skumpol писал(а):
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Changelog from version 1.1.54 to 1.1.57
Minor Features
The multiplayer games browser can now filter games that are hosted on dedicated servers.
Gui
Some GUI fixes and improvements for screen resolutions under 1920x1080
Set the default GUI scale on the Steam Deck to 100%
Optimizations
Improved overall performance by 5-10% when fully zoomed out.
Bugfixes
Fixed west variation of Boiler and Heat exchanger graphics. more
Fixed save/load instability occuring when the game was saved after a robot threw cliff explosives but before the cliff exploded.
Fixed a crash when script tries to connect rolling stock during rolling stock destruction. more
Fixed LuaTransportLine::output_lines on a splitter's output transport line would incorrectly consider it an input transport line of that splitter. more
Fixed LuaTransportLine::input_lines would not return both input lines of a splitter.
Fixed that when train was created, a wrong end could be selected as a front when rolling stock at expected trains front was facing backward.
Fixed that it was possible to specify artillery-projectile as a place_result of an item. more
Fixed unnecessary disk writes when showing background simulations. more
Fixed that sometimes the host would not have admin rights when hosting a multiplayer game from a save.
Fixed LuaSurface::find_tiles_filtered would not cover bottom right tile.
Fixed that too many open RCON connections would crash the game. There is now a limit of maximum of 128 simultaneous RCON connections. more
Fixed a crash related to modded trains that could change travel direction due to air friction computation. more
Fixed energy consumers would get too much energy when supplied through multiple electric networks. more
Fixed a crash due to LuaLogisticCell not being invalidated when owner entity is being deleted. more
Fixed that non-lamp entities could be given the 'lamp' electric usage priority which would crash the game. more
Fixed locomotive placement would snap to wrong train stop when there are multiple stops available. more
Fixed that the whitelist button was enabled in the /config GUI. more
Fixed searching for items in controller gui would not highlight item stacks in the trash slots. more
Fixed that building underground belt ghosts with smart belt building would crash if ghosts are immediately revived by script. more
Fixed very high deconstruction_time_to_live value would lead to deconstruction orders expiring too soon. more
Fixed that a multiplayer client could desync several times in a row, making the server save the map for desync report multiple times.
Fixed that crafting recipes with products exceeding their stack limit would produce only a single full stack when crafting by hand. more
Fixed tips and tricks GUI staying open when changing controllers, and not being able to close it afterwards. more
Fixed PvP config for health bonus didn't apply correctly.
Fixed that if the game couldn't connect to a server due to corrupted data, it wouldn't show any error to the user. more
Fixed that the Steam version wouldn't start on Linux and OSX.
Fixed poison cloud sound fade out.
Fixed tooltips for vehicles would still show entry instructions even when no passengers are allowed. more
Fixed train stop names with different amounts of leading spaces being treated as equal in some cases but not in others. more
Fixed idle machines without idle sound counting towards the max_sounds_per_type limit. more
Fixed that changing the force of artillery wagons didn't work. more
Fixed a crash when using non-rectangular equipment. more
Fixed a crash when building underground belt or pipe ghosts over belts/pipes of other forces. more
Fixed character corpse armor variations being inconsistent with character armor variations. more
Fixed a consistency issue if a Lua event handler cancelled deconstruction of an entity that was marked for deconstruction as a result of fast-replace. more
Fixed that some error messages wouldn't be translated. more
Fixed that biters might remain inactive when they should be activated. more
Fixed that units could teleport through cliffs if they bunched up close together. more
Fixed that setting LuaGuiElement::zoom to 0 would crash the game. more
Fixed a crash when changing mod options while the cursor hovers the "Back" button. more
Fixed a crash due to recursive chain signal update. more
Fixed that if a non-attack distraction command failed, it would raise the on_ai_command_completed event repeatedly. more
Fixed that opening web links in the Linux Steam build of the game could take unreasonably long. more
Fixed that logistic requests, item filters and similar could be set to the copy-paste tool when clicking the slot while holding that item. more
Scripting
Added 'is_military_target' filter to the options for LuaSurface::find_entities_filtered.
Added LuaFluidBox::get_fluid_system_id() method.
Added LuaItemPrototype::reverse_* read for selection tool.
Added LuaEntity::radar_scan_progress read.
Added LuaEntityPrototype::logistic_parameters read.
Added LuaEntityPrototype::heat_buffer_prototype read.
Added LuaHeatEnergySourcePrototype::heat_buffer_prototype read.
Modding
Added LocomotivePrototype::max_snap_to_train_stop_distance.
Added AutoplaceControl::can_be_disabled.