see at least in terms you can understand, what each battle cost in a final score/victory/defeat. Right now computers simply on the consumer end cannot track that much info (100,000 man army probably would mean you take 24hrs before the next turn, for example, that is if the OS doesn't crash and the game doesn't). If you want to get as close to the real thing, sadly only wargames on computers give you a slight insight into the real thing but only slight via simulation.